LittleDavid

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  1. Quote:
    Originally Posted by Zombie Man View Post
    They've made mention it's on their to-do list. When it's scheduled to be worked on, we don't know. Of course, they're not going to say much more than that because their attempt at coding it may not work, see: The Vault.
    Oh, so that's why people were jumping to conclusions when Z posted in Yogurt's thread ... I didn't know they were really considering something like this!

    What was The Vault, though?
  2. LittleDavid

    Free the names!

    Quote:
    Originally Posted by bjooks View Post
    I'd say you're only partially right. The "First come, first served" law is one that's fair assuming you accept the premise that unique names are the best or only option possible -- but I don't accept that premise. I think it would be equally as fair if everyone got to choose whatever name they wanted (short of using an already trademarked name/copyrighted character). Your mileage may (obviously) vary.
    Yeah, that's how I've been seeing it. I get good mileage with this view. (It runs on diesel, so that helps!)

    Quote:
    Originally Posted by Yogurt View Post
    I think that the Devs not being able to or not wanting to run a script that they've already run TWICE is a sign of "DOOM." They really must not expect much more life out of this game if they won't bother running this script again.

    And yes, I am being completely serious.
    There's other MMOs out there older (or as old) as City of Heroes which got along just fine without ever purging the names of idle characters. It is not a bad omen for them to decide that it's no longer necessary to run the name purge script--if that is their reason.

    Frankly, if regular name purges were part of the game's policy, I wouldn't have ever touched City of Heroes. This "glorious" name purge gives me the heebie-jeebies.

    Like I said earlier, one of the big defining features of an MMO is its persistent world, including characters. The knowledge that I could lose my character names to someone else just for not being able to play for three months or more would be a major turn-off.

    Quote:
    Originally Posted by Emberly View Post
    You're really convinced this is about you, huh? Nobody is trying to steal any particular name or names, and certainly not yours. The argument is that noncustomers, regardless of their reason for not being customers any longer, shouldn't be allowed to squat on names. Get over yourself.
    This subject is inherently a selfish one, so yes, it is about him. It is about everyone who has a character in this game. Ironik is no more or less selfish here than Yogurt.

    The reason being, there's people here who want the name purge run again--or even regularly--just because they want to take names used by other characters. Many of the arguments supporting a name purge have the subtext of "other people don't matter, I do!"

    Ironik is just taking the same tone from an opposing view.
  3. LittleDavid

    Free the names!

    Quote:
    Originally Posted by Bloodspeaker View Post
    Seriously though, in my four years on CoH, I've never had trouble coming up with good character names. Ever. Having something more than a dismally average vocabulary helps.
    Well, I haven't, either. Just to be clear on that. I've run afoul of taken names in the process of creating characters, but I've never failed at coming up with a good, unique name for them that wasn't taken.

    My advocating a solution to this problem does not mean that I'm one of the people complaining that all the good names have been taken.

    Rather, it's like this for me: If we're going to have to do something about taken names to appease those who want certain names but can't get them, I would rather it be in what information is considered "unique" and how that is presented, rather than putting the names of existing characters up for grabs after a certain period of time.

    I, like Ironik, really do not like the idea of name wipes just to free up the "good names."
  4. LittleDavid

    Free the names!

    Quote:
    Originally Posted by Chad Gulzow-Man View Post
    That's what I fear, too. I really hate the idea, as others have stated, because it's just friggin' clunky-looking.
    I agree, there's better ways to handle that than making everyone's character name look like an e-mail address.

    Nevertheless I support the idea of making something other than character names unique, be it an account iD or somesuch, because I've seen it done in ways that were non-invasive and yet still effective in telling people apart.

    Quote:
    Originally Posted by Zwillinger View Post
    There are reasons for this, which I am not at liberty to discuss at the moment.
    Quote:
    Originally Posted by Ironik View Post
    Does this mean that when you log onto Liberty you *will* be able to discuss it?
    Bwahahaha!
  5. LittleDavid

    Free the names!

    Quote:
    Originally Posted by Jophiel View Post
    I've no idea what that has to do with the "But running a script could destroy everything!" arguments balanced against the "Let's create a whole new naming system from the ground up for a seven year old game!" argument.
    The basic issue here is that people want names which other people have already taken for their characters.

