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Quote:My main, Parthenia, is a daughter of Hades and Persephone. Nothing in Greek mythology suggests or states that Hades and Persephone had children, at least nothing that I've ever come across, so it seemed like a good place to go for an origin for TA/Dark.Are you (or your character) a god? And if so, what god are you?
My Fire/Elec scrapper is Astraph, one of the two handmaidens of Zeus.
Parthenia has a sister, a Necro/TA mastermind named Acheronsia.
My Fire/TA controller is Djeseritra, ancient Egyptian for "holy woman of Ra". Obvious Incarnate material there.
Mythology has always been a fertile source of inspiration for my characters, and being that mythology centers around gods and goddesses so frequently, it was inevitable that some of them would end up tied to deities. -
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Quote:You've been on a soapbox, ranting about AoEs being inappropriate for frequent use and insisting that players should focus on single-target attacks, and now you're saying that you don't like min/max elitism? How are you any less guilty of that behavior when you're attempting to argue that AoEs shouldn't be used as often as they're available because they have greater endurance costs, longer recharge times and lower damage potential? It's like complaining about pollution and global warming while you're roaring down the highway in a Hummer with an oil leak.If I have to be hypocritical for people to stop being arrogant ***es and stop thinking about only their enjoyment, then so be it. Im not protesting against the change only because it may go against the enjoyment of some players but also because its going down the slippery slope of min/max elitism.
That's exactly what I mean when I accuse you of hypocrisy, and it's exactly the wrong kind of "support" to bring to an argument about KB. You insist that KB is fine in one post, then insist that it's a horrible thing in the next if it's in a power that you personally dislike. You go ballistic over talk of AoE usage in situations with fewer than X enemies, thereby endorsing min/maxing and attempting to back up your statements with commentary on efficiency and DPS, but you turn around in your next response and proclaim min/maxing as elitist behavior and say that you don't want to see it happening.
You aren't helping. And the only one being arrogant here is you. I've seen enough of your posts to know that you're more intelligent than this, and not usually this inflexible and foolish. Stop it.
Quote:Its a change only to exploit enemy AI in the least round-about way
Quote:and *will* end up being enforced on teams.
Quote:No, not because KB is detrimental (its not, it provides great mitigation) but simply because its viewed as anti-AoE and anything that might go against that current will ultimately go by the wayside. So your psi blasters, MA scrappers, EM brutes, claws stalkers, and anything else primarily single target focused will be put on the bench for AoE oriented tactics.
Quote:Its not my Tankers you have to worry about. Im perfectly fine capitalizing on the mitigation my teammates provide. Its the *other* people that *Im* concerned about.
If you didnt know, lots of people have thin skin.
Quote:They get irritated by so much as a looping sound of a toggle or the flash of one of their electric control powers being too bright.
Quote:While a few instances of clashing may not be an issue, outright disregarding the enjoyment of other players on your team is SELFISH.
"Selfish" is throwing a temper tantrum because you don't want to change targets or interrupt your mindless mashing of number keys to tap the W key.
"Selfish" is freaking out because a few foes were knocked out of your PBAoE, ignoring the fact that the end result is the same (defeated foes, safe team).
"Selfish" is forgetting that the team is just that, a team, not a tank/brute/scrapper and his/her entourage.
"Selfish" is expecting everyone else on the team to actively work to make you happy, rather than you trying to work with the team to find a satisfactory medium.
"Selfish" is getting angry about KB, but never doing anything to deal with the "problem", such as discussing it with the person doing the KB or looking for ways to deal with it yourself.
Players who would treat Energy Blast users in those kinds of ways are more selfish than the Energy Blast user because those other players are deliberately, willingly and knowingly placing themselves above all others. An Energy Blast user just doing his/her thing, shooting stuff, might be careless or inattentive, but that doesn't make him/her selfish any more than it makes the scrapper who one-shotted a foe (thereby forcing someone else to switch targets, lose anchor, etc.) selfish.
The exception is the KB user who deliberately misuses his/her KB to irritate, annoy and frustrate teammates, but let's be honest here, that sort of behavior isn't restricted to KB users. Anyone, with any powerset or range of abilities, can be a jerk.
Quote:If one or more of your teammates dont like a particular thing, the idea isnt to shove it in their face until they dont care.
