Mask_of_Many

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  1. Okay, before this gets any more out of hand...

    I'm not that vehement about a change to the name system. I'm not demanding an overhaul of the system. I just tossed out an idea, and expected constructive feedback. Some people actually pointed out the flaws in implementing such a system, and I appreciate that. (I'm looking at you, Darkfaith.)
    I do see that changing it would be a big problem, and have no qualms about keeping the current system.

    A few just seem to want to argue... but hey, it's the internet.

    Quote:
    Originally Posted by Ironblade
    Back to this nonsense, eh? I have had no problems coming up with names on Freedom. Your personal difficulties in picking names are not sufficient cause to change the system for EVERYONE.
    It's not "nonsense" for roleplayers. Freedom is primarily PvPers, and I've seen names like "john23" and "StoneFireTank" over there. Most PvPers, in my experience, don't think about immersion. You may be different, and if so, awesome.

    Quote:
    Originally Posted by Dispari
    I'd say you'd have to have a pretty strong feeling of entitlement if you try Impetus, Lmpetus, and 1mpetus and then go complain that you can't have the name. There are literally three other people out there who absolutely insisted on the name and willingly annoyed people everywhere by inserting Ls and 1s, and you still want to have it anyway. I don't know what else you could call it besides entitlement, especially since the argument that follows is "And as such, I think we should change the entire system so I CAN have that name!"
    I didn't mean to say they SHOULD change it; I meant to simply offer an idea for critique. I suppose I should have phrased it as a "What if...?" instead of making it sound like an imperative.

    Lastly, could we all just calm down and stop with the implied insults and knee-jerk reactions? It's a hypothetical situation, ffs. If the devs aren't talking about it, why get so worked-up over it?

    I'm done for the night. Have fun, all.
  2. Quote:
    Originally Posted by Dispari View Post
    Most people don't choose their names, while superheroes tend to. If you were granted the opportunity to change your name, would you willingly and intentionally change it to something you know someone in the same city already has?

    Whew, I'd work through the rest of your post but this is getting long, and I'm feeling a bit peckish.
    Just one little thing here... I have, as a concept, intentionally used the same name as another character. The idea was that my Gamma-Girl, an alien with powers, saw the original Gamma Girl on TV when she came to Earth and idolized her. She is now working to be the original heroine's protege'.

    Sorry for the long posts; I can be a bit long-winded when I type. XD
    There are ways around the problems you mentioned, but you may be right in that it would be too big a pain. It was just a thought, anyway. Not a demand.
    Maybe, if we're lucky, they'll just add more servers.
  3. Quote:
    Originally Posted by gec72 View Post
    Hmm...in cases of dupe names, perhaps list them as Character (SG Name). You'd still need a solution for dupes that aren't in Supergroups and would have to limit to one name per SG though.
    That wouldn't work, for exactly the reasons you stated.
    Character (Global) would work better, but I still hate the idea of the global being beside the hero name. Having it as a subtitle just seems better in my head, I guess.
    In chat, however, Character (Global) would work wonderfully. At least, for those of us who aren't totally against sharing a name with one or two other people.
  4. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    All synonyms were taken, as were any variations that fit the character theme. I checked.
    Thesaurus.com and Dictionary.com are the first sites I look to when choosing a hero name.

    Thanks, though.
  5. Quote:
    Originally Posted by Dispari View Post
    This is a nice idea, but only goes as far as staring straight at someone. It doesn't tell you who said what in local, broadcast, team, or in the search window. And doesn't help you distinguish people who you're trying to invite.

    It IS much different. If I see someone named "Midnight" and another person named "M1dn1ght," I can immediately tell them apart. What's more, if I do /invite Midnight, there's absolutely zero chance that I end up getting someone other than who I just tried to invite. If I just invite Midnight, I won't accidentally conflict with M1dn1ght.
    And yet, there are two people on Virtue named Impetus (capital i) and lmpetus (lowercase L). That causes conflicts as well.