    That can be solved without revoking the names from anyone who already has them, which is why I keep bringing up the idea of using a unique ID or global name system over unique character names.

    And honestly, the age of the game is not the problem with implementing a system like this. Reworking any existing game code, no matter how old, to introduce a feature that wasn't planned at first can be a challenge. Yet knowing this, I still would find it much more preferable to possibly losing character names just for being away for an arbitrary amount of time.

    And yes, I'm going to keep saying "arbitrary," because there's a spectrum of opinions among the purge supporters as to who should get purged and how long they should be gone.
  6. LittleDavid

    Free the names!

    Quote:
    Originally Posted by Yogurt View Post
    There is nothing arbitrary about not playing in two or more years.
    And yet people want the name purge to nail anyone who hasn't played in three months. That's why it's arbitrary.
  7. LittleDavid

    Free the names!

    Quote:
    Originally Posted by Jophiel View Post
    When we have people in a tizzy about how the heavens will shake and the game code will collapse* if the current script is run, I'm not sure why this even gets brought up.


    *How's that for hyperbole?
    Gee, maybe it's because there are people who don't like the idea that they could lose their character names just for being away for an arbitrary amount of time?

    Quote:
    Originally Posted by Xieveral View Post
    A game I used to play gave each player a unique ID# but allowed you to have any name you wanted, even if there was already a somebody going by that name. Not everybody looks up global names right off the bat so one could destroy the reputation of a respected player by creating an impostor and being an absolute jerk.
    The game I played that used unique IDs solved that by having the ID number displayed on friend cards. You could also see the player's alts through that system, aside from having them displayed just by pressing a button.

    In other words, the IDs were made intrinsic to the friend system, but not invasive like the "e-mail" name@globalname system someone brought up.
  8. LittleDavid

    Free the names!

    Well, then. I guess those "junk names" the devs mentioned must have been pretty huge for it to be the bulk of purged names.

    Quote:
    All because of the glorious Name Purge. Why can't this happen again?
    That's up to the devs, but personally, I hardly think this is glorious. Not when a different solution to this problem would let people make characters with the names they want, while the players who have characters by those names won't get punished for not being active enough.

    (And like I keep pointing out, we're not talking about a idle timer of years, here. Those name purges nailed anyone who was gone for three months or more.)
  9. LittleDavid

    Free the names!

    Quote:
    Originally Posted by Memphis_Bill View Post
    What were the numbers I mentioned earlier - 48 million characters made? If nothing else, clearing detrius from unconverted trials would be worth it. Plus we could say, plainly, "Well, the script WAS run. Now what's your excuse?"
    Unconverted trials, maybe. But when I think "detrius" I think spambot characters and junk accounts used for that purpose. Getting rid of those would be okay by me, but freeing up names of actual customers, whether or not they've got an active subscription, not so much.

    Besides, if the script was run again and got similar results to the last two times, it's not going to satisfy the people who want to use the popular, taken names. They'll just call for a wider net cast. Higher level requirements, shorter idle times, and whatnot.

    It's why I still stand by my opinion that the only real way to solve the "taken names" issue is to just change what's considered unique. Global names, or some kind of player ID, something along those lines.
  10. LittleDavid

    Free the names!

    Heh, I was editing my post because I knew someone would pounce on me for that wording. Not a minute before I was done, too.

    Quote:
    Originally Posted by Memphis_Bill View Post
    He didn't say "only." He said "The majority."
    And you'll note my post now reads:

    Quote:
    Originally Posted by LittleDavid View Post
    Which leads me to question why people want the name purge script run again if the bulk of names it got rid of in the past were like those.
    Quote:
    Originally Posted by Memphis_Bill View Post
    See my prior response. Just because you see .Flame Man. or Flame-Man does not mean they wanted "Flame Man" without those additions. Flame Man may well have been available when they made the character (though such a generic name specifically probably was not, which leads to calls to "be more creative.")
    I'm seeing even fewer reasons to run the name purge script again, then, at least in the context of "freeing taken names."
  11. LittleDavid

    Free the names!

