M_I_Abrahms

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  1. Quote:
    Originally Posted by Golden Girl View Post
    But you're not enslaved
    If you think a contact is giving you too much attitude, just tell them to get lost and go do some newspaper missions instead
    Sure, ignore the content of the game. That's a good idea.
  2. Quote:
    Originally Posted by Golden Girl View Post
    Well, you'd still just be a hired Arachnos goon - even if all the contacts now had /e cower as their default emote
    Hired is still leaps and bound over enslaved.
  3. Quote:
    Originally Posted by Golden Girl View Post
    Well, you could have your public works program just be a cover story too - like show your population how you cared about them, and how you were making a break from the previous government of Recluse
    In order for it to actually DO anything you have to actually put effort into it. You have to be altruistic, especially if you're actually trying to provide livable shelter for the people in the Isles. Again, way to much effort for the kind of people that rob banks instead of hold down nine to fives.

    And again, you've missed the larger point - City of Villains can be change in text only to something significantly more palatable to the players without changing the status quo.
  4. Quote:
    Originally Posted by Golden Girl View Post
    [/I][/B]

    Doesn't Westin Phipps run a charity?
    As his cover story, not because he actually cares about the potential victims he lures to Haven House.
  5. I can actually feel this question coming. Rather than wait for it, I'll ask it myself.

    Quote:
    Quote:
    Originally Posted by M_I_Abrahms View Post
    You aren't getting it. Recluse can still be the boss, Arachnos can still be the predominant force in the isles. NONE OF THAT HAS TO CHANGE. They can still be 'in charge' and still recognize that the player COULD be a threat IF THEY WANTED TO.
    But why wouldn't you take over if you could?
    The answer is simple: Why would you want to? Seriously, if you look at it, ruling the Rogue Isles is really a point against Recluse's credibility as a Villain, rather than one for it.

    Let's say the player was actually given the opportunity to take over. Congratulations, Player. You know rule the trash-filled, vacant lot in the bad part of the slums. The most valuable thing on your land is the chewed up five dollar bill buried under half digested baked beans.

    It will take a considerable fortune, and months of hard labor to get your property habitable much less profitable. And that's not even taking into consideration the rats that will chew through your foundations because they preferred the old boss. Or the thugs who grew a pair when they saw you take out what was considered the toughest guy on the block, so they figured they'd give it a shot. Not to mention the game of miscreants who come by frequently to break your stuff because they don't like your outfit. (EDIT: Forgot to add; Of top of all that is the little detail that if my Villains were into public works projects, they wouldn't be Villains, now would they?)

    It would be considerably more believable, and enjoyable for the game to say that taking over the Isles isn't worth your time and effort, rather than saying you wouldn't dare make the attempt because you are too frightened and weak to survive a fight with the weakest of the cannon fodder. Especially when the game mechanics already shows that idea to be a lie.

    Any of our Villain characters have put down uncountable Arachnos spiders of all ranks, and by the thousands. We've defeated all of Recluse's Generals multiple times, and handed him his own head. For some players literally! The game play says we are the toughest and the strongest, and the narrative says we're complete cowards with barely the strength to stand. It's a pretty big dissonance between the two.
  6. Quote:
    Originally Posted by Golden Girl View Post
    That wouldn't change anything - you'd still just be working for Arachnos, and Recluse would still be your boss - that's the whole set up of CoV, which is why changing it would be such a huge job.
    You aren't getting it. Recluse can still be the boss, Arachnos can still be the predominant force in the isles. NONE OF THAT HAS TO CHANGE. They can still be 'in charge' and still recognize that the player COULD be a threat IF THEY WANTED TO.

    Seriously, it's a huge change just going from: "Do this or die." to: "Will you do this?"

