Madcat_88_NA

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  1. Regarding Col Duray, if he defeats you when he first attacks he hovers high up in the SW corner of the map.

    What we did was lure him back to the hangar area of the platform and fight him there. (That was fun - used my Skyraider backpack temp power, took a potshot and started hightailing it back to the rest of the team; crashlanded on fire at half health.)
  2. Damn, now I want a character that looks like the Carrier.

    Maybe that's what the giant dog guy in Mercy island was trying to achieve the other night? After all, the carrier sometimes gets described as looking a bit like a dog's nose.
  3. [ QUOTE ]
    [ QUOTE ]
    OK - here's the most likely outcome...

    If you own both games, you get all options - the new CoV sets will be accessible for your heroes.

    [/ QUOTE ]

    Nooooooooo!
    Heroes for heroes!
    Vallains for villains!

    SuperPatriot does NOT need an exposed brain, his eyes and mouth sitched shut or skulls and bones across his arms and legs.


    [/ QUOTE ]
    The SuperPatriot doesn't need to go for the Extreme Trepanning option when he next visits the barber.

    [ QUOTE ]

    WonderMaid doe NOT need to wrap herself in barbed wire.


    [/ QUOTE ]
    Nobody is going to force her to.

    And in response to the original statement, YAY!
  4. [ QUOTE ]
    (and yeah, I SO want this in CoH. the moto jacket in there now is sportbiker gear... but we have no appropriate helmets or pants to go with!!)


    [/ QUOTE ]
    Actually, it's not even that. It's trendy biker gear - no detailing of the armour that bike jackets have.

    And my costume requests (for both CoH and CoV)
    * Old style suit jackets back. New ones look shabby, badly tailored and too bulky (especially on female characters).

    * All the two part trousers back. Removing these limited a lot of the neat costuming effects you could do without having to have your char in spandex. Also, the textures haven't been rescaled for the new trousers, they just strech, making them look badly pixellated.

    * Old style skirts back. New ones are too clingy, don't display textures and clip badly.
  5. (OoC: Checked with Citizen Stu that it was still okay to post interviews, as it was fun to fill out. I play on Victory. 3liza is the only one of these guys that I try to stay in character as all the time though.)

    ------------

    (Ooc: Firstly, 3liza, who doesn't actually have much to say for herself.)

    3liza's trading card

    Harris: First of all I would like to thank you for taking the time to appear on the program.

    3liza: th4nk u 4 ask1ng m3

    Harris: Could you tell the viewers at home a little bit about how and why you became a hero.

    1t is my function. find * | grep *villain* | rm -f

    Harris: What would you say is the greatest reward for being a hero?

    3liza: Upgrades!

    Harris: Sorry?

    3liza: print "More memory and a faster CPU";

    Harris: Moving swiftly on, have you ever found there is any drawback to being a hero?

    3liza: File not found

    Harris: You mean you've no drawbacks?

    3liza: Affirmative. W8. Fanbois.

    Harris: What is going through your mind when you are in a dangerous situation that could lead to civilian casualties? That must be a scary situation.

    3liza: rm -f $target

    Harris: So you concentrate on the job?

    3liza: y

    Harris looks confused for a moment before realising that 3liza means 'yes' rather than 'why?'

    Harris: How do you feel about people that use their powers for crime like the outcast or the super villains we starting to see around the city?

    3liza: tehy r lus3rs.

    What do you think is going through these criminals minds when they commit these acts?

    3liza: Upgrades?

    How do you feel about the various anti hero and anti mutant groups that believe heroes course more problems then they solve? Given the amount of work heroes do for the city this must be quite upsetting.

    3liza shrugs and answers in a tone familliar to any one who's worked in IT support.

    3liza: Users.

    and finally, have you ever worked along side the Statesman? What is he like?

    3liza: Negative.

    I would like to thank you for coming on the show and on behalf of the citizens of Paragon city thank you for keeping the streets safe

    3liza: th4nk u! u r0xx0r!

    3liza: mv $self +300 +20 +0

    And in a flash of light, 3liza is gone.
    ---------------------
    Next, Inferno Jones

    Inferno Jone's very old trading card

    Harris: First of all I would like to thank you for taking the time to appear on the program.

    Inferno Jones: It's no bother.

    Harris: Could you tell the viewers at home a little bit about how and why you became a hero.

    A hero? I suppose I am seen as such, though it is really a by-product of my fight against the Circle and Banished Pantheon.

    Harris: What would you say is the greatest reward for being a hero?

    Inferno Jones: I do get a certain satisfaction from removing dangerous toys from the hands of those madmen. Additionally you get to meet interesting people.

    Harris: Moving swiftly on, have you ever found there is any drawback to being a hero?

    Inferno Jones: Well, apart from the occaisional defeat, not really. Certainly beats 9-5.

    Harris: What is going through your mind when you are in a dangerous situation that could lead to civilian casualties? That must be a scary situation.

    Inferno Jones smiles as if she cares.

    Inferno Jones: I am not often in situations where civillians will be endangered. I prefer to track the enemy down to their lairs.

    Harris: How do you feel about people that use their powers for crime like the outcast or the super villains we starting to see around the city?

