-
Posts
11 -
Joined
-
Quote:Hmm, interesting. Of the right (robotic) arm options;So under Robot Arm 3 for females there is a listing for 3 separate Monstrous Glove options. The first option is what I think is the old limied pattern options, the second option only has Bio-Luminescence as a pattern and that pattern has the weird habit of showing up on the robotic arm. The third option has tons of options (but no Bio Luminescence) and works correctly.
Option 2 is rather cool, is this is going to be a new costume option I like it.
Male and Huge don't have this bug.
'Cyborg'(shown), 'Skeletal Robotic', and 'Clockwork' produce the most interesting results.
'Banded Robotic' isn't as great - but has a kind-of damaged armour look to it.
'Steampunk' and 'Tech' only have bits of the monstous hand sticking through the palm. Gives it a kinda powered armour look.
Sadly of I don't think I can work this into any of my costumes. But if anyone likes this, make sure you get it now, and you get the costume right. Because you probably cant get/fix it later. -
Buy... what-now?.. I see no reveal-like powers on any market, real or otherwise... The smiley tells me you're being facetious, but the not-making-any-sense-itude just hurts my brain.
-
Quote:Although all the trainers have been given tailoring abilities, I believe it is still only a specific few NPCs that will allow you to edit the body tab. See the Wiki entry on Cosmetic Surgeons. If you're at one of those, yes there is a bug, but I suspect you're altering costumes at a generic tailor/trainer.I bought the Science pack when it came out mainly so I could have characters with multiple body types. Just tried to change body types today and couldn't get access to the type tab.
-
Quote:I'm really curious as to what some of the customization options are going to be... Clearly there's going to be a 'standard' quarterstaff, and possibly a more modern looking collapse-able one (even if it only looks like it could). But beyond that? not sure. I figure other Pole weapons, but I fear they may shy away from some of the axe/spear/scythe type heads due to the smashing damage of the set. :/I don't really think the look of a staff fighting set should really be interchangeable with that of a scythe set. While I suppose there could be some overlap between the animations for the styles of fighting I always imagine just putting a scythe blade on a staff set's animations would be severely shortchanging it. I mean, you'd essentially have to ignore the blade part of it in the animations or else you'd have just made a scythe set instead. And really, you'd need at least one or two more animations that imply striking through an opponent with the scythe blade instead of striking them solidly with the staff.
Basically if I have a scythe set I'm going to want at least some animations that look like I'm striking through/into an opponent instead of smacking them upside the head with a staff or poking them with the butt of one.
Also, it's likely we'll have a bit of a wait before we get staff fighting, as street justice and titan weapons are probably ahead of it in the queue. -
Quote:...I've been looking forward to the signature arcs! Though I realize actually getting to experience the story firsthand without it being spoiled on here beforehand is... doubtful at best.
I hope that the "Who will die" reveal isn't broadcasted all over the place before I have a chance to find out ingame but we'll see.
Dumbledore dies. -
Quote:I was getting this before i21, i think - try changing a single costume piece before editing powers, edit the powers and save the changes, then go back in and revert the costume piece.Doing some more testing and sniffing around. This bug is not hitting ALL my characters consistently. Currently it seems to be the last one played each session. And MAYBE if one of the paid for costume slots is active at the time of exiting the game.
At this point I am only using the quit to desktop function when I leave game. As opposed to logging out to character select or to login screen and then quitting from there. -
Well, if you have it, /vault still works in instances... sadly, that only works with salvage. I rather liked being able to quickly stash a few enhancements/recipes on the market when they filled in the middle of a mission. Oh well, back to deleting scores of temps that always clog up my inventory.
(psst - devs; market interface object for bases.) -
Really? I see no such... wait... hmm... Can anyone else confirm the existence of this folder? It may be that the default folder security permissions in win7 (and possibly other operating systems) aren't letting the game create this folder and contents, resulting in maps not retaining their explored state.
-
-
Unfortunately, I can't use this workaround for my main account. I refuse to change the password, and I can't use the same one (it grandfathers some of the newer restrictions)...
-
Note, the screenshots don't show it well, but the parts of the armor that are that dirty yellow colour 'glow' if you use lighter shades.
There's a few back options;
- The ornate metal ring (pictured above),
- A thorn design (4 spikes, with a glowing design),
- and a back option that's two 3/4 circles that radiate energy (a kinda fire-like aura that I can't quite match with any actual auras)
The radiant wings don't flap like regular wings, and there's 2 options - one that 'folds down' while on the ground (open while jumping/flying), and one that's always 'open'.
As far as weapons go - The paragon rewards detals page shows the mace (the axe uses the same model, but flipped so the axe side is forwards)...