    Every last mission could be identical, except for the brief/debrief and that could change the feel of the entire mission. Your character isn't doing this because he's powerless to stop repercussions of saying no, but because he's recognized as the only one with the power to do the job.
  7. Quote:
    Originally Posted by Golden Girl View Post
    I'm just using those as an example of much smaller revamps that the devs aren't making a priority to show you how unrealistic it is to expect a rewrite of CoV so the contacts try and kill themselves when they hear that player villains are coming to talk to them.
    Just so we're clear, you realize the amount of change needed is along the same lines as fixing typos, right?
  8. Quote:
    Originally Posted by Golden Girl View Post
    Then you need to get your ears/eyes looked at
    Villains current content is not enjoyable. According to you, editing live content can't happen as it's a tremendous undertaking. New content comes in at a trickle. I17's eight missions is a huge update, as far as content goes. Thus the game's not going to get any better. Thus the only enjoyable content is Hero-side. Play a Hero, or leave.
  9. Quote:
    Originally Posted by Golden Girl View Post
    But rewriting one TF isn't the same as rewriting an entire side of the game - and as the main red side complaint is about a lack of SFs rather than the quality of the current SFs, it's way more likely that any SF stuff the devs do will be new SFs, not rewrites of the current ones - the devs' priority is new content, not revamps
    Whether this was your intent or not, this is how your post sounds to me:

    Quote:
    To heck with Villain players. If they want an enjoyable experience, they can play the good game. Or they can leave, their choice.
  10. Quote:
    Originally Posted by Golden Girl View Post
    Becasue Villain players have told me about the GMs they fight?
    Elite Boss, in this case. Yeah, in one of the higher level zones, the 'zone event' is an EB that runs around sometimes.
  11. Quote:
    Originally Posted by Scythus View Post
    How would you even KNOW that? I'm beginning to suspect that you secretly play villainside.
    Not quite, you do face a Ballista Heroside during the RWZ arcs.
  12. Quote:
    Originally Posted by Memphis_Bill View Post
    "Wait and see." Zone event does not necessarily mean something like the last Halloween one, or even the Croatoa war. Troll raves, Scrapyard's followers and the Steel canyon fires are also zone events, and those aren't that difficult (generally.)

    Now, we know it's been said the Incarnate system wll require you to be powerful - then again, you are 50. But that doesn't necessarily mean "You'll have to get multiple teams together" - after all, I'm sure the devs have seen how the Halloween stuff fizzled after the first few days (and is generally ignored now.)
    Heck, doesn't the Longbow Ballista running around St. Martial technically count as a 'Zone Event'?
  13. Quote:
    Originally Posted by Golden Girl View Post
    Well, maybe they're just nicer people?
    Like it's not totally impossible that the ideals of truth, justice, pece and freedom just might attract a slightly different type of person than the ideals of murder, greed, selfishness and oppression

    Trust, loyalty and friendship are going to be in short supply in a place like the Rogue Isles - when social advancement comes through "survival of the fittest", kindness is a sign of weakness and fear.
    It's not about being nice, it's about being powerful. In a war, if one person can sway entire battles, he or she gains respect on both sides of the conflict. Their opponents may not like them, but they can still respect that the person has talent on the battle field, and is a genuine threat to their own agenda.

    THIS is the respect I've been talking about. We just want the game to acknowledge that the character has some power behind him. That he or she is more than just some unpowered, unskilled, low level punk that could be crushed easily by just about ANYONE in the Isles. It doesn't matter that the character has slain thousands of his foes and gone up against some of the most powerful Heroes in Paragon, they are still treated as if Johnny Pickpocket can mop the floor with us. If the contact is so much more powerful, then THEY can go deal with Infernal this time. I've already beaten him half a dozen times, and if I'm no threat, then he should be a walk in the park for you.

    There's no sense of progression in this case. Your character never evolves, at least in the eyes of the contacts. And if a character never has any power, even min/maxed out at 50, then what was the point of playing the game at all?
  14. Quote:
    Originally Posted by GreenFIame View Post
    Well they did Change the Posi TF, So anything is possible and who really no's what the future Holds.
    That is a good point, they did a lot of work on the Posi TF, significantly more than just changing the text. They also completely redid two entire zones, which is also significantly more than changing text. In fact, if you think about it, Golden Girl's argument is that the folks that notice typos may as well just get used to them, because the devs 'don't change existing content', and fixing typos is the exact same kind of work as it would take to change the tone of the contacts.
  15. Quote:
    Originally Posted by Golden Girl View Post
    The same rate as Heroes, you mean?
    Of course, Heroes contacts actually treat the player with respect NOW so...they don't have to wait at all.
  16. Quote:
    Originally Posted by Golden Girl View Post
    I thought D-Mac was all over you and desperate to please you and be your friend? So if the devs add more like that for all the level ranges, you won't need to talk to any of the old contacts who are mean to you.
    Because really, there's not really any chance they're going to rewrite all the old contacts just to please some players.
    Should only take about fifty years at the rate Villains get new content.

