Lycanus

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  1. Lycanus

    Changes to Rage

    Agreed, having played fire/fire, earth/ice, invuln/energy and ice/strength, I must say that I don't think strength is all that bad. It has a pretty high speed set of attacks and does decent damage unless you're fighting something like a troll or a brick.

    The disorient on jab and the knockdown (with optional, extremely fun, knockback) on many other attacks make for a lot of keeping the enemy off balance.

    As to the comment about us being tauntbots. If, for some period of time, I can do enhanced damage and the price is 10 seconds of time in which I have to be a taunt bot, so be it. However, since aggro control is the main deal for a tank, I'd like to be able to have that chance.

    At the very least, let the auras aggro people.
  2. Lycanus

    Changes to Rage

    Hey, I love Hand Clap, but I wouldn't call it a soloist power.

    Soloists never need to go against herds unless they want to. Hand clap is more something to use when getting overwhelmed, not too frequently, because you want to keep the groups together most of the time, but, if you have an extra spawn or two charging at you, let loose.

    But the complaints are mostly discussing damage, which I think is a soloist complaint anyway. A team-tank shouldn't have to worry about damage, that's what the teammates are for, but if the SS damage makes soloing difficult that is a problem.

    The thing that concerns me the most about Rage is the inability to taunt. But, then again, it's a damage booster, which means it's geared primarily to soloing tanks. Still, for those that run a team SS, perhaps the devs should put in that taunt is allowed to be used while recovering from Rage.
  3. Lycanus

    Changes to Rage

    Would anybody say what the base damages, disregarding vulnerabilities and resistances, of the various sets are?

    It would seem to me that Superstrength suffers from the following limitations:


    It is purely Smashing, which means that there are more things resistant to it than are resistant to anything else.

    The majority of its attacks are single attack only. They get AoE first at 16 rather than 10 like many tanks, and that AoE is non-damaging. It doesn't get damaging AoE until level 38.

    It would seem to me that the damage of SS tanks might not exactly be less, but that the circumstances surrounding it make it seem so.

    I can think of several things vulnerable to Energy, Fire and Ice. I can think of a few things vulnerable to Lethal (but more things resistant) I can only think of one group vulnerable to smashing, and that is the Quartz enemies from the DE.
  4. It will release sometime following April 15th as I am being safely trundled onto a plane to endure the 24 hour flight back to the United States, to stay this time.
  5. [ QUOTE ]
    I have flight on most of my characters since it is the one super power that provides a nice view and fun, but I just took super jump for my scrapper. WOW, way more fun. Then I tested out jump and superspeed on my main, again, just as much fun as flight, but without being a hassle. Something needs to be done to flight, either lower the cost, remove the -acc, make it faster, or remove the speed cap. Did they need to give flight FOUR negatives just to balance it against the others? No

    Flight-Feel like a hero? ......uhhhh
    Jump-Feel like a hero? Heck ya!! I can jump entire city blocks man!!
    SuperSpeed-Feel like a hero? Did you see me blow past those guys?
    Teleport-Feel like a hero? Hell yeah man, no ya see me, now ya don't!

    [/ QUOTE ]

    I don't know, I think it is a personal flavor thing.

    For Blood Rose, my Kodachi Kuno clone, Superjump is great, I have it to the point now that I can finally jump between those two skyscrapers across the river from each other in Founder's. Roof-hopping is excellent fun.

    For Castle Rat, I'm aiming at getting 8 passives (Quickness, Dodge, Agile, Lucky, Swift, Hurdle, Health, Stamina) and no travel powers. I may, possibly, get hasten, but I've had bad experiences with it, so probably not on that character.

    For Dorsal, I'm definitely taking Hasten (she's currently a Katana scrapper...at least until a hand-centric unarmed style gets added to scrapper) since I don't like making myself redraw and I want superspeed (were-mako)

    For Medusae, though, nothing gives me more of a laugh or thrill than seeing my valley-speaking gorgon flitting around over the head of my brother's character as she calls up earthquakes, volcanic vents and turns people ot statues.