Quote:Okay, just get out of my face and stop putting words in peoples mouth because you dont know how to read (seriously, learn to read...I'm dead serious, you need to work on that reading comprehension).
I pointed out that "we don't need five players beating on one enemy for ten minutes, coordinating efforts to ensure that we're following the scripted routine for the particular foe in question."
You responded with, "And this is the direction the game would head to if we could straight out turn off KB.", implying that the developers would increase enemy HP and design more gimmicky AI scripts in response to changing KB to KD. Your own comment just two paragraphs after that reinforced that you did not want to see enemy HP drastically increased and scripted routines which required multiple players executing precise actions with split-second timing.
My reply addressed that implied increase in HP and difficulty. So if there was a communication failure, it was at your end, not mine, and attacking me won't make it any clearer.
Quote:Just go off to your Lumiverse or whatever retarded duck shtick you do on the boards. -
Mutually exclusive situations. If you park yourself, you're not just firing freely because you're knocking enemies out of range of your attacks. If you're firing freely, you're not parked because you have to chase those enemies.
Quote:In the process, you're knocking enemies away from the Tank who's designed to keep mobs as close as possible to keep away from squishier classes.
Quote:Or the Scrapper/Stalker/Brute who are designed to deal damage IN melee.
Quote:It's okay for YOU to make it harder for melee classes to deal damage, but it's a bad thing for you to have to position yourself to work with the team?
No. Thanks. -
And some recharge quickly.
Quote:All of them recharge slower than an equivalent or stronger ST attack because that's how they're balanced.
Quote:And I don't 'not' use AoEs, I just use stronger ST attacks in the situation where they're meant to be used: vs the few scattered single targets.
Quote:No!
No, you do *NOT* spam it. The only time I'd condone spamming Gale is if you've got a wall or corner to push them in. Or maybe occupying a subsection/alternate group of foes. Because if you're spamming whatever the hell just because you want to, you're disregarding if that helps or hinders a teammate. It's just like AoE immobilizes on controllers. If I'm a Tanker trying to get a group away from another group and some dumb*** throws out an AoE immobilize just cause they shoved 3 damage procs in it, or if I'm an Ice or Earth controller using Ice Slick or Earthquake, you *DO NOT* spam powers indiscriminately. Do you have a human brain? Then use it. If the situation tells you Gale might eff something up, then you do not use it.
Don't try to play the sides and support a 'do what you want' argument just to counter EvilGeko. The idiotic spamming of things can interfere with allies, which is exactly the thing to support his claims.
And you accuse me of eroding support for KB? Hypocritical much?
You need to step back and think about everything you just said. Does it really matter if a Storm controller blew everything away from your tank? No-one's taking damage, so who cares how the mitigation was accomplished? Does it any difference at all who's defeating critters if the team is gaining XP at the same rate as it would if it were run the way you suggest it should be run? Are you so terrified of getting a little debt (which typically disappears within one to three spawns when playing with a large team) that you can't abide anyone trying something nonstandard or deviating from "the plan"? Or are you just one of the handful of people left who still believe this game is "hard"?
Instead of pitching a melodramatic hissy fit because you might not be in complete control of every situation, try adapting. Improvising. Being flexible. Being versatile.
Quote:And this is the direction the game would head to if we could straight out turn off KB.
Quote:I can think of a slew of enemy groups where, if people just tried rolling threw them without thinking, the battle would last *too* long. Where a battle with a group of Tsoo would normally last 20sec, forgetting about the Sorcerers can extend that to minutes.
Quote:I've been on PuGs where multiple spawns aggroed and no one even knew how many Sorcerers there were. There were bosses all over the place, melees debuffed to hell, the support threw out everything they could and all they did was yell about the enemy not dying. When we finally started coordinating, some allies focusing together on one boss at a time while another couple broke off to chase after sorcerers, the battle finally started to whind down after communication. I was the Tanker on that team (SD/DM), and was probably on my list of 'Funnest Fight In-Game'. It wasn't *hard* and no one died, but just required....*GASP* Communication!
That's where the game should be headed toward. Not mindless spamming, one-star shows, me me me mentality.
You know, I did that in I4, when I was leveling up my tank. Gave orders, made people play the way I thought they should to enable me to "do my job"... Then I realized what an ******* I was for doing it and made myself stop. And the game didn't get any harder. Funny, that.