    Quote:
    And to provide an example opposite yours, I've played in a game where when you send a tell to someone you only have to type as much as would be unique to their name. For instance, if I'm "Dispari Scuro" and someone just tries to send a tell to "Dispari," it will go through. If there's another person whose name starts with "Dispari" though, it gives an error and says you need to be more specific. If I'm just trying to invite Midnight, and there are five of them online, how do I know which one I'm trying to get? There's nothing further for me to clarify without knowing their global. And if their global isn't clearly displayed everywhere they can speak and communicate, I have no way of knowing.
    I thought the gripe was that the "@global" was ugly hovering over peoples' heads. In chat, leave the global attached or in parentheses. A lot of people do that anyway for global channels, but in reverse.

    Quote:
    As greedy as saying "He was here first, but I still deserve it anyway" ?

    Names are a unique way to identify your characters. To give them an identity and a personality. Some people are lazy and don't care about that, which we can't do anything about. But that doesn't mean the system needs to change as a result.
    You don't think it's possible that many, if not most, of the cases of "this name is taken" are simply because the second person thought it was neat and original as well? I know I've never thought "someone else has it, but I deserve it because <insert whaaaambulance>!" It's always been, "Somebody else thought of Silverstar Prime? Huh..." and then I forget about it.

    Incidentally, hero names and identities are hardly something that should be seen as unique. Half a dozen Robins, 4 Batmen, 3 Spidermen, literally hundreds of Green Lanterns, and even CoV's Scirocco is noted as being "not the first to wear the mantle."

    Even in real life, there are dozens of people in the phonebook with the same name.

    Quote:
    We have globals because of convenience. In a game where the average player has probably 10 characters or more, it's easy to keep track of someone by using their global. However, for the vast majority of the game, you don't need anyone's global. It's useful to have it, it can save you time, but you don't ever HAVE to have it. If the system changed, you'd HAVE to know global sometimes. To the point that you'd actually have to be able to see it pretty much all the time. There's no way around that.
    I don't have to see it all the time. One of my SGmates changes the alt he's playing about once an hour; there are also 2 people in one of my groups with the same name, only one has a hyphen. I use the handy right-click function to check their Player Note when I need to.
    Again, seeing multiple instances of the same name isn't going to be as common as you make it out to be, and having the global visible as small, hideable text under the name is much more aesthetically pleasing than slapping it on the end.

    Quote:
    I'm a roleplayer too, and I don't have to do this. I play exclusively on Virtue. I get around this by not picking weak and generic names.

    I'll ask, if you're a roleplayer and you care about your name, why would you want to be named something that someone else already has? If there's already an Impetus out there, why do you still want to be Impetus? Insisting on a name despite the fact that it grants you no uniqueness or identity doesn't scream "roleplayer" to me. Why would you want to be a nameless, faceless superhero? If anything, a roleplayer should want a unique name and not to be known by something as basic as "Shadow," of which there would undoubtedly be dozens.
    That was just an example. I tend to use multi-word combinations, foreign languages, descriptors, adjectives, rank titles, and so on. I have yet to hear complaints of unoriginality (or lack of roleplaying ability) regarding Devil Whisper, Stormsong, or Starborn Scion. Thus, I'm a little insulted at your insinuation that I only pick "weak and generic" names.

    Yet again, I mention the fact that there are dozens of superheroes in any comic book universe bearing the same name, and often the same costume. It happens in CoH canon. It does not break immersion or defy the genre to do so here. In fact, it's a fairly popular gimmick in superhero history. Blue Beetle, Batgirl, Spawn, Flash...

    Besides, if you pick names that are so unique instead of weak and generic, nobody will have yours anyway.

    I'm not even terribly concerned about it. If things stay the same, I lose nothing and it's a minor nuisance. If this idea were implemented, you might - though it's not certain - lose the feeling of being unique on the server, and it's a minor nuisance.
    Either way, I'm willing to bet it's pretty low on the devs' list of priorities, and I'm too busy enjoying the game to bother worrying about it unless they specifically mention it.
  6. Here's an idea:
    Tie character names to globals.
    Instead of tacking "@globalwhatsit" to the character name, have an option (like we already have for SG names) to show the global handle under the character name & title.

