Lucciano

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  1. Lucciano

    KM/Will build

    All right this is a build I came up when I thought about trying out a Km/will scrap, what do you folks think 'bout this build?
    Think its AV soloing savvy?


    Hero Plan by Mids' Hero Designer 1.942

    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Kinetic Powa: Level 50 Natural Scrapper
    Primary Power Set: Kinetic Melee
    Secondary Power Set: Willpower
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Quick Strike
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (3) Kinetic Combat - Damage/Endurance: Level 35
    • (3) Kinetic Combat - Damage/Recharge: Level 35
    • (5) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    Level 1: High Pain Tolerance
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (5) Numina's Convalescence - Heal: Level 50
    • (7) Numina's Convalescence - Heal/Endurance: Level 50
    • (7) Healing IO: Level 50
    • (9) Steadfast Protection - Resistance/+Def 3%: Level 30
    • (9) Resist Damage IO: Level 50
    Level 2: Body Blow
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (11) Kinetic Combat - Damage/Endurance: Level 35
    • (11) Kinetic Combat - Damage/Recharge: Level 35
    • (13) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (13) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (19) Touch of Death - Chance of Damage(Negative): Level 40
    Level 4: Mind Over Body
    • (A) Reactive Armor - Resistance/Endurance: Level 40
    • (15) Reactive Armor - Resistance/Recharge: Level 40
    • (15) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    • (17) Reactive Armor - Resistance: Level 40
    Level 6: Power Siphon
    • (A) Adjusted Targeting - To Hit Buff/Recharge: Level 50
    • (17) Adjusted Targeting - To Hit Buff: Level 50
    Level 8: Smashing Blow
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (19) Kinetic Combat - Damage/Endurance: Level 35
    • (21) Kinetic Combat - Damage/Recharge: Level 35
    • (21) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (23) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (23) Mako's Bite - Chance of Damage(Lethal): Level 50
    Level 10: Indomitable Will
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (25) Kismet - Accuracy +6%: Level 30
    • (25) Defense Buff IO: Level 50
    • (27) Defense Buff IO: Level 50
    • (27) Defense Buff IO: Level 50
    Level 12: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (29) Luck of the Gambler - Defense: Level 50
    • (29) Luck of the Gambler - Defense/Endurance: Level 50
    Level 14: Super Jump
    • (A) Empty
    Level 16: Rise to the Challenge
    • (A) Numina's Convalescence - Heal: Level 50
    • (31) Numina's Convalescence - Heal/Endurance: Level 50
    • (31) Numina's Convalescence - Heal/Recharge: Level 50
    Level 18: Burst
    • (A) Armageddon - Chance for Fire Damage: Level 50
    • (31) Armageddon - Damage/Endurance: Level 50
    • (33) Armageddon - Accuracy/Recharge: Level 50
    • (33) Armageddon - Accuracy/Damage/Recharge: Level 50
    • (33) Armageddon - Damage/Recharge: Level 50
    Level 20: Quick Recovery
    • (A) Performance Shifter - Chance for +End: Level 50
    • (34) Performance Shifter - EndMod/Accuracy: Level 50
    • (34) Performance Shifter - EndMod/Recharge: Level 50
    • (34) Performance Shifter - EndMod: Level 50
    Level 22: Fast Healing
    • (A) Miracle - +Recovery: Level 40
    • (36) Miracle - Heal: Level 40
    • (36) Miracle - Heal/Endurance: Level 40
    • (36) Regenerative Tissue - +Regeneration: Level 30
    • (37) Healing IO: Level 50
    Level 24: Boxing
    • (A) Empty
    Level 26: Focused Burst
    • (A) Decimation - Accuracy/Damage: Level 40
    • (37) Decimation - Damage/Endurance: Level 40
    • (37) Decimation - Damage/Recharge: Level 40
    • (39) Decimation - Accuracy/Endurance/Recharge: Level 40
    • (39) Decimation - Accuracy/Damage/Recharge: Level 40
    Level 28: Heightened Senses
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (39) Defense Buff IO: Level 50
    • (40) Defense Buff IO: Level 50
    • (40) Defense Buff IO: Level 50
    Level 30: Tough
    • (A) Reactive Armor - Resistance/Endurance: Level 40
    • (40) Reactive Armor - Resistance/Recharge: Level 40
    • (42) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    • (42) Reactive Armor - Resistance: Level 40
    Level 32: Concentrated Strike
    • (A) Hecatomb - Chance of Damage(Negative): Level 50
    • (42) Hecatomb - Damage/Endurance: Level 50
    • (43) Hecatomb - Accuracy/Recharge: Level 50
    • (43) Hecatomb - Accuracy/Damage/Recharge: Level 50
    • (43) Hecatomb - Damage/Recharge: Level 50
    • (45) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    Level 35: Weave
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (45) Luck of the Gambler - Defense: Level 50
    • (45) Luck of the Gambler - Defense/Endurance: Level 50
    Level 38: Strength of Will
    • (A) Aegis - Resistance: Level 50
    • (46) Aegis - Resistance/Endurance: Level 50
    • (46) Aegis - Resistance/Recharge: Level 50
    Level 41: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (46) Luck of the Gambler - Defense: Level 50
    • (48) Luck of the Gambler - Defense/Endurance: Level 50
    Level 44: Tactics
    • (A) Adjusted Targeting - To Hit Buff: Level 50
    • (48) Adjusted Targeting - To Hit Buff/Endurance: Level 50
    Level 47: Conserve Power
    • (A) Recharge Reduction IO: Level 50
    Level 49: Physical Perfection
    • (A) Endurance Modification IO: Level 50
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Critical Hit
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO: Level 50
    Level 2: Health
    • (A) Numina's Convalescence - Heal: Level 50
    • (48) Numina's Convalescence - Heal/Endurance: Level 50
    • (50) Numina's Convalescence - Heal/Recharge: Level 50
    Level 2: Hurdle
    • (A) Jumping IO: Level 50
    Level 2: Stamina
    • (A) Efficacy Adaptor - EndMod: Level 50
    • (50) Efficacy Adaptor - EndMod/Recharge: Level 50
    • (50) Efficacy Adaptor - EndMod/Accuracy: Level 50