Quote:So reality check. You're arguing the game was 'meant to be played' a certain way when in reality, if you're not some Tanker or Scrapper or hopped up on IOs, you might die or at least screw up synergy with the team...
But don't just yank the leash and start giving orders when someone does something that you didn't think of or don't like because it's not part of "the plan". People who try different things have managed to surprise and impress the developers with unexpected and interesting ways to approach problems, and the developers appreciate them for that ingenuity and creativity. You might learn something from them, if you give them half a chance. At the very least, you'll learn one more thing that doesn't work. How many ways did Thomas Edison learn how not to make a light bulb before he learned the way that did work? Same concept here, we're making light bulbs when we try different things in this game. If we don't learn what doesn't work, we're far less likely to figure out what does.
Quote:this goes for a lot of different effect, including just pure damage attacks. If you're telling me we're playing a game where no one needs to secure a plan of action or make sure everyones on the same page, then changing the game so it's even more mindlessness and simple is what I'm arguing *against*. Not how the game currently is, but where the game would be headed.
Quote:A nazi control freak leader is dickish? Well so is an idiot spamming powers, aggroing s***, getting his team killed and ultimately, trying to shoulder the whole team and carry them through the mission rather than supporting their efforts.
We don't have any of that here. Teams can be assembled quickly and easily, maps can be cleared in minutes, there's no gear to be damaged or repaired and you're guaranteed the same reward that everyone else gets (presuming that your connection is stable, of course). The absolute worst thing that can happen to you here is that you get some debt... and the game pays it off for you if you log out without working it off. And the absolute hardest content in this game is a cakewalk that requires no more communication or coordination than can be achieved through a few hotkeyed chat messages.
So relax. Drink some decaf or something. If someone goes off and aggros a spawn, let it go. If someone drags a spawn back to you, deal with it and forget it. If you end up with debt, check your badge progress. If someone Gales an entire room, laugh. Run away, but laugh while you're running. None of these things are the worst that could happen in a game, in this game, or even in that particular hour of your life. And nothing that happens in this game is so bad that it should make you behave as anything less than a reasonable, calm adult. **** happens, you move on.
Back on the original topic, I still think Energy Blast is just dandy exactly the way it is now. -
Quote:"Many"? How many? I've got five years under my belt, all but a handful of the teams I've joined have been pick-up groups and I've run into exactly the same number of KB haters in the game as I have people who kick others for not having travel powers, not being "healers", etc. That total, to date, is zero.I like KB a lot. But liking Knockback does not blind me to the fact that it has problems, nor to the fact that many folks have problems with it.
So how many is "many"? Ten? A hundred? A whole thousand (which would still represent less than 0.01% of the total player population)? Why are you so concerned with the petulant demands of a tiny subset of people who, in actuality, care only for themselves?
Quote:I would just like a choice. Sometimes to use KB willy nilly, sometimes to carefully control it on my own. Sometimes to turn it off. -
Quote:Or maybe they're desperate to retain and expand the player base and willing to try just about anything if they think it will please existing players and bring new ones in.Well, maybe the developers thought that underlined one was a bit more important.
By the way, shouldn't you be railing against Fitness being changed to an inherent pool? It does remove it as a choice. -
Quote:What happens when I want Power Thrust, Power Push and Explosive Blast to do KB, but the rest of the powers do KD?There is a solution that would make both sides happy and wouldn't require anyone to slot a special enhancers to keep or remove KB.
THE SOLUTION
- Everyone one gets a new power called "Knockback".
- Knockback is a no-cost toggle which cannot be detoggled by mez (like most self buffs)
- This power would flag the character as Knockback TRUE! If this power is not on a character is set to Knockback FALSE.
- All powers that currently can slot KB sets or enhancers would be changed to have two effects: 1) .67 KB which would ignore enhancers and buffs/debuffs; 2) whatever level of KB the power had or the developers wish for the power to have. (e.g. if a power had 3.2 KB before this change, it would be given that much after the change) This KB effect would be affected by buffs and enhancers.
- The second KB effect would only activate where a character's Knockback Flag is set to TRUE!
