Luminara

Renowned
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  1. Quote:
    Originally Posted by St0ner View Post
    If indeed it does ever come to a zombie apacolipse it will be a dog eat dog world out there. The ones to be more concerned about humanity than surviving will be the first to go while the ones who can leave their emotions behind and do what needs to be done will be the last ones standing.
    Well, frankly, it's clear that you won't be one of those last ones standing, unless you're being kept alive by someone with far more knowledge and less hostility toward his fellow men/women.

    You aren't a practicing survivalist, that's obvious. You wouldn't be posting in a nerd fight, about a television show, on a game forum if you were, and you damn sure wouldn't be so quick to discount how useful other people are to have around, if for no reason other than to alleviate the stress of being alone. Survivalism is using every tool to lean the odds in your favor, no matter how worthless it may appear to be, because the least thing may prove to be the most important and useful, and that includes other people. You don't throw things away until they're beyond hope of repair and there's nothing else you can salvage from them, if you're trying to survive. That includes companions.

    You also clearly don't have any military training, or at least none above scrubbing toilets and hating your drill sergeant for "picking on you". If you were properly trained, and any of it had penetrated, you'd recognize the value of troop morale, something which is definitely not best served by arbitrary executions or testosterone-fueled attitude. Or sheer stupidity, like wanting to murder other people simply rather than try to help them because they aren't offering any immediate benefit, despite the fact that they also aren't an immediate danger.

    If you had any experience of any kind from either source, you'd also be aware that no-one, not even the most proficient survivalist or most perfectly trained soldier, has every skill necessary for survival alone, a point which the writers deliberately drove home by showing Andrea and Amy fishing, Daryl hunting, Dale and Jim repairing vehicles, Rick and Shane leading and Glenn bringing tactical skill to the group.

    Bottom line, you can sit there and bluster into your keyboard until the cows come home, but it's not fooling anyone and if there were an "apacolipse", throwing adolescent bravado at the zombies won't save your ***. You don't have the experience, raw knowledge or skill to keep yourself alive, much less make decisions on who else lives or dies, so you'd best hope that anyone you do find yourself tagging along with are more humane than you want to portray yourself as being.
  2. Quote:
    Originally Posted by St0ner View Post
    Your sister got bit and died, so sad but dont sit by her side greaving while she has time to turn. God I was hoping that she would just lean up and tear a piece of that dumb girls face off.
    Andrea clearly knew what she was doing. She knew how long it would take for Amy to turn, she knew how to finish it, she had the gun cocked and ready. She was in control of the situation, and she needed the time to grieve.

    Quote:
    Dude got bit on his stomach. Should we try n get him help? Are they really this stupid? Nothing to think about! Dont even wait till he turns, put the shotgun to his head and pull the trigger already!!!
    That would be inhumane, and clearly, these survivors (excluding Daryl) are as concerned about retaining their humanity and compassion as they are about their survival. Jim wasn't suffering initially, he wasn't an immediate threat, so shooting him then and there would be a cold, heartless action. One which would lead to more extreme behaviors later, like shooting everyone who stubbed their toes or came back from the woods with a scratch, "just to be safe".

    It's noteworthy that Daryl, after so vehemently stating that he'd expect someone to pull the trigger on him if he were bitten, couldn't do it when he had the opportunity to put Jim out of his misery. He looked at Jim, with that crossbow drawn, loaded and ready, and no-one to stop him... and he just lowered his eyes and walked away, sorrow for Jim showing on his face.

    Humanity. Treating your fellow man/woman with dignity, even if they're dead or dying. If you sacrifice that, you're really no better than the zombies, you're just a different kind of walking dead. That message should be obvious by now. They've all but flat out said it at least once in every episode.
  3. Quote:
    Originally Posted by Dark One View Post
    Not the closest...the freshest, I think is what he said. To me, that meant it was brain tissue from a person that was bitten, but hadn't yet turned. He mentioned that the other tissue was necrotic, aka dead, meaning from a walker. I'm fairly certain that was brain tissue he was working with.
    Ooo, I hadn't considered that. I thought he was working on the virus exclusively, the tissue being nothing more than a convenient source of the original strain, but if he's looking at how the virus interacts with living tissue... yeah, he thinks there's no-one else alive in the world, so no way to cure the infection and no reason to keep trying. Good call.

