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Posts
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Well, to be fair, if they're EM they have better than tanker damage. (The other sets I'm not sure about.)
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I'm just counting my lucky stars that Focus(Claws) hits every once in a while on a blaster, and just don't bother with Tanks unless I've got a corruptor, 2 other stalkers, and a brute or mastermind on the team. -
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Do you know where it would be imposslbe to use? 1v1...but wait!!! PvP isn't so supposed to be about 1v1 is it? So why is Castle trying to protect 1v1 only for Stalkers? This is the real impact of a dual range check. It kills AS for repeated use in 1v1 battles when someone knows a stalker is present.
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Oh, if a Stalker misses with AS, Hide drops. What happens when a Stalker's hide drops? Why don't we start simple, and walk through the argument here.
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They run away..
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Durn tootin'! They RUN AWAY. Why? Because the bulk of their damage missed, what is the point in trying to hit with sub-tanker damage? -
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Do you know where it would be imposslbe to use? 1v1...but wait!!! PvP isn't so supposed to be about 1v1 is it? So why is Castle trying to protect 1v1 only for Stalkers? This is the real impact of a dual range check. It kills AS for repeated use in 1v1 battles when someone knows a stalker is present.
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Oh, if a Stalker misses with AS, Hide drops. What happens when a Stalker's hide drops? Why don't we start simple, and walk through the argument here. -
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For PvP only reduce the distance at which the Stalker can set the power.
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AS cannot be queued. Think of it as a Snipe, except you have to stand within 2 feet of them. And it only works when you are hidden. -
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What you are essentially saying, is that in a 1-on-1 fight, a Stalker should bring a Dom.
That is about all I'm able to glean from your post.
[/ QUOTE ]I'm not surpirsed.
How about a Stalker should have to rely on more than Hide + BU +AS +Placate + AS for the easy win against a single target that knows the stalker is there?
Constant motion should be proof against AS. What a crime to require a stalker to have to actually slot some of his/her other attacks to win 1v1 fights?
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Ah, here we go:
AS - 3 second timer for execution
Placate - 2 second timer for execution, opponent sees you
(waiting for AS to come back, 10 seconds)
AS - 3 second timer for execution
Someone will have to be phenominally stupid to wait around for the 18 seconds for that oh-so-wonderful Two-shot uber kill.
What normally happens is:
AS - 3 second.. damnit, AoE.. jump away
(30 seconds of chasing)
AS - 3 second.. ducked behind a building
(45 seconds of chasing)
(Gets jumped by a Dark/Spines Scrapper)
Placate - Hidden - AoE - Unhidden/Immobilized... Dead.
....
(Acquired new target)
(Waiting for them to get out of Stormy range)
Jump down, hit AS, hit AS again because inertia moved you, hit AS again because they moved out of range from the second time... line up again, AS - 3 second timer for execution
HIT!
Focus - 2 seconds
(Popped a green/Aid Self/Regen power/Healed by Warden in range)
(Chase for 30 seconds)
Are you getting the idea yet? This isn't taking into effect that sometimes when you actually need Placate, it's still recharging.. same thing goes for AS.
If I can be hammered into a corner by a Stormy and not be able to crawl my way out, can't detoggle because of the debuff, and that right there is more of an "I WIN" button. If I can be jousted to death by Killer Whale, who can queue every power before even getting in range... it's hardly comforting knowing that to have 1/5 of my end drained all it takes is someone to move 20 feet and miss with only 1 of 2 crits I get for the fight, and I can bet you I'm not lining up another AS when they can still see me.
Playing a Stalker in BB is also WAAAAY different than Warburg/Siren's Call. Whole new dynamic. _Castle_ is more talking about Adult Swim as opposed to your playing in the kiddy pool. -
What you are essentially saying, is that in a 1-on-1 fight, a Stalker should bring a Dom.
That is about all I'm able to glean from your post. -
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Wonderful assesment. I guess crack smoking is a stalker passtime.
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As far as I can tell, the prerequisites for a Scrapper's Crit... is.. erm...
[/ QUOTE ] is umm... a 5% chance of working. Really really reliable in PvP...absolutely have to have that as a scrapper to PvP. God...I couldn't survive without that 5%.
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And for a Blaster's Crit is low hitpoints...
[/ QUOTE ] Do you know how ow your HP's have to be to make Defiance work? Do know how low before Defiance really makes tremondous difference? Kind of hard to use Defiance when you're mezzed.
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and for a Controller's Crit is the target under the effect of a Hold...
[/ QUOTE ] Too bad break-frees are cheap as hell, stalkers and brutes have mez protection, a host of Crptr powers offer status protection, and Sleep, Hold, and Immobilizie can be obtained from power pools. Provided you live long enough to do any damage after you have them held.
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During a full-on fight, how much of a Stalker's time is actually spent hidden?
[/ QUOTE ] Another totally sophist arguement. Hidden only works for one attack. The amount of time is irrelevant to how valuble or useful being HIdden is. But leave it to a pro-stalker to put forth an irrelevant argument. You guys specialize in the non-sequitor
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Brute, actually.
