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Posts
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Joined
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Ok, swapped the slot from Temp Invunerability to Tatics, but I'm a little unsure of how to replace Ranged shot, because A I'm not sure which power to take instead and B where to move all the slots to
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: Longshot Lorrie
Level: 22
Archetype: Defender
Primary: Trick Arrow
Secondary: Archery
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01) --> Snap Shot==> Dam(1) Dmg(3) Dmg(7) Acc(17)
01) --> Flash Arrow==> TohitDeBuff(1)
02) --> Aimed Shot==> Dmg(2) Dmg(3) Dmg(7) Acc(17) Rechg(43) EndRdx(45)
04) --> Glue Arrow==> Rechg(4) Rechg(5) Rechg(5) Slow(50) Slow(50)
06) --> Hasten==> Rechg(6) Rechg(36) Rechg(37)
08) --> Ice Arrow==> Acc(8) Hold(9) Hold(9) Hold(23) Rechg(37) Rechg(39)
10) --> Flaming Arrow==> Dmg(10) Dmg(11) Dmg(11) Acc(15) Rechg(42) Rechg(45)
12) --> Acid Arrow==> DefDeBuf(12) DefDeBuf(13) DefDeBuf(13) Rechg(15) Rechg(33) Rechg(37)
14) --> Super Speed==> RunSpd(14)
16) --> Assult==> EndRdx(16)
18) --> Disruption Arrow==> Rechg(18) Rechg(19) Rechg(19)
20) --> Fistful of Arrows==> Dmg(20) Dmg(21) Dmg(21) Acc(23) Rechg(33) Rechg(43)
22) --> Tatics==> EndRdx(22) EndRdx(45)
24) --> Poison Gas Arrow==> Rechg(24) Rechg(25) Rechg(25)
26) --> Oil Slick Arrow==> Rechg(26) Rechg(27) Rechg(27) Dmg(29) Dmg(29) Dmg(31)
28) --> Ranged Shot==> Dmg(28) Dmg(31) Dmg(31) EndRdx(33) Rechg(43) IntRdx(46)
30) --> Vengeance==> DefBuf(30)
32) --> EM Pulse Arrow==> Acc(32) Acc(34) Hold(34) Rechg(34) Rechg(36) Rechg(36)
35) --> Stunning Shot==> Acc(35) Rechg(46) Rechg(46) DisDur(48)
38) --> Rain of Arrows==> Dmg(38) Dmg(39) Acc(39) Rechg(40) Rechg(40) Rechg(40)
41) --> Power Build Up==> Rechg(41) Rechg(42) Rechg(42)
44) --> Temp Invulnerability==> EndRdx(44)
47) --> Aim==> Rechg(47) Rechg(48) Rechg(48)
49) --> Entangling Arrow==> Acc(49) Acc(50)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Vigilance==> Empty(1)
02) --> Rest==> Empty(2)
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Swapped, new build, although I was a lil unsure how to slot Vengeance
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: Longshot Lorrie
Level: 22
Archetype: Defender
Primary: Trick Arrow
Secondary: Archery
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01) --> Snap Shot==> Dam(1) Dmg(3) Dmg(7) Acc(17)
01) --> Flash Arrow==> TohitDeBuff(1)
02) --> Aimed Shot==> Dmg(2) Dmg(3) Dmg(7) Acc(17) Rechg(43) EndRdx(45)
04) --> Glue Arrow==> Rechg(4) Rechg(5) Rechg(5) Slow(50) Slow(50)
06) --> Hasten==> Rechg(6) Rechg(36) Rechg(37)
08) --> Ice Arrow==> Acc(8) Hold(9) Hold(9) Hold(23) Rechg(37) Rechg(39)
10) --> Flaming Arrow==> Dmg(10) Dmg(11) Dmg(11) Acc(15) Rechg(42) Rechg(45)
12) --> Acid Arrow==> DefDeBuf(12) DefDeBuf(13) DefDeBuf(13) Rechg(15) Rechg(33) Rechg(37)
14) --> Super Speed==> RunSpd(14)
16) --> Assult==> EndRdx(16)
18) --> Disruption Arrow==> Rechg(18) Rechg(19) Rechg(19)
20) --> Fistful of Arrows==> Dmg(20) Dmg(21) Dmg(21) Acc(23) Rechg(33) Rechg(43)
22) --> Tatics==> EndRdx(22)
24) --> Poison Gas Arrow==> Rechg(24) Rechg(25) Rechg(25)
26) --> Oil Slick Arrow==> Rechg(26) Rechg(27) Rechg(27) Dmg(29) Dmg(29) Dmg(31)
28) --> Ranged Shot==> Dmg(28) Dmg(31) Dmg(31) EndRdx(33) Rechg(43) IntRdx(46)
30) --> Vengeance==> DefBuf(30)
32) --> EM Pulse Arrow==> Acc(32) Acc(34) Hold(34) Rechg(34) Rechg(36) Rechg(36)
35) --> Stunning Shot==> Acc(35) Rechg(46) Rechg(46) DisDur(48)
38) --> Rain of Arrows==> Dmg(38) Dmg(39) Acc(39) Rechg(40) Rechg(40) Rechg(40)
