Matanza_NA

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  1. [ QUOTE ]
    I have to say I'm sorry that the people involved in this took NOTHING away from the fact the thread was deleted yesterday...

    You have people chiming in about this just because they "can"...with no real investment in the situation...You have blackballed someone because you don't like they way they play...

    This person pissed of the wrong people...plain and simple...The whole thing wreaks of cliques and hypocrasy...

    You have it right from CJ's own PM....or perhaps some Celebrites think they know better than CJ?

    As I said yestersay when "Community" starts to equal mob mentality we have taken a seriously wrong turn...

    I don't know this person at all....Maybe I would think hes a jerk, although Hes done nothing on the Forums so far that I find as reprehensible as the so called "good guys"...

    He's not being Heroic enough for you??.. and adhereing to how you and your friends think a zone should be?....


    There are "behaviors" in the game that I find unheroic and disturbing...While I may post frustrations and thoughts on teh subject...I generally try to keep it from becoming a manhunt and keep it along the lines of what postive steps can we make???....


    What positive steps have you taken to resolve this?

    Maybe hes earned a poor reputation amongst a few people....who of us hasn't?


    While people are screaming "petition him" like "Off with his head"....I wonder why Tribal Axe is the only one to have investigated objectively??...or maybe others have and just didnt like the answer?

    [/ QUOTE ]

    well put.

    the man is in an OPEN PvP zone. Heroes vs Villains. the fact that FC, not sanctioned/created by Cryptic, trying to subjugate their own "rules" onto a zone and specifically ONE person seems a little, maybe just a tad unfair?

    if its so bad, why don't the villains team up and take him on? then the heroes can team up and have an all out slugfest... like it should be Heroes vs Villains.

    peace.
  2. [ QUOTE ]
    It your own fault, you have branded yourself as someone who like to ruin peoples good times, so the villians attack you.

    [/ QUOTE ]

    well, how else is he going to be able to single out ONE villain out of many for his bounty?

    this is funny stuff. keep going please.
  3. no health loss when using ET after placate... but i have made several trips to the hospital using ET when in the red. LOL.
  4. Matanza_NA

    I5

    if invuln tankers got kicked in the balls. what about the invuln scrappers?
  5. Matanza_NA

    I5

    my thoughts on i5...

    i5 IS good. i like it. BUT there are still a lot of work to be done in regards to balancing ATs.

    i feel my DM/invuln scrapper was gutted. i tested it, made a thread, posted my initial results, respec'd on test, posted my results again. the problem is that i did not reach my S/L cap for i5... but now that i5 has went live, i am finding that the nerf to my Resist Elements and Resist Energies is subpar and utterly useless.

    now a Dark Armor scrapper has better resists than an invuln scrapper... per Buffy's excellent guide. please note that there is an "infinite" revision further down the thread.

    Dark Armor
    Elemental Fire and Cold in Issue 5:

    MC (6 SO DamRes) - Total 49.5%
    MC (5 SO DamRes) - Total 45%

    Elemental Toxic in Issue 5:

    DE (6 SO DamRes) - Total 33%
    DE (5 SO DamRes) - Total 30%

    Energies Energy in Issue 5:

    MC (6 SO DamRes) - Total 33%
    MC (5 SO DamRes) - Total 30%

    Energies Negative Energy in Issue 5:

    DE (6 SO DamRes), MC (6 SO DamRes) - Total 66%
    DE (5 SO DamRes), MC (5 SO DamRes) - Total 60%

    Invuln
    Elemental (fire, cold and toxic), and Energies (energy and negative energy) in Issue 5:

    Unyielding (6 SO DamRes), REl (6 SO DamRes) and REn (6 SO DamRes) - Total 28.875%
    Unyielding (5 SO DamRes), REl (6 SO DamRes) and REn (6 SO DamRes) - Total 27.375%

    how did this happen? why is a set built on resistance is now dependent on defense? invuln tankers took a hit, invuln scrappers... well.

    my suggestions -
    give SR two damage resist powers one for S/L and one for energies.

    give Regen one damage resist both S/L and energies.

    cap invincibility at 3-5 enemies or just take the defense out. put the resist back into invuln!

    cap SR at 35% for S/L and 25% for Energies and Regen between 10-25% for both S/L and Energies. this will give them the option to pick up tough to come close to the cap at 75% S/L for atleast SR. i am not a numbers guy but that would be a starting point towards balancing because it is painfully obvious that the game is based on dealing damage and taking damage.

    give ice tankers 1 or 2 damage resist powers. one S/L and one energy.

    this way you really dont need damage resist insp!!! well it might be too late for an overhaul like that. i just think it would be easier to re-construct these powers instead of balancing defence and resist damage.

    burn took too harsh a penalty, because the recharge time was increased i am vulnerable to immobilization should if it is still recharging while other tankers have protection to immobil constantly. don't have any viable suggestions, please look into that.

    AoE holds hurt, but i'll make do.

    i am still having fun. i know that my suggestions wont be implemented. i can understand that there are things going on behind the scenes that goes beyond me...

    if anything else i leave you all with this -
    if someone was to take a sample (statistics point of view) of the forums and even though the forums are viewed as a very small percentage of the entire CoH community our "voice" would be representive of the whole CoH community.
  6. i don't like the death thing. 1 minute?! that forces the player to rez during battle with an awaken putting them in a bad situation, or go to the hospital and possibly miss out on the boss xp or other unkown xp that can be granted during the interim while making the treck back to the mission.

    i don't like the 300ft rule at all. some teams like to split up and take out 50 DEs on a TF or what have you. the TEAM should get credit if they are IN THE ZONE. this makes everyone play a certain way leaving out all aspects of ingenuity and creativeness that can be derived from the game.

    300ft rule also makes it tough for teams when badge hunting. this will make teams work a lot harder for a badge than what is necessary.

    these rules just don't seem right. forcing people to play a certain way by limiting their movements.

    i want both rules taken off. i don't see any benefit or reason why these rules are to be implemented. if Stateman can say why he is doing this, then i will ease up. he has yet to say anything in regards to the purpose of these rules. he is just throwing it out there like freakin pig slop and some of you are eating up without asking what is in this?!

    - Matanza