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Okay, I have canceled the subscription. Can someone please help me run through the re-subscribing I need to do to make sure the store has my credit card info?
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Will I be able to re-start it with out buying another year?
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I looked into the FAQ and there is supposed to be some sort of action box next to my credit card number section. There appears that the action box is nonexistent.
Can anyone help? -
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Well I was wondering how one would go by buying a character slot, re-name, and other stuff on in game store?
It says it does not have my credit card info on file. So how would I go by putting it on file?
Thanks. -
Quote:We have some rather drastic changes in powers already, such as with gun type powers and spines. However adjusting to size might be a bit of a problem, but they have ignored this and let it be as awkward as anything else that doesn't resize. So resizing might just need to be dropped, and we would just deal with what is made to fit the most possible like any other power.It seems there is only one answer you will accept for "proper transportation for a normal human," and that is: vehicles.
The Devs have gone on record saying that vehicles will never happen.
a) There are too many technical hurdles that need to be overcome for the development to be cost efficient. The technical hurdles have already been enumerated by us and ignored by you in your infinite knowledge of the game's code, despite the fact that many of these technical hurdles have been spelled out for us by the Developers who must work with the code you seem to know so intimately.
b) in order to make them not look ridiculous, they would need to be restricted to outdoor maps and game world only, not available in indoor instanced missions. This makes them severely restricted in comparison to every other travel power in the game, making them a non-optimal choice. Since only the diehard roleplayer will spend a power choice on a vehicle with the restrictions necessary, the development cost would produce little bang for the buck.
c) You know (and the Devs know) as well as I do that a single motorcycle or car skin is not going to be sufficient. Once it is known that vehicles are in development, we, even if we would not want to give up the power slot for a gimped travel power, would be frothing at the mouth for a "vehicle creator." We don't want "Mad Cow on a generic looking cycle." We want the "Mad Cow Cycle," complete with horns on the handlebars and a Guernsey pattern on the gas tank.
How many examples do you want? Klingons. Predators. Really, any sci-fi race with a tradition of hand to hand combat would probably also use thrown weapons.
Did you totally miss where someone you quoted made mention of differing body sizes? Not just models (male, female, huge), but actual heights. Our heroes can be between four feet and eight feet tall. The same motorcycle model that fits a six foot tall character is not going to fit an eight foot or a four foot tall character.
How is coloring our powers or selecting our weapon skins remotely like having sprint / superspeed put your character on a motorcycle or in a car?
If the pose is persistent (Ninja Run, Hover / Fly), then one of two things needs to happen when we activate a power. The pose needs to go away, to be replaced by the power's animation, and resume when the animation is finished; or every power needs to be animated for that pose. Ninja Run does the first, Hover / Fly does the second.
This means that when you activate a power on a motorcycle, either the motorcycle disappears and you assume the power's normal activation stance, or that every power needs to have a motorcycle animation. The first looks stupid and will break your immersion, the second is a hell of a lot of work.
So, what powers auto-adjust to the size of the model? I can't think of any. This would require the creation of new tech to solve your problem.
A vehicle is an example of tech. If your character wouldn't use any of the devices that we have put forth because it would be too much tech in his natural, then how can you rationalize using a motorcycle.
The game doesn't need vehicles, and I'm glad the Devs aren't wasting time and money trying to put them in. -
Quote:Okay, in general animating a figure to move differently, actually working with maya 2010, isn't that big a deal. I am just curious though, what about the new pistol power sets movement animation, hail of bullets? I could be wrong, but this seems like a VERY different movement animation, like the ninja run ability. However I will admit this might be a problem for their system, and uploading it to others. Great observations, as I did see this restrictions in animation, but I didn't think it was because doing such was a nightmare for their system, I just thought it was because they had more important things to do.The biggest technical problem, as I see it, is that this suggestion introduces not one, but a VARIETY of additional stances to the game. Currently, we have two that are functionally different - ground and air. You have two complete sets of every animation for every power ever made, one for use on the ground, one for use in the air. That's TWO OF EVERYTHING. Adding just one third stance would first require about as much work as redoing HALF of all the animations that currently exist, and in a non-trivial manner, because a bike stance would be significantly different from a standing one. Look at flight animations, and you'll notice most attacks are almost identical to their ground counterparts, but with the legs dangling down. A few are more diverse, like Air Superiority in the air vs Air Superiority on the ground (naturally, right?), but most are almost exact copies. Bike animations WOULD NOT.
And that's just bikes. If you try to invent any other kind of vehicle, like a car or a horse or a pogo stick, you're looking at ANOTHER unique stance, as well. That's enough work for BABs to have fits of rage and murder people who suggest it. He already mentioned mentioned that animation work of that scale scares the living daylight out of him in the EU show and tell. I'll find the exact quote later. It's basically a krappton of work that no-one at Paragon Studios is ever going to commission.
