MarquandDance

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  1. [ QUOTE ]
    Definetly a good idea to work through Brass's missions.
    By the end of last night the 3 of us left went into bloody bay to try some pvp action but all the heroes ran away from us . We did get the patrol done though to give us some nice combat stealth .
    See you all next week.

    [/ QUOTE ]

    I poked around in BB today with my traps MM and got told that "traps are [censored]. lol" by an otherwise friendly lvl 29 scrapper. Was funny to see him eat his words 10 minutes later when he admitted "I got owned". :O)
  2. I shouldnt, but I have to admit I'd be interested.
  3. MarquandDance

    Plant/Psi

    I would try and take hasten a lot faster, and maybe get accro a bit quicker as well, seems to be a lot of enemies with KB in CoV.
  4. 1st one worked. the others didnt
  5. Would be really interesting to see how a few trappers do in pvp, solo is real tricky.
  6. [ QUOTE ]
    Who's running this show this monday and where do we meet?

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    Echo wont be on but said the team finished off in cap for paper missions. I'll park my trapper at the PO ferry in cap then and give a shout over the traps channel when monday comes.
  7. [ QUOTE ]
    and if it's a humanoid, then it has a good chance of spending a fair while losing its lunch

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    Awesome. We get a free hot lunch as well :P
  8. MarquandDance

    Blaster PvP

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    one thing most ppl do wrong tho is begin with a mez against a blaster

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    I'd love to hear an alternative strategy.
  9. MarquandDance

    In the cage!!!

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    Hm only a partial solution, the cage still needs counters. I suggest atleast nerfing its acc in PvP. But I would love a true counter.

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    Now on that we agree. Cages were overpowered as they were for pvp, it's fine they nerf them. Thing is, there are more powers that are overpowered too. I also think that a counter would be better than simply reducing it's time tho. Giving caging/phase resist to some power in a not common build, to have it revamped, would be much better imo

    [/ QUOTE ]

    I've always thought if you use phase shift you should be able to escape dimensional shift and interact with non phased players again. Likewise, 2 phased players would be able to slug it out, but couldnt interact with non phased players in any way. The idea being that you can be in phase or out, and can interact with anyone who's phase status is the same as yours. Bit of a stretch to apply that "logic" to pff and sonic cage though, plus I'm just thinking out loud anyway :O)
  10. MarquandDance

    In the cage!!!

    [ QUOTE ]
    A dominator can stack over .... 3 clear mind in around 12 seconds.

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    How long will it take a blaster to kill a dom in a handful of shots? The catch 22 situation seems pretty obvious.

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    sum1 buy this man a crate of beer

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    Seems he's had more than enough to drink already.
  11. MarquandDance

    RSF easter

    I was thinking the afternoon as well maybe 2ish.
  12. MarquandDance

    RSF easter

    Looking to do the RSF this coming sunday if anyone would like to spank a few heroes and nick there chocolate eggs.
  13. [ QUOTE ]
    A good night last night. We reached level 14-15 and finished off Lunata's story arc, then moved into Cap Au Diable for paper missions. Sooo close to FFGs now...

    Unfortunately because it's Easter, I won't be able to make it next week. No matter, I'll catch up to whatever level you reach in time for our next session together.

    Remember to grab Dr Shelley Percy for your first CaD contact, as she's the one that leads to Marshall Brass, who we need for the Goldbricker Rocket temp power. Also I fully expect to come back to a team full of FFGs Have fun!

    [/ QUOTE ]

    Cool. I'l try and catch up :O)
  14. MarquandDance

    In the cage!!!

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    I contest that fact.

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    Fair enough. I'm happy to agree to disagree. But I still think we can post our opinions on CM or any other power for people to discuss.
  15. MarquandDance

    In the cage!!!