    Have to wonder now whether encountering other people will dispel the despair and renew his sense of purpose, or push him to do what BBM suggested. Andrea was crying in the preview... PTSD or CDC man secretly infecting her while insisting that she was already infected, in order to get new tissue samples?

    We'll find out in 166 hours and 17 minutes.

    ...

    WANT TIME MACHINE NAO!
  4. So "it" is a virus, and the sample that CDC Man was working on was apparently the closest to the original that he had.

    Good episode. A lot of emotional roller coaster action this time. As usual, some questions answered, more raised. The preview for the season finale was promising, too.

    Oh, tribute to The Andromeda Strain! "Wildfire Project"! Awesome!
  5. "This is on me. My decision. Not your failure, Rick."

    Jim understood Rick, what drives him, what makes him the kind of man he is. More than Laurie or Shane, Jim understood Rick.

    I has a sad. It's big.
  6. Oooooooooooooo, Dale saw what Shane was thinking about doing. Showdown can't be too far away.

    Poor Jim. I like Jim.
  7. Definitely a span of several hours between death and turning, and that's for corpses. Jim's got at least a day, then, maybe several.

    Interesting to see how everyone deals with loss. Andrea mourned, but kept her head (which wasn't obvious until she did what she had to do). Ed's wife punished Ed's corpse for past sins... and for leaving her, which is both understandable and surprising. Daryl is just angry, but appears to be struggling to find a way to hold on to it as he watches everyone else express themselves. Glenn just tries to maintain some dignity.

    So far, so good. Already knew they'd be going for the CDC, but so much still to happen before they get there.

    Done typing, must watch!
  8. TWO MINUTES!

    Make your pit stops now!
  9. Rest well, Commander Adams.

    /e salute
  10. You have 55 minutes to reach minimum safe viewing distance.

    Start the coffee now!
  11. Zombies in two hours!

    Got ammo?

    No, I'm not going to post a photograph of myself with a bullet on my upper lip. Freaks.
  12. THREE HOURS!

    Nom your noms now!
  13. Quote:
    Originally Posted by MaestroMavius View Post
    What I'm wondering is why nobody was screaming for her to get away from her dead sister but me.
    Shock? The camp was just attacked, half a dozen or more people killed and in the process of being eaten, friends and companions wounded or unaccounted for. These people aren't soldiers, they aren't trained to retain their focus and presence of mind while dealing with intense emotional trauma in battlefield situations.

    Or it could be that it's a serial television show, not a movie, and expecting anyone in the camp to react to Amy's death in any other way than they did, in the seconds between her dying and the episode ending, is just a bit much. They can't tell the entire story or cover every detail in a single episode, nor would they have much of a series if they did.
  14. Quote:
    Originally Posted by Black_Mute View Post
    What I'm wondering is why the gangbanger nurse that got shot in the butt didn't turn into a zombie? Wasn't he shot by those crossbow arrows that the one guy keeps reusing after shooting infected zombies?
    Morgan's explanation of his wife's death indicates that "it" (virus, spell, zorgoquatoidians using extradimensional cellular control technology, whatever) doesn't change a living person into a zombie immediately upon infection. Infection, fever, death, then turning, in that order. So the short few hours portrayed really wasn't sufficient to address that even if Nurse Vato was infected.

    They may revisit it in a later episode, though. Plenty of time for someone to explain it, or for the survivors to revisit the Vatos. If an explanation is never given, I'm content assuming that Nurse Vato, having witnessed the results of "it", was aware of the danger and skilled enough to sterilize the wound in time.
  15. Luminara

    Life Drain

    Quote:
    Originally Posted by AshWind View Post
    Just a quick quiz but does anyone else work in nightfall in their single target chains like I do?
    TT/NF/repeat is my single-target attack chain.
  16. Quote:
    Originally Posted by TwilightPhoenix View Post
    AE
    Last time I checked, there wasn't a single contact in the standard game that forced you to run AE missions against player-generated kill machines. You have to specifically and consciously choose to run AE content, and accept the associated risk. No reason to alter base code for the entire game to account for some players not wanting to accept risk.