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  2. Alright, thanks you 2 I'll attempt to follow your advice.
  3. Alright ladies and germs the title says it all, but I'm gonna specify what I want.
    1 - Must have at least 40% ranged and Aoe Defense
    2 - Must have hover
    3 - He's going through praetoria and will be a hero so don't try to put the Patron Pools in please

    If anyone could provide a build that at least meets requirements 1 and 2, I would appreciate it.
  4. I believe its a knockdown, though more like a knockdown full of thunderous awesomeness!
  5. Lucciano

    Claw/Sr build

    Alright, this is a build i threw together to kill some AVs, lemme know if it needs improving or just let me know its good as is.
    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Swiftbladez: Level 50 Technology Scrapper
    Primary Power Set: Claws
    Secondary Power Set: Super Reflexes
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Strike
    • (A) Touch of Death - Accuracy/Damage: Level 40
    • (11) Touch of Death - Damage/Endurance: Level 40
    • (11) Touch of Death - Damage/Recharge: Level 40
    • (15) Touch of Death - Accuracy/Damage/Endurance: Level 40
    • (15) Touch of Death - Damage/Endurance/Recharge: Level 40
    Level 1: Focused Fighting
    • (A) Red Fortune - Defense/Endurance: Level 50
    • (3) Red Fortune - Defense/Recharge: Level 50
    • (3) Red Fortune - Endurance: Level 50
    • (5) Red Fortune - Defense/Endurance/Recharge: Level 50
    • (5) Red Fortune - Defense: Level 50
    Level 2: Slash
    • (A) Crushing Impact - Accuracy/Damage: Level 50
    • (25) Crushing Impact - Damage/Endurance: Level 50
    • (31) Crushing Impact - Damage/Recharge: Level 50
    • (31) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (34) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (34) Achilles' Heel - Chance for Res Debuff: Level 20
    Level 4: Focused Senses
    • (A) Red Fortune - Defense/Endurance: Level 50
    • (7) Red Fortune - Defense/Recharge: Level 50
    • (7) Red Fortune - Defense/Endurance/Recharge: Level 50
    • (9) Red Fortune - Defense: Level 50
    • (9) Red Fortune - Endurance: Level 50
    Level 6: Spin
    • (A) Obliteration - Damage: Level 50
    • (34) Obliteration - Accuracy/Recharge: Level 50
    • (37) Obliteration - Damage/Recharge: Level 50
    • (37) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    Level 8: Follow Up
    • (A) Hecatomb - Damage: Level 50
    • (42) Hecatomb - Damage/Recharge: Level 50
    • (42) Hecatomb - Accuracy/Damage/Recharge: Level 50
    • (42) Hecatomb - Accuracy/Recharge: Level 50
    • (43) Hecatomb - Damage/Endurance: Level 50
    Level 10: Practiced Brawler
    • (A) Recharge Reduction IO: Level 50
    Level 12: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (13) Recharge Reduction IO: Level 50
    • (13) Recharge Reduction IO: Level 50
    Level 14: Super Speed
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
    • (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    Level 16: Dodge
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (17) Luck of the Gambler - Defense: Level 50
    • (17) Shield Wall - +Res (Teleportation), +3% Res (All): Level 50
    Level 18: Focus
    • (A) Apocalypse - Damage: Level 50