41) --> Power Build Up==> Rechg(41) Rechg(42) Rechg(42)
44) --> Temp Invulnerability==> EndRdx(44) EndRdx(45)
47) --> Aim==> Rechg(47) Rechg(48) Rechg(48)
49) --> Entangling Arrow==> Acc(49) Acc(50)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Vigilance==> Empty(1)
02) --> Rest==> Empty(2)
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Well that's those slots moved about, though they do look like they're coming in a little late. Plus I still need to find space for those Leadership end slots
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: Longshot Lorrie
Level: 22
Archetype: Defender
Primary: Trick Arrow
Secondary: Archery
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01) --> Snap Shot==> Dam(1) Dmg(3) Dmg(7) Acc(17)
01) --> Flash Arrow==> TohitDeBuff(1)
02) --> Aimed Shot==> Dmg(2) Dmg(3) Dmg(7) Acc(17) Rechg(43) EndRdx(45)
04) --> Glue Arrow==> Rechg(4) Rechg(5) Rechg(5) Slow(50) Slow(50)
06) --> Hasten==> Rechg(6) Rechg(36) Rechg(37)
08) --> Ice Arrow==> Acc(8) Hold(9) Hold(9) Hold(23) Rechg(37) Rechg(39)
10) --> Flaming Arrow==> Dmg(10) Dmg(11) Dmg(11) Acc(15) Rechg(42) Rechg(45)
12) --> Acid Arrow==> DefDeBuf(12) DefDeBuf(13) DefDeBuf(13) Rechg(15) Rechg(33) Rechg(37)
14) --> Super Speed==> RunSpd(14)
16) --> Maneuvers==> EndRdx(16)
18) --> Disruption Arrow==> Rechg(18) Rechg(19) Rechg(19)
20) --> Fistful of Arrows==> Dmg(20) Dmg(21) Dmg(21) Acc(23) Rechg(33) Rechg(43)
22) --> Assault==> EndRdx(22)
24) --> Poison Gas Arrow==> Rechg(24) Rechg(25) Rechg(25)
26) --> Oil Slick Arrow==> Rechg(26) Rechg(27) Rechg(27) Dmg(29) Dmg(29) Dmg(31)
28) --> Ranged Shot==> Dmg(28) Dmg(31) Dmg(31) EndRdx(33) Rechg(43) IntRdx(46)
30) --> Tactics==> EndRdx(30)
32) --> EM Pulse Arrow==> Acc(32) Acc(34) Hold(34) Rechg(34) Rechg(36) Rechg(36)
35) --> Stunning Shot==> Acc(35) Rechg(46) Rechg(46) DisDur(48)
38) --> Rain of Arrows==> Dmg(38) Dmg(39) Acc(39) Rechg(40) Rechg(40) Rechg(40)
41) --> Power Build Up==> Rechg(41) Rechg(42) Rechg(42)
44) --> Temp Invulnerability==> EndRdx(44) EndRdx(45)
47) --> Aim==> Rechg(47) Rechg(48) Rechg(48)
49) --> Entangling Arrow==> Acc(49) Acc(50)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Vigilance==> Empty(1)
02) --> Rest==> Empty(2)
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Ok I took what you said and reworked the build slightly, the only problem I have now is deciding which slots to move about to fit in another EndRdx on leadership powers and two recharges on hasten
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: Longshot Lorrie
Level: 22
Archetype: Defender
Primary: Trick Arrow
Secondary: Archery
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01) --> Snap Shot==> Dam(1) Dmg(3) Dmg(7) Acc(17)
01) --> Flash Arrow==> TohitDeBuff(1)
02) --> Aimed Shot==> Dmg(2) Dmg(3) Dmg(7) Acc(17) Rechg(43) EndRdx(45)
04) --> Glue Arrow==> Rechg(4) Rechg(5) Rechg(5) Slow(50) Slow(50)
06) --> Hasten==> Rechg(6)
08) --> Ice Arrow==> Acc(8) Hold(9) Hold(9) Hold(23) Rechg(37) Rechg(39)
10) --> Flaming Arrow==> Dmg(10) Dmg(11) Dmg(11) Acc(15) Rechg(42) Rechg(45)
12) --> Acid Arrow==> DefDeBuf(12) DefDeBuf(13) DefDeBuf(13) Rechg(15) Rechg(33) Rechg(37)
14) --> Super Speed==> RunSpd(14)
16) --> Maneuvers==> EndRdx(16)
18) --> Disruption Arrow==> Rechg(18) Rechg(19) Rechg(19)
20) --> Fistful of Arrows==> Dmg(20) Dmg(21) Dmg(21) Acc(23) Rechg(33) Rechg(43)
22) --> Assault==> EndRdx(22)
24) --> Poison Gas Arrow==> Rechg(24) Rechg(25) Rechg(25)
26) --> Oil Slick Arrow==> Rechg(26) Rechg(27) Rechg(27) Dmg(29) Dmg(29) Dmg(31)
28) --> Ranged Shot==> Dmg(28) Dmg(31) Dmg(31) EndRdx(33) Rechg(43) IntRdx(46)
