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Posts
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All right this is a build I came up when I thought about trying out a Km/will scrap, what do you folks think 'bout this build?
Think its AV soloing savvy?
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Kinetic Powa: Level 50 Natural Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Quick Strike- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (3) Kinetic Combat - Damage/Endurance: Level 35
- (3) Kinetic Combat - Damage/Recharge: Level 35
- (5) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (5) Numina's Convalescence - Heal: Level 50
- (7) Numina's Convalescence - Heal/Endurance: Level 50
- (7) Healing IO: Level 50
- (9) Steadfast Protection - Resistance/+Def 3%: Level 30
- (9) Resist Damage IO: Level 50
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (11) Kinetic Combat - Damage/Endurance: Level 35
- (11) Kinetic Combat - Damage/Recharge: Level 35
- (13) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (13) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (19) Touch of Death - Chance of Damage(Negative): Level 40
- (A) Reactive Armor - Resistance/Endurance: Level 40
- (15) Reactive Armor - Resistance/Recharge: Level 40
- (15) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (17) Reactive Armor - Resistance: Level 40
- (A) Adjusted Targeting - To Hit Buff/Recharge: Level 50
- (17) Adjusted Targeting - To Hit Buff: Level 50
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (19) Kinetic Combat - Damage/Endurance: Level 35
- (21) Kinetic Combat - Damage/Recharge: Level 35
- (21) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (23) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (23) Mako's Bite - Chance of Damage(Lethal): Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (25) Kismet - Accuracy +6%: Level 30
- (25) Defense Buff IO: Level 50
- (27) Defense Buff IO: Level 50
- (27) Defense Buff IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (29) Luck of the Gambler - Defense: Level 50
- (29) Luck of the Gambler - Defense/Endurance: Level 50
- (A) Empty
- (A) Numina's Convalescence - Heal: Level 50
- (31) Numina's Convalescence - Heal/Endurance: Level 50
- (31) Numina's Convalescence - Heal/Recharge: Level 50
- (A) Armageddon - Chance for Fire Damage: Level 50
- (31) Armageddon - Damage/Endurance: Level 50
- (33) Armageddon - Accuracy/Recharge: Level 50
- (33) Armageddon - Accuracy/Damage/Recharge: Level 50
- (33) Armageddon - Damage/Recharge: Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (34) Performance Shifter - EndMod/Accuracy: Level 50
- (34) Performance Shifter - EndMod/Recharge: Level 50
- (34) Performance Shifter - EndMod: Level 50
- (A) Miracle - +Recovery: Level 40
- (36) Miracle - Heal: Level 40
- (36) Miracle - Heal/Endurance: Level 40
- (36) Regenerative Tissue - +Regeneration: Level 30
- (37) Healing IO: Level 50
- (A) Empty
- (A) Decimation - Accuracy/Damage: Level 40
- (37) Decimation - Damage/Endurance: Level 40
- (37) Decimation - Damage/Recharge: Level 40
- (39) Decimation - Accuracy/Endurance/Recharge: Level 40
- (39) Decimation - Accuracy/Damage/Recharge: Level 40
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (39) Defense Buff IO: Level 50
- (40) Defense Buff IO: Level 50
- (40) Defense Buff IO: Level 50
- (A) Reactive Armor - Resistance/Endurance: Level 40
- (40) Reactive Armor - Resistance/Recharge: Level 40
- (42) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (42) Reactive Armor - Resistance: Level 40
- (A) Hecatomb - Chance of Damage(Negative): Level 50
- (42) Hecatomb - Damage/Endurance: Level 50
- (43) Hecatomb - Accuracy/Recharge: Level 50
- (43) Hecatomb - Accuracy/Damage/Recharge: Level 50
- (43) Hecatomb - Damage/Recharge: Level 50
- (45) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (45) Luck of the Gambler - Defense: Level 50
- (45) Luck of the Gambler - Defense/Endurance: Level 50
- (A) Aegis - Resistance: Level 50
- (46) Aegis - Resistance/Endurance: Level 50
- (46) Aegis - Resistance/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (46) Luck of the Gambler - Defense: Level 50
- (48) Luck of the Gambler - Defense/Endurance: Level 50
- (A) Adjusted Targeting - To Hit Buff: Level 50
- (48) Adjusted Targeting - To Hit Buff/Endurance: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Endurance Modification IO: Level 50
Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
Level 2: Swift- (A) Run Speed IO: Level 50
- (A) Numina's Convalescence - Heal: Level 50
- (48) Numina's Convalescence - Heal/Endurance: Level 50
- (50) Numina's Convalescence - Heal/Recharge: Level 50
- (A) Jumping IO: Level 50
- (A) Efficacy Adaptor - EndMod: Level 50
- (50) Efficacy Adaptor - EndMod/Recharge: Level 50
- (50) Efficacy Adaptor - EndMod/Accuracy: Level 50
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Alright, thanks you 2 I'll attempt to follow your advice.
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Alright ladies and germs the title says it all, but I'm gonna specify what I want.
1 - Must have at least 40% ranged and Aoe Defense
2 - Must have hover
3 - He's going through praetoria and will be a hero so don't try to put the Patron Pools in please
If anyone could provide a build that at least meets requirements 1 and 2, I would appreciate it. -
I believe its a knockdown, though more like a knockdown full of thunderous awesomeness!
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Alright, this is a build i threw together to kill some AVs, lemme know if it needs improving or just let me know its good as is.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Swiftbladez: Level 50 Technology Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike- (A) Touch of Death - Accuracy/Damage: Level 40
- (11) Touch of Death - Damage/Endurance: Level 40
- (11) Touch of Death - Damage/Recharge: Level 40
- (15) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (15) Touch of Death - Damage/Endurance/Recharge: Level 40
- (A) Red Fortune - Defense/Endurance: Level 50
- (3) Red Fortune - Defense/Recharge: Level 50
- (3) Red Fortune - Endurance: Level 50
- (5) Red Fortune - Defense/Endurance/Recharge: Level 50
- (5) Red Fortune - Defense: Level 50
- (A) Crushing Impact - Accuracy/Damage: Level 50
- (25) Crushing Impact - Damage/Endurance: Level 50
- (31) Crushing Impact - Damage/Recharge: Level 50
- (31) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (34) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (34) Achilles' Heel - Chance for Res Debuff: Level 20
- (A) Red Fortune - Defense/Endurance: Level 50
- (7) Red Fortune - Defense/Recharge: Level 50
- (7) Red Fortune - Defense/Endurance/Recharge: Level 50
- (9) Red Fortune - Defense: Level 50
- (9) Red Fortune - Endurance: Level 50
- (A) Obliteration - Damage: Level 50
- (34) Obliteration - Accuracy/Recharge: Level 50
- (37) Obliteration - Damage/Recharge: Level 50
- (37) Obliteration - Accuracy/Damage/Recharge: Level 50
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (A) Hecatomb - Damage: Level 50
- (42) Hecatomb - Damage/Recharge: Level 50
- (42) Hecatomb - Accuracy/Damage/Recharge: Level 50
- (42) Hecatomb - Accuracy/Recharge: Level 50
- (43) Hecatomb - Damage/Endurance: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (13) Recharge Reduction IO: Level 50
- (13) Recharge Reduction IO: Level 50
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (17) Luck of the Gambler - Defense: Level 50
- (17) Shield Wall - +Res (Teleportation), +3% Res (All): Level 50
- (A) Apocalypse - Damage: Level 50
- (19) Apocalypse - Damage/Recharge: Level 50
- (19) Apocalypse - Accuracy/Damage/Recharge: Level 50
- (21) Apocalypse - Accuracy/Recharge: Level 50
- (21) Apocalypse - Damage/Endurance: Level 50
- (A) Run Speed IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (23) Luck of the Gambler - Defense: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (25) Luck of the Gambler - Defense/Endurance: Level 50
- (A) Armageddon - Damage: Level 50
- (27) Armageddon - Damage/Recharge: Level 50
- (27) Armageddon - Accuracy/Damage/Recharge: Level 50
- (29) Armageddon - Accuracy/Recharge: Level 50
- (31) Armageddon - Damage/Endurance: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (29) Luck of the Gambler - Defense: Level 50
- (A) Empty
- (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50
- (33) Steadfast Protection - Resistance/+Def 3%: Level 30
- (33) HamiO:Ribosome Exposure
- (33) HamiO:Ribosome Exposure
- (A) Red Fortune - Defense/Endurance: Level 50
- (36) Red Fortune - Defense/Recharge: Level 50
- (36) Red Fortune - Endurance: Level 50
- (36) Red Fortune - Defense/Endurance/Recharge: Level 50
- (37) Red Fortune - Defense: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (39) Serendipity - Defense/Endurance: Level 40
- (39) Serendipity - Defense/Recharge: Level 40
- (39) Serendipity - Endurance: Level 40
- (40) Serendipity - Defense/Endurance/Recharge: Level 40
- (40) Serendipity - Defense: Level 40
- (A) HamiO:Cytoskeleton Exposure
- (48) HamiO:Cytoskeleton Exposure
- (50) HamiO:Cytoskeleton Exposure
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (46) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (50) Regenerative Tissue - +Regeneration: Level 30
- (50) Miracle - +Recovery: Level 40
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift- (A) Run Speed IO: Level 50
- (A) Jumping IO: Level 50
- (A) Numina's Convalescence - Heal: Level 50
- (23) Numina's Convalescence - Heal/Endurance: Level 50
- (46) Numina's Convalescence - Heal/Recharge: Level 50
- (A) Efficacy Adaptor - EndMod: Level 50
- (43) Efficacy Adaptor - EndMod/Accuracy: Level 50
- (48) Efficacy Adaptor - EndMod/Recharge: Level 50
- (48) Endurance Modification IO: Level 50
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Quote:Like this?I was actually thinking of something very similar to that for Tenmyaku, although more finger jabs and fewer kicks... possibly adding a light KB component so that you can knock them back and forth like that...
