-
Posts
345 -
Joined
-
indeed
, will think about plans, looks like its your raid though if it goes ahead, i have a lot to do RL side
-
the main problem being anyone who reads this thread will now come, ive run over plans, i think i may have something...
-
hope it works, chances though there will be dedicated leeches waiting in the hive, unless the group enters, several then enter Hive 2 and the rest of the group then go out of Hive 1 and into the new Hive 2, leaving any leechers behind..
-
yup just saw em, so hpefully we would have time to retreat follwoing the spawn
-
Test Server, could do it instead of the sunday raid, or any other evening next week, what works for you guys.
The raid itself, i've been making plans and mathods since it came out on test, best bet ive come up with so far is a variation on the current US strategy involving aggro takers at key locations with mez protection powers spammed on em, normal clearing group with several binds set up to inform the group of the nessecary pwoers to damage the mitos. followed up with an assualt on Hami, a call when hes at 76-77% depending on time taken to damage him, on the call everyone except a select group retreat, they do the last bit to push him to 75%, he spawns and that group almost certainly faceplant, the rest are safe and can tp and rez, then repeat -
annoying since hami hits through phase, PA is now useless.
those insps rule though, give you complete protection from the damage part of all their attacks, was thinking bout setting up a few tankers loaded with the insps and a constant ID or CM on each, stacked preferably, they could hold aggro while the 30+ others clear as normal -
been going over stuff for the new hami, base don US and a bit of my own testing i have come to one conclusion.
I9 is gonna be the end of pick up group raids. (unless devs end up making major changes) -
well the one organised today is going *extremem sarcasm* incredibly well thanks to one helpful person*end sarcasm*
-
Good luck with the raids guys, i'm suresomeone will decide to try leading
-
personally i'd get combat jumping for immob, Super jump so you can get acrobatics, will give you the knockback protection while being able to move at normal speed, as well as a bit of hold resistance. Then you could repick solar flare or get dawn strike, just cos its a nova
-
Photons always work fine for me, we have similar minds so they always go for the target i intend them too
-
dear god my head!!!!
GMT hasnt changed right?? just BST??
fine
we'll ignore gmt
7pm BST on friday
i hate time -
.........................
.................
..........muffin
...................
Fine
Changed
Friday the 30th 7pm GMT as usual 8BST
week after though, im a no show -
well timezone problems ignored, that went pretty well.
Times are changing for now, next is friday the 30th at 6pm gmt/7pm BST. will probly switch back for the one after but would liek to try it earlier as a test. -
yup, raids at 7pm tonight, remember clocks went forward
-
good job all, trying again on sunday at 7pm as usual.
-
well the cossie of course, turn up on time, youll be on the blaster team, leader ain't gonna make it so ill set another oen up, basically follow the targeter and kills mitos, then if you have any holds join in the hold phase using em, and if you have lagg problems safe mdoe is a good idea
-
[ QUOTE ]
[ QUOTE ]
I think its for the salvage :P
[/ QUOTE ]
i don't think so, i found that quote i was referencing.
from brainstorm himself
[ QUOTE ]
* Giant Monsters don't drop recipes so they are not farmed for recipes, causing camping issues we are actively trying to avoid. As for reasons to fight Giant Monsters... well the Hive and the Abyss now contain very good reasons to defeat these guys.
[/ QUOTE ]
since hami is gonna be in those locations my guess is they provide some way of beating him/beating him more easily, possibly each one defeated may weaken him or they drop special insps like the ambrosia ones which will have their own uses, persnally i hope they drop temp powers
of course it does just say recipes so perhaps they do drop their own salvage that is used with a recipe hami drops.
i like my first idea more though
[/ QUOTE ]
[ QUOTE ]
The Devouring Earth monsters that roam in The Hive and The Abyss need to be defeated in order for Hamidon to spawn. This is the only limitation on Hamidon spawning, so once hes defeated, he can be immediately respawned at any time. This gives players who would normally miss out because of timing conflicts a chance to stage their own raids. We also introduced a new kind of inspiration, The Essense of the Earth. These provide a great deal of temporary protection to players who are raiding Hamidon. While these arent completely necessary to a successful raid, they are tremendously helpful.
[/ QUOTE ]
yea, i saw it coming!
anyone who hasn't check the article here -
kk man, don't worry if you can't make it, i'll find/force/blackmail someone into doing your job
-
The Paragon Knights Base
An Overview-Layout done by me, took a few hours due to lack of simple way to move two rooms around, curse you useless move button
http://img337.imageshack.us/img337/9...1917091kj8.jpg
The weird corridors between a lot of rooms are teleport bays, I shoved them there to connect rooms until we can afford to replace em with choke points.
Entrance Room-Designed By War Borg
http://img47.imageshack.us/img47/583...1917093yp9.jpg
Secure Teleport room 1-Co-op design- 2 sappers plus auxillaries and a battery
http://img337.imageshack.us/img337/6...1917094zc2.jpg
Control Room-By War Borg- SG computer, supercomputer, 2 Databases, 2 monitor banks and a holodsplay plus terminals
http://img337.imageshack.us/img337/3...1917095ox5.jpg
Tech Workshop-One of mine, 3 insp stores, 3 enhance tables, 2 salvage stores, 3 tech worktables
http://img510.imageshack.us/img510/9...1917101dq6.jpg
Secure Teleport Room 2-War Borgs, defences added by me, 2 Sappers plus auxillaries
http://img501.imageshack.us/img501/5...1917102ge5.jpg
Arcane Workshop-Mine, not finished, 2 salvage stores, 2 insp stores of pressie insps, couple of enhancement stores, and a bench or two
http://img129.imageshack.us/img129/1...1917104cf0.jpg
Med room 1-Mine, Based on War Borgs- 2 rez rings and an auto doc
http://img501.imageshack.us/img501/6...1917105du2.jpg
Energy Room- Mine, it looks poor, turbine generator rules though
http://img340.imageshack.us/img340/6...1917110wj7.jpg
The Vaultzorz- Mine, looks nice
http://img340.imageshack.us/img340/5...1917111gi1.jpg
Oversight room- dunno why I made this.extra energy and control though
http://img50.imageshack.us/img50/193...1917112qa0.jpg
Secure Teleport room 3-Mine, woot for guns, elite chain gun and sapper with auxillaries, raid tp and 3 basic tpers
http://img50.imageshack.us/img50/772...1917112qy1.jpg
Med room 2- War Borgs-2 rez rings and an auto doc
http://img340.imageshack.us/img340/3...1917113oq2.jpg -
its next sunday, if the friday and sunday next week go well, then may consider sticking to them till I9.
personally i wanna find out the week before I9 comes out so we can have a week of daily raids. but im a nub so go figure -
[ QUOTE ]
Aye nice work all
Good work on the phases, and even tho we had problems to start, we all came together well.
I'll be here as usual for the two next week.
And I dunno if I'll be doing more raids myself or Tsum, but it's something we can think about -- if Lost is ever absent.
[/ QUOTE ]
woot vacation -
yup great job all, sorry i took a while gettign there.
im still gonna try 2 raids next week though -
K raid is off guys, anyone annoyed by this, blame the devs
Netx raid is friday the 23rd, 7pm gmt and another on sunday the 25th 7pm gmt to make up for missing this