And then you have the other side of the problem - bikes don't strafe, bikes don't jump 10 feet up into the air from a standing start, bikes don't climb fire escapes, bikes don't sit on park benches. Bikes are also typically much bigger than regular human beings, so either they won't be able to fit through doors and roll down hallways, or you'd have a really weird form of constant clipping. What's more, bikes are long but narrow, and our collision "boxes" are actually defined as collision RADIUS, which doesn't work well on objects that aren't oblong. No doubt part of the problem Rularuu the Raveger had with his hit box that kept him out of the game.
This is a not-insignificant technical hurdle that really has very little merit in the actual game, at least as something added in as an afterthought. If this were Battlefield or GTA which was devised with vehicles in mind, then I wouldn't have a problem with it, but here you'll basically need a whole second game on top of this one to do vehicles, and that won't happen.
*edit*
Exact BABs quote, or close enough to it:
from this thread. -
I know that, yes, the origin does not need to define all their powers, but that does not mean that one can not still want something to be added that is lacking, a proper transportation power for a normal human other than the ninja run.
Memphis_Bill and others, I feel that I can only agree with 2 comments here.
1. The origin description is worded like it is referring to humans by the way it refers to non humans as a secondary thought later in the description, but if you must nitpick go ahead. I don't see aliens throwing knives commonly in sci-fi themes, and seems more like a human thing to do.
2. Fitting a motorcycle to a huge type could be a bit more complicated, and I did over look that.
This might be able to be over come but I don't know the work for this. However. withstanding this there is nothing else I can see restricting a motorcycle:
We have powers that give you costume like effects with animations even! You can say what ever you want, this is true.
We have powers that are customizable.
We have powers that adjust your pose.
All of this with the exclusion of needing to adjust to the huge model has been done by having an auto adjustment to the size of the motorcycle to the size and leg length of the model. -
Being away due to school I thought I would address a host of question and posts I thought I would address most of them here at once. Sorry for not having time to address all of them individually as time is still an issue.
Quote:This could clearly define the origin, which is a theme of play, I am trying to address. that the current transportation don't exactly address the theme of play this origin's description is invoking. It seems clear by description, the human naturals mentioned mostly in this origin's description are more akin to movies like Die Hard, Lethal Weapon, various Jacky Chan and other martial arts movies, and any host of extreme modern or older setting action movies.Originally Posted by City of HeroesYou aren't 'super' at all; your amazing talents come from intense training and innate abilities. You might have been driven to physical excellence by some all-encompassing desire for perfection or revenge, or perhaps you are not human at all, and possess powers natural to your race. With your natural origin you have to rely on your cunning and skill. This origin will give you access to Throwing Knives. This attack has a very short range and deals minor Lethal damage, as well as inflicting additional Damage over Time.
Yes you can say one thing or another:
About adding some device to give them these abilities.
If this isn't the technology origin theme ability then what is? You don't see these individuals jumping 10 city blocks, or running 20+ blocks under 10 seconds.
The their origin doesn't have to be the only origin of their powers
Yes that is true, but this can really ruin the theme people are trying to get with this concept.
To the comment I saw somewhere about Ninja Scroll. Yes there were supernatural powers in the movie. However if you look at the protagonist vs. antagonist abilities line. Only the antagonists had supernatural abilities, some more than others, while the protagonists had nothing but skill or theoretically possible by intention. Yes they did things that could be considered beyond possible, such as jumping from tree to tree at incredible rate, or excreting poison from their skin due to over consumption. These maybe actually beyond human capability, but not any where near that of the protagonists of the movie. That is where this theme of character style/origin breaks down in the game. We have these obviously supernatural powers with no contrast. Edit: So thus why a new or modified current power is needed.
I know I missed something. Sorry if I overlooked.
As to the motorcycle concept and being done in the game already.
1. We have interchangeable power animations/effects now. (Spikes)
2. We have transportation power effects that have costume like effects. (Various Jet Packs)
3. We have costume pieces that have animations. (Tails)
4. We have different stances for running and standing possible by new powers. (ninja run)
5. We have costume pieces that stick out from the body, a lot. (Wings, Tails, Enforcer set items)
So being able to make a costume like thing pop out and change your pose to replace the normal super run ability seems very reasonable. In fact, after reading the questions from Friday, I think the vehicle question got skillfully dodged to leave vehicles that you do not "get into", like the motorcycle, to be VERY possible. So much so, that as of now, I am just waiting for motorcycles to come out as I am sure it will probably be here by the end of the year. -
Quote:Sounds more like you are getting some cheep fun winning the internet.I am trying to poke holes in everything you say. It is the only way to demonstrate to you that your arguments lack a solid foundation
What would be wrong having a more appropriate transportation power of a natural human? It is even addressed very fondly in the staff of power mission arch. -
Quote:I am learning 3D animation as of now (Maya 2010), and will be taking classes in game design this summer.pay attention to the vehicles in the game and see how stupid they look turning corners and what not. and also, you do not understand how the game engine works or how it is coded. please do not assume that something is easy when it is not.
I would also suggest you stop assuming you know more than I do, unless you support your basis for knowledge.
