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Posts
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[ QUOTE ]
[ QUOTE ]
That's a problem with the player base.
5 years in and people still don't understand the basic roles that ATs fulfill.
[/ QUOTE ]Yes. The problem is, everyone who plays this game except for you and your chosen few is in fact just stupid, and needs to suffer for you to continue having what you want, since you're such a valuable contribution of a minority.
[/ QUOTE ]
Thank you.
Finally... recognition.
Please forward this to Castle. -
Well... that's some positive news via Southern.
Are all your Dommies level 50?
Re: Yuri; I don't understand having trouble leveling a lowbie dom.
My lowbie fire/elec is insanely easy to run missions with.
I have some endurance issues from time to time sure, but that's normal for any AT before Stamina and SOs.
He's kind of shelved right now though, as I don't really like the powersets themselves. -
[ QUOTE ]
What is being fought is the perception that you need to be permadom to be useful to a high level team.
The bigger waste of developer time is developing an archetype that no one plays. Aside from the EATs, Dominators were the least played Archetype. This is truth, provided by the Developers' datamining tools. With these changes, Dominators aren't "good only while Domination is up" and "suck when Domination is down." Now Dominators will be good all the time, and even better while Domination is up.
[/ QUOTE ]
I dunno... my previous post was just a rant.
I really, really like my dommy just the way she is.
As far as changing the perception of dom viability at higher teaming levels?
/shrug
That's a problem with the player base.
5 years in and people still don't understand the basic roles that ATs fulfill.
I really hope I like these changes.
I just see them as unnecessary.
I hate to boil it all down to, "lrn2play, kthxbai", but that seems to state it.
This just seems like the dumbing down of a fantastic AT.
/weep -
[ QUOTE ]
Well I would like to cancel out your "I am not happy" with my "I am happy"
The changes look good and will make playing as Dominator interesting. People seem to be forgetting that Domination damage is now always up, for anyone who didn't have perma Dom, this will be a huge increase in damage and fun.
People need to look at the game as a whole and not just either level 50 farming or AV fights. These changes are great and the Castle is wise.
The question in my mind is this,
How does the damage of Dominators compare to the damage of Defenders and Corrupters?
[/ QUOTE ]
I'm not forgetting that Domination damage is always up.
I know that this was precisely introduced to combat the permadom.
fyi, I don't have a permadom.
I have some nice sets in her.
I don't farm with her.
I got to 50 with her the old fashioned way.
Lots of teaming with my SG.
I love her. I love jumping in the middle of mobs with the broots.
And pwning up.
I just think they are changing the quintessential aspect of playing a Dominator. Getting to Domination.
To me that is just /facepalm.
I'm sure I'm going to have fun with all the damage.
/sigh
Whatever.
The fun of playing a dommy, all the way up (that's the game as a whole, btw), was the thrill of when ya got to click Domination.
Boom!
It's on!
Now it's going to be used to replenish my end bar?
Whoopie!
Maybe that means something to a lot of Dommies, but I have Drain Psyche and Powersink in my build.
I'm sure that using Domination will become situationally great.
You can save the team vs. powerful foes by having your fantastic Domination mez mag negate the foes.
But changing the fundamental paradigm of the archetype is just another step backwards by the Dev team.
All to combat the minority player base of permadoms?
Sweet!
Could there be a more useless waste of developer time?
Meanwhile PvP is like fighting in quicksand.
If, for some reason, you rolled a Dommy.
Got that sucker up to 50.
Spent the untold billions on permadom.
You freakin' deserve it.
Hell... even if you got pl'd to 50. You still had to pay out of pocket to the infamy farmers or devote serious time to accruing the wealth needed to get to permadom.
As mac alluded to earlier, slowly but surely the devs are completely homogenizing this game.
City of Nerfs!
Bah!
All to placate a dwindling, whining player base.
"Make playing a Dominator easier, Castle. It's too hard." -
[ QUOTE ]
1. provide a data chunk. i'm too lazy to sift through a buid like that.
2. don't put unbreakable constraints into your hold. 4 devastations, 2 lockdowns.
[/ QUOTE ]
Maybe just click the link and let Mids' open it up for you? -
[ QUOTE ]
One problem I've been seeing with the progression of things since around I13 (PvP revamp and merits, specifically) is that we are moving closer and closer to normalization and standardization wherever it's possible. It seems like a good idea on the surface but it also means that the unique aspects of certain powers or ATs are being stripped in the name of making everything the same. As someone once said, "once everyone is super, no one will be super."
[/ QUOTE ]
QFT
Yay! Dommies are now Blasters with pets!
*waves little flag weakly*
[ QUOTE ]
Psychic Shockwave was a 25' area effect power that did single target damage instead of Area damage. That *was* a bug that we allowed to stand until this point, since [u]we were not happy with Dominator Performance[u] as a whole. Now that we have the wherewithal to make the scale of changes seen here, it was time to fix that particular issue.
[/ QUOTE ]
I was happy.
Now I am not.
I give you Devs another big, fat "thank you for nothing"! -
[ QUOTE ]
I'm no M3z but there are a few things that stick out to me.
1. Shift the 2 extra LotG from CJ to Super jump and put the full set of Unbounded Leap in it for +hp.
2. Take the Efficacy's out of Stam and put one in SS for the Quickfoot set for more +hp and since SS will most likely be on, it will have a pretty good end reduction in it.
3. You don't have any acc slotted into DP, I prefer 3 Numina's and 3 Pshifters.
4. Switch out Gaussian's for 5 Adjusted Targeting and put the +perception proc in the 6th slot.
[/ QUOTE ]
Hrmm... I don't think I can put a Defense anything in Super Jump. -
So... M3z or 21 or Ditzy.
Chime in on that last build I posted eh?
I need to get started on acquiring some items.
Here it is again.
I'm not looking to go to test.
I'm just looking to be more viable in zones, maybe pick up some kickball in the arena from time to time.
I could replace Maneuvers with Assault. I'd lose that LoTG global recharge. Which would put me in the mid 60s%.
