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The only decent damage I have is mines/teleport and if they nerf that I'll definately **** off.
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With the risk versus reward factor imo it shouldnt be. There is a long action time to laying a mine, a fair recharge to the tripmine power and higher chance in the mine not being used. In teams it is often quicker not to bother with the power at all and no one is going around saying the AR/DEV blaster is a godlike pvp build. "Whilst laying his mines he was mullered by all the villains on the map". My mates stalker for one went completely undetected.
As for ignite i thought it was a bit of an unedgy power but on test using it in combination with webgrenade i think its a wicked power, must be great for pvp on any squishie you can immobilise.
i love my AR i am tempted to lose fitness pool altogether as my endurance only drops when i leave superjump on and fully kit my toon out with all the primaries and secondaries. The damage output aint great and the slash and lethal damagetypes widely resisted, long action times that commit you to a move but has good recharge capabilities.
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have to say I aggree i dont think since ed there is any "need" for stamina so much as ppl thorght before. I quite happily go with out on a few of my toons and normally up to lvl 24 is where i do my testing, By picking powers i might not be sure about instead of the ones i might know work.
E.g i got the pressence pool on my invul/axe and no stamina. and wow it workes great for me aoe fear is just like more defence to me and team imo.
Also im doing ok with out stamina on my bow/dev blaster atm too only a few times i run out on end but im not fully slotted yet at lvl 24 so will save my respec just in case