    Fly is decent enough from what I can tell.
  6. [ QUOTE ]
    -A wider variety of missions then the ones that exist
    -A customize mission generator and database. You could use the information terminals that already exist. Not only would they allow you to make missions but would also store those missions so others could use them as well. The only thing you would not be able to choose is the enemies you would fight. You would not be able to out level these terminals. Not being able to choose the enemies would add a little mystery to the mission. This would in time, keep you so busy with missions that you would never run out. I mean how many really use these terminals anyway, I rarely see anyone by these terminals.

    [/ QUOTE ]

    Nah, I'd prefer to be able to determine the enemy, the basic type of mission and so forth so as to be able to create my own storylines. Let randomization be optional.

    If you could use the terminals to do up a mission, then you can do a mission storyline and then run through it with a team
  7. Most likely the "cards" will be basically a new set of inspirations designed to aid your roll with the skill in question.

    What I hope will happen is that the skills will allow you to unlock other missions, "bonus" missions if you wish to consider them such.
  8. Question: If I submit to Heroic Fiction....would it possibly end up on the website fan fiction section?

    If not, how do I submit to the website fan fiction section rather than the comic book?
  9. [ QUOTE ]
    [ QUOTE ]

    Shall is the first person modal, it's past tense is should.

    Will is for other people, it's past tense is would.


    [/ QUOTE ]

    point of clarification: it's with an apostrophe (this mark: ' ) is a contraction of 'it is.' the proper way of indicating a possessive of it would be 'its,' as in:

    Shall is the first-person modal. Its past tense...

    (i also corrected for a comma splice. i'm a hardcore nerd, you see.)
    [ QUOTE ]

    It's like can and could.


    [/ QUOTE ]

    the above is the grammarically correct usage of 'it's.'

    yes, i am fully aware that i'm not capitalizing correctly. if you look, you'll notice i'm not capitalizing at all, excepting quotations. it's an act of deliberate laziness on my part, rather than a mistake i'm not aware i'm making.

    i just wanted to clarify for esl folks. now back to the topic of this thread.


    [/ QUOTE ]

    Actually, since I'm an ESL teacher myself, I should have caught that.

    Bleh, another example of my students' errors invading my English.
  10. [ QUOTE ]
    [ QUOTE ]
    Any time you say "I'll" that's "shall"

    Profession: English Teacher

    [/ QUOTE ]

    Since we hijacked this thread already, let me ask this: Ins't "shall" more like "will/should"? Instead of "I will"?

    I ask because as far as I now one goes by saying: "I shall have to go" or "What shall I do?", instead of "Shall have to go".

    Or is exactly that what you mean back there?

    Anyways, I usually use "shall" meaning "should", since the knowledge of when to use is as "will" still eludes me.

    I'm really asking here, not being a smart aleck (English is my second lenguage)...

    [/ QUOTE ]

    Shall is the first person modal, it's past tense is should.

    Will is for other people, it's past tense is would.

    EDIT: However, as noted by another person. Shall is disappearing and Will is replacing it.

    If you use the past tense version of these it usually means that you are saying that you understand something needs to be done by you, but you probably won't do it.

    I shall do my homework. (a definite, it IS going to happen)

    I should do my homework. (probably won't happen, you're starting to rationalize getting out of it)

    It's like can and could.

    If some says: "We can do that." they are seriously considering it. If they say "We could do that." They've already dismissed it.

    Using the past tense in situations were you are discussing options puts things into the hypothetical realm.

    Shall/Should
    Will/Would
    Can/Could
  11. [ QUOTE ]
    The official rule is you should use shall any time you are talking in first person (I or we), otherwise you should use will. In modern language, shall is going the way of the dodo.

    [/ QUOTE ]

    Modern AMERICAN language, to be specific.

    Other things that are going away:

    most of the relative pronouns

    This is the man whom you stole it from?

    This is the man that you stole it from?

    This is the car which you were talking about?

    This is the car that you were talking about?

    This is the place where we ate?

    This is the place that we ate at?

    Adverbs:

    Let me do this real quick. (I myself am a frequent abouser of that one)

    Some uses of to: (it's becoming a word form instead)

    I gotta go.

    Whom:

    The vast majority of the time, people forget to use this instead of who when they're referring to a person that is operating as a grammatical object rather than a subject.


    However. we have some things that stubbornly refuse to die.