A motorcycle in this fashion wouldn't be much more than an different item for the legs for super run...
P.S.
Look at the cars in the game.
Look at the tech wings.
See how different they are? -
Quote:Wow that is interesting... I will believe it when I see it, but wow it seems really dangerous, a waist of energy, and generally useless in every day life of your modern citizen.Just an FYI, the Martin Jetpack is going to be available for commercial sale this year.
http://www.martinjetpack.com/the-martin-jetpack.aspx -
Quote:I can't help but feel like you are just trying to poke holes in everything I say.Let's talk about that, then. James Bond has always used theoretical tech 10-20 years in advance of what is readily available. In the late 60's, James Bond was using a jetpack to get around (From Russia With Love). While the Bourne movies don't use theoretical transportation tech, they certainly use surveillance tech at least 5 years ahead of what is on the market.
Most anime plays fast and loose with theoretical tech, too; the stealth suits in Ghost in the Shell, the androids in Gunslinger Girl, the gadgets of Lupin the 3rd.
If you are using movies and anime as your guide to what is "natural," I still don't understand where your goalposts are. I suspect that you don't know where your goalposts are either, except to move them further out as you are shown examples within your boundaries that you don't like.
Ninja Run is more acceptable because it seems like the non-supernatural mooks of an anime, such as Ninja Scroll. Especially in compairison to Super Jump and Super Speed. While if you were trying to make a super hero character like from Lethal Weapon, even this would be too odd if true to the genre.
Grant it, as stated before, the game is designed to have these characters take missile hits, and still be alive, this takes a bit of overlooking or execution. That aside on a side note we could also add the motorcycle to a tech origin with a simple different style, rather than a modern. -
Quote:I think it is because it doesn't have all the bells and whistles that super run has, and is by far less than ether super jump or super leap.Out of curiosity, why are we accepting Ninja Run as a 'natural' travel set, even though it requires rather obvious levels of absurd physical perfection (To a degree unrealized in reality) but we don't accept Super Jump even though we could explain it in much of the same way?
I'm merely curious at what level of performance we decide something is too 'super' to be 'natural', and why Ninja Run makes this qualification. Only because it was in the 'Natural' booster pack, or is it something else?
In the end, to me, it is more in line what we have seen natural character types in movies and anime use. -
If you are standing still you are standing upright with the motorcycle between your legs. If you are moving then you raise up off of the handles till you are about upright and you leave the lower body on the bike.
It would probably look sort of unnatural (nothing to a degree we are not used to), but the bike would face the direction, while your upper half would be turned to the proper direction.
Considering how often this is seen in action movies, yes. Die Hard 4, SUV down an elevator shaft... -
Quote:Because its the nature of the origin. Some people, like myself, like to play up such things. Having super tech, compared to reality, breaks this.What does "regular working reality" matter? In the City of Heroes universe, the technology is common enough that anyone who stops the Atlas Park bank from being robbed is gifted a working jetpack by the City.
In Paragon City, the technology is just that common. Let your hangups go and have fun.
P.S. However, it is interesting how ninja run is being purposed. -
Quote:There is a distinction between super tech and normal tech. This line can be foggy with fictional rifles in this game, but rocket boots are clearly super tech in genre.And yet in working regular reality you jog faster than cars without getting tired? You can get shot, burned, drop from the top of a skyscraper, hit with radiation, etc. and barely notice it? Heal from near-death in seconds?
Also, who cares if it's "a tech power?" Does that stop your natural character from using bows (technology) or guns (definitely technology?) Origin is the primary source of your powers. Using a gun does not change you from natural to tech. Punching someone does not make you go from science to natural.
One last bit: We've had jetpacks/rocket packs in one form or another developed since the 50s. You may be able to find footage of someone at the super bowl using one during half time from - oh, think it was the 80s. Not to mention powered "winged" backpacks - basically the ultimate ultralight - people are using now as a form of "extreme skydiving," most often. This isn't much of a stretch. Or all that "super tech." Had we had continual development instead of fits and starts? Not a stretch at all. -
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Quote:Because we don't have jetpacks in working regular reality. So it requires super tech, so it is a tech power.If "Vehicles" are OK for your natural (as in "all human," not "game origin definition" natrual) character, why isn't buying and strapping on a jetpack? (Or the previously mentioned piston shoes or jet boot costume pieces.) It would be just as much a "vehicle," in this instance, as a car or motorcycle.
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Quote:Can you really do just ninja run effectively?I have several "natural" characters that are Alien to this planet so their species natural abilities cover their travel powers. A few of the others cross into the sci/tech areas for theirs. Ninja run covers one or two of them.
Cars/Motorcycles, etc fall into the tech side. Not high tech, but still tech.
I'll echo McBoo in wishing there was a different standing pose for Ninja Run. I'll turn it off if I'm stopping anywhere for more then a moment because it just doesn't look right to me. But that's my quibble.
On ninja run, I lover it personally, but all my friends in my SG say you NEED an actual power.