    Quote:
    Outside of AE, it can probably happened against even-con bosses under rare circumstances, such as perhaps a Rikti Chief getting damage buffed by multiple Guardians and then whacking a squishy who has no resistances or +HP. But those instances are going to be very few and far in between so may not be worth considering on the whole.
    That particular example is impossible unless the player is outside, herding, in a hazard zone or PI... or is in a mission solo with his/her difficulty ramped far above the default. Choice made, risk accepted.

    Quote:
    Originally Posted by Catwhoorg View Post
    There are a couple of regular game bosses that have the ability to critical as well. (5th Council Martial artists memorably for me).

    They can take a non-Sm/Le resistant scrapper down from full to nothing with one hit.
    +

    Quote:
    Originally Posted by Arcanaville View Post
    Boss melee damage modifier at level 50: 385.52
    Elite Boss melee damage mod at level 50: 481.9
    Lowest player health maximum at level 50: 1017.35
    Highest standard critter damage scale: 2.0

    Best case single target melee damage (Elite Boss or lower), without crits, bonus damage, or DOT: 963.8

    So yeah, without bonus damage, crits, or damage buffs, critters are usually designed to be incapable of defeating a player with a single attack below the rank of Archvillain or Monster at even con. But bosses and higher that can crit are capable of defeating a player from full health with a single attack.
    Okay, I was wrong. There are a few bosses/EBs in the game capable of defeating players with one attack, if that player is not making use of any damage mitigation tools and the boss/EB crits, has damage buffs or in some other way exceeds the expected damage output. Thank you, Cat and Arcana.

    I'm still not seeing a case for change to the one-shot code.

    Quote:
    Originally Posted by Fleeting Whisper View Post
    Don't forget Blowback from the Steel Canon burning buildings
    I don't think that really counts, for the purposes of this discussion. That one is supposed to be a PKer.

    Quote:
    Originally Posted by The_Cheshire_Cat View Post
    I think a lot of people are getting hung up on the term "one-shot",
    I'm hung up on your continued insistence that the ATs with the most powerful controls, buffs and debuffs are incapable of surviving damage spikes because they "can't do anything". The terminology and suggested change are irrelevant, it's the foundation of your suggestion that I find troublesome. You keep circling back to a correlation between low HP and lack of self-sustainability in combat, yet you sidestep or ignore the fact that those same low HP ATs have access to tools which mitigate damage, and do so well enough for even the poorest of them, such as TA or Empathy, to permit players to survive solo against bosses and EBs.

    Quote:
    If your only available action is "die", that's not a choice at all.
    The only time when your only available action is to die is when you're under the effects of extreme -Recharge and -Speed, which has resulted in you using up all of your available powers and having nothing left to throw at the enemy and being incapable of fleeing. In no other scenario are you ever left with no option but to give up. And neither your original proposal nor your modified proposal will resolve that. It wouldn't matter if the enemy dropped you to 90% HP, 35% HP or 1 HP, you'd still be stuck with all powers recharging and zero escape routes.

    In every other situation, you do have choices. You can choose not to face bosses while solo. You can choose to auto-complete missions with EBs. You can choose to avoid bosses in zones. You can choose to recruit teammates or join teams to deal with tougher challenges. You can choose to stay out of melee range of enemies with crits or extreme damage melee attacks. You can choose to use your damage mitigation powers to improve your survivability. You can choose to use a Break Free when or before you're affected by status effects. You can choose not to face enemies which you know will be a problem for you. You can choose pool powers to supplement your build and increase your damage mitigation potential. You can choose to flee an untenable situation.

    You have a rather sizable array of choices that you can make. Refusing to make any of them and dying isn't the fault of the game's random number generator, or how Defense and Resistance work relative to each other, or how critters were designed, or anything but your choices.
  17. Quote:
    Originally Posted by that 1 guy View Post
    how do you pass the time for 30 minutes?
    I race myself around the room.

    Some day, I'm going to win.
  18. Quote:
    Originally Posted by Memphis_Bill View Post
    If you're looking at "With a single application of a single damage type," that's what the one shot code prevents. I got into an argument with Alpha about this a ways back, took a very low level into the RWZ, put them in rest, and let something that did a single damage type (think it was a drone) hit them.