    Inferno Jones: In a way they make my job easier. Gods help us if they ever gain a sense of subtlety.

    What do you think is going through these criminals minds when they commit these acts?

    Inferno Jones: I suppose they view it as an easy route to wealth and power.

    How do you feel about the various anti hero and anti mutant groups that believe heroes course more problems then they solve? Given the amount of work heroes do for the city this must be quite upsetting.

    Inferno Jones: It doesn't really matter to me. I don't class myself as a hero. I'd still be tracking down the Circle and other such people regardless.

    harris: And finally, have you ever worked along side the Statesman? What is he like?

    Inferno Jones: No, I haven't. I've heard good things about him though.

    I would like to thank you for coming on the show and on behalf of the citizens of Paragon city thank you for keeping the streets safe

    Inferno Jones: It is appreciated.

    ------------
    (OoC: And lastly, The Seekerbink, who was just intended to be a throwaway joke character to see the new content with, but seems to have taken on a life of her own.

    No card, sorry. If you want to see her, I play on Victory, playing as her quite a bit atm to view the new low-level content. She also spends some time perched in the rafters of the Paragon Dance Party)

    The Seekerbink spends the entire interview hovering about 4' off the ground, looking suspiciously at passing cars.

    Harris: First of all I would like to thank you for taking the time to appear on the program.

    The Seekerbink: It's not going to take longer than a couple of breems, right?

    Harris: A breem?

    The Seekerbink: Scrap! Sorry, I always forget that. Fifteen minutes?

    Harris: That sounds fine. Now, could you tell the viewers at home a little bit about how and why you became a hero.

    The Seekerbink: Em, well, it was a bit of an accident. We were transporting some.. oh wait, you probably don't need to know that. Anyway, what was I saying? It was an accident, I think I fell through a dimensional rift or something like that and got turned into a meatba-- sorry, human. Well mostly human. For instance, I don't eat - a litre of four star does fine.

    I arrived here.. my memory core was corrupted, I was trying to remember my name... I think it's Nightstar, but I could be wrong, I picked up a lot of dodgy transmissions during the trip, and like I said my memory core was corrupted by it all, anyway, I was trying to raise HQ, and then these people attacked me. So I fought back. And then someone else thanked me. Which made a nice change. *She smiles and her eyes glow brighter for a few seconds*

    Harris: So you're an extra-dimensional entity?

    The Seekerbink: Isn't that what I said?

    Harris: What would you say is the greatest reward for being a hero?

    The Seekerbink: Well, I'm hoping that I'll find someone who can send me home again. I think they'll be happier to help me if I've been helping them, I don't think I could really force anyone to work for me like this. Also, it's nice to win almost all the time. Maybe I'll try and join the other side when I get home again.

    Harris: Moving swiftly on, have you ever found there is any drawback to being a hero?

    The Seekerbink: I'm still getting the hang of it.

    Harris: What is going through your mind when you are in a dangerous situation that could lead to civilian casualties? That must be a scary situation.

    The Seekerbink looks blank for a moment.

    The Seekerbink: Well I always tried not to tread in any I mean they're a total pain to get out of the afterburners you know not as bad as birdstrike but still, urghh... Oh sorry, I'm babbling. Em, of course I don't try to endanger them, but they're sort of fragile, aren't they? I mean, I'm more fragile too, but still, you do break easily, so because I'm being one of the good guys, I try to keep any that are in the way out of trouble.

    Harris: How do you feel about people that use their powers for crime like the outcast or the super villains we starting to see around the city?

    The Seekerbink: I don't know. I mean, if they weren't there, we wouldn't have anything to do would we? I bet a lot more of us would be 'villains' if these guys weren't around.

    What do you think is going through these criminals minds when they commit these acts?

    The Seekerbink: Oh that's easy. They've got powers, so they're better than everyone else. It's obvious really, when you think about it.

    How do you feel about the various anti hero and anti mutant groups that believe heroes course more problems then they solve? Given the amount of work heroes do for the city this must be quite upsetting.

    The Seekerbink: I don't think I've noticed them. Sorry.

    Harris: And finally, have you ever worked along side the Statesman? What is he like?

    The Seekerbink: He's not that big guy with the globe is he?

    Harris: No, no he isn't.

    The Seekerbink: Oh well, then I don't know.

    Harris: I would like to thank you for taking the time to answer these questions.

    The Seekerbink: We done now? And em, if there's any scientists working on dimensional portals and stuff like that, could you give me a call please?

    The Seekerbink drifts off into the skies of Paragon City.
  6. Madcat_88_NA

    PnP System

    Going to plug Silver Age Sentinals (Tristat version) again. ^^;;

    Points based character creation.
    Effects based power creation, e.g. there aren't seperate ice blast and fire blast powers, you'd buy 'Special attack, load it up with optional special effects and disabilities and say it's ice, fire, psionics or whatever.
    Simple, fast combat with various options including knockback.
    Scalable -- both by adusting the number of points used to build characters and the size of dice you roll.
  7. Madcat_88_NA

    PnP System

    Tristat Silver Age Sentinals from Guardians of Order.

    Flexible, easy to understand and points based.

    From what Iunderstand Champions is very maths heavy. SAS isn't.