/shrug
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Savant Garde: Level 50 Mutation Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Levitate -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(3), Apoc-Acc/Dmg/Rchg:50(3), Apoc-Acc/Rchg:50(9), Apoc-Dam%:50(13)
Level 1: Psionic Dart -- Decim-Build%:40(A), Decim-Acc/Dmg:40(5), Decim-Dmg/EndRdx:40(5), Decim-Acc/EndRdx/Rchg:40(9), Decim-Acc/Dmg/Rchg:40(17)
Level 2: Mind Probe -- Mako-Acc/Dmg:50(A), Mako-Dmg/Rchg:50(7), Mako-Dmg/EndRdx:50(7), Mako-Dam%:50(13)
Level 4: Dominate -- UbrkCons-EndRdx/Hold:50(A), UbrkCons-Hold/Rchg:50(11), UbrkCons-Acc/Rchg:50(15), UbrkCons-Acc/Hold/Rchg:50(15), UbrkCons-Dam%:50(19)
Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx/Rchg:50(50), LkGmblr-Def/EndRdx:50(50)
Level 8: Hurdle -- Jump-I:50(A)
Level 10: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(11), LkGmblr-Def/EndRdx/Rchg:50(17)
Level 12: Telekinesis -- EndRdx-I:50(A), EndRdx-I:50(37)
Level 14: Super Jump -- Jump(A)
Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(19)
Level 18: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(42), Numna-Heal/EndRdx:50(42), Mrcl-Rcvry+:40(46), Mrcl-Heal:40(46), Mrcl-Heal/EndRdx:40(46)
Level 20: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Acc:50(21), P'Shift-End%:50(21), P'Shift-EndMod:50(31), P'Shift-EndMod/Acc:50(34)
Level 22: Drain Psyche -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal/Rchg:50(23), Dct'dW-Heal/EndRdx/Rchg:50(23), Dct'dW-Heal:50(27), Dct'dW-Rchg:50(34)
Level 24: Tactics -- GSFC-Build%:50(A), GSFC-ToHit/EndRdx:50(25), GSFC-Rchg/EndRdx:50(25), GSFC-ToHit/Rchg/EndRdx:50(34), GSFC-ToHit:50(43), GSFC-ToHit/Rchg:50(45)
Level 26: Super Speed -- Clrty-Stlth:50(A), Run-I:50(27)
Level 28: Subdue -- TotHntr-Dam%:50(A), Dev'n-Acc/Dmg:50(29), Dev'n-Dmg/EndRdx:50(29), Dev'n-Dmg/Rchg:50(31), Dev'n-Acc/Dmg/Rchg:50(33)
Level 30: Vengeance -- LkGmblr-Rchg+:50(A), LkGmblr-Def/Rchg:50(31), Ksmt-ToHit+:30(37)
Level 32: Telekinetic Thrust -- KinCrsh-Dmg/KB:50(A), KinCrsh-Acc/KB:50(33), KinCrsh-Rchg/KB:50(33), KinCrsh-Rechg/EndRdx:50(37), KinCrsh-Dmg/EndRdx/KB:50(43), KinCrsh-Acc/Dmg/KB:50(43)
Level 35: Psionic Lance -- Mantic-Dam%:50(A), Mantic-Acc/Dmg:50(36), Mantic-Acc/ActRdx/Rng:50(36), Mantic-Dmg/ActRdx/Rchg:50(36), Mantic-Dmg/EndRdx:50(40)
Level 38: Psychic Shockwave -- Oblit-Dmg:50(A), Oblit-Dmg/Rchg:50(39), Oblit-Acc/Dmg/Rchg:50(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(39), Oblit-%Dam:50(40), Sciroc-Dam%:50(40)
Level 41: Water Spout -- KinCrsh-Dmg/KB:50(A), KinCrsh-Acc/Dmg/KB:50(42), KinCrsh-Dmg/EndRdx/KB:50(45), KinCrsh-Acc/KB:50(50)
Level 44: Hibernate -- RechRdx-I:50(A), RechRdx-I:50(45)
Level 47: Shark Skin -- ImpSkn-Status:14(A), ImpSkn-ResDam/Rchg:30(48), ImpSkn-ResDam/EndRdx:30(48), S'fstPrt-ResKB:30(48)
Level 49: Acrobatics -- EndRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]18.5% DamageBuff(Smashing)[*]18.5% DamageBuff(Lethal)[*]18.5% DamageBuff(Fire)[*]18.5% DamageBuff(Cold)[*]18.5% DamageBuff(Energy)[*]18.5% DamageBuff(Negative)[*]18.5% DamageBuff(Toxic)[*]18.5% DamageBuff(Psionic)[*]1.25% Defense(Smashing)[*]1.25% Defense(Lethal)[*]1.25% Defense(Fire)[*]1.25% Defense(Cold)[*]2.19% Defense(Energy)[*]2.19% Defense(Negative)[*]2.5% Defense(Melee)[*]4.38% Defense(Ranged)[*]2.5% Defense(AoE)[*]2.25% Max End[*]4% Enhancement(Heal)[*]24% Enhancement(Accuracy)[*]73.7% Enhancement(RechargeTime)[*]10% FlySpeed[*]206 HP (20.3%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -10)[*]Knockup (Mag -10)[*]MezResist(Confused) 7.5%[*]MezResist(Held) 7.5%[*]MezResist(Immobilize) 13.6%[*]MezResist(Sleep) 9.7%[*]MezResist(Stun) 9.7%[*]MezResist(Terrorized) 9.7%[*]9% (0.15 End/sec) Recovery[*]88% (3.74 HP/sec) Regeneration[*]5% Resistance(Smashing)[*]3.78% Resistance(Fire)[*]3.78% Resistance(Cold)[*]16% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Apocalypse[u]
(Levitate)<ul type="square">[*] 16% (0.68 HP/sec) Regeneration[*] 30.5 HP (3%) HitPoints[*] 4% DamageBuff(All)[*] 10% Enhancement(RechargeTime)[/list][u]Decimation[u]
(Psionic Dart)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 11.4 HP (1.13%) HitPoints[*] 2.25% Max End[*] 6.25% Enhancement(RechargeTime)[/list][u]Mako's Bite[u]
(Mind Probe)<ul type="square">[*] MezResist(Immobilize) 3.3%[*] 15.3 HP (1.5%) HitPoints[*] 3% DamageBuff(All)[/list][u]Unbreakable Constraint[u]
(Dominate)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[*] 11.4 HP (1.13%) HitPoints[*] 7.5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Maneuvers)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[*] 11.4 HP (1.13%) HitPoints[*] 7.5% Enhancement(RechargeTime)[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[*] 19.1 HP (1.88%) HitPoints[/list][u]Miracle[u]
(Health)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 19.1 HP (1.88%) HitPoints[/list][u]Efficacy Adaptor[u]
(Stamina)<ul type="square">[*] 11.4 HP (1.13%) HitPoints[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 19.1 HP (1.88%) HitPoints[/list][u]Doctored Wounds[u]
(Drain Psyche)<ul type="square">[*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list][u]Gaussian's Synchronized Fire-Control[u]
(Tactics)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 19.1 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[*] 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)[/list][u]Devastation[u]
(Subdue)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[*] 22.9 HP (2.25%) HitPoints[*] 3% DamageBuff(All)[/list][u]Luck of the Gambler[u]
(Vengeance)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[*] 7.5% Enhancement(RechargeTime)[/list][u]Kinetic Crash[u]
(Telekinetic Thrust)<ul type="square">[*] 3% RunSpeed[*] 2.5% Resistance(Smashing)[*] Knockback Protection (Mag -3)[*] 6% (0.25 HP/sec) Regeneration[*] 7.5% Enhancement(RechargeTime)[/list][u]Sting of the Manticore[u]
(Psionic Lance)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[*] 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)[*] 3% DamageBuff(All)[*] 7.5% Enhancement(RechargeTime)[/list][u]Obliteration[u]
(Psychic Shockwave)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Kinetic Crash[u]
(Water Spout)<ul type="square">[*] 3% RunSpeed[*] 2.5% Resistance(Smashing)[*] Knockback Protection (Mag -3)[/list][u]Impervious Skin[u]
(Shark Skin)<ul type="square">[*] MezResist(Sleep) 2.2%[*] 15.3 HP (1.5%) HitPoints[*] Status Resistance 7.5%[/list][u]Steadfast Protection[u]
(Shark Skin)<ul type="square">[*] Knockback Protection (Mag -4)[/list] -
Here's another try, D_B.