    Result, 1 HP. Even though the shot exceeded their HP. (And as a note, this is exactly what the one-shot code is designed to prevent dying from.)

    Healed them up, let one of the energy blades hit them. Damage, shot of Energy, shot of Lethal - they died. (As pointed out, yes.)

    Now, yes, this is an extreme example, but with enough of a level difference, non-AV NPCs can do enough damage where a PC would die from one shot. And you did say "In any way."
    I addressed that situation in my original response, but it disappeared in one of my edits before posting. Cest la vie.

    Regardless, the solution to this scenario is, as with every other, already available. If your low level *** is being handed to you in a high level zone, grab it with both hands and carry it back to a zone more appropriate for your level. It's that simple.

    Bottom line, you can't be one-shotted outside of extreme scenarios, such as running a TF solo or meandering around the RWZ with a lowbie, and players who do put themselves in those types of situations aren't doing so ignorantly, they actively choose to face that risk. So redesigning the game to prevent that risk from existing at all is a waste of development resources.

    If you don't want to risk being defeated with a single attack, don't fight AVs solo, don't fight Monsters solo, don't fight +4 or higher enemies solo, don't try to spawn the Hamidon solo (is that even possible?). If you choose to do these things, you accept the risk.

    Not snarling at you, Bill, just making sure that it's clear this time.
  19. Quote:
    Originally Posted by The_Cheshire_Cat View Post
    I get the impression that a lot of people responding here are PvPers.
    Nope.
  20. Quote:
    Originally Posted by Ultimo_ View Post
    That's not exactly true.
    Yes it is exactly true.

    Quote:
    A foe that does multiple instances of damage in one attack can still oneshot you. Energy Blast does Smashing and Energy damage. If the total of the two is more than your total health, you're oneshotted.
    Which, in reality, is not the case for any GM, elite boss, boss, lieutenant, minion or underling in the game. Not a single one of these critter classes has even one attack which can defeat a player in one shot. Not one. Even if the attack deals multiple types of damage or has an additional DoT after the initial damage is applied, the total is still less than a mastermind's base HP.

    Nothing below AV/Monster status has the capability to one-shot player characters, in any way. They just don't deal that much damage.
  21. Luminara

    Flash Arrow?

    Quote:
    Originally Posted by Fulmens View Post
    I thought I remembered something about Flash Arrow's debuff being non-resistable.
    True, the debuff can't be resisted, not even by AV Resistance.

    HOWEVER... go to the last paragraph for more.

    Quote:
    Have I been eating the lead paint again?
    Better not have been. Those were MY chips. Get your own.

    Quote:
    And does that mean it's the same -9.75% against +3s? Archvillains? Hamidon?
    No, yes and yes, with the second and third being dependent on the levels of the AVs or Hamidon in relation to the level of the debuffer.

    The purple patch reduces all debuffs, damage, everything that affects enemies. It's not resistance, it's an outright reduction by XX% (varies by level of difference), so Flash Arrow is still subject to that restriction. +3 foes would experience only... 65% of the debuff, if I recall, resulting in a final debuff of 6.3375%.
  22. The only foes capable of defeating anyone, even a petless mastermind, with a single attack are other players, AVs and Monsters (GMs can't one-shot you, even at a 49 level differential, because they're coded to scale to the player's level in regard to damage taken and dealt). None of which you face unless you choose to, and if you chose to fight something capable of defeating you with a single attack, then you chose to risk that defeat. You. Not the game, not a random hit roll, you.

    It's also highly disingenuous to say that a control-heavy, buff-heavy or debuff-heavy AT can't do anything but use Respites to mitigate incoming damage.

    This suggestion has no merit.
  23. That... was brutal.

    I... wow. I expected some of it, based on clips shown in commercials, but it was still surprising. Very sudden, graphic and direct, had me on the edge of my seat for several minutes.

    This was a damn good episode. Character development, make-up and CGI, pacing, shock, everything was right where it needed to be.

    I LOVE THIS SHOW!
  24. Did NOT see that twist coming. But I liked it.

    Merle! Oh, crap! O_O