And Leo_G, the problem with pseudo-pets is that while it would not cause you to leave hide, since they would not be targettable they would grab a lot of aggro for you...
http://www.youtube.com/watch?v=_fG3sV2J6R4
I think this is a better alternative for martial arts though as final attack :P
http://www.youtube.com/watch?v=c45Zj...eature=related -
Quote:Meh I'd rather have this as the final move for ninjitsu primary instead of TenmyakuSuggested Ninjitsu primary
1 Nekode (alt. Swipe)
description: Climbing claws in the palms of the hands can make even the most subtle of moves lethal. Minor lethal and toxic damage. 30% chance for fear. -25% regen (10s)
animation: Similar to Swipe from Claws, but smaller.
1 Kyushi (alt. Deadly Secret or Sudden Death)
description: A knife up the sleeve, when doused in poison is a deadly secret. Moderate smashing, lethal and toxic damage. 50% chance for fear. -25% regen (10s)
animation: Right leg steps forward, right elbow comes up at shoulder level, right hand swings down to waste level with a dagger. Damage will be smashing then lethal+toxic.
2 Kyoketsushoge (alt. Whirling Fate)
description: Easy to hide, or wrap around the waste, the kyoketsushoge attaches a deadly double bladed knife, one straight, one curved, to the end of a chain to give deadly accuracy and reach. 10' melee attach, moderate lethal and toxic damage. 50% chance for fear. -25% regen (10s)
animation: Left hand pulls from the belt buckle, a chain comes loose which, is swung in a figure eight, then snapped forward then back before being flung around the waist.
6 Garrote (alt Silent Assassination)
description: AS (lethal and toxic)
animation: Shoulders lower, hands come together and separate with a line between them. Feet come together as the butt lowers (this is during the interrupt time) and then leap, flip (with string trailing) disappear, land in original position, damage dealt.
8 Build Up
description: BU
animation: Fancy ninja hand signs.
12 Placate
description: Placate
animation: Fancy ninja hand signs
18 Doku (alt. Poison Gas or Poison Breath or Breath of the Oni)
description: Putting poison in one's mouth is not a good idea, unless you can do more damage to your opponents than yourself. 15' range 30 degree arc Moderate DoT (Toxic) ranged AoE. Minor toxic damage to self, low endurance cost. -50% regen (15s)
animation: Similar to Breath of Fire
26 Zurugashikoi (alt. Cunning Strike or Dirty Tactics)
description: Don't kick them when their down is a poor way to do business. High Smashing, Lethal and Toxic Damage. -25% regen (10s) knockdown.
animation: Step forward (knockdown occurs) goes down on knee, stabs with a poisoned knife. Damage will work as Smashing, smashing, lethal+toxic.
32 Tenmyaku (alt. Dim Mak or Touch of Death or Poisoned Palms)
description: The mythical touch of death has been shrouded in protective mysteries. Often thought to be a single strike, a single point, the tenmyaku is a series of points, hit in the right series to cause simultaneous organ failure. Teleport. Superior Toxic damage (because the effect of the attacks are not actually blunt trauma, but effects akin to a poison). -50% regen (15s)
animation: Feet together, hand sign, followed by a series of finger and toe touches as toon appears and disappears. (technically, you will be only teleporting once, you will be able to be targeted while doing the technique even through you appear to appear and disappear.
http://www.youtube.com/watch?v=9xkLvFTB6_8
Yeah, for this i blame too much SSF4