WHAT THIS WOULD DO
OK take your standard energy blaster. This blaster logs in and right now his Knockback power is not toggled. All of KB powers now do Knockdown. Even if he has 234% of KB slotted, his powers would still do only Knockdown. Then the blaster turns on the Knockback toggle. Now the character's Knockback effects are turned on and all his powers do KB.
Nothing, because we can't select individual power settings. So instead of getting enemies away from me so I can more easily assess the battlefield and/or line up a shot with Energy Torrent, I just knock them down and have to run around. And instead of giving me several seconds of reprieve, due to the additional time they would've spent in the air due to the KB, I'm only getting a couple of seconds to figure out what the hell's going on and how to deal with it.
Pass on the broken idea which drastically nerfs my survival tools, thanks. -
Quote:That would depend on how much damage the AoE does, wouldn't it. If and when an AoE has the potential to deal damage equal to or greater than a number of single-target attacks which use a comparable amount of endurance, then the AoE is the superior choice.DPS, for the most part, is in regards to single targets. Because once a group of foes is dead, leaving only the couple of hard targets that may be spread out, wasting endurance on AoEs is more often than not, a waste.
If you have a heavy hitter for taking down boss class or higher critters, use it. But if you've also got AoEs that deal sufficient damage to warrant the endurance expenditure, use them too. The only wasted endurance is endurance spent on corpse shots, and even that endurance can be well spent if you're using AoEs and still have other targets up.
Quote:But guess what? I'm not going to waste the endurance (or recharge) of those moderately recharging attacks on 1-3 foes when I could be using Flaming Arrow, Heavy Mallet/Seismic Smash to take out one quickly while the team removes the other two. I guess I overstepped my bounds saying 'no one' wastes their AoEs but I find it menial to save those for situations they really matter (especially on teams if you've got more than just yourself to rely on attacking).
Quote:Honestly, you're not helping our case of keeping KB if you're just going to back AoE spamming of any power all the time because that includes KB powers. I'd hate it if people spammed Gale 'just because it's an AoE'.
I'd also hate to see someone let Gale sit in their tray, unused and ignored, if they had it slotted with three damage procs. 3 * 71.75 = spam that sucker.
Quote:Technically, the way the game is *suppose* to be played is communicating with your fellow teammembers to fully utilize each of your strengths or covering over each weakness. You're suppose to be coordinating how AoEs are spread, what each of you plan to do and support eachother with the knowledge of what the enemy may throw at you. KB wouldn't be an issue if people communicated.
Technically, the enemies in this game don't have enough HP to require tactical coordination or communication, until you reach EB class and higher, and technically, there are only a handful of instances in which EB class and higher critters are thrown at us in numbers greater than one, and technically, nearly every EB class and higher critter has either KB protection through AV Resistance or is affected by the purple patch to a sufficient degree to ensure that even high mag KB isn't a notable problem, so technically, no communication is required for anything beyond gathering a team.
This isn't World of Walkcraft. We don't need five players beating on one enemy for ten minutes, coordinating efforts to ensure that we're following the scripted routine for the particular foe in question.
Quote:But support mindless blowing up of mobs. The game is already quite easy for vets anyway, what's a little more dictatorship on the leader's part going to hurt, huh? So when I play my tankers, *I* will tell you when to use all those AoEs you want to so mindlessly spam, eh?
Teams aren't diamond encrusted platinum. Leadership in this game is not a rare and highly sought-after commodity. Teams are a dime a dozen, and being the "leader" means nothing more than being the chimp in charge of clicking the mission and selecting Team Task. And that team leader with the chip on his/her shoulder and a hate-on for KB is no more important, special or worthwhile than any other team leader. So, really, who the hell gives a damn if some nobody says you can't play with him/her? There are a hundred thousand other people out there to play with, the enormous majority of whom don't have attitudes and serious control issues.
So spare me the "my way or the highway" crap. It's a team, not a house or job. In all likelihood, it's not even a good team, if the leader is that much of a dick, and being kicked off of that team isn't a shame, it's freedom from incarceration. There's always another team waiting, and in my experience, they're almost never run by these self-styled emperors. -
Quote:The defender is no less capable or defeating a spawn than anyone else. Perhaps not as quickly, but that's the trade-off for having the tools to deal with two or more spawns at the same time, as opposed to being forced to deal with one enemy or spawn at once.However the problem still remains that a Defender is not going to kill the spawn, he or she is mostly going to fling them.
