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"Fabricator is too high." From a perspective of "can this be attained through regular gameplay?" then yes, it's too high. There's no way anybody will make 10,000 crafts on a toon through regular gameplay. At Lv50, a player has 99 slots. Assuming he crafts all of his own enhancements, and does it on both builds, and he's constantly upgrading all of his enhancements every 5 levels, then there's a final set of replacements as he goes from common IOs to sets, he's going to craft, at the very most, 500 enhancements. So from that perspective, yes, Fabricator is set WAY too high.
However, if you're arguing from the "it was easier to get Fabricator when we had base salvage" then I respectfully disagree.
If you're arguing from the "it takes 4 crafts to get one base empowerment craft" perspective, then sure, I guess it was "easier."
But that's only part of the story. When we had base salvage, the procedure to get a single base empowerment power was overly complicated.
Either you had to get the right amount of base salvage, which was very difficult to do as each enemy group only dropped a specific type of base salvage. How many base salvage were there in the game? Over 200? And you had to be in the right level range to get those drops.
Alternatively, you could take 6 of any common invention salvage, 4 of uncommon, or 3 of rare and craft them into a base component. Right, like ANYBODY is going to craft 6 luck charms (or alchemical silver) into 1 arcane base component.
Then you'd craft those base components into temporary base empowerment powers. If I remember right, it took 3 base components for 1 power.
Using base salvage, you needed 3 salvage to get 1 component, then 3 components to get 1 temporary power. That's 4 total crafts from 9 base salvages.
Using invention salvage, you needed 6 salvage to get 1 component. That's 4 crafts from 18 invention salvage.
Under the current system, those same 18 invention salvage will give you 18 crafts. And you don't have to go through the process of converting invention salvage into base components. You simply convert the invention salvage directly into a temporary power.
From your perspective, you're thinking, "To get a temporary power, I made 4 crafts. Right now, to get a temporary power, I only make 1 craft. 4 crafts > 1 craft. The old way was better."
But from my perspective, I'm thinking "18 pieces of salvage used to only generate 4 crafts for me. Right now it generates 18 crafts. 18 crafts > 4 crafts. The new way is better."
Also, under the old system, the only people who had a realistic chance at getting Fabricator were those who ran large supergroups with tons of members and had access to a huge amount of base salvage. Or somebody who could figure out the base salvage system.
Right now, *anybody* has a realistic chance at getting Fabricator. All that person needs is a base with a base empowerment station and the knowledge and patience to purchase silver or mathematic proof for 100 inf each.
Sorry, but I disagree that the old way was easier. IMO, the new way is easier. Before issue 13, I had pretty much written off Fabricator as one of those badges I'd never get. Once issue 13 arrived and the process became more streamlined, I was able to work on Fabricator and got the badge on two toons.
Edited to add:
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Reach 10,000 is now a very unrealistic number.
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If it's so unrealistic, then how was I able to get Fabricator on *TWO* separate toons since base salvage was eliminated?
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No life?