Suffers the loss of recharge in order to focus on the chain.
Still fails to hit those dam/acc/tohit levels of your Grav/Ice, but does improve.
I think this is a viable build for the future when Doms get their "buff".
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Savant Garde: Level 50 Mutation Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Levitate -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(3), Apoc-Acc/Dmg/Rchg:50(3), Apoc-Acc/Rchg:50(9), Apoc-Dam%:50(13)
Level 1: Psionic Dart -- Decim-Build%:40(A), Decim-Acc/Dmg:40(5), Decim-Dmg/EndRdx:40(5), Decim-Acc/EndRdx/Rchg:40(9), Decim-Acc/Dmg/Rchg:40(17)
Level 2: Mind Probe -- Mako-Acc/Dmg:50(A), Mako-Dmg/Rchg:50(7), Mako-Dmg/EndRdx:50(7), Mako-Dam%:50(13)
Level 4: Dominate -- UbrkCons-EndRdx/Hold:50(A), UbrkCons-Hold/Rchg:50(11), UbrkCons-Acc/Rchg:50(15), UbrkCons-Acc/Hold/Rchg:50(15), UbrkCons-Dam%:50(19)
Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx/Rchg:50(50), LkGmblr-Def/EndRdx:50(50)
Level 8: Hurdle -- Jump-I:50(A)
Level 10: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(11), LkGmblr-Def/EndRdx/Rchg:50(17)
Level 12: Telekinesis -- EndRdx-I:50(A), EndRdx-I:50(37)
Level 14: Super Jump -- Jump(A)
Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(19)
Level 18: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(42), Numna-Heal/EndRdx:50(42), Mrcl-Rcvry+:40(46), Mrcl-Heal:40(46), Mrcl-Heal/EndRdx:40(46)
Level 20: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Acc:50(21), P'Shift-End%:50(21), P'Shift-EndMod:50(31), P'Shift-EndMod/Acc:50(34)
Level 22: Drain Psyche -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal/Rchg:50(23), Dct'dW-Heal/EndRdx/Rchg:50(23), Dct'dW-Heal:50(27), Dct'dW-Rchg:50(34)
Level 24: Tactics -- GSFC-Build%:50(A), GSFC-ToHit/EndRdx:50(25), GSFC-Rchg/EndRdx:50(25), GSFC-ToHit/Rchg/EndRdx:50(34), GSFC-ToHit:50(43), GSFC-ToHit/Rchg:50(45)
Level 26: Super Speed -- Clrty-Stlth:50(A), Run-I:50(27)
Level 28: Subdue -- TotHntr-Dam%:50(A), Dev'n-Acc/Dmg:50(29), Dev'n-Dmg/EndRdx:50(29), Dev'n-Dmg/Rchg:50(31), Dev'n-Acc/Dmg/Rchg:50(33)
Level 30: Vengeance -- LkGmblr-Rchg+:50(A), LkGmblr-Def/Rchg:50(31), Ksmt-ToHit+:30(37)
Level 32: Telekinetic Thrust -- KinCrsh-Dmg/KB:50(A), KinCrsh-Acc/KB:50(33), KinCrsh-Rchg/KB:50(33), KinCrsh-Rechg/EndRdx:50(37), KinCrsh-Dmg/EndRdx/KB:50(43), KinCrsh-Acc/Dmg/KB:50(43)
Level 35: Psionic Lance -- Mantic-Dam%:50(A), Mantic-Acc/Dmg:50(36), Mantic-Acc/ActRdx/Rng:50(36), Mantic-Dmg/ActRdx/Rchg:50(36), Mantic-Dmg/EndRdx:50(40)
Level 38: Psychic Shockwave -- Oblit-Dmg:50(A), Oblit-Dmg/Rchg:50(39), Oblit-Acc/Dmg/Rchg:50(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(39), Oblit-%Dam:50(40), Sciroc-Dam%:50(40)
Level 41: Water Spout -- KinCrsh-Dmg/KB:50(A), KinCrsh-Acc/Dmg/KB:50(42), KinCrsh-Dmg/EndRdx/KB:50(45), KinCrsh-Acc/KB:50(50)
Level 44: Hibernate -- RechRdx-I:50(A), RechRdx-I:50(45)
Level 47: Shark Skin -- ImpSkn-Status:14(A), ImpSkn-ResDam/Rchg:30(48), ImpSkn-ResDam/EndRdx:30(48), S'fstPrt-ResKB:30(48)
Level 49: Acrobatics -- EndRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]18.5% DamageBuff(Smashing)[*]18.5% DamageBuff(Lethal)[*]18.5% DamageBuff(Fire)[*]18.5% DamageBuff(Cold)[*]18.5% DamageBuff(Energy)[*]18.5% DamageBuff(Negative)[*]18.5% DamageBuff(Toxic)[*]18.5% DamageBuff(Psionic)[*]1.25% Defense(Smashing)[*]1.25% Defense(Lethal)[*]1.25% Defense(Fire)[*]1.25% Defense(Cold)[*]2.19% Defense(Energy)[*]2.19% Defense(Negative)[*]2.5% Defense(Melee)[*]4.38% Defense(Ranged)[*]2.5% Defense(AoE)[*]2.25% Max End[*]4% Enhancement(Heal)[*]24% Enhancement(Accuracy)[*]73.7% Enhancement(RechargeTime)[*]10% FlySpeed[*]206 HP (20.3%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -10)[*]Knockup (Mag -10)[*]MezResist(Confused) 7.5%[*]MezResist(Held) 7.5%[*]MezResist(Immobilize) 13.6%[*]MezResist(Sleep) 9.7%[*]MezResist(Stun) 9.7%[*]MezResist(Terrorized) 9.7%[*]9% (0.15 End/sec) Recovery[*]88% (3.74 HP/sec) Regeneration[*]5% Resistance(Smashing)[*]3.78% Resistance(Fire)[*]3.78% Resistance(Cold)[*]16% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Apocalypse[u]
(Levitate)<ul type="square">[*] 16% (0.68 HP/sec) Regeneration[*] 30.5 HP (3%) HitPoints[*] 4% DamageBuff(All)[*] 10% Enhancement(RechargeTime)[/list][u]Decimation[u]
(Psionic Dart)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 11.4 HP (1.13%) HitPoints[*] 2.25% Max End[*] 6.25% Enhancement(RechargeTime)[/list][u]Mako's Bite[u]
(Mind Probe)<ul type="square">[*] MezResist(Immobilize) 3.3%[*] 15.3 HP (1.5%) HitPoints[*] 3% DamageBuff(All)[/list][u]Unbreakable Constraint[u]
(Dominate)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[*] 11.4 HP (1.13%) HitPoints[*] 7.5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Maneuvers)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[*] 11.4 HP (1.13%) HitPoints[*] 7.5% Enhancement(RechargeTime)[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[*] 19.1 HP (1.88%) HitPoints[/list][u]Miracle[u]
(Health)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 19.1 HP (1.88%) HitPoints[/list][u]Efficacy Adaptor[u]
(Stamina)<ul type="square">[*] 11.4 HP (1.13%) HitPoints[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 19.1 HP (1.88%) HitPoints[/list][u]Doctored Wounds[u]
(Drain Psyche)<ul type="square">[*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list][u]Gaussian's Synchronized Fire-Control[u]
(Tactics)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 19.1 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[*] 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)[/list][u]Devastation[u]