Interesting fact: a solo defender with attacks slotted at 95% +Damage deals exactly the same damage as a blaster (within a thousandth of a point, anyway), with the same attacks slotted identically, with only 50% -Res. The blaster does, obviously, have the higher damage cap and more effective self-affecting damage buffs, but that doesn't make the defender less capable or efficient in any way other than "by comparison to the blaster's maximum output". Which really... doesn't matter. The defender can still do the same job, it just does it differently. -
Quote:KB can't be guaranteed in every attack because when it occurs, it's 100% damage mitigation. Enemies on their backs deal zero damage. The KB "chance to" in Energy Blast is set to percentages in each attack based on an expectation of how much damage they should be mitigating in comparison to similar sets with different mitigatory effects.Maybe it's just me but I think energy blast should have all its powers KB 100% of the time instead of like 20% or 50% or 60% or whatever all the powers are. Other blast sets secondary work 100% of the time rads def debuffs, sonics res debuffs, fires extra damage etc.
Dark Blast, for instance, imposes 9.375% -ToHit per attack when used by defenders. With a minimum hit rate of 5%, this means a single Dark Blast attack reduces an enemy's likelihood of hitting you by (very) roughly 20%. Tagging ten enemies with the two cones in Dark Blast increases your survivability by (again, very) roughly 40%. If you could guarantee KB with Energy Torrent and Explosive Blast, you'd effectively mitigate 100% of incoming damage, 100% of the time, while still dealing damage comparable to or greater than the cones in Dark Blast. The same logic applies to the single-target attacks. Energy Blast has to have a lower than 100% success rate for KB to keep it in parity with the other blast sets in regard to damage mitigation. It can't be perfectly reliable or reproducible, or it becomes grossly overpowered in relation to the performance of every other blast set in the game.
If the developers were to increase the KB chance to 100% in some or all of the attacks, they would also have to increase the recharge time or endurance cost enormously (re: Repulsion Bomb), or reduce the damage drastically (re: Power Push) to balance the set appropriately. We can't have perfect 100% damage mitigation and good, fast damage output, there has to be some risk and some balance. They haven't actively tried to prevent us from building tankmages since IOs were added to the game, but they aren't going to just give them to us, either.
Quote:Either way I have a 50 energy blaster and a 50 peacebringer and I play on freedom and this whole "teams whine about KB" is blow way outta propotion on the forums. -
I do. I build all of my characters with a minimum of two PBAoE, cone or AoE attacks. If I can find a third one, I grab it.
Quote:They aren't efficient. They recharge too slow, cost too much endurance and do less damage vs a target than a qualifying ST attack.
My Energy/Energy blaster opens with ET/EB, and when I get to 44, my attack sequence will consist of ET/EB/Repulsion Bomb/ET/EB/next spawn.
My Rad/Energy defender will follow the same tactics as my Energy/Energy blaster, substituting School of Sharks for Repulsion Bomb.
My Fire/TA corruptor, RoF/Fire Breath.
Archery characters, RoA/Fistful/Explosive.
Mind/Fire dominator, Fire Breath/Terrify/Psionic Tornado.
Even my melee characters have at least two AoEs, eventually (some have to wait for APP/PPP accessibility), and I use them as frequently as possible.
Quote:So there's no 'tying to DPS'. Unless you think AoEing constantly is how the game is suppose to be played...
The original design goal was to make every character capable of facing three +0 foes at once, and winning. Some envisioned builds provided the means to achieve that goal through strong single-target attacks and high personal mitigation, others through a combination of weak single-target attacks coupled with middling AoEs and personal mitigation, and some through heavy usage of AoE with no personal mitigation. The target may have shifted from +0 foes to +3 foes, but the basic goal remains the same, pit players against multiple enemies, and the tools used to achieve that goal have only gotten better. We have more, and stronger, AoEs now than we did at launch, we have things like damage procs which we can slot in AoEs to make them even more devastating, we have options like Hasten, teammates with +Recharge buffs, base buffs and IO set bonuses to make those AoEs recharge more quickly...
