Critique my Trick Arrow/Archery Build
Flash arrow slotting and snapshot are the wrong way around. Acid arrow i dont think needs accs in it for PVE. Flash arrow is "weave for everyone" but mainly to -per nearby groups that people seem to think wont notice them.
Leaderships when stacked start to weigh on the end bar along with everything else. Usually i would see 2 end slots in each but mileage will vary depending on how you play and who you play with. I took leaderships to in a round about way stack with the trick archery, save on slots and also i did base raid pvp and i know my attacks wouldnt of made as big difference (especially even now in need of slots) as the res to confuse and taunts etc do.
Poison Gas arrow looks underslotted but maybe isnt, I actually put in sleeps.
Oilslick arrow 3 rechg and 3 dam does affect 16 foes and has alot of ticks that add up to kill fight duration against a large group so thats nice to me. The total damage seemed to be about 5 times defenders blazing arrow and then you times that by 16 to get OMG total damage to mob iirc and that was without debuffs or aim etc. Id have to verify it now anyway.
When i got to use EMP pulse id use Aim so that i could 3 hold and 3 rechg same with Rain of Arrows except thats how ya have it. Fight duration with a trick archer can be short and so Rain of Arrows maybe the only thing ya get off sometimes after Debuffs.
A hastened build would of brought everything about alot sooner so you can use them more often. You went combat jump and superjump but no acrobatics. If travel power isnt part of your concept then haste ss would do more for you. I find sometimes the fights over before i get to attack and blame stacking lots of debuffs in an area at once alot of the time.
To get to know the powers better then go here but if ya dont like knowing figures dont peek!
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Ok I took what you said and reworked the build slightly, the only problem I have now is deciding which slots to move about to fit in another EndRdx on leadership powers and two recharges on hasten
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: Longshot Lorrie
Level: 22
Archetype: Defender
Primary: Trick Arrow
Secondary: Archery
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01) --> Snap Shot==> Dam(1) Dmg(3) Dmg(7) Acc(17)
01) --> Flash Arrow==> TohitDeBuff(1)
02) --> Aimed Shot==> Dmg(2) Dmg(3) Dmg(7) Acc(17) Rechg(43) EndRdx(45)
04) --> Glue Arrow==> Rechg(4) Rechg(5) Rechg(5) Slow(50) Slow(50)
06) --> Hasten==> Rechg(6)
08) --> Ice Arrow==> Acc(8) Hold(9) Hold(9) Hold(23) Rechg(37) Rechg(39)
10) --> Flaming Arrow==> Dmg(10) Dmg(11) Dmg(11) Acc(15) Rechg(42) Rechg(45)
12) --> Acid Arrow==> DefDeBuf(12) DefDeBuf(13) DefDeBuf(13) Rechg(15) Rechg(33) Rechg(37)
14) --> Super Speed==> RunSpd(14)
16) --> Maneuvers==> EndRdx(16)
18) --> Disruption Arrow==> Rechg(18) Rechg(19) Rechg(19)
20) --> Fistful of Arrows==> Dmg(20) Dmg(21) Dmg(21) Acc(23) Rechg(33) Rechg(43)
22) --> Assault==> EndRdx(22)
24) --> Poison Gas Arrow==> Rechg(24) Rechg(25) Rechg(25)
26) --> Oil Slick Arrow==> Rechg(26) Rechg(27) Rechg(27) Dmg(29) Dmg(29) Dmg(31)
28) --> Ranged Shot==> Dmg(28) Dmg(31) Dmg(31) EndRdx(33) Rechg(43) IntRdx(46)
30) --> Tactics==> EndRdx(30)
32) --> EM Pulse Arrow==> Acc(32) Acc(34) Hold(34) Rechg(34) Rechg(36) Rechg(36)
35) --> Stunning Shot==> Acc(35) DisDur(36) DisDur(37) Rechg(46) Rechg(46) DisDur(48)
38) --> Rain of Arrows==> Dmg(38) Dmg(39) Acc(39) Rechg(40) Rechg(40) Rechg(40)
41) --> Power Build Up==> Rechg(41) Rechg(42) Rechg(42)
44) --> Temp Invulnerability==> EndRdx(44) EndRdx(45)
47) --> Aim==> Rechg(47) Rechg(48) Rechg(48)
49) --> Entangling Arrow==> Acc(49) Acc(50)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Vigilance==> Empty(1)
02) --> Rest==> Empty(2)
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It is hard to find the slots but on stunning shot you have a duration of 30 secs roughly. I base durations on what a fight duration maybe, in teams it could be around 20 secs. On average for me it is maximum ideally. I have seen them go from next to nothing to far too long though so an average figure is fine. You will probably be busy using other stuff before you even use stunning shot as well so basically 1 duration ought to do it giving you your 2 rechgs for haste . Your current recharge of stunning shot is good. So you can perma stun but 3 rechg haste will be so so worth it in terms of debuffs over time.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Well that's those slots moved about, though they do look like they're coming in a little late. Plus I still need to find space for those Leadership end slots
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: Longshot Lorrie
Level: 22
Archetype: Defender
Primary: Trick Arrow
Secondary: Archery
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01) --> Snap Shot==> Dam(1) Dmg(3) Dmg(7) Acc(17)
01) --> Flash Arrow==> TohitDeBuff(1)
02) --> Aimed Shot==> Dmg(2) Dmg(3) Dmg(7) Acc(17) Rechg(43) EndRdx(45)
04) --> Glue Arrow==> Rechg(4) Rechg(5) Rechg(5) Slow(50) Slow(50)
06) --> Hasten==> Rechg(6) Rechg(36) Rechg(37)
08) --> Ice Arrow==> Acc(8) Hold(9) Hold(9) Hold(23) Rechg(37) Rechg(39)
10) --> Flaming Arrow==> Dmg(10) Dmg(11) Dmg(11) Acc(15) Rechg(42) Rechg(45)
12) --> Acid Arrow==> DefDeBuf(12) DefDeBuf(13) DefDeBuf(13) Rechg(15) Rechg(33) Rechg(37)
14) --> Super Speed==> RunSpd(14)
16) --> Maneuvers==> EndRdx(16)
18) --> Disruption Arrow==> Rechg(18) Rechg(19) Rechg(19)
20) --> Fistful of Arrows==> Dmg(20) Dmg(21) Dmg(21) Acc(23) Rechg(33) Rechg(43)
22) --> Assault==> EndRdx(22)
24) --> Poison Gas Arrow==> Rechg(24) Rechg(25) Rechg(25)
26) --> Oil Slick Arrow==> Rechg(26) Rechg(27) Rechg(27) Dmg(29) Dmg(29) Dmg(31)
28) --> Ranged Shot==> Dmg(28) Dmg(31) Dmg(31) EndRdx(33) Rechg(43) IntRdx(46)
30) --> Tactics==> EndRdx(30)
32) --> EM Pulse Arrow==> Acc(32) Acc(34) Hold(34) Rechg(34) Rechg(36) Rechg(36)
35) --> Stunning Shot==> Acc(35) Rechg(46) Rechg(46) DisDur(48)
38) --> Rain of Arrows==> Dmg(38) Dmg(39) Acc(39) Rechg(40) Rechg(40) Rechg(40)
41) --> Power Build Up==> Rechg(41) Rechg(42) Rechg(42)
44) --> Temp Invulnerability==> EndRdx(44) EndRdx(45)
47) --> Aim==> Rechg(47) Rechg(48) Rechg(48)
49) --> Entangling Arrow==> Acc(49) Acc(50)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Vigilance==> Empty(1)
02) --> Rest==> Empty(2)
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I'd swap Maneuvers for Assault, then take Tactics. I acknowledge what you've said about Vengeance, but it's not really your job to be keeping people alive when you're TA/, so I'd say go for Vengeance rather than Maneuvers because the defence buff is so small so as to be useless unless stacked with other +def powers.
Swapped, new build, although I was a lil unsure how to slot Vengeance
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: Longshot Lorrie
Level: 22
Archetype: Defender
Primary: Trick Arrow
Secondary: Archery
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01) --> Snap Shot==> Dam(1) Dmg(3) Dmg(7) Acc(17)
01) --> Flash Arrow==> TohitDeBuff(1)
02) --> Aimed Shot==> Dmg(2) Dmg(3) Dmg(7) Acc(17) Rechg(43) EndRdx(45)
04) --> Glue Arrow==> Rechg(4) Rechg(5) Rechg(5) Slow(50) Slow(50)
06) --> Hasten==> Rechg(6) Rechg(36) Rechg(37)
08) --> Ice Arrow==> Acc(8) Hold(9) Hold(9) Hold(23) Rechg(37) Rechg(39)
10) --> Flaming Arrow==> Dmg(10) Dmg(11) Dmg(11) Acc(15) Rechg(42) Rechg(45)
12) --> Acid Arrow==> DefDeBuf(12) DefDeBuf(13) DefDeBuf(13) Rechg(15) Rechg(33) Rechg(37)
14) --> Super Speed==> RunSpd(14)
16) --> Assult==> EndRdx(16)
18) --> Disruption Arrow==> Rechg(18) Rechg(19) Rechg(19)
20) --> Fistful of Arrows==> Dmg(20) Dmg(21) Dmg(21) Acc(23) Rechg(33) Rechg(43)
22) --> Tatics==> EndRdx(22)
24) --> Poison Gas Arrow==> Rechg(24) Rechg(25) Rechg(25)
26) --> Oil Slick Arrow==> Rechg(26) Rechg(27) Rechg(27) Dmg(29) Dmg(29) Dmg(31)
28) --> Ranged Shot==> Dmg(28) Dmg(31) Dmg(31) EndRdx(33) Rechg(43) IntRdx(46)
30) --> Vengeance==> DefBuf(30)
32) --> EM Pulse Arrow==> Acc(32) Acc(34) Hold(34) Rechg(34) Rechg(36) Rechg(36)
35) --> Stunning Shot==> Acc(35) Rechg(46) Rechg(46) DisDur(48)
38) --> Rain of Arrows==> Dmg(38) Dmg(39) Acc(39) Rechg(40) Rechg(40) Rechg(40)
41) --> Power Build Up==> Rechg(41) Rechg(42) Rechg(42)
44) --> Temp Invulnerability==> EndRdx(44) EndRdx(45)
47) --> Aim==> Rechg(47) Rechg(48) Rechg(48)
49) --> Entangling Arrow==> Acc(49) Acc(50)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Vigilance==> Empty(1)
02) --> Rest==> Empty(2)
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Maneuvers does pseudo stack with flash arrow however with the slots you can afford not by much, thats not to say it wouldnt be useful to someone by stacking with someone of good defense.
Maneuvers would give 3.5 def to all for people unslotted from a defender and flash arrow would -tohit by 6.25%.
In the tohit calculation you would get 50% tohit -6.25% - 3.5% def before critter accuracy is applied. So critter chance to hit before accuracy would be 50 - 9.75% = 40.25% with a 5% minimum. With both powers 3 slotted for what they do around 15% giving critters chance to hit from 5% - 35%.
Maneuvers and Flash Arrow can work well together. People at 21% def have a chance of being hit against slotted flash arrow and slotted maneuvers by 14%.
Assault is an 18.75% damage buff from a defender to the base level of damage of peoples attacks which will stack with acid arrow and disruption arrows -20% resistance.
Tactics unslotted is a 12.5% buff to peoples base accuracy which will stack acid arrows -def and oil slicks -def.
Vengeance i like and have on my Trick Archer, its been barely used since i have got it but the bleep can hit the fan for anyone.
I took leaderships cos of base raids and went assault, tacts and vengeance, but ya cant lose with any of them but i wouldnt trade certain attacks for them. Fistful of arrows hits 10 so the damage to a group adds up for low endurance in comparison. Rain of Arrows hits 16 so again same thing. Id use Aim, the fact that i lower defence for accuracy and that mine also has Assault as well. The snipe is the only one id drop, id never need it and I look at things in terms of damage per endurance over time. The problem with the AoE attacks is the same with the debuffs, if no one is keeping aggro control or has beat ya in bein hated ya start tanking but when having aoe debuffs ya may aswell go for the aoes anyway.
I would of added a second end slot to assault or tactics before temp invuln if i was gonna have them on just as or more often.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Ok, swapped the slot from Temp Invunerability to Tatics, but I'm a little unsure of how to replace Ranged shot, because A I'm not sure which power to take instead and B where to move all the slots to
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: Longshot Lorrie
Level: 22
Archetype: Defender
Primary: Trick Arrow
Secondary: Archery
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01) --> Snap Shot==> Dam(1) Dmg(3) Dmg(7) Acc(17)
01) --> Flash Arrow==> TohitDeBuff(1)
02) --> Aimed Shot==> Dmg(2) Dmg(3) Dmg(7) Acc(17) Rechg(43) EndRdx(45)
04) --> Glue Arrow==> Rechg(4) Rechg(5) Rechg(5) Slow(50) Slow(50)
06) --> Hasten==> Rechg(6) Rechg(36) Rechg(37)
08) --> Ice Arrow==> Acc(8) Hold(9) Hold(9) Hold(23) Rechg(37) Rechg(39)
10) --> Flaming Arrow==> Dmg(10) Dmg(11) Dmg(11) Acc(15) Rechg(42) Rechg(45)
12) --> Acid Arrow==> DefDeBuf(12) DefDeBuf(13) DefDeBuf(13) Rechg(15) Rechg(33) Rechg(37)
14) --> Super Speed==> RunSpd(14)
16) --> Assult==> EndRdx(16)
18) --> Disruption Arrow==> Rechg(18) Rechg(19) Rechg(19)
20) --> Fistful of Arrows==> Dmg(20) Dmg(21) Dmg(21) Acc(23) Rechg(33) Rechg(43)
22) --> Tatics==> EndRdx(22) EndRdx(45)
24) --> Poison Gas Arrow==> Rechg(24) Rechg(25) Rechg(25)
26) --> Oil Slick Arrow==> Rechg(26) Rechg(27) Rechg(27) Dmg(29) Dmg(29) Dmg(31)
28) --> Ranged Shot==> Dmg(28) Dmg(31) Dmg(31) EndRdx(33) Rechg(43) IntRdx(46)
30) --> Vengeance==> DefBuf(30)
32) --> EM Pulse Arrow==> Acc(32) Acc(34) Hold(34) Rechg(34) Rechg(36) Rechg(36)
35) --> Stunning Shot==> Acc(35) Rechg(46) Rechg(46) DisDur(48)
38) --> Rain of Arrows==> Dmg(38) Dmg(39) Acc(39) Rechg(40) Rechg(40) Rechg(40)
41) --> Power Build Up==> Rechg(41) Rechg(42) Rechg(42)
44) --> Temp Invulnerability==> EndRdx(44)
47) --> Aim==> Rechg(47) Rechg(48) Rechg(48)
49) --> Entangling Arrow==> Acc(49) Acc(50)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Vigilance==> Empty(1)
02) --> Rest==> Empty(2)
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You dont need to replace ranged slot, if its good for you then its good for you. The powers you pick are what you decide on whats good for you and the teams you have been in.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Well I'm happy with this build now, thanks all for their comments that helped finalize it
Ok, so I've played a Trick Arrow/Archery defender for 22 levels now, and have had a really fun time with her for all the time, but I've modified the build I've used (Forget where I got it from, sorry whoever wrote the original) but I'm a little uneasy about my new build, so I was hoping some of you could check on this new one to make sure there arn't any HUGE mistakes
(Btw this is a PvE build, and I always team)
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: Longshot Lorrie
Level: 22
Archetype: Defender
Primary: Trick Arrow
Secondary: Archery
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01) --> Flash Arrow==> Dam(1) Dmg(3) Dmg(7) Acc(17)
01) --> Snap Shot==> TohitDeBuff(1)
02) --> Aimed Shot==> Dmg(2) Dmg(3) Dmg(7) Acc(17) Rechg(43) EndRdx(45)
04) --> Glue Arrow==> Rechg(4) Rechg(5) Rechg(5) Slow(50) Slow(50)
06) --> Combat Jumping==> Defbuf(6)
08) --> Ice Arrow==> Acc(8) Hold(9) Hold(9) Hold(23) Rechg(37) Rechg(39)
10) --> Flaming Arrow==> Dmg(10) Dmg(11) Dmg(11) Acc(15) Rechg(42) Rechg(45)
12) --> Acid Arrow==> Acc(12) DefDeBuf(13) DefDeBuf(13) Rechg(15) Acc(33) Rechg(37)
14) --> Super Jump==> Jump(14)
16) --> Maneuvers==> EndRdx(16)
18) --> Disruption Arrow==> Rechg(18) Rechg(19) Rechg(19)
20) --> Fistful of Arrows==> Dmg(20) Dmg(21) Dmg(21) Acc(23) Rechg(33) Rechg(43)
22) --> Assault==> EndRdx(22)
24) --> Poison Gas Arrow==> Rechg(24) Rechg(25) Rechg(25)
26) --> Oil Slick Arrow==> Rechg(26) Rechg(27) Rechg(27) Dmg(29) Dmg(29) Dmg(31)
28) --> Ranged Shot==> Dmg(28) Dmg(31) Dmg(31) EndRdx(33) Rechg(43) IntRdx(46)
30) --> Tactics==> EndRdx(30)
32) --> EM Pulse Arrow==> Acc(32) Acc(34) Hold(34) Rechg(34) Rechg(36) Rechg(36)
35) --> Stunning Shot==> Acc(35) DisDur(36) DisDur(37) Rechg(46) Rechg(46) DisDur(48)
38) --> Rain of Arrows==> Dmg(38) Dmg(39) Acc(39) Rechg(40) Rechg(40) Rechg(40)
41) --> Power Build Up==> Rechg(41) Rechg(42) Rechg(42)
44) --> Temp Invulnerability==> EndRdx(44) EndRdx(45)
47) --> Aim==> Rechg(47) Rechg(48) Rechg(48)
49) --> Entangling Arrow==> Acc(49) Acc(50)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Vigilance==> Empty(1)
02) --> Rest==> Empty(2)
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Decisions that may raise dispute:
No Stamina - In my 22 levels I've only end crashed 4 times so I really don't think Stamina is necassary
Leadership - I tried with health but found it doesn't suit my style so I've taken this instead
Lateness of Poison Gas Arrow - I'll agree that I have taken it a bit late, but all the powers (apart from maybe the leadership powers) are pretty-much necassary, so I used the third free space avaliable, although I may change the leadership powers around
Leadership but no vengeance - I feel that if I use vengeance then I'm not doing my job as a defender because people are dieing, so I think the other powers are more useful
Flash arrow over entangling - I feel that flash arrow is much more effective then entangling, as long as you use flash arrow when the mobs are already aggrod as opposed to before the fight, because a current glitch means that when used, although it doesn't draw aggro the affected oppenents (which can be a LOT at times) will target their first attack at you, even if a tanker runs in
Lateness of Aim - Again, quite late indeed, but again, taken important powers before
So, thoughts?
P.S. Due to a screen error I had to retype a few slots in here from the program so apologies if some are doubled, please let me know so i can fix it