(Subdue)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[*] 22.9 HP (2.25%) HitPoints[*] 3% DamageBuff(All)[/list][u]Luck of the Gambler[u]
(Vengeance)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[*] 7.5% Enhancement(RechargeTime)[/list][u]Kinetic Crash[u]
(Telekinetic Thrust)<ul type="square">[*] 3% RunSpeed[*] 2.5% Resistance(Smashing)[*] Knockback Protection (Mag -3)[*] 6% (0.25 HP/sec) Regeneration[*] 7.5% Enhancement(RechargeTime)[/list][u]Sting of the Manticore[u]
(Psionic Lance)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[*] 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)[*] 3% DamageBuff(All)[*] 7.5% Enhancement(RechargeTime)[/list][u]Obliteration[u]
(Psychic Shockwave)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Kinetic Crash[u]
(Water Spout)<ul type="square">[*] 3% RunSpeed[*] 2.5% Resistance(Smashing)[*] Knockback Protection (Mag -3)[/list][u]Impervious Skin[u]
(Shark Skin)<ul type="square">[*] MezResist(Sleep) 2.2%[*] 15.3 HP (1.5%) HitPoints[*] Status Resistance 7.5%[/list][u]Steadfast Protection[u]
(Shark Skin)<ul type="square">[*] Knockback Protection (Mag -4)[/list] -
I'll have to play with the changes to see if I like the change.
Based on the discussion, I'm not thrilled about it.
I like the damage boost, of course.
But I liked the AT design.
It's definitely going to take some getting used to not hitting Domination.
This seems to be an attempt to address the permadom fixation and tangentially on the inflated economy.
At least to me.
I've never had a problem with my one and only level 50 dom.
She's incredibly fun to play and just crushes maps.
She's not permadom.
Just your average, run of the mill Mind/Psi.
I guess Domination becomes an, "Oh, snap!", power.
I'm not excited about the changes.
If we also got to actually mez people in PvP (if they can take down all my hitpoints is seconds, I should be able to throw them around like a ragdoll in seconds) again with dom running I guess it would be ok.
Now we're just Blasters with pets.
Oh, and the popularity issue?
wtf?
Are you seriously not getting picked for a team because you're a dommy? You should probably thank your lucky stars you weren't picked by that team.
This thread has made me wanna go solo EBs tho. -
[ QUOTE ]
These days I like making builds more than playing
[/ QUOTE ]
Well... I wouldn't be mad atcha for makin me a build. -
[ QUOTE ]
You should get rid of all the decimation sets and frankenslot devastations and procs in your ranged powers. Im not teh l33t, m3z but thats just a frakken given these days. I'm gonna post a grav//ice build in a sec . Its an old build and far from perfect but should give an idea of how to build for damage and hp.Your recharge is basically nothing any more with suppressions. Any build still needs to focus on good %'s in dam, acc, rech in the basic attack chain. Doesnt matter what prim//sec.
[/ QUOTE ]
I only have the one decimation set.
That's pretty cool how you did some things there.
Thanks.
I'm not quite following, but it's impressive to see when you "View Totals" that your damage is over 100%.
However, when I look at "View Active Sets" all I see is that you have the same damage buff (23%) as me.
Can you illuminate?
Is that all from the procs?
You've definately given me food for thought. -
ts = travel suppression
Or is it stupid to try and battle against that?
I just can't seem to work 3 Leadership powers in.
Other than that I did take your advice on a few things.
Lemme know how I did.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Savant Garde: Level 50 Mutation Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Mesmerize -- Decim-Acc/Dmg:40(A), Decim-Dmg/Rchg:40(3), Decim-Acc/EndRdx/Rchg:40(3), Decim-Acc/Dmg/Rchg:40(5), Decim-Build%:40(5)
Level 1: Psionic Dart -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(15), Dev'n-Acc/Dmg/Rchg:50(23), Dev'n-Acc/Dmg/EndRdx/Rchg:50(23)
Level 2: Levitate -- FrcFbk-Dmg/KB:50(A), FrcFbk-Acc/KB:50(7), FrcFbk-Rchg/KB:50(7), FrcFbk-Dmg/EndRdx/KB:50(9), FrcFbk-Rechg%:50(9)
Level 4: Dominate -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(11), Lock-Rchg/Hold:50(11), Lock-EndRdx/Rchg/Hold:50(13), Lock-Acc/EndRdx/Rchg/Hold:50(13)
Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(15), LkGmblr-Def/EndRdx:50(45)
Level 8: Hurdle -- Jump-I:50(A)
Level 10: Confuse -- Mlais-Acc/Rchg:50(A), Mlais-EndRdx/Conf:50(17), Mlais-Acc/EndRdx:50(19), Mlais-Conf/Rng:50(19), Mlais-Acc/Conf/Rchg:49(21)
Level 12: Telekinesis -- EndRdx-I:50(A), EndRdx-I:50(21)
Level 14: Super Jump -- Jump(A)
Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(17)
Level 18: Health -- Dct'dW-Heal:50(A), Dct'dW-Heal/Rchg:50(25)
Level 20: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(25), P'Shift-EndMod/Rchg:50(27), P'Shift-EndMod:50(29), P'Shift-EndMod/Acc:50(29)
Level 22: Drain Psyche -- Dct'dW-EndRdx/Rchg:50(A), Dct'dW-Heal/Rchg:50(31), Dct'dW-Heal/EndRdx/Rchg:50(31), Dct'dW-Heal:50(31), Dct'dW-Rchg:50(33), RechRdx-I:50(33)
Level 24: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(27), LkGmblr-Def:50(45)
Level 26: Terrify -- Abys-Acc/Rchg:50(A), Abys-EndRdx/Fear:47(33), Abys-Acc/EndRdx:49(34), Abys-Fear/Rng:50(34), Abys-Acc/Fear/Rchg:50(34)
Level 28: Subdue -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(36), Apoc-Acc/Dmg/Rchg:50(36), Apoc-Dam%:50(36), Apoc-Dmg/EndRdx:50(37)
Level 30: Super Speed -- Clrty-Stlth:50(A), Run-I:50(42)
Level 32: Telekinetic Thrust -- KinCrsh-Dmg/KB:50(A), KinCrsh-Acc/KB:50(37), KinCrsh-Rchg/KB:50(39), KinCrsh-Rechg/EndRdx:50(39), KinCrsh-Dmg/EndRdx/KB:50(39), KinCrsh-Acc/Dmg/KB:50(45)