    • (19) Apocalypse - Damage/Recharge: Level 50
    • (19) Apocalypse - Accuracy/Damage/Recharge: Level 50
    • (21) Apocalypse - Accuracy/Recharge: Level 50
    • (21) Apocalypse - Damage/Endurance: Level 50
    Level 20: Quickness
    • (A) Run Speed IO: Level 50
    Level 22: Agile
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (23) Luck of the Gambler - Defense: Level 50
    Level 24: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (25) Luck of the Gambler - Defense/Endurance: Level 50
    Level 26: Eviscerate
    • (A) Armageddon - Damage: Level 50
    • (27) Armageddon - Damage/Recharge: Level 50
    • (27) Armageddon - Accuracy/Damage/Recharge: Level 50
    • (29) Armageddon - Accuracy/Recharge: Level 50
    • (31) Armageddon - Damage/Endurance: Level 50
    Level 28: Lucky
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (29) Luck of the Gambler - Defense: Level 50
    Level 30: Boxing
    • (A) Empty
    Level 32: Tough
    • (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50
    • (33) Steadfast Protection - Resistance/+Def 3%: Level 30
    • (33) HamiO:Ribosome Exposure
    • (33) HamiO:Ribosome Exposure
    Level 35: Evasion
    • (A) Red Fortune - Defense/Endurance: Level 50
    • (36) Red Fortune - Defense/Recharge: Level 50
    • (36) Red Fortune - Endurance: Level 50
    • (36) Red Fortune - Defense/Endurance/Recharge: Level 50
    • (37) Red Fortune - Defense: Level 50
    Level 38: Weave
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (39) Serendipity - Defense/Endurance: Level 40
    • (39) Serendipity - Defense/Recharge: Level 40
    • (39) Serendipity - Endurance: Level 40
    • (40) Serendipity - Defense/Endurance/Recharge: Level 40
    • (40) Serendipity - Defense: Level 40
    Level 41: Maneuvers
    • (A) HamiO:Cytoskeleton Exposure
    • (48) HamiO:Cytoskeleton Exposure
    • (50) HamiO:Cytoskeleton Exposure
    Level 44: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
    • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
    • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
    • (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
    • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
    • (46) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
    Level 47: Conserve Power
    • (A) Recharge Reduction IO: Level 50
    Level 49: Physical Perfection
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (50) Regenerative Tissue - +Regeneration: Level 30
    • (50) Miracle - +Recovery: Level 40
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO: Level 50
    Level 2: Hurdle
    • (A) Jumping IO: Level 50
    Level 2: Health
    • (A) Numina's Convalescence - Heal: Level 50
    • (23) Numina's Convalescence - Heal/Endurance: Level 50
    • (46) Numina's Convalescence - Heal/Recharge: Level 50
    Level 2: Stamina
    • (A) Efficacy Adaptor - EndMod: Level 50
    • (43) Efficacy Adaptor - EndMod/Accuracy: Level 50
    • (48) Efficacy Adaptor - EndMod/Recharge: Level 50
    • (48) Endurance Modification IO: Level 50
  6. Quote:
    Originally Posted by Beelzy View Post
    I was actually thinking of something very similar to that for Tenmyaku, although more finger jabs and fewer kicks... possibly adding a light KB component so that you can knock them back and forth like that...

