Matchstickboy

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  1. You sure? If you are then I'm adding you to the list of people I'm got to find and do the noodle throwing thing to if I don't like it.

    -Match
  2. Deleted my lvl24 scrapper to start a invul/ss tank. This had better be good Havok or I'll find out where you live and throw wet noodles at your dog.

    Thanks for the info.

    -Match
  3. NOTICE!!!!

    I've teamed with Lopp. His information is solid. It was because of his ice/rad that I built my ill/rad and my fire/rad. Thanks to you Lopp for all the info you've provided.

    -Match
  4. [ QUOTE ]
    [ QUOTE ]
    The hold on EM Pulse is so long that hold enhcmts are a waste. I highly sugest 2 acc and 4 rechrg

    [/ QUOTE ]

    EMP already has a high base accuracy, and typically you'd always use Aim before it, so adding acc is wasted.

    Recharges can be added to taste, but I find that 2 is plenty, I rarely needed to use EMP. (rooms full of drones notwithstanding )

    [/ QUOTE ]

    with 2 acc and tactics I still miss stuff(I typically go after +3 or better). I don't like to miss. heh

    -Match
  5. SOLID GUIDE!! 5 stars!!

    The only items I would say defferently would be concerning slotting.

    The hold on EM Pulse is so long that hold enhcmts are a waste. I highly sugest 2 acc and 4 rechrg

    I would sugest that LR is almost good enough out of the box. 1 acc 1 slow

    EF is an end hog, but mobs die so quickly that I found that anything more than 2 end redux wasteful.

    After saying all of that, I will say that it really comes down to play style. YMMV

    -Match
  6. Is there a spanish translation?

    -Match