    Some of you have talked about having dozens or hundreds of the same character name all in one place.
    But come on, how common do you really think it will be to run into someone with the same name? I've played games that allowed multiple instances of the same name, and I've only ever run into someone using my chosen name once. Names like "Scarlet Fusion" and "Janissary" are safe, trust me. Lazy names like "Fox" and "Midnight" will be everywhere, but it's not much different from adding punctuation or numbers.

    On the griefing concern: there are ways to mimic names as is. People have been caught trying to get others banned by impersonation. Using punctuation, substituting I for L, and other tricks already make this possible. Admittedly, that's how I managed to get one of my character names.

    Now, some of you don't like the idea of no longer having a unique name, and that's understandable. You enjoy knowing that nobody else can have what you do.
    The problem is that it's not a good reason to not implement the system.
    Your global is already unique, and even now most people I interact with (on Virtue) use the handy Note feature to check globals anyway, especially altoholics.
    Saying "but it's mine and I don't want to share!" just seems greedy.

    Trust me, I understand the feeling of having something unique. But it's a petty justification for demanding everyone else play the "name game" for every new alt.
    I'm a roleplayer, and decent names are hard to come by on Virtue. I don't want to play on a different server, or pick an immersion-breaking name like Impetus5467 instead of just Impetus. Obscure references and non-English words don't really help on Virtue, either.
    I have literally spent 2 hours coming up with names for a single character, only to have to settle for a "real name" because all 40+ of the others - all fairly creative - were taken.

    So, long post short: maybe tie names to globals, but make the global appear as another 'tag' under the name like SG as an option, and stop assuming that we'll see entire teams of people with the exact same name and look.

    *prepares for flaming*
  7. [ QUOTE ]
    [ QUOTE ]
    Sands of Wu sounds awesome.

    [/ QUOTE ]

    Yeah, it's when the Wu-Tang-Clan spawns like Gang War and punches the crap out of your target.

    [/ QUOTE ]
    ...I would pay to have that power in-game.
  8. You can still use Local chat. Personally, I tend to have an IM service running in the background anyway to coordinate online times with my friends. If one of your buddies is on a trial account and isn't within Local chat range, use IMs.

    /reply uses the same channel as /tell. You can't have them use the same channel and be different functions, because the game's code simply won't work that way. Or, if it can, it would take a lot of extra lines of code for a very minor thing.
  9. [ QUOTE ]
    [ QUOTE ]
    Find another zone where low level toons are not in danger and has a WW and a trainer and vendors close to the AE building and it is possible farmers would move. Keyword possible.

    [/ QUOTE ]

    They have that already that. It's called Galaxy City. And learning to use the train to travel to Went's isn't a bad thing. It will teach these new players that there is more to the game than just Atlas Park.

    [/ QUOTE ]
    I don't mind AE, really. I'd rather it be in Galaxy and not AP, honestly... mainly because I logged in today and was sent to AP 2 because the original one was completely full. Of AE farmers.
    Also, I've had several level 50s ask me what TFs are, where they get new costumes, and at least 2 were surprised to find out that there were zones outside of Atlas.
    Yes, they honestly thought the entire game was Atlas Park and the AE.

    THAT is pathetic.
  10. Besides the Baron Coat with and without vest, Baron boots, and the Renegade hat (which looks like Alucard's from Hellsing), there's also a Baron tophat with a voodoo motif.
    The cape and hood each have an extra pattern for males as well.
  11. Super Booster Pack II 'hidden' emotes:

    /e juggle
    /e jugglefire
    /e jugglemagic

    Each has a different effect. Still hunting for any other new emotes that might have come with i14 or the pack.
  12. Well, I was honestly expecting Energy Melee for scrappers - man, they need it - but still, it seems like a good start to me.

    And I'm sure the devs will find a way to balance any PvP issues, if any even exist; either through another patch/issue, or through massive nerf-batting.

    Optimism, guys. Seriously, try to be happy about getting new stuff, even if it isn't exactly what you wanted. The devs work hard, you know.