    And Leo_G, the problem with pseudo-pets is that while it would not cause you to leave hide, since they would not be targettable they would grab a lot of aggro for you...
    Like this?
    http://www.youtube.com/watch?v=_fG3sV2J6R4
    I think this is a better alternative for martial arts though as final attack :P
    http://www.youtube.com/watch?v=c45Zj...eature=related
  7. Quote:
    Originally Posted by Beelzy View Post
    Suggested Ninjitsu primary

    1 Nekode (alt. Swipe)
    description: Climbing claws in the palms of the hands can make even the most subtle of moves lethal. Minor lethal and toxic damage. 30% chance for fear. -25% regen (10s)
    animation: Similar to Swipe from Claws, but smaller.

    1 Kyushi (alt. Deadly Secret or Sudden Death)
    description: A knife up the sleeve, when doused in poison is a deadly secret. Moderate smashing, lethal and toxic damage. 50% chance for fear. -25% regen (10s)
    animation: Right leg steps forward, right elbow comes up at shoulder level, right hand swings down to waste level with a dagger. Damage will be smashing then lethal+toxic.

    2 Kyoketsushoge (alt. Whirling Fate)
    description: Easy to hide, or wrap around the waste, the kyoketsushoge attaches a deadly double bladed knife, one straight, one curved, to the end of a chain to give deadly accuracy and reach. 10' melee attach, moderate lethal and toxic damage. 50% chance for fear. -25% regen (10s)
    animation: Left hand pulls from the belt buckle, a chain comes loose which, is swung in a figure eight, then snapped forward then back before being flung around the waist.

    6 Garrote (alt Silent Assassination)
    description: AS (lethal and toxic)
    animation: Shoulders lower, hands come together and separate with a line between them. Feet come together as the butt lowers (this is during the interrupt time) and then leap, flip (with string trailing) disappear, land in original position, damage dealt.

    8 Build Up
    description: BU
    animation: Fancy ninja hand signs.

    12 Placate
    description: Placate
    animation: Fancy ninja hand signs

    18 Doku (alt. Poison Gas or Poison Breath or Breath of the Oni)
    description: Putting poison in one's mouth is not a good idea, unless you can do more damage to your opponents than yourself. 15' range 30 degree arc Moderate DoT (Toxic) ranged AoE. Minor toxic damage to self, low endurance cost. -50% regen (15s)
    animation: Similar to Breath of Fire

    26 Zurugashikoi (alt. Cunning Strike or Dirty Tactics)
    description: Don't kick them when their down is a poor way to do business. High Smashing, Lethal and Toxic Damage. -25% regen (10s) knockdown.
    animation: Step forward (knockdown occurs) goes down on knee, stabs with a poisoned knife. Damage will work as Smashing, smashing, lethal+toxic.

    32 Tenmyaku (alt. Dim Mak or Touch of Death or Poisoned Palms)
    description: The mythical touch of death has been shrouded in protective mysteries. Often thought to be a single strike, a single point, the tenmyaku is a series of points, hit in the right series to cause simultaneous organ failure. Teleport. Superior Toxic damage (because the effect of the attacks are not actually blunt trauma, but effects akin to a poison). -50% regen (15s)
    animation: Feet together, hand sign, followed by a series of finger and toe touches as toon appears and disappears. (technically, you will be only teleporting once, you will be able to be targeted while doing the technique even through you appear to appear and disappear.
    Meh I'd rather have this as the final move for ninjitsu primary instead of Tenmyaku
    http://www.youtube.com/watch?v=9xkLvFTB6_8
    Yeah, for this i blame too much SSF4