    Quote:
    Originally Posted by Memphis_Bill View Post
    YOne does not discount the other.
    And that's why I asked for a link to a post by a redname about it, you'll notice.

    Quote:
    Originally Posted by Forbin_Project View Post
    No it's not. The devs flat out told us when they ran both name purges that almost all the names freed were along the lines of SGFiller1234, qwertyjkl, and ***Wul*ver*ine***.

    No one is attached to garbage names like that.
    Which leads me to question why people want the name purge script run again if the bulk of names it got rid of in the past were like those.

    Besides, "SGFiller1234," "qwertyjkl," "**Wul*ver*ine***" is a mite different than what I was talking about; I'm talking about seeing things like, oh, ".Flame Man." or "Flame-Man."

    Quote:
    Nope. But you apparently don't understand the use of emoticons.
    Nah, I do. Which is why your remark came off as incredibly smug.
  12. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Unfortunately that's how game design seems to work these days. Non-Generic Fantasy MMO came along and made millions of dollars so now the assumption is that the way to make an uber-popular MMO is to try to clone Non-Generic Fantasy MMO.
    I'd say that's how it's always worked for the games industry in general--and beyond that, too, with other industries. Something is massively successful, everyone else wants a piece of that pie.

    Me, I like to play MMOs that buck the trend in game mechanics or features, City of Heroes being one of them.
  13. Happy birthday, Posi!

    Quote:
    Originally Posted by Suzumebachi View Post
    We share a birthday? Cool! Would you like some cake?
    Duuuuuude. That is the best Veteran's Reward ever.
  14. Quote:
    Originally Posted by Arilou View Post
    "They're not lasers, they're punches. From the punch dimension."
    And now I will forever imagine Cyclops as the Punchy the Hawaiian Punch mascot.
  15. LittleDavid

    Free the names!

    Quote:
    Originally Posted by Electric-Knight View Post
    Let's not get dragged into further hyperbole about people away for 3-6 months and how unfair it would be for them to lose their name.
    Have you been reading the posts by people favoring the name sweep? It's not hyperbole. As Memphis Bill pointed out, the criterion for the sweeps last time was 3-6 months.

    Quote:
    Originally Posted by Ironik View Post
    Subs lapse for any number of reasons. If my names were taken from me for being absent from a game for any length of time, never mind a paltry 90 days, I'd never come back. So yes, I see it as silly an assertion to free up every name on every inactive account as saying that you clearly don't need your belongings if you've gone on holiday.
    Yeah, I feel the same way. I've stopped playing games which "idle out" characters before. Which leads me to what Forbin says about this ...

    Quote:
    Originally Posted by Forbin_Project View Post
    Someone who states they aren't resubbing because they lost their characters names while their account was inactive for god knows how long is just making excuses and never planned on returning anyway.
    That's very presumptuous of you. Look at the bit from Ironik I posted. People get attached to the characters they had, and as True Gentlemen's been saying, there are often circumstances beyond a person's control which keep them out of the game up to three months or longer.

    Players don't have to be playing every day of every month of every year to like playing the character and want to continue playing it. Coming back after a hiatus, even one as short as three months, only to find the character was renamed due to this script, would be a massive killjoy.

    Quote:
    You are right. I admit to making up the numbers I posted. I was feeling generous and the number of players that want to get rid of unique names is probably much lower than I said it was.
    Smug much?

    Quote:
    And the devs told us flat out when they ran the script that most of those names you described having typos and strange punctuation were on inactive trial accounts.
    Given your previous statements, I can't take your word for this. I'd like to see a post where they said that, if it still exists, because I know that on Guardian I've seen characters running around higher than the trial level cap that use punctuation or typos in their names.

    Quote:
    The people who are happy with having unique names have no reason to come here and complain. The simple fact that they aren't here demanding change speaks volumes.
    That's another big assumption with little evidence to back it up.

    How many City of Heroes players actually read the forums, or frequent them? How many of its players are aware of this name sweep? I wasn't until I saw this thread. The last name sweep, apparently, came some time before I started playing.

    Had I not been reading the forums these past few days to catch this thread, would that mean I too am happy with having unique names and have no reason to complain about this possible name sweep?