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    A lone empath at the [censored] hospital doing nothing but buffing people going out shouldn't be any god damn problem for competent players

    [/ QUOTE ]

    I agree, it SHOULDNT, but it clearly is.
  16. Not sure if i can make the whole show tonight as we are continuing an RSF from last night.
  17. Well that was fun :O)
    If capo don is reading this. We're on the last mission and restarting at 8pm tonight. We had to cut the whole thing short last night when too many people had to leave before the end.
  18. MarquandDance

    In the cage!!!

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    So it was the powersets not skill that helped you win?

    [/ QUOTE ]

    Isnt that often the case? Sounds like they really done there homework to come up with a creative and effective team.
  19. Nope. You can sleep them all and use DP without waking them up.
  20. Might have more luck if you give people a bit more notice. There is an RSF global channel if your struggling to get people. I forget the name since the channel dropped off my list
    I might try and be there, but I do have some work I'm trying to do so I wouldnt go holding a space open for me.
  21. MarquandDance

    In the cage!!!

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    /cold corruptor benumbs and dominators make awesome duos and can hold tanks with 1 domination hold.

    [/ QUOTE ]

    I cant even remember the last time I seen a /cold, dont know why, they seem really good on paper. Shame I cant be arsed leveling mine.
  22. MarquandDance

    In the cage!!!

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    Why dont you just hold the emp?

    & Corruptors ftw!!

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    In general that would be plan A. The emp could pop a bf and leg it, which is fine. My complaint is that much of the emps team will be invincible to most of my powers, so after (or maybe even before) holding the emp there is a good chance i'll get toasted. To turn it around, if I were playing say mind/storm hero side I might lay fear or confuse on the brutes, corruptors, then hold the thermal. Villain side you cant really do that since CM protects against fear and confuse as well.
  23. [ QUOTE ]
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    what a noisy bunch we are!

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    Yeah. how on earth are my ninja's meant to sneak when they can hear you lot from miles away

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    Ancient Ninja Art of Misdirection, surely? If all the attention of the opposition is directed over there -> because of all the noise and disruption, then you come in from over here <-

    Or am I overthinking things?



    [/ QUOTE ]

    Pfft. More likely they will go "hmm all traps eh? must be the all trapper team, i heard they had a big haired 70's rock star with them who is actually a ninja MM. Best keep my eyes peeled OUCH, bloody caltrops everywhere!"
  24. [ QUOTE ]
    what a noisy bunch we are!

    [/ QUOTE ]

    Yeah. how on earth are my ninja's meant to sneak when they can hear you lot from miles away
  25. MarquandDance

    In the cage!!!

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    It doesn't "neuter" them in any way, it makes you think a little about what you're doing instead of hold -> win.

    Let's say for instance there is a team of 8 heroes and 8 villains in Sirens. Even if there is 2 emps on the hero side and only 2 doms on the other, unless you leave the empaths to continually spam CM without giving them something else to think about you should have no issues whatsoever stacking holds over 2 or 3 stacked CM.

    Another example of the disparity that arises in this kind of argument. In Sirens on, I believe, wednesday of this week there was a certain Dom who was spamming [censored] about CM being overpowered to a blaster I was teamed with on my emp, while at the same time 2 other doms and a corr were holding this same blaster over very highly stacked CM in a matter of seconds. Lowly dom attacking on his own loses then gets all [censored] off and comes on the boards and talks a load of [censored]. The villains who were in an equal sized team to ours competed very well and the fight remained quite even for a long time. Everyone goes away happy.

    If anything I think domination could use a little tweaking, it's back far too often for something so powerful when used correctly, imo.

    [/ QUOTE ]

    What game are you playing cos its clearly not the same one. CM is scrapper/tank lvl mezz protect plus protection from confuse and fear. Even if a squishy only has 2 or 3 CM's on them (and its usually more) thats you trying to hold a scrapper/tank 2 or 3 times over, more difficult than you seem to think, even with domination going. The corrputor example, tbh I dont believe you. As for troubling the emp, the catch 22 situation is very clear but people want to pretend it doesnt exist. Oh and "hold -> win"? since when?