AoEing constantly is how the game is supposed to be played, if you want to play it that way. That's all there is to it, it's a choice, and it's a choice which the developers have fully empowered and supported from day one. Short of having a guaranteed eight person team, AoEing constantly, or as frequently as your build will support, is the fastest, most efficient means of leveling in this game. For the same endurance and time that you'd spend defeating three enemies, you can defeat ten or more.
Quote:then I'd suggest trying that with any Blaster and seeing how fast you die without a taunter. And at least with KB, you'll last somewhat longer... -
In actuality, it doesn't. The KB in powers meant to deal damage, such as Energy Torrent and Explosive Blast, is low enough to ensure that even with only half of the enemies being knocked back (on average), they're still close enough for similar AoEs and cones to hit. Cone and AoE powers with high magnitude KB, such as Torrent (Dark Blast) are not "chance to", thus ensuring that all enemies (up to the hit roll cap) are knocked back together and to an equal distance. Thus, in a typical combat scenario, the KB user isn't actually scattering spawns to any appreciable degree because all foes still remain in range for or close enough together to be hit by the same or similar AoEs and cones.
The only way to actually scatter spawns in this game, using KB powers, is to deliberately avoid slotting the KB AoEs and cones with Accuracy AND slotting them heavily for KB, thereby ensuring that less than an expected number of foes will be knocked back and that those which are knocked back are sent significantly further than normal. And that kind of slotting isn't indicative of a problem with KB or scatter, it's indicative of a player who is either new or deliberately attempting to cause trouble. Either kind of player can be dealt with far more effectively than asking the developers to redesign KB across the board. -
Quote:This is true if, and only if, one operates under the presumption that the player(s) using KB cannot or will not defeat the enemies in question. In order to prove that, you need to conclusively prove that attacks with KB are dealing less damage than all similar attacks, or that all KB users are jackasses or idiots.You knock an NPC away from them you can cause them to lose the effects of buffing (RttC, Invincibility, AAO) and you force them to either chase the mob (which could interfere with the above powers) or wait for that mob to return. Either way disrupting their effectiveness for the marginal benefit that KB provides.
I already know that you can't, but if you'd like to try, go for it.
Quote:Many of the pro-KB crowd ignore these issues or worse, like this poster try to make the victim the villain.
We, the people who enthusiastically enjoy KB, are no less effective or intelligent than the people who determinedly despise KB. We're not idiots who forget that we're in combat 0.3s after we fire off an AoE with KB, nor are we too weak or ineffective to finish what we start. If anything, I would portray us as more effective in combat because we enjoy what we're doing so much that we pursue targets more aggressively than most other players. When we send everything skidding across the floor, out of range of your PBAoE aura, we don't just stop and wait for them to get up, we keep going, slamming them again and again and again until there's nothing left, so in the end, what damn difference does it make if you don't have them in melee range? Dead is dead, by my hand or yours. Safe is safe, by my KB or your RttC.
The "KB problem" is not KB or its use, it's ego and a false sense of ownership. "Stop knocking MY mobs around, you jerk!" "That was MY kill!" "How am I supposed to play when MY target isn't standing right in front of me?!" They aren't "yours" (plural, not specifically addressing you, EG), and you (again, plural) aren't the center of the universe. If you can't hit something because it was knocked away, move or find something else to hit. The goal of the team is to defeat enemies. The KB user is just as capable of that as anyone else, alone or in conjunction with you.
And yes, I have played melee characters on teams with heavy KB. I've never complained, nor even thought about complaining, because I'm capable of hitting things just as well when I move 5' or switch targets, and because I'm aware that my actions are no more or less important to the team than the actions of the KB users. Dead is dead, safe is safe, period. -
Objective Feedback: Various sounds in the game overlap, play in concert, creating an overall dull roar effect. Example: using Fly or Hover in sewers while an Energy Melee power is active.
Some of the sounds in the game are simply too loud, drowning out other sounds. Example: it's difficult to hear incoming /tells on sewer or Praetorian underground maps.
Subjective Feedback: I hate the Flight sound that was added a few Issues back. I really do hate it. The more I have to hear it, the less I want to use Fly or Hover on my characters.
I'm not fond of the constant droning of Energy Melee. That low, dull moan that just goes on and on and on... it's unpleasant. So is the hoot owl nonsense from Tenebrous Tentacles.