    Because I'm not.
  16. LittleDavid

    Free the names!

    Quote:
    Originally Posted by Memphis_Bill View Post
    Have you asked *Why* three months?
    Actually, yes, I did ask Forbin this. My response to him was at the top of this page, but for reference:

    Quote:
    Originally Posted by Forbin_Project View Post
    3 to 6 months is a hiatus and no one would object to limiting the script to anything over that time frame. Longer than that you take your chances the name won't be available if you ever come back.
    Quote:
    Originally Posted by LittleDavid View Post
    Is this actual NCSoft policy? The way you worded this sounds as if it is, but this thread is the first time I've heard about anything involving character name wipes.
    Thank you for taking the time to answer the question I posed to him, though.

    Even knowing that's how NCSoft did it in the past, however, I still think there's a better way of solving the problem. Put me in the camp with Draugadan and company, basically, the guys who want to see uniqueness tied to something other than character names, so these kind of things wouldn't have to be done in the first place.

    i mean, if you're going to be fighting over "popular" or "taken" names in the first place, and people want those names up for grabs so they can take them for their own characters, that kind of makes the whole argument about uniqueness moot, doesn't it? There already were people with those names before they got renamed, so it's not like the name was excusive in the first place ... to say nothing of the people who make variations on a name.
  17. LittleDavid

    Free the names!

    Quote:
    Originally Posted by CactusBrawler View Post
    Yes you are, there would have to be twelve times as many players who activate for one month a year, as there are who keep an active subscription, just to be even in numbers.

    That is so far outside the bounds of reasonable that it makes elephant rampage or ninja attack look plausible.
    If I had actually said somewhere that the vast majority of paying players in this game only paid for one month per year, then yes, it would be wild speculation. However, I never said such a thing.

    Again, there are people advocating having people's names up for grabs in idle periods as short as three months. That is not the same as a person who pays to play one month out of an entire year.

    I'm not sure why you guys thought that I said the vast majority of profits come from players who only pay once a month per year or more. What I actually said was "that's a calculus only the devs would know the answer to, because we've no way of knowing the breakdown of how much of the playerbase pays to play with any given frequency."

    Which could be anywhere from month lapses, to several month lapses, half-year lapses, or more. Not merely once-in-a-year-or-more subscriptions. My own average "downtime" between subscriptions is 2.5 months, though my actual paid time is hardly that even.
  18. LittleDavid

    Free the names!

    Quote:
    Originally Posted by Jophiel View Post
    You're wildly speculating outside the bounds of what's reasonable. I clarified that in the second half that you clipped out.
    Not really.

    Quote:
    Given that no one is advocating "Lose your names the second your account expires", I find it extremely unlikely that the number of people who take year+ long breaks from the game are out-financing the people who pay month after month.
    There are people advocating having people's names up for grabs in idle periods as short as three months. That's quite a bit shorter amount of time than what you make it out to be.
  19. LittleDavid

    Free the names!

    Quote:
    Originally Posted by Jophiel View Post
    And I agree with it. Bird in the hand, and all that.
    I think your criterion for what is "in hand" and what is "in the bush" is a lot different than mine.

    "In the hand" would be, to me, anyone who pays to play the game with any frequency, not just the ones who pay every month.

    Frankly, the attitude that the players who pay every month deserve to have their opinions listened to over other players smacks of snobbery. I'm a paying customer too, you know.

    Quote:
    And what if ninjas attack or an elephant charges the servers?
    Was there an actual point you were trying to make there? Because that had no bearing at all on anything I said.
  20. LittleDavid

    Free the names!

    Quote:
    Originally Posted by Jophiel View Post
    If no one else wants your name, you'll have it when you return. All it does is flag the name as available. If someone else asks for Ice-Lad after the purge, they'll get it and you'll return to find yourself named Ice-Lad1 with a free rename token. If no one asks for Ice-Lad, you'll return to find your name untouched (and now safe since you've logged in).

    So it naturally distinguishes between "wanted/popular" names and "unlikely to be contested" names by virtue of the fact that no one else will ask to be "Chandra Dillmyster" or "Purple Tablelamp Bot" in your absence.
    I was under the impression this was an active sweep that genericized people's names.

