Major_Zarkette

Apprentice
  • Posts

    4
  • Joined

  1. I gave a friend a present and she got a stocking cap

    EDIT for Grinchiness
  2. Did a few hours testing with my Merc/TA mastermind today. For masterminds at least, TA has become a very nice set. The new recharges and the poison gas arrow changes coupled with the bodyguard buff have made this set very powerful. I can debuff mobs and easily survive their aggro, which allows me to use the AoE debuffs/controls at the very beginning of fights, which is always the best time for TA due to mob scatter and animation times.

    On the buggy side, I do have to report Oil Slick arrow never ignited once, not even when my commando used his flamethrower attacks. It appears to be worse on test than on live.
  3. Trick arrow is seen as the weakest mastermind secondary, much less a defender primary, and with the new patron pools there is little incentive (from a purely power perspective) to take the set. Adding an unreliable sleep to PGA really wont change that.

    That snark aside, I really do appreciate you taking the time to inform us of the work you've done, Castle. I'm guessing this was a "fix the powers that didn't do what they said" kinda fix, and that the "fix the powerset that doesn't perform up to expectation" will hopefully come in time.
  4. Hmm, my corrupters and stalkers and brutes all see some nice things in there they would like


    My poor Merc/TA mastermind, though.

    -single target hold (got one)
    -AoE immobilize (got one)
    -cone attack (got one)
    -S/L shield (hmm...)