Level 35: Psionic Lance -- Mantic-Acc/Dmg:50(A), Mantic-Dmg/EndRdx:50(37), Mantic-Acc/ActRdx/Rng:50(40), Mantic-Dmg/ActRdx/Rchg:50(40), Mantic-Dmg/EndRdx/Rchg:50(40)
Level 38: Psychic Shockwave -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(42), Oblit-Dmg/Rchg:50(42), Oblit-Acc/Dmg/Rchg:50(43), Oblit-%Dam:50(43), Acc-I:50(43)
Level 41: Water Spout -- UndDef-DefDeb:50(A), UndDef-DefDeb/Rchg:50(46), KinCrsh-Dmg/KB:50(46), KinCrsh-Acc/KB:50(50), KinCrsh-Dmg/EndRdx/KB:50(50), KinCrsh-Acc/Dmg/KB:50(50)
Level 44: Hibernate -- RechRdx-I:50(A), RechRdx-I:50(46)
Level 47: Shark Skin -- ImpSkn-Status:14(A), ImpSkn-ResDam/EndRdx:30(48), ImpSkn-ResDam/Rchg:30(48), S'fstPrt-ResKB:30(48)
Level 49: Acrobatics -- EndRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]23% DamageBuff(Smashing)[*]23% DamageBuff(Lethal)[*]23% DamageBuff(Fire)[*]23% DamageBuff(Cold)[*]23% DamageBuff(Energy)[*]23% DamageBuff(Negative)[*]23% DamageBuff(Toxic)[*]23% DamageBuff(Psionic)[*]1.25% Defense(Fire)[*]1.25% Defense(Cold)[*]0.94% Defense(Energy)[*]0.94% Defense(Negative)[*]1.88% Defense(Ranged)[*]2.5% Defense(AoE)[*]2.25% Max End[*]4% Enhancement(Heal)[*]18% Enhancement(Accuracy)[*]2.5% Enhancement(Held)[*]2.75% Enhancement(Terrorized)[*]68.8% Enhancement(RechargeTime)[*]2.5% Enhancement(Confused)[*]10% FlySpeed[*]152.6 HP (15%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -10)[*]Knockup (Mag -10)[*]MezResist(Confused) 7.5%[*]MezResist(Held) 9.7%[*]MezResist(Immobilize) 10.3%[*]MezResist(Sleep) 9.7%[*]MezResist(Stun) 9.7%[*]MezResist(Terrorized) 14.7%[*]2.5% (0.04 End/sec) Recovery[*]76% (3.23 HP/sec) Regeneration[*]5% Resistance(Smashing)[*]1.26% Resistance(Fire)[*]1.26% Resistance(Cold)[*]16% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Decimation[u]
(Mesmerize)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 11.4 HP (1.13%) HitPoints[*] 2.25% Max End[*] 6.25% Enhancement(RechargeTime)[/list][u]Devastation[u]
(Psionic Dart)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[*] 22.9 HP (2.25%) HitPoints[*] 3% DamageBuff(All)[/list][u]Force Feedback[u]
(Levitate)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] MezResist(Terrorized) 2.75%[*] 10% (0.42 HP/sec) Regeneration[*] 2.5% DamageBuff(All)[/list][u]Lockdown[u]
(Dominate)<ul type="square">[*] 3% DamageBuff(All)[*] 2.5% Enhancement(Held)[*] MezResist(Held) 2.2%[*] 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[*] 11.4 HP (1.13%) HitPoints[*] 7.5% Enhancement(RechargeTime)[/list][u]Malaise's Illusions[u]
(Confuse)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% Enhancement(Confused)[*] 2.5% DamageBuff(All)[*] 6.25% Enhancement(RechargeTime)[/list][u]Doctored Wounds[u]
(Health)<ul type="square">[*] MezResist(Terrorized) 2.2%[/list][u]Efficacy Adaptor[u]
(Stamina)<ul type="square">[*] 11.4 HP (1.13%) HitPoints[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 19.1 HP (1.88%) HitPoints[/list][u]Doctored Wounds[u]
(Drain Psyche)<ul type="square">[*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Maneuvers)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[*] 11.4 HP (1.13%) HitPoints[*] 7.5% Enhancement(RechargeTime)[/list][u]Glimpse of the Abyss[u]
(Terrify)<ul type="square">[*] 2.75% Enhancement(Terrorized)[*] 19.1 HP (1.88%) HitPoints[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list][u]Apocalypse[u]
(Subdue)<ul type="square">[*] 16% (0.68 HP/sec) Regeneration[*] 30.5 HP (3%) HitPoints[*] 4% DamageBuff(All)[*] 10% Enhancement(RechargeTime)[/list][u]Kinetic Crash[u]
(Telekinetic Thrust)<ul type="square">[*] 3% RunSpeed[*] 2.5% Resistance(Smashing)[*] Knockback Protection (Mag -3)[*] 6% (0.25 HP/sec) Regeneration[*] 7.5% Enhancement(RechargeTime)[/list][u]Sting of the Manticore[u]
(Psionic Lance)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[*] 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)[*] 3% DamageBuff(All)[*] 7.5% Enhancement(RechargeTime)[/list][u]Obliteration[u]
(Psychic Shockwave)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Undermined Defenses[u]
(Water Spout)<ul type="square">[*] 2% DamageBuff(All)[/list][u]Kinetic Crash[u]
(Water Spout)<ul type="square">[*] 3% RunSpeed[*] 2.5% Resistance(Smashing)[*] Knockback Protection (Mag -3)[/list][u]Impervious Skin[u]
(Shark Skin)<ul type="square">[*] MezResist(Sleep) 2.2%[*] 15.3 HP (1.5%) HitPoints[*] Status Resistance 7.5%[/list][u]Steadfast Protection[u]
(Shark Skin)<ul type="square">[*] Knockback Protection (Mag -4)[/list]
-
[ QUOTE ]
i see some wasted slots like slotting swift and combat jumping for jump
also you need to take hurdle instead of swift
you slotted apoc into subdue but didn't slot the damage proc
I dunno if this is a pve build or not but don't take any AOE control powers like total dominate for pvp lol, take TK thrust instead, supposedly does alot of damage.
take super speed and two slot it with the celerity set, just drop another AOE control power for it
if you're going to take mesmerize atleast slot it for damage
you can 5 slot stamina with 2 end sets that both give +hp
unless someone is drainpsyche'd and you have no outside interference it'll be hard to get kills with taht build with just subdue/psy shock and psi lance
[/ QUOTE ]
I tried to explain my build a little bit when I posted, but the forum wasn't cooperating.
But here is the text that I didn't enter earlier:
Alright... it's taken me a little bit to focus on this.
I'm not all that rich... so that is a factor.
At any rate here is the "I can have a bit of fun in zones and arena" hybrid I came up with.
As I have the global recharge up to 177%, I do have some play.