The repetitive, nigh endless crackling of Ice and Electricity Blast attacks make me want to throw my speakers at the wall. I'm trying to play a game, not listen to someone dig through a bag of chips and play with bubble wrap.
Is it really necessary for me to hear multiple arrow impact sounds from an AoE power like Poison Gas Arrow or EMP Arrow, which only has one arrow involved? For that matter, why am I hearing those impact sounds at my location and at the targeted location?
Demon Summoning is just ridiculous. I was excited about starting a Demon Summoning mastermind, until I heard one. The constant roaring is just plain irritating.
Greater Fire Sword sounds like a dying cow. I'd rather use Brawl than this power, it's so annoying.
I avoid fighting CoT ghosts specifically because the ringing, resonating, exploding sound they make when they die is almost painful to hear. Having to hear more than one of them do it at the same time is enough to make me exit a mission and find anything else to do.
A lot of the sound in this game is just too sharp, too "in your face". Sounds need to be toned down, softened up and blended more evenly. Having a sharp, hard edge on a solid attack, that makes sense, it's somewhat realistic. Having every sound slam into the player's eardrums, often all at the same time, is just disorienting, confusing and uncomfortable. This is a game, not a congested eight lane highway. Sound in a game should be audio cues and clues to draw our attention to important events and moments, rather than a cavalcade of noise that drowns out those important events and moments. Especially considering that animations in this game "break" so easily, and some powers leave no graphical tracer to direct our attention to key points of interest.
You can give us immersion without drowning us. Try it. -
Nor could we. Even at the maximum value for KB to function as KD (0.74 or 0.75, forget which), the absolute strongest KB one could generate with a KD baseline would only be mag 2. And that's redlining the KB enhancement value. Not only is it not worth the effort in regard to the slots spent, it's not worth the effort in regard to the effect. One short butt scoot does not satisfying KB make.
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Quote:Untrue. Helmets are designed to break on impact because that's how the force of the impact is absorbed and dissipated. They're made that way for the same reason cars are designed with crumple zones, to transfer the kinetic energy away from the more easily damaged things, like skulls and flesh. There are no materials which could safely and reliably absorb the kinetic energy of an impact without fracturing as well as simply using something which can and does break at specific points and under specific forces. You could keep your skull intact with a simple, cheap steel helmet, but it wouldn't protect your brain because it would just transmit the force of the impact straight to the center of your head. Nor would a padded steel helmet be any better, or a padded titanium helmet, or a gel-filled titanium helmet, or anything else you could devise to be practically indestructible, because it's the destruction of the thing itself which dissipates the force, not the materials, weight or expense.(As a side note for those who aren't familiar with it bicycle helmets are designed to break since making a helmet than can protect your head without being damaged would require it to be a lot heavier/more expensive).
Helmets break because that's the best way to keep the brain from turning into mush when it's hit. Not because it's the cheapest, or the lightest, but because it's the most effective. -
Last year, I was at the mouth of an alley on a side road next to a local McDonald's, waiting for the fast food traffic to subside so I could make my turn onto the road. After the last car passes, I pull out and move into my left turn lane...
And a fellow in an oversized pickup turns off of the main road, straight into the oncoming left turn lane where I am. Doesn't even try to move into his lane, just keeps coming straight at me. I know what's about to happen, but it's too late, I don't have any time to avoid it.
He hits me dead on. He doesn't even stop, he just hits me and keeps rolling. I hit the pavement, the moped goes skidding, and this guy is still chugging along, not even a flash from the brake lights. It takes me a moment to realize that I'm not dead, that I somehow managed to avoid going under those tires, that this... person finally stopped... in a parking spot in the McD's parking lot. That he's walking over to me, asking if I'm okay.
Despite my mental illness, I almost punched him in the mouth right then and there. I almost lost my temper and started screaming at him.
"I didn't see you."
You didn't see the blindingly bright headlight pointed directly at you because you were in the wrong lane? You didn't see the reflectors? You didn't see the brilliant polished silver moped? You didn't see the 5'6" person clearly illuminated in your headlights when you crossed into my lane and ran me over? Where were you that you "didn't see" me?
I wanted to strangle this man with his own intestines. If I weren't me, I would have, I swear I'd be posting this from prison. But because I'm me, I just glared at him for a few seconds, then picked up my moped, told him that we both got lucky and spent the next few minutes hammering in a reminder that he needed to pay attention when he was driving, because the next person he hits might be walking, or looking for an easy lawsuit settlement.