    Such as:

    the medieval spelling system: knight....."gh" is a spelling structure for a sound that hasn't been in the English language since before Shakespeare.

    We have 13 vowels in the English language. For these thirteen vowels we have 5 symbols (unless you include y, in which case we have 6). The consonants are in a less serious position and I don't remember the skewed numbers off the top of my head, but still, sheesh when are we going to sit down and fix our alphabet so that people don't have a mental hernia trying to figure out our spelling rules and all the exceptions.

    Also, we still have that bloody useless c that French fopped onto us. It doesn't do anything you can't do with a k or an s. The only thing close is when you put it together with a h to get the ch sound.

    As to adding new stuff, one of English's greatest strengths is the vast number of synonyms and antonyms we have for different words. It allows a very impressive ability to shade meanings in our speech. And we are gathering new words everyday. If there's one thing English is good about, that is utilizing the languages of other cultures to change and build our own. (probably comes from being on a little rock in the middle of nowhere that got invaded six or seven times before the Normans finally took over)

    Still, if I learned nothing else from my linguistics classes, it's that:

    Shift happens.
  12. [ QUOTE ]



    Ah, you're a Pagan. I bet you do use "shall" quite a bit.

    [/ QUOTE ]

    Any time you say "I'll" that's "shall"

    Profession: English Teacher
  13. [ QUOTE ]
    I'm curious...how many of you would think my alt strength/invulnerability tanker, Mistress Domina, goes too far?

    I've made macros that cause her to verbally abuse villians when she uses her punching powers.

    i.e.
    "You've been bad"
    "Pathetic worm!"
    "Kneel!"
    "Yes! Worship me..."
    "Beg for mercy!"

    p.s. She-Hulk (at least the first 10 issues) was really good and funny. Think of it kinda like Howard the Duck...a side-thing that one tends to ignore when considering comic book continuity.

    [/ QUOTE ]

    Wyrmling's binds:

    Provoke: Pay attention to the kaiju hottie!
    Blazing Aura: You need to be able to stand the heat to dance with me.
    Combustion: This kaiju is the bomb!
    Consume: Mmmm, nice and hot.
    Nothing: Hah! Your Kaiju-fu is not strong! (said in game upon beating one of the larger normal bosses, brother told me I should make it a bind, so I did)
    Jump Kick: Kaiju Kick!
    Breath of Fire: Do you want some hot tongue action, $target?

    note, I have unbound versions of them too, though I tend to use the bound provoke...it keeps the party aware that I'm using it and not just doing nothing.

    Edit: For those who don't know what a kaiju is, the best known kaiju is Godzilla. Wyrmling is a geneticist kaiju fan who was accidentally turned into a dragon-lady.
  14. "Bring it on" doesn't bother me. Excessive vulgarity tends to point to an individual with a lack of imagination to me. They tend to be stuck in a rut where they expect foul language to carry the wait of what they want to do.

    The promiscuous woman is a decent stereotype if you don't over do it. Though you might change the term to flirtatious instead. Unless she's constantly trying to get you away for a little fifteen minute "role-playing" break.

    The goth, well, I've known goth type people who were really full of life, energetic and enthusiastic. The whole depressing bit would be stereotype (as in, many goths may be like that, even most, but not all).

    As for the crazy, ask yourself....was he playing a crazy person? Or was he SAYING he was playing a crazy person so that he'd have an excuse to act crazy?

    Basically, it is possible to play a badass and a flirtatious character without resorting to constant vulgarity and come-ons.

    Xanthe Celebrin is a "badass" ranger from a play-by-email game I'm part of. I have rarely seen her player have her use ANY vulgarity, much less frequent vulgarity. She is the strong silent type and people fear her. She also fits the term goth, being pale, silent and generally unconcerned with most things in life (she's on a quest to have a half-elf of her acquaintance freed from a sleeping spell). My character mistook her for a banshee when they first encountered each other and has since called her "Lady Banshee" when she wants to annoy her.