That 5% for a Scrapper doesn't really seem as real-world, as I could compare my 1 critical (AS/Focus) with the 3 or 4 that I see flying over my head when going up against a Scrapper in SC. You can definitely count on doing more damage with a Scrapper/Brute in the long run than you could with 3 Acc/3 Dam Stalker.
As for Defiance, If that Blaster just got AS'ed they are sure as heck going to be able to turn right around and smash the Stalker with quite a bit more damage than the Stalker could muster in response. That 1/4 health is going to be a bigger boost than an unhidden Stalker will have.
Break Frees work both ways, though I see less Villains using them as one has to leave the zone to buy them, and folks don't want to lose their bounty just for purple pills.
As far as the usefulness of hide, AoEs break it, +Per breaks it, CM breaks it, Terrorize breaks it, Leadership, etc. Hide is only good enough to get the element of surprise and it is trumped in the arms race against Perception. It is a bonus to damage only if you are not hit within, I believe, 10 seconds with anything remotely mezz affecting or damaging. -
That's true.. I've already heard folks whining about MMs being overpowered in PvP.
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As far as I can tell, the prerequisites for a Scrapper's Crit... is.. erm...
And for a Blaster's Crit is low hitpoints...
and for a Controller's Crit is the target under the effect of a Hold...
...The requirements for a Stalker's Crit is that they have to be HIDDEN.
During a full-on fight, how much of a Stalker's time is actually spent hidden? That is what the 600% accounts for. There is already enough strictures against the one high-damage power that comes early for the AT, LOS is fine the way it is.
Also Note: Stalker's have alot less hitpoints than Scrappers and Tankers. So comparatively, they ARE already taking more damage when lining up for an AS. -
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Many of the Stalker sets are given tools to prevent their victims from escaping. Stun, Cobra Strike, and impale come to mind. Why doesn't the Stalker have to use all the tricks available to him/her in order to earn the massive one-shot?
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Right.. however, AS is dependant that you are HIDDEN. Using any of these attacks drops your HIDDEN status, makes them aware of you, and they will either fight back -- keeping you out of HIDDEN status whenever you are hit -- or flat out run. Then, if you still think you can AS them, you have to PLACATE which restores your HIDDEN status for that ONE player, and you are STILL VISIBLE to the opponent. -
Folks are just gunning to nerf AS altogether. Next will be hide - then stealth. Snipes don't get interrupted with AoE damage simply because you don't have to be close to fire it off. I don't see why there needs to be such a stricture that already has the limitations of snipe in addition to the need to be close enough to hit.
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1. Murderdolls - Dead in Hollywood
2. Atrocity - The Great Commandment
3. Collide - The Lunatics (have taken over the Asylum)
4. Snake River Conspiracy - Lovesong
5. Apocalyptica - Hall (of the Mountain Kings)
6. Guano Apes - Dodel up!
7. Apocalyptica (Feat. Sandra) - Path Vol. 2
8. Infectious Grooves - Fame
9. Disturbed - Shout 2000
10. My Chemical Romance - I'm Not Okay -
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On another note, it would be fun to have a /dev blaster make a tripmine field and then wormhole the entire mob on top of the tripmines.
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This is a viable tactic, and considering that we have 2 fulltime /dev blasters in the SG that team up regularly, as well as a Fire/Fire tanker, an Axe/Fire tanker, an Invuln/Fire tanker, an Earth/Earth tanker.. AoEs are the bread and butter of our fighting style. Being able to not only GDF a group but then Port them on the Flypaper of death is incredible. I'm excited about the new Wormhole.. I just haven't run the numbers to tweak it to order. What I do know is that the single target was good for emanators and such, but porting a +4 boss away from the crowd was nigh impossble.
Also, please note that the biggest advocate against wormhole had a gravity controller but deleted her. For those that currently play a gravi/* controller have, for the most part, found good application for it. I for one think that it is a good alpha strike as well as an excellent tool for herding (which, coincidentally, also involves packing large groups against fences and in corners)
But still there is nothing compelling for me to get DS just yet. I don't see the need to have a large group taken out of the fight, but if i wanted detention field, i could do that with singles. -
I actually see much more use with Wormhole as an AoE disorient/relo than as a single.. but my SG uses some unorthodox tactics as well, but we work better than most pickup groups do. However, I am in agreement that the animation times are a little too long, but I have lived with them ever since I created my character on Pre-order day. Although it may have good applications in PvP, I am still a bit pensive about adding back in DS after a respec. If anything, there is more precision control with the restraining field in comparison to DS.
It will be a challenge to see how to properly tweak my main out with the two respecs I have saved up.
I will definely give the Devs a well earned kudos for the effort they have done so far. As it is on test and not fully live, I'm glad I've had a chance to participate in the reformation Controller power. -
Please Note: No muppets were harmed in the making of this post.
[On learning patience - Boot to the head] "Yeah.. patience.. how long is that going to take?!"