Pay attention when you're driving. Not a single week goes by that I don't find myself sitting at an intersection, waiting for traffic to pass, and watch some moron come flying up, at least 10 mph over the speed limit and more often than not with a cell phone glued to the ear, slam on the brakes and blare the horn at me like I just magically appeared and must, somehow, be blasting ahead into oncoming traffic... despite the fact that I've been sitting in the same spot for a couple of minutes and saw that jackass coming from three lights away.
PAY ATTENTION WHEN YOU'RE DRIVING.
What really scares me when I'm riding is being stuck behind someone at an intersection and seeing a vehicle coming up behind me. I just know that some day, I'm going to end up a meat sandwich when some idiot rear ends me and the vehicle in front of me. I like having legs. And internal organs. And being alive. So PLEASE, pay attention when you're driving, and don't hit me, or run me over, or meat sandwich me, or push me out of my lane, or any of the other imbecilic things people do to those of us who ride. You're piloting 2000+ lbs of metal and explosives, not sitting in your living room. Show a little common sense and treat that vehicle like the dangerous thing that it is. -
Any high mag KB or KU. Hell, even a low mag KB power is fine if it's an AoE. I spent quite a bit of time in AP last night, running the Ubelmann arc on my Energy/Energy blaster, ended up taking three times as long to complete it because I couldn't stop nailing spawns with Explosive Blast.
Invoke Panic with the Glimpse of the Abyss proc is hilarious. Meandering into the middle of a spawn, popping IP and watching several of them keel over is almost as much fun as Hellion bowling.
Committing suicide with Oppressive Gloom is chuckle-worthy. I wonder if that still works...
Oh, OG with the Stupefy proc, that's an entirely different category of amusing.
I'd list more, but there's an octopus on the television and I'm rather fond of those lovely creatures. -
Quote:Stupefy: Chance for Knockback.And if boxing causes redraw, there is no reason to sink sh*t into that instead, either.
The only way you'll ever have more fun with one slot would be to drop ten large on a "personal escort". This is far cheaper, and less likely to get you a month in slam. -
I don't know if it's just my system or if the team fixed it, but the flicker in the Totals window is gone. I've rebooted once since installing the latest version, and closed and reopened the program several times, and the flicker hasn't returned...
That alone makes this the best Mids' release since the first.
Happy. I has one. -
Quote:I take Invoke Panic for my melee characters which use +Res and/or +Regen. Even on a cheap build, it's easy to stack enough global +Acc and +Rech to alleviate Invoke Panic's lower base hit chance and long recharge time. Then I throw 5/6 Glimpse of the Abyss in there and call it Harold.I know tankerminds use the Presence tree's taunts. Do any builds ever go beyond that?
I mean done. Call it done. I don't name my powers.
>.>
<.<
ONE TIME! Good grief, you people never stop, do you. -_- -
I miss Dark Sun, the way it was at release. It was the most unique and ambitious thing TSR had done, incredibly different and enthralling. Psionics integrated into the setting from the beginning, a new take on magic, even the most basic weapons and armor felt fresh and new. How many other times could you ever play AD&D and actually get excited because you found a rusty piece of metal?
Talk to me about psionics in 4E. -
Quote:No it doesn't. The only radial KB in the game comes from PBAoE KB powers, such as Solar Flare or Repel. KB in this game uses the player as the originating point, not the impact location, and as such it can't cause radial KB unless the player is the focal point of the power (again, Solar Flare and Repel are prime examples). The only way to force radial KB with M30 Grenade is to stand in the middle of the spawn while using the power.The assault rifle set has knockback on 3 of the 4 first skills. That's a lot. One of them, (m30) also sends enemies flying in all directions,
Furthermore, M30 Grenade's base KB is only mag 3.32. Even if you used it right in the middle of a spawn, thereby forcing the resulting KB to behave in a radial manner, you couldn't "send enemies flying in all directions" without maximally slotting the power for KB, or using it on enemies which con significantly below your level. Mag 3.32 results in a KB distance of less than 10' when used on critters which con +0 to your level and have no KB weakness (Clockwork are weak to KB, for instance, and therefore would be knocked back further). -