    My own character in the game is a drow priestess that is flirtatious, bisexual and a sort-of hidden badass. She is described by me as being about as sexually active as the average human mercenary. The thing is that she operates under a sort of "Eat, drink and be merry, for tomorrow you die." sort of deal as followers of her faith are not marked for long life-spans Over the course of the game she has hit on numerous characters, but not done much "rutting". In fact, even though she is described as promiscuous, 90% of the time she is thinking about other things, such as her goddess and her mission, and now the other drow that wants to learn from her (basically, we aren't often in a situation that she would consider full out hitting on people appropriate. usually we're fighting for our lives and things are quite serious). She is very professional and seperates the business of survival and crusading from the pleasures in between, she has even been known to rebuke other party members for romancing during the wrong time ("Please, flip and chase tails later. She's a very pretty tail, and they're very appealing men, but right now we have this little problem with the vampire sorceress to attend to.") She is also a badass that moves quickly from lighthearted laughter to blood and battle. She does not, however, use profanity unless highly provoked. In battle she speaks to the point in as few words as necessary, gives her orders and expects them to be obeyed if there is not some immediately pressing reason not to obey them. She also waits for the situation to be over before criticizing people.

    Roleplaying goes to far if the player believes they are their character.

    What you describe is another problem.

    It is the problem of someone that wants to be able to do what they want and uses "roleplaying" as a way to excuse it. Completely different problems.
  15. well, we'll just have to agree to disagree, because until they provide an SO that doesn't requisite a connection to a higher power, I will continue to consider to common D&D mage as more of a natural than a magic origin
  16. [ QUOTE ]
    Dude, Statesman can't be wrong about his own game.

    And if you want to make Blade a Magic origin, go right ahead.

    [/ QUOTE ]

    Ahem, no game can completely duplicate fiction. Fiction is far too fluid, in all reality, the fictional characters mostly fall in between the gaps of the origins.

    However, just because you use magic doesn't necessarily mean you have to take the magic origin.

    DnD wizards I would not place under the magic origin because a high powered wizard can still be completely independent of any influence by higher powers. A high powered magic origin NEEDS that aid or he falters (limits himself to the DOs). DnD priests and Dragonlance wizards are more analogous to the CoH magic origin.

    A D&D wizard studies and studies and studies and hones his body and mind by sheer training to channel cosmic forces. He does not turn to Hermes or Joule or anybody else and say, hey, I want power. That's seems more in the realm of natural to me than anything else. And it is backed up because the naturals use relics as one of their DOs.

    Same with a werewolf, unless the werewolf is a priest of some kind, he doesn't demand power from anywhere but himself. As he continues, he grows more powerful, but all the power comes from with in. Sounds more like a mutation than a magic.

    To put simply:

    Magic and Technology get power from sources outside the hero himself.

    Science was granted the power from external sources but afterwards it is entirely internal and not dependent on outside influence save in improving it.

    Mutants are generally born with the power or are altered to a degree beyond what a science hero is. They develop naturally.

    Naturals build their own power and work very hard to acheive the pinnacle of their ability.

    In all cases, the power is the same. Lightning cast by a mage is the same as lightning fired by a tech-blaster.
  17. [ QUOTE ]
    [ QUOTE ]
    God Forbid! Update #2 was hideous enough. (Update #3 and its inevitable river of bugs would be the final landslide that would wash the remaining veteran players away.)

    [/ QUOTE ]

    Speak for yourself!

    Hard to believe but whatever you may feel about Update #2 is not shared equally in the COH community. I love all the 'doomsayers' who preach the end of COH when it's far from it. If you expect a bug free game, then wake up from the dream as there is no such thing. And besides of which, we're getting free (more or less) updates/expansions every few months...most MMORPGs I've played took 1 year before expansions came out and even then they usually sucked.

    With that many expansions/additions/updates to a game, bugs are expected.

    Sure I hated the F**KED up respec TF trial before the patch, but other than that, it's all good. ESPECIALLY after completing the respec, I'm lovin the game again. I was on the bored/PO'd route for a bit, but now it's a fun game, hell I even enjoy the +1 mob bug.

    The capes are cool (wonder if COH is the first game to have free flowing capes?) though trench coats would be better as well as many other choices in character creation that have been mentioned from here to Talos.

    The badge hunting is fun although pointless for most of the badges and screwed up on some if you didn't complete some tasks/missions before hand...but still...

    The majority of Update#2 has been fun, and I can't wait for Update#3...mostly for an extra power pool, more character creation/costume choices and/or sonic powers.



    [/ QUOTE ]

    I think he was being sarcastic. I saw a quote of his post that described the "veterans" as whiners and such.
  18. [ QUOTE ]
    Super Jump?
    I say yes. Also, take Samurai Jack, the living embodiment of what it means to be a natural hero, there was an episode where some ape-men taught him how to jump super-high by having him jump with rocks tied to his back.

    Have some imagination, we're in a comic book game after all.

    (Plus Statesman is Natural)

    [/ QUOTE ]

    Okay, my take on the origins:

    Magic, the main power comes from extradimensional entities, making these guys the avatars/priests/deal-making sorcerers/earthly agent type magicians/creatures. You could even say they are a mutant but they still get most of their power from outside help. Not all magicians should start from a magic origin, some types of magician are better suited to mutant or natural origins.

    Mutant: These people have innate power AND they continually developing. A mutant may be sparked by magic, genetics or even a science accident. The thing that sets a magic-based mutant apart from a magic origin is that they don't get outside help, their power is changing them on its own. The thing that sets a science-based mutant apart from a science origin is similar, the development process is natural and ongoing, no experiments are needed to push it along.

    Natural: These people gain their powers through intense training, it doesn't just develop like a mutant, it isn't granted by magic or genetic experimentation, and it isn't in a little toy. These are the martial artists, the independent (no extradimensional assistance) mystics, the soldiers, the psychics. They have to work to develop the power.

    Science: These people are induced mutations, whether on purpose or accidental. The same accident might produce a mutant and science origin, but the science origin's powers do not naturally progress on their own, without further tampering and experimentation, or supplemenation with gadgets, the hero's powers stagnate.

    Technology: These people get their powers from technology. The thing that seperates a tech-bent natural from a tech-origin is the extent to which technology is center of their power. A tech-bent natural uses technology, a tech-origin, even if human at the center, IS technology. Every thing about them lives and breathes tech.


    Examples:

    Magic: Lina Inverse (power from various demons and the Lord of Nightmares), Doctor Strange (various entities), Elminster (Mystara), Ghost Rider (possesses a human), virtually any anime wizard

    Mutant: Werewolf by Night (supernatural power that is internally supported), any X-Men, Zelgadis Greywords, Superman (alien, inborn power), Hannibal King, Hulk (his power develops fairly naturally, he rarely tampers with it), any Gold Digger lycanthrope, the High Magus from Rifts (the ones that slowly become creatures of magic), most dragons

    Natural: Batman, Ranma, Blade, Drake (the guy with the anti-supernatural gun who is on the Nightstalkers), Elektra, most D&D wizards, Brianna Diggers (because of her dual tech/mage nature)

    Science: Spiderman, Daredevil, a few others

    Technology: Gina Diggers, Iron Man, 60s Batman
  19. [ QUOTE ]
    [ QUOTE ]
    I know what's in Update 3....



    [/ QUOTE ]

    Let’s recap.

    Who’s on first, What’s on second, and I don’t know’s on third base.

    And now we know, “I know what” is going to be in issue number three.

    My apologies to Abbott & Costello fans.

    [/ QUOTE ]

    I pulled that one on my students over here once....hee hee
  20. Blood Rose

    Real Name: Hirai Yumi (ne Anno, though her birth family has disowned her)
    Age: 48
    Blood Type: Unique, similar to Devouring Earth enzymes
    Occupation: Professional Hero
    Legal Status: Citizen of the US
    Identity: Public
    Other Aliases: Rose
    Place of Birth: Tokyo, Japan
    Martial Status: Widow
    Known Relatives: Hirai Choei (Husband, deceased), Hirai Kimi (daughter, missing), Hirai Daisuke (son, missing), Anno Hideo (father, disowned), Anno Jun (mother, deceased), Anno Yosei (brother, disowned)
    Group Affiliation: Synergy (disbanded), trying to form Wrath of Earth
    Base of Operations: Talos Island
    First Appearance: City of Heroes, second Rikti invasion

    History:

    Anno Yumi was a brilliant young woman. At the age of sixteen she was a prodigy in genetics, botany and gymnastics as well as a creditable, weapons-based martial artist. She was also suffered from severe depression and, when the boy she desired refused her, she made an attempt to kill herself.
    Using a concoction she had gleaned from the paralytic enzymes of an unknown species of carnivorous plants, she tried to poison herself. She repented of her decision sometime after taking the drink, while she was feeling the life choked out of her. Whether her repentance of the desire for death had anything to do with her survival, or whether she would have mutated anyway is unknown. What is known is that she was not entirely human afterwards.
    Her own family, being of a superstitious mindset, took her for a cannibalistic demon known as a yamambo rather than actually being Yumi. Unwilling to harm the creature that now looked somewhat like her, they merely banished and disowned her.
    Without a clan name to support her in the early seventies in Japan, Yumi's prodigal abilities weren't of much use to her seeking the means necessary to live as she was used to.
    She spent the next couple of years homeless and mostly hopeless, but unwilling to try to take her own life, assuming she could figure out how. She was found in this state by the technology-based hero known as Centipede, who's true name was Hirai Choei.
    Or, rather, she found him, and aided him against the villains he was fighting. After the first encounter, the Centipede tracked her down and offered her shelter and training. Having had enough of homelessness, she accepted. He paid her for her services as a second hero in his quest for justice, mostly just so that she would accept the money.
    After about ten years of being heroes and acquiring a fair amount of respect and popularity in Tokyo, the two wed and retired towards a life of quite research in their various fields and an attempt to raise a family.
    Ten years later, they had a son and a daughter and a thriving business of patents and research. The shadows of Yumi's past were, for the most part, buried and forgotten. She was far different than the brooding, arrogant, unstable teenager that had tried to kill herself. Nor was she the desolate, hopeless waif that had been wandering the back streets. She was, instead, a happy, casual and witty woman that loved her family.
    Then the attack came.
    Several commandos, speaking German, assaulted the Hirai home. They came seeking research and Yumi herself. Choei died in resisting the attack, and Yumi was thrown off a cliff by the blast of a stun grenade as she tried to rescue her children.
    The popular heroine was found some three days later, back still broken and unable to move. Her husband's body had been found earlier. Her children had never been found.
    Once she was moved to the hospital she recovered quickly and was walking weakly by the end of the week. The generally cheerful mood she had been known for was gone, however, and something of her teenage attitude seemed to be returning. She turned to the boy that had rejected her years earlier, a master martial artist, and appealed for training.
    It wasn't surprising, with the Rikti invaded, to hear that Rose, now mostly recovered, was leaving for America to fight in the war. She arrived only after the war was over, but did fight in the second invasion.
    She has returned to her former business of being a professional hero, though she rarely charges much. Anytime there is a presence of Fifth Column in the area, however, she dives in, invited or not, and rarely leaves many alive in her wake. She has a special disdain for the 5th Column Vampyres, being vampiric herself, seeing them as mere shadows of power.

    Height: 4'10"
    Weight: 98 lbs.
    Eye Color: Green, red sclera
    Hair Color: Red
    Skin Color: Green

    Strenght level: As Rose, Yumi had a strength level roughly twice that of most professional boxers. As Blood Rose, Yumi has been known to tear through armored plate easily. It is assumed that her strength level is near that of a super strength or stone melee tanker.

    Known Superhuman Powers: Blood Rose is a psuedo-vampire with intense regenerative abilities. Some of her blood chemistry has been known to be similar to that of the Devoured, and the Devouring Earth seems to bear her an immediate hatred at least as intense as she bears for the 5th Column.

    Abilities: As Rose she was a fair martial artist using whips, clubs and thrown weapons. As Blood Rose, she has forsaken weapons and uses all her own abilities. She has an incredibly powerful healing factor that renders her nearly impossible to take down by most means. The driven nature of her mind deflects most psionic attempts to incapcitate her(integration). In addition, she has been experimenting with herself using various chemicals, radiations and genetic processes and has acquired the ability to mostly control her mutation to the point of minor shape-changing abilities. She currently admits a sort of paralytic drug of some type that makes attacking her difficult (dark melee accuracy drain). She is known to drain blood from foes to heal herself by either vines that grow from her hand or by merely biting, she is even able to use the energies of the undead and robots to this effect (siphon life). Her most spectacular attack involves a near forest of vines spreading out of the ground to latch onto anything that she desires and drain blood out of them to increase her own strength or to drive away fatigue (soul drain and consume). It is assumed that these vines grow out of her and merely burrow through the ground at an insane rate. She is also capable of leaping incredibly distances having been measured up to a length of 190 yards in a jump.

    Weapons: None, unless asked to test something. Blood Rose is insistant on slaying her foes with her own hands, or vines, or whatever.
  21. [ QUOTE ]

    Face it, thisgame is at least 50% style - upgrades should keep this trend. The last one certainly did!

    [/ QUOTE ]

    Take away the graphics, the geegaws, the bells and whistles, the fancy new toys, etc...and every game is basically the same game. Style is everything, and it is better to allow for more styles than less.

    I've had ideas for very tough women that were very feminine despite being tanker-tough, the current clothes didn't fit the concept I had in mind so she was axed.

    On the same regard, I'm somewhat tired of getting the "perverted outfit" comments about my school girl medusa...the skirt would be longer if it were possible

    also, Blood Rose would probably have the bio-organic texture to her top if I could put something else over it...

    really, I wish there were skin textures, ones that went over the whole body and that the costume went over save where there was skin showing. I've seen some near-credible classic style lycanthropes...save the lack of a fur texture...
  22. Gold Digger fans, mild furries come with the territory...

    one of them wants to recreate a spoof of Asrial from Ninja High School,the other wants to do a male kitsune just from general Japanese myth, both have said the character wouldn't work without the proper tail...my personal belief is that they'd get online and see the wide possibilities and make something else, but the mere ability to have the fluffier tails will get them to try it out...

    also, I have fox and raccoon girls I rarely play that could do with more appropriate tails...

    personally, I'd like a shapechanger...get a character with a normal form and several animalistic ones

    tentacle hair a la species would be cool too, something Lovecraftian at least....though the tendrils aura will fill that at 30...I can just keep my lovecraftian seeming mutant hooded until then

    my friends like furries...I just like anything that can be considered weird

    like a carnivorous plant/human hybrid psuedo-vampire on a vengeance/grief kick

    a geneticist kaiju fan mutated into a dragon girl with fire powers

    a high school aged medusa that speaks in valley girl slang

    a half-wererat/half-werecheetah mage

    OOOOOOOOOO, I just REALIZED

    I can make VERDANT BRIMSTONE IN THIS GAME!!!!

    of course, that would mean giving up on her copyright......

    Verdant Brimstone...can take any shape, but because she likes green, everything about her from skin to clothes is in shades of green...despite this she wonders why people always knows who she is...in a story that was making fun of stereotypes, Verdant Brimstone was the requisite "cute, semi-naive non-human girl" I made her a shape changer so she could be ANY kind of "cute, semi-naive non-human girl" at any given moment depending on which particular "non-human cutie" best fits the curent joke...I made her like green just to be a silly quirk...her elder sister, Hecate, says she'll get over that phase eventually (elder sister is black AND red...two colors!)

    hee hee

    I could have the elf form, the cat girl form, the demon-girl form, when wings come in I could have the angel form....bwuhahahahahaha....

    assuming I want to forfeit all chance to publish the story idea she is a central part of
  23. oh yeah...that's right, power pools

    right now all the power pool attacks are smashing, which is great for those lethal people trying to broaden their damage types, but give us something for the smashing centric characters to use to...

    for example, maybe a "Streetwise" power pool that includes a knife attack, or a "Survival" power pool that includes a torch for a fire attack...
  24. [ QUOTE ]
    Wings will be reserved for the Epic AT for issue 3. Wings as a costume option will be later down the pipe.

    [/ QUOTE ]

    But....then it won't be MED with with the wings....

    *sniff*
  25. [ QUOTE ]

    Prestiege classes. Once your character reaches level 50, you will unlock the 'prestiege class' for that AT. This is a whole new character to play with.



    [/ QUOTE ]

    Well, I hope wings is included in the "other kinds of capes" set

    if so, I can wait until 20 to give Med flight

    also...with prestige classes, does your level 50 become the new class.....or do you have to start a new character with it?

    Could you respec to it with the 50 char????