30) --> Tactics==> EndRdx(30)
32) --> EM Pulse Arrow==> Acc(32) Acc(34) Hold(34) Rechg(34) Rechg(36) Rechg(36)
35) --> Stunning Shot==> Acc(35) DisDur(36) DisDur(37) Rechg(46) Rechg(46) DisDur(48)
38) --> Rain of Arrows==> Dmg(38) Dmg(39) Acc(39) Rechg(40) Rechg(40) Rechg(40)
41) --> Power Build Up==> Rechg(41) Rechg(42) Rechg(42)
44) --> Temp Invulnerability==> EndRdx(44) EndRdx(45)
47) --> Aim==> Rechg(47) Rechg(48) Rechg(48)
49) --> Entangling Arrow==> Acc(49) Acc(50)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Vigilance==> Empty(1)
02) --> Rest==> Empty(2)
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Ok, so I've played a Trick Arrow/Archery defender for 22 levels now, and have had a really fun time with her for all the time, but I've modified the build I've used (Forget where I got it from, sorry whoever wrote the original) but I'm a little uneasy about my new build, so I was hoping some of you could check on this new one to make sure there arn't any HUGE mistakes
(Btw this is a PvE build, and I always team)
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: Longshot Lorrie
Level: 22
Archetype: Defender
Primary: Trick Arrow
Secondary: Archery
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01) --> Flash Arrow==> Dam(1) Dmg(3) Dmg(7) Acc(17)
01) --> Snap Shot==> TohitDeBuff(1)
02) --> Aimed Shot==> Dmg(2) Dmg(3) Dmg(7) Acc(17) Rechg(43) EndRdx(45)
04) --> Glue Arrow==> Rechg(4) Rechg(5) Rechg(5) Slow(50) Slow(50)
06) --> Combat Jumping==> Defbuf(6)
08) --> Ice Arrow==> Acc(8) Hold(9) Hold(9) Hold(23) Rechg(37) Rechg(39)
10) --> Flaming Arrow==> Dmg(10) Dmg(11) Dmg(11) Acc(15) Rechg(42) Rechg(45)
12) --> Acid Arrow==> Acc(12) DefDeBuf(13) DefDeBuf(13) Rechg(15) Acc(33) Rechg(37)
14) --> Super Jump==> Jump(14)
16) --> Maneuvers==> EndRdx(16)
18) --> Disruption Arrow==> Rechg(18) Rechg(19) Rechg(19)
20) --> Fistful of Arrows==> Dmg(20) Dmg(21) Dmg(21) Acc(23) Rechg(33) Rechg(43)
22) --> Assault==> EndRdx(22)
24) --> Poison Gas Arrow==> Rechg(24) Rechg(25) Rechg(25)
26) --> Oil Slick Arrow==> Rechg(26) Rechg(27) Rechg(27) Dmg(29) Dmg(29) Dmg(31)
28) --> Ranged Shot==> Dmg(28) Dmg(31) Dmg(31) EndRdx(33) Rechg(43) IntRdx(46)
30) --> Tactics==> EndRdx(30)
32) --> EM Pulse Arrow==> Acc(32) Acc(34) Hold(34) Rechg(34) Rechg(36) Rechg(36)
35) --> Stunning Shot==> Acc(35) DisDur(36) DisDur(37) Rechg(46) Rechg(46) DisDur(48)
38) --> Rain of Arrows==> Dmg(38) Dmg(39) Acc(39) Rechg(40) Rechg(40) Rechg(40)
41) --> Power Build Up==> Rechg(41) Rechg(42) Rechg(42)
44) --> Temp Invulnerability==> EndRdx(44) EndRdx(45)
47) --> Aim==> Rechg(47) Rechg(48) Rechg(48)
49) --> Entangling Arrow==> Acc(49) Acc(50)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Vigilance==> Empty(1)
02) --> Rest==> Empty(2)
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Decisions that may raise dispute:
No Stamina - In my 22 levels I've only end crashed 4 times so I really don't think Stamina is necassary
Leadership - I tried with health but found it doesn't suit my style so I've taken this instead
Lateness of Poison Gas Arrow - I'll agree that I have taken it a bit late, but all the powers (apart from maybe the leadership powers) are pretty-much necassary, so I used the third free space avaliable, although I may change the leadership powers around
Leadership but no vengeance - I feel that if I use vengeance then I'm not doing my job as a defender because people are dieing, so I think the other powers are more useful
Flash arrow over entangling - I feel that flash arrow is much more effective then entangling, as long as you use flash arrow when the mobs are already aggrod as opposed to before the fight, because a current glitch means that when used, although it doesn't draw aggro the affected oppenents (which can be a LOT at times) will target their first attack at you, even if a tanker runs in
Lateness of Aim - Again, quite late indeed, but again, taken important powers before
So, thoughts?
P.S. Due to a screen error I had to retype a few slots in here from the program so apologies if some are doubled, please let me know so i can fix it -
Right, I've looked over both the uk and american boards, and I can't find one single build (with enhancements) for Ninja/Trick Arrow Masterminds! Oh sure, some people might not like em, but there's usually one somewhere! So if you have a ninja/Trick Arrow build with enhancements and stuff, could you post it here if it's not too much of an issue? Appreciate it
Also if you think you know why there arn't any of these builds, feel free to post that too -
Dam, that's a good description. Better than mine at least, mine just says that I'm leader of the 7 sworn of the sword, an ancient magical order set to bring havoc and destruction to the world but your's, well, DAM!
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Well, battlecry is anything as long as it's got to do with how great the sword is, mine is "The sword cuts through the day". Description, you can have outlines, or full thing, I don't mind as long as I know what it is. Really all that goes in them is that they're a member of the 7 sworn of the sword really.
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Well Ollie we'd be glad to have you on the team. Thanks for signing up!
And I suppose maybe we could change the conditions a little bit, we are being restrictive here after all. I will now change it all! -
Are you a ninja type person? Then you should become a member of the 7 sworn of the sword! All we ask is that you are ninja themed, and that your costume includes a hood, and martial arts robes 5! You must also look like a ninja person if you know what I mean. Your entire outfit must be black primary and a different colour secondary. Here are the colours taken:
Gold
Red
White
Blue
Your name must also be something like Striking Eagle, Sweeping wolf, or Roaring Lion! It must have "the" at the front, and it can't be the same as any of these three! So as you can see it would be easier to make a new guy! We're not doing anything with the current three until there's 7 of us.
So to join, just fill out this form:
Wanted name:
Archetype:
Secondary colour:
Description (Mention the 7 sworn of the sword!):
Origin (Natural preferred):
Can you actually stick?:
Why you think you should be a member:
We'll accept any person who can put up a good argument, and is ninja themed (We have 1 ninja mastermind atm, and personally I think that's enough, but others might think different). Of course since you can't really make a ninja with corrupter or dominator, they're out sorry. And unless you have a good imagination, then it might be hard to be a brute, but we won't stop you (Stalker is preferred)
I hope to see posts here soon, and we can still have more even after we have 7 total (3 atm), because we'll always need students to learn the art of the sword!
Warning: Membership of the 7 sworn of the sword may result in burns, mutations, bleeding, torturing, suffering or death. Striking Eagle is in no way responsible for this. Does not actually have a supergroup yet, we're still waiting for 7 members so we can get properly started.
SELECT BURKE AS YOUR STARTING CONTACT! WE DON'T SERVE ARACHNOS!
JUST REMEMBERED, WE WORK ON UNION SERVER!