You said that Assault is practically worthless for dommys.
So I put in Maneuvers for the LoTG. I have 2 of them in this build, and doing without them should only cost 15%. Which should still keep me in the "permadom".
Although... with the upcoming nerfs... I guess that's crap anyways. /sigh
Mid's wont let me slot Gladiator's Net in Dominate. Which is another 7.5% rech.
As well as a 2.5% dam buff.
Instead it has me stuck with Lockdown. So there is a .5% dam buff discrepancy on totals.
So 25% overall, rather than 25.5%.
I can't recall what the base knockback protection for Acrobatics is, but this is one of the weaker areas of this build. That + another 7 kb protection is all I have. Of course, Domination offers a boost to kb protection as well. So this may not be all that big of an issue.
Another thing that I could play with is swapping Psionic Lance for Mind Probe.
Losing the 7.5% rech from Sting of the Manticore would put me just under 170%.
I have to get into melee range from time to time anyways for Drain Psyche and PSW.
I do like the idea of chilling with the team in RV and popping a few snipes on peeps from time to time tho.
But I could throw 4 Mako's Bites in Mind Probe and get the same dam buff that Sting of the Manticore provides.
Health is slotted the way it is as I already have the Doctored Wounds sets.
Swift is 2 slotted to mitigate some of the TS.
I have the Stealth IO in Sprint so slotted a end redux there as well.
These were all added at the end as I had slots from level 25 and 27 not placed yet.
So I'm sure if I did this correctly I should be able to put more in Shark's Skin, persay, if needed.
I only have 2 purple sets so this shouldn't be incredibly hard to attain.
I already have the sets for Mesmerize, Confuse, Health, Drain Psyche, Mass Confusion and Shark's Skin (minus the Steadfast).
Let me know what y'all think.
------------------------------------------
In regards to what you said, yeah... I usually go Hurdle, but thought that slotting swift a bit might help some with TS.
lol about the pve build thing... ummm... not really
that bad eh?
I'm not sure if TK Thrust is the power you think it is, you might be thinking of TK Blast. That one packs a wallop. TK Thrust has very impressive kb though.
I'll see what I can do with tinkering with it some more.
Thanks for the help, M3z! -
Here's what I came up with, M3z:
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Savant Garde: Level 50 Mutation Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Mesmerize -- CSndmn-Acc/Rchg:50(A), CSndmn-EndRdx/Sleep:50(3), CSndmn-Sleep/Rng:50(3), CSndmn-Acc/Sleep/Rchg:50(5), CSndmn-Heal%:50(5)
Level 1: Psionic Dart -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(15), Dev'n-Acc/Dmg/Rchg:50(23), Dev'n-Acc/Dmg/EndRdx/Rchg:50(23)
Level 2: Levitate -- FrcFbk-Dmg/KB:50(A), FrcFbk-Acc/KB:50(7), FrcFbk-Rchg/KB:50(7), FrcFbk-Dmg/EndRdx/KB:50(9), FrcFbk-Rechg%:50(9)
Level 4: Dominate -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(11), Lock-Rchg/Hold:50(11), Lock-EndRdx/Rchg/Hold:50(13), Lock-Acc/EndRdx/Rchg/Hold:50(13)
Level 6: Combat Jumping -- Jump(A), LkGmblr-Rchg+:50(15)
Level 8: Swift -- Run-I:50(A), Run-I:50(25)
Level 10: Confuse -- Mlais-Acc/Rchg:50(A), Mlais-EndRdx/Conf:50(17), Mlais-Acc/EndRdx:50(19), Mlais-Conf/Rng:50(19), Mlais-Acc/Conf/Rchg:49(21)
Level 12: Telekinesis -- EndRdx-I:50(A), EndRdx-I:50(21)
Level 14: Super Jump -- Jump(A)
Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(17)
Level 18: Health -- Dct'dW-Heal:50(A), Dct'dW-Heal/Rchg:50(25)
Level 20: Stamina -- EndMod(A), EndMod(29), EndMod(29)
Level 22: Drain Psyche -- Dct'dW-EndRdx/Rchg:50(A), Dct'dW-Heal/Rchg:50(31), Dct'dW-Heal/EndRdx/Rchg:50(31), Dct'dW-Heal:50(31), Dct'dW-Rchg:50(33), RechRdx-I:50(33)
Level 24: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(27)
Level 26: Terrify -- Abys-Acc/Rchg:50(A), Abys-EndRdx/Fear:47(33), Abys-Acc/EndRdx:49(34), Abys-Fear/Rng:50(34), Abys-Acc/Fear/Rchg:50(34)
Level 28: Subdue -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(36), Apoc-Acc/Dmg/Rchg:50(36), Apoc-Acc/Rchg:50(36), Apoc-Dmg/EndRdx:50(37)
Level 30: Total Domination -- UbrkCons-Hold/Rchg:50(A), UbrkCons-Acc/Hold/Rchg:50(42), UbrkCons-Acc/Rchg:50(45), UbrkCons-EndRdx/Hold:50(45), UbrkCons-Dam%:50(45)
Level 32: Mass Confusion -- Mlais-Acc/Rchg:50(A), Mlais-EndRdx/Conf:20(37), Mlais-Acc/EndRdx:35(39), Mlais-Conf/Rng:45(39), Mlais-Acc/Conf/Rchg:37(39)
Level 35: Psionic Lance -- Mantic-Acc/Dmg:50(A), Mantic-Dmg/EndRdx:50(37), Mantic-Acc/ActRdx/Rng:50(40), Mantic-Dmg/ActRdx/Rchg:50(40), Mantic-Dmg/EndRdx/Rchg:50(40)
Level 38: Psychic Shockwave -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(42), Oblit-Dmg/Rchg:50(42), Oblit-Acc/Dmg/Rchg:50(43), Oblit-%Dam:50(43), RechRdx-I:50(43)
Level 41: Water Spout -- UndDef-DefDeb:50(A), UndDef-DefDeb/Rchg:50(46), KinCrsh-Dmg/KB:50(46), KinCrsh-Acc/KB:50(50), KinCrsh-Dmg/EndRdx/KB:50(50), KinCrsh-Acc/Dmg/KB:50(50)
Level 44: Hibernate -- RechRdx-I:50(A), RechRdx-I:50(46)
Level 47: Shark Skin -- ImpSkn-Status:14(A), ImpSkn-ResDam/EndRdx:30(48), ImpSkn-ResDam/Rchg:30(48), S'fstPrt-ResKB:30(48)
Level 49: Acrobatics -- EndRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:50(A), EndRdx-I:50(27)
Level 2: Rest -- Empty(A)
Level 1: Domination
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]25.5% DamageBuff(Smashing)[*]25.5% DamageBuff(Lethal)[*]25.5% DamageBuff(Fire)[*]25.5% DamageBuff(Cold)[*]25.5% DamageBuff(Energy)[*]25.5% DamageBuff(Negative)[*]25.5% DamageBuff(Toxic)[*]25.5% DamageBuff(Psionic)[*]1.25% Defense(Fire)[*]1.25% Defense(Cold)[*]0.94% Defense(Energy)[*]0.94% Defense(Negative)[*]1.88% Defense(Ranged)[*]2.5% Defense(AoE)[*]2.25% Max End[*]33% Enhancement(Accuracy)[*]2.5% Enhancement(Held)[*]2.75% Enhancement(Terrorized)[*]5% Enhancement(Confused)[*]77.5% Enhancement(RechargeTime)[*]5% Enhancement(Sleep)[*]4% Enhancement(Heal)[*]5% FlySpeed[*]106.8 HP (10.5%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -7)[*]Knockup (Mag -7)[*]MezResist(Confused) 7.5%[*]MezResist(Held) 9.7%[*]MezResist(Immobilize) 7.5%[*]MezResist(Sleep) 9.7%[*]MezResist(Stun) 9.7%[*]MezResist(Terrorized) 14.7%[*]9% (0.15 End/sec) Recovery[*]60% (2.55 HP/sec) Regeneration[*]2.5% Resistance(Smashing)[*]3.78% Resistance(Fire)[*]3.78% Resistance(Cold)[*]8% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Call of the Sandman[u]