    I will admit that is a little better, but I still think there's other ways this issue could be handled without having to resort to things like this.

    Quote:
    In this context, "more dedicated" means "actively paying month after month while you're not".
    In other words, you're saying "the player who is actively paying month after month is always worth more than the ones who don't, and therefore their opinions have more weight than everyone else's." Pretty much what Forbin was saying.

    However, that's not always true and it's a little fallacious to assume that it is. What if there's a larger majority of players that pay to play with less frequency than the ones who pay every month? What if that majority, even though they play less often, brings in more money than the dedicated players?

    In that case, it would be financially risky to do something to tick off that many players just to please the ones who pay every month to play.

    That's a calculus only the devs would know the answer to, because we've no way of knowing the breakdown of how much of the playerbase pays to play with any given frequency. However, it is something to think about.

    Quote:
    Originally Posted by Draugadan View Post
    Wont happen. Didn't happen. Not while I was playing. I never saw two people with the same name. This is such a weak arguement it amazes me it comes up constantly.

    However, how many Flashes are there in DC comics? How many flashes have been in the same room at the same time? How do you tell them apart? How many Green Lanterns or Captain Americas are there?

    How about something really Iconic like Batman or Superman? With Batman incorperated how many guys in Bat costumes named Batman are in the same place at once? I have an issue that has Bruce and Dick in bat costume on the same roof at the same time. So can't convince me that it isn't a part of the comic genre for it to happen. (Even though it in reality just plain doesn't, not in my experience anyway).
    That's exactly the point I was making a page or two ago. Even in City of Heroes' lore, the signature heroes have a number of people who shared the same identity in the past (Luminary and Sirocco come to mind).

    In the case of that "no unique names" system I've seen, I rarely encountered two people with the same name. I never found myself teaming up with a team of people with all the same name, and even when I did run into people with identical names they were very easy to tell apart, as I could display their player IDs with the press of a button. I never once confused one for the other.
  21. LittleDavid

    Thanks, Devs!

    ... For some reason, all I can think of is that Rocky would be her one true weakness.

    Anyways, that's a fiendishly clever use of the character creator! It makes me squeamish just looking at her, but it's well done!

    ... That ... that wasn't a meat pun, I swear.
  22. LittleDavid

    Free the names!

    Quote:
    Originally Posted by rsclark View Post
    It sure is dark, sticky, and smelly where you pulled that little piece of information from.
    Heh. I guess the air would be thin there, too.

    Quote:
    Originally Posted by Mr. DJ View Post
    it's that time already? could of swore we had this little dance around a month ago.

    1 year limit for inactive names under level 30.
    Like I said last page, I don't like this name wipe idea, and I think there are much better solutions to this.

    Since I first started playing in 2008, I've only gotten 15 months of veterancy; as much as I love City of Heroes, I don't have the time or inclination to pay subscription fees when I have little time to play. I want to get the most out of my time.

    And considering how I play, only one of my characters is above level 30.

    How many other people who play City of Heroes are like me, I wonder? How many people would get burned by the various level and idle time criterion everyone's suggesting?

    I can say for sure that I would find it a major turnoff to come back after a break only to find my names were wiped because I wasn't active enough for, essentially, the tastes of more dedicated players. I recognize that taken names are an annoyance--after all, I got hit by that roadblock myself--but that's why I think there are much better ways of handling this issue.
  23. LittleDavid

    Free the names!

    Quote:
    Originally Posted by Forbin_Project View Post
    People who aren't paying to keep their accounts active have no right to complain. They aren't customers.
    People might be less likely to become paying customers again if they find that their character names are wiped just for not being all that active. This "name wipe" system doesn't sound like it distinguishes between "popular" or "wanted" names, and names which are highly unlikely to be contested. Attempting to do so would be near impossible, I imagine.

    Quote:
    So who should the devs cater to? The sixty to one hundred thousand customers that like having unique names or the couple dozen that don't like unique names. I have a hunch the devs will go with keeping unique names.
    Where's your evidence for those numbers? To me, it looks like you're just pulling them out of thin air.

    I doubt that vