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As for why we put Bosses in missions at all in other words, why isnt everything solo-able the answer is simple. We want gameplay that encourages the best part of the game: teaming up. Soloing is fine, but a MMP really shines when you meet other people and play alongside them. Ive made many good virtual friends through other MMPs that I simply would not have done if I could solo everything all the time. I admit it: Im anti-social. Its hard to get me to group up with strangers. But after I do it, I always wonder why dont I do this more often
I might still be anti-social in real life, but in MMPs Im a social butterfly (I have no doubt that this will appear in sigs for years to come
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Okay, here is the one problem I have with this concept States... Yes, CoH is a MMO and yes, MMO's shine when your group with other people. I agree with that.
BUT, if you like to solo over grouping, do you have a better game in mind that would be more fun that I can switch to? Any suggestions? Cause I think freedom Force sucks, and it is about the closest thing to this genre of game I can think of. I'm infatuated with the genre, and the way CoH plays. So even though it shines when you play with a team, I think it still shines when you are off soloing. I would really hope that you do too.
You built this great game for a Massive amount of people. People are diverse, different people like different things. The people who like to solo pay the same money for the game and get their enjoyment from a different aspect of the game, and I dont think the solo playstyle should be disrupted too much.
And the final truth of the matter is that the people who could solo before, still can. If you really think making a level 50 boss as tough as a 51 boss is going to inhibit my Fire Tanker in the least, you are dead wrong. And making Mobs tougher for the other classes who already have a tough enough time is EXACTLY the reason why I have a level 50 Fire Tank instead of a Level 50 Empathy Defender (See Purple Patch).
You guys have done an exceptional job with this game, but it has taken on a life of itself. I understand the amount of time and dedication put into the game by the development team, and I know you had a vision of how you wanted everything to work, but some things have worked out a little differently. Changing some things too much to move the game back to the original vision of the game can be pretty detrimental to the game itself (Again, see Purple Patch).
CoH may not be EXACTLY as you intended it to be, but it is still a marvelous game, and I think that the Devs may need to understand that the game is what it is. Guide it, groom it, build it, but a big change to the fundamentals needs to wait a few years City of Heroes II. Your baby is growing up. Let it be what it is.
Just my two cents on the matter.