(Mesmerize)<ul type="square">[*] 5% Enhancement(Sleep)[*] 19.1 HP (1.88%) HitPoints[*] 2.25% Max End[*] 6.25% Enhancement(RechargeTime)[/list][u]Devastation[u]
(Psionic Dart)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[*] 22.9 HP (2.25%) HitPoints[*] 3% DamageBuff(All)[/list][u]Force Feedback[u]
(Levitate)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] MezResist(Terrorized) 2.75%[*] 10% (0.42 HP/sec) Regeneration[*] 2.5% DamageBuff(All)[/list][u]Lockdown[u]
(Dominate)<ul type="square">[*] 3% DamageBuff(All)[*] 2.5% Enhancement(Held)[*] MezResist(Held) 2.2%[*] 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Malaise's Illusions[u]
(Confuse)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% Enhancement(Confused)[*] 2.5% DamageBuff(All)[*] 6.25% Enhancement(RechargeTime)[/list][u]Doctored Wounds[u]
(Health)<ul type="square">[*] MezResist(Terrorized) 2.2%[/list][u]Doctored Wounds[u]
(Drain Psyche)<ul type="square">[*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Maneuvers)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[*] 7.5% Enhancement(RechargeTime)[/list][u]Glimpse of the Abyss[u]
(Terrify)<ul type="square">[*] 2.75% Enhancement(Terrorized)[*] 19.1 HP (1.88%) HitPoints[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list][u]Apocalypse[u]
(Subdue)<ul type="square">[*] 16% (0.68 HP/sec) Regeneration[*] 30.5 HP (3%) HitPoints[*] 4% DamageBuff(All)[*] 10% Enhancement(RechargeTime)[/list][u]Unbreakable Constraint[u]
(Total Domination)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Malaise's Illusions[u]
(Mass Confusion)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% Enhancement(Confused)[*] 2.5% DamageBuff(All)[*] 6.25% Enhancement(RechargeTime)[/list][u]Sting of the Manticore[u]
(Psionic Lance)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[*] 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)[*] 3% DamageBuff(All)[*] 7.5% Enhancement(RechargeTime)[/list][u]Obliteration[u]
(Psychic Shockwave)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Undermined Defenses[u]
(Water Spout)<ul type="square">[*] 2% DamageBuff(All)[/list][u]Kinetic Crash[u]
(Water Spout)<ul type="square">[*] 3% RunSpeed[*] 2.5% Resistance(Smashing)[*] Knockback Protection (Mag -3)[/list][u]Impervious Skin[u]
(Shark Skin)<ul type="square">[*] MezResist(Sleep) 2.2%[*] 15.3 HP (1.5%) HitPoints[*] Status Resistance 7.5%[/list][u]Steadfast Protection[u]
(Shark Skin)<ul type="square">[*] Knockback Protection (Mag -4)[/list] -
I just returned from a pretty long hiatus and completed a Master LRSF with a PUG.
We had a couple of restarts, but we completed the challenge in 1:46.
2 Mind/Psi doms
1 Fire/Kin corr
1 Ice/Rad corr
1 Fire/Therm corr
1 Bots/Dark mm
a Stone brute and a stalker of some sort (lol)
Stalker and the permadom were well versed, if a bit "serious business", in the LRSF.
Nice shiny new badge for my first run in over 2 years.
Whee! -
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damn I dun wroted a wall of text
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Yes, and it's a damn fine wall of text.
Thank you.
However, some of it is concerned with /Elec.
Which is groovy as I have a lowbie /Elec dommy up and coming.
But the dommy I was askin' about is /Psi.
Still, your input is much valued.
So take leadership, but only tactics? -
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doms on test, I can only see them as being the set up guy with KB and holds, but a bubbler can probably do the job better.
in zones/duels/pug arena doms can do fine as offense and setting up
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Cool, cool.
I just returned to the game after a long hiatus.
Kind of sucks to return to a game that just gutted their PvP.
Still it's fun to have superpowered battles. Or kind of superpowered battles. It kind of feels like battling in quicksand sometimes.
And having the mezzes mitigated so much?
They seemed to have pushed all the squishy types even further to the edge.
The upcoming changes to the dom are underwhelming.
In PvP I should be able to "dominate" blasters, scrappers, tankers from time to time. They sure as heck can outdamage me.
It's like they took everything from rock, papers, scissors to rock, rock, rock. /sigh
At any rate, I'm a glutton for punishment and mostly roll my Dommy into zones for pvp.
Savant Garde is a Mind/Psi.
I'm not all that rich, nor do I plan on grinding to get so.
I'm trying to get a decent build going tho.
It seems that kb, while dissed earlier in the thread, is actually pretty viable. Granted, I'm just basing that on zone play vs. who knows what they have in their toon's build.
At any rate, I'm having a blast with levitate.
On the rebuild I'm getting advice to add Assault for more damage. I see you mentioned Tactics though, for more perception. Is that just as a duelist?
I dunno that I have the slots for both.
It looks like Hibernoob is the box they are forcing me into.
I'm alright with that, I'll probably keep my Mu for PvE build.
How many slots for the the gimpy TK?
Should I get TK thrust and slot it with Force Feedback?
With kb having some usefulness, it seems, that could be a nice "gtf off of me" power.
I have to go SJ to get to Acrobatics, should I also try and fit in Hasten/SS? Or Aid Self?
Recommendations on Water Spout slotting?
Take Shark Skin?
Thanks for any advice. -
Great thread.
A lot can be learned here for dom fans.
It's also interesting to read as things go south with pvp.
It sucks to hear that pvp in CO is not going to be the solution for superpowered online pvp.
So are dom's going to be relegated to the "set up" guy?
These changes to pvp are retarded.
I wish they would have left it with the changes to the PPPs (or even better changes) and called it good.
Thanks, M3z. -
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I don't understand why taking a faceplant in a mission can be completely shrugged off while taking a faceplant issued from a player is serious business.
