MegaBubble

Citizen
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  1. First day consisted of: spending about an hour and a half in the character creator getting my toons look just right, trying to find the right mix of new pieces and old; logged in, completed the tutorial, stood around for an hour in Nova Praetoria (I think that's where I was, anyway) RPing with a pal; logged onto my main and got some tips done. Sadly he won't be reinforcing his heroic alignment till tomorrow though because I air-headedly did 2 vigilante missions somehow, thinking they were hero missions, lol. Oh, and looked over the animations for KM while in the character creator...meh, I wasn't as wowed as I'd hoped I'd be. I'm not a big fan of melee types as is, and I wasn't impressed enough to roll a KM toon, not yet anyway. So I made a BS/WP stalker, cause my Brute's my only melee level 50, and I could use a few toons that aren't support-based. Overall, much fun was had 8) looking forward to more today.

    Oh, and if the online store isn't open roll on another server with free slots, then just take advantage of the free server transfers when the store comes back up and bring them to your server of choice. Sucks to not be where your peeps are, but hey, the store's down for them too, take 'em with you. 8)
  2. Trollish nature of the original post aside, I'm gonna go ahead and give my two cents on the matter anyway. City of Heroes was the original property, which then expanded to include villain play as well. Is it that surprising that blueside would receive more of the devs attention? (Not that I'm conceeding that it does, mind you.) The games devs were responsive enough to players desires to create an entire playground for those that want to play the bad guy, but rather than appreciate -that- folks would rather refer to them as lying backstabbers for not providing what they deem to be an adequate amount of content. I'd say you should appreciate and thank the devs for the fact that you can play a villain at -all-.

    As far as I can tell (based on ease of finding teams, the overwhelming amount of blueside TFs formed versus SFs redside on global channels, blue vs. Red side Hami raid participation, to name a few sources) more people seem to play blue than red, so catering more to the desires of the majority is not only somewhat expected, its just good business. (Again, not conceeding that's what they're doing, but even if they were.).

    Also, in trying to treat both sides as seperate games, it only makes sense for them to focus on somewhat "neutral" content that both sides can enjoy. If an issue were to heavily favor one side or the other, a significant portion of players would be alienated. If attention were equally given to -both- sides with faction-exclusive content, that would mean essentially either creating two large expansions/issues (a lot more development time and thus more waiting on new content for us), or creating two smaller expansions/issues, which, while taking less time to develop wouldn't be a satisfactory amount of content for either camp. In an attempt at fairness content has been released that both sides can partake of, but as one poster put it, -that- isn't satisfactory either because it doesn't let villains feel *evil* enough or heroes feel *hero* enough.

    All in all no issue or expansion is probably going to 100% satisy any of us, but that's how it goes when you're developing a game for several thousand people, each with his/her own tastes. Appreciate what's here, offer constructive suggestions for what's not.
  3. Let's get to the -real- problem for us colorblind folk - color coding mobs and items! CoH isn't as bad as some others, but I can't tell you how many times I've brazenly charged into a pack of baddies and wondered why these "blue" conning mobs were hitting me so hard - oh wait, they're purple. Not to mention putting up that "blue" sword on the auction house for 5 gold when it was really a purple worth 50. Curse video games and their color-coding, discriminatory practices. Seriously though, helpful post, thanks.
  4. Ah, okay. Was just curious whether it'd be taking me roughly 3 days rather than 2 to do a full alignment switch. Thanks much for the info.
  5. The morality mission is "tied to the drop system" -- meaning once I get 10 fame points toward an alignment I'll then have to wait till another fame point slot opens up to be able to run the morality mission?