    Quote:
    Originally Posted by Marcian Tobay View Post
    And I won't. Not as much, anyway.
    You won't have to. Just play a hero.
  17. Quote:
    Originally Posted by Golden Girl View Post
    It's about 2 weeks actually, according to Positron
    Going fully from one side to the other takes about 2 weeks, so to go back and forth once would take about a month - he said that was the speed for a "casual" player, but there are also cool down periods built into the side switching system to make sure it can't be done too fast.
    So, take a month of time, and lose the 'true Villain' badge and perks, whatever they may be, just to get access to Epic powers that aren't under the control of Arachnos? Not to mention that no matter what, we're still in a situation where it's only the Heroes that are treated as more powerful than that level one minion. The contact, any contact, can and will crush you at will should he or she so choose, and they're not afraid of making sure you know about it. Because however strong you are, whatever level you attain you are not a threat.
  18. Quote:
    Originally Posted by Marcian Tobay View Post
    Interesting. All right, that's all I needed to know. I thought they were negative rep and was getting really self-conscious. In my mind, the harder I tried, the more people hated me. Was so confusing!

    Okay, thank you both for your clarification.
    Oh no. Neg rep is when you see red instead of green, but it works the same way. So many points below zero gets you another red bar, to a total of five bright, and six dull. Of course to those who are red/green color blind....
  19. Funny, it's actually mentioned in one thread over on "the other forum". It's like leveling up in D&D, so many rep points gets you another bar. For whatever reason, after 5 they change color. Right now you have as many bars as you can get with five bright, and six dull.
  20. Quote:
    Originally Posted by Ice9_ View Post
    Well, let's see...

    Vir's brother, Seamus, is fading fast, and big brother is all but powerless to help him at the moment.

    Sooner Spirit is twisting on a string of cleaverly spun lies from "Rory".

    Sooner Magic is wrestling with recent visions of her lost lover Ben, how long before she deduces Ciara's role in his suffering?

    Sooner Red is slowly wrapping herself up in a blanket of lies and deception given to her by a traitor, allowing her to deflect dealing with the horror of her family's destiny and her disappointment in Six-four.

    Meanwhile, Six finds himself, and three all too inexperienced heroes, in a life and death struggle with one of his oldest and most deadly foes.



    The story twists and lifts us higher and higher still...

    The Nations vs. The Beast - What role will Conall and Ben end up playing, exactly?

    Conall vs. Six - What will become of the fair Moon Dancer, and what role with Trix and possibly Ciara play in it?

    Vir and Seamus - How might his brother's condition affect Vir and his role in the coming storm?



    These questions/observations are directed to my fellow readers, not for Sooner to answer.
    Yes, I'm playing the role of the chorus, if you get my meaning. =)
    If he's smart, Six will remember Ahren's lesson.
  21. Quote:
    Originally Posted by SpittingTrashcan View Post
    I have a pet theory that "leader of Arachnos" is merely the title awarded to whoever scrambles to the top of the heap, and Arachnos itself runs on its own momentum. This would also be a satisfactory explanation for why a villain wouldn't want to "take over Arachnos" - it's just a way to make yourself a target for the next ambitious thug.
    You only really need one reason why our Villains don't want to take over the world. Ruling the world is really, really boring. It's just as bad if the Heroes 'win', too. Congratulations, there's no more crime in the world. Enjoy your new job at Taco Bell.
  22. ...huh. Going over my Villains in my head, most of them won't be high-fiving Dean. Many of my Heroes would if they could, but very few of my Villains. I never realized how formal Villainy was in my character creation.
  23. Quote:
    Originally Posted by Blood Spectre View Post
    I was Ninja Running for my life at the time, but I believe I saw him on the ground in the hallway on the first floor of the lab.
    Yeah, that's my other problem, it's usually down to the wire if I actually go back through the facility.
  24. Quote:
    Originally Posted by Golden Girl View Post
    You do love to exaggerate, don't you?
    Just going off the persona you present to us.


    Incidentally, I keep missing the clone that we get to save. What room is it in?
  25. Quote:
    Originally Posted by Golden Girl View Post
    And even the lowest ranking Praetorian cop would have to deal with new recruits wanting his job
    More to the slaughter, then. If all the Villain cares about is a steady supply, then it probably doesn't matter if he goes to the victim, or the other way around. Someone in that position probably COULD move up if they wanted to, but that just means the people that come after their job might actually be competent.