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Because when its a player involved, malice usually enters into the equation.
If Lord Mako runs up and hits me for 2000+ HP, well.... that's the game. If you run up as a level 50 and gank my level 25 innocently trying to take down a firebase.... that feels like malice. This is often borne out by Broadcast chat after the episode. Victors often like to crow about such an "accomplishment."
People dislike this intensely.
This is why I only PvP in the arena with friends. Arena PvP is a blast.
Malice.... not so much.
[/ QUOTE ]
I've already addressed zone asshatery previously in the thread.
But you do raise the issue that irks many that enter into pvp zones: "Can't you just let me <insert task>!"
To this I have to side with the [censored].
It's a PvP zone.
PvP happens.
If you don't want PvP, don't enter a PvP zone.
An oversimplification, yes, but it is the answer.
And, surely, if you can find peeps to pvp with in the Arena then you can find peeps to watch your back while you complete <insert task>.
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I'm curious- what'd be your goal there, LS? Because an immediate 'downside' I see is "Hey, villains are dominating.. Should I fight harder? Naw.. I'll just head over redside so I can take the spoils in.."
Thus turning a dominating showing by a faction- into a total slaughter, potentially.
Wouldn't that be a possibility worth actively avoiding?
Wilde/ Shelly
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That's why the rewards would need to be scalable, or dependent, upon team participation. -
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I don't understand why taking a faceplant in a mission can be completely shrugged off while taking a faceplant issued from a player is serious business.
[/ QUOTE ]
There's a few reasons for that.
In PvE, if you're faceplanting on every spawn, it probably means you're Doing It Wrong. (Example: team of 12, 11, two 10s and a 9, running the 12's missions at Invincible, with only a single Empath for support.) In PvP, you will faceplant, frequently, through no fault of your own, because that's just how the game works.
[/ QUOTE ]
Umm... yes and no.
A good team will hold itself together in PvP just as well as a good team in PvE.
Case in point was just the other night in RV.
I saw a buddy in there. Rolled on in. He was on his /Cold Corr.
We we're getting tore up.
He switched to his Thugs/Pain MM. We didn't take a header for more than an hour.
The same rules apply.
If you're being farmed you're doing it wrong or you have the wrong assemblage.
The changes in PvP have unintentionally relegated, or turned off, the support characters. So, yeah... it's quite often hard to get a well rounded team going in zone PvP these days.
[ QUOTE ]
In PvP, the other guy is always still there, ready to kill you again.
[/ QUOTE ]
And vice versa.
[ QUOTE ]
For a PvE player, a situation where you're getting repeteadly killed while the thing that killed you remains unmoved by your efforts is frustrating. It's like getting to the end of the ITF and finding that your team is unable to make a dent in Nictus!Romulus. The only answer is to quit and try to come to terms with the fact you've wasted 2-3 hours without achieving what you were out to achieve.
[/ QUOTE ]
This goes back to the "Doing It Wrong" statement you made.
I'd amend it to "approaching it wrong".
PvP is meant to be a competitive, cathartic respite from the grind.
You're striving to achieve only fun.
If you roll into a zone, with the intent to pvp, and it's 11ty billion to one. Get out. That would be in the category of doing it wrong.
Try, I know it's hard with the current implementation of PvP, to create a team synergy. Or take a toon with great survivability.
Frustration alleviated. -
The zones are ok.
The content needs to be refreshed.
The only people that truly despise zone pvp are those that despise pvp altogether. They are only venturing into the zones bling of some kind.
I don't understand why taking a faceplant in a mission can be completely shrugged off while taking a faceplant issued from a player is serious business.
I guess playing other MMOs with open world pvp, and a lot of FPS has tempered my opinion.
There has been some really nice ideas proffered in this thread.
I hope they are getting noticed.
I love the idea of a TF that has Red vs. Blue competing for the completion/destruction! -
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[ QUOTE ]
For instance, WAR or WOW. What would you take from our(old or new) PvP to add to theirs; what would would you take from them to add to ours?
[/ QUOTE ]
Instanced games versus open-zone kill farming, quite simply. You'd trundle up to an arena terminal, pick the game you want to play, and when enough other people queue up, off it goes. Winning team gets X reward, losing team gets Y. Heck, you could "win" merit rewards, I suppose. Or some other kind of currency to use for recipes, salvage, whatever. That seems to be the direction they've been heading anyway, with arch tickets, vanguard merits.
I'd also like to see genuine level brackets implemented, toss this auto-EX/SK business in the trash. Or maybe combine the two, 10 level brackets (like WoW's battlegrounds) but you're max level for that particular bracket by the power/stats math. I'd imagine you'd have three, or perhaps four in this game. Three being 21-30, 31-40, and 41-50. Or 20-29, 30-39, 40-49 and 50s in their own. This would curtail "new" people getting immediately roflstomped by someone with a 1.5billion purple setup, at least somewhat. You could still "twink" (to borrow from WoW's lingo, I think) your toons for a particular bracket I guess, but it wouldn't be nearly so drastic as it is now.
Those are two things I would borrow from WoW. Just like WoW though, AT/Power imbalances will always be there, there's far too much for it to ever be truly even. Just guarantee me I'll be up against another team of roughly equal number, and I'll do the best I can.
[/ QUOTE ]
Good post.
I prefer the imbalance of pre Ish 13 stuff.
Nice, easy fix to pvp participation there, SpeakerJones.
Great idea. -
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Before AE came out there were at least two warnings not to use it as farm grounds. They were ignored.
When AE came out the patch notes and tutorial said not to farm it. This was ignored.
The Devs went "If you can't be trusted not to throw the ball in the house you don't get any balls."
People acted like kids they were disciplined like kids.
[/ QUOTE ]
I came back after the AE release.
Heck, I even missed the free 5 year weekend...
But your comment... lol
I understand you're trying to use an analogy, but I think you're a little far off in your description.
I'd draw the comparison like this:
Before AE came out there at least two advertisements for free crack cocaine in the AE missions. But the crack cocaine was not supposed to be used. Just looked at.
When AE came out the patch notes and tutorial said not to use the crack cocaine.
This was ignored.
The Devs went "If you crackheads can't be trusted to leave the crack cocaine alone, then you're banned!"
Gamers acted like gamers.
It was absurd to expect anything else. -
Ummm... did you read the article, Arcanaville?
The idea is that they would be focusing less on exploits and focusing more on fun.
The title of the article is "Why can't MMOs just be fun?".
When the point of the conversation is addressing the futility of policing the player base's exploits, then why would the proper follow up be, "... what percentage of time does AoC spend addressing exploits."?
The reason I even brought Morrison's views into this discussion is because he is promoting a paradigm shift in the mindset of the brain trust behind MMO's.
And maybe all dev teams say the same thing, but I look at the furor over AE. I see exactly what he's lamenting.
AoC needed something like this to happen as their player base precipitously dropped.
I hope they succeed. I played for a bit.
Very groundbreaking in many ways.
I don't like jogging for miles though.
My point is focus on content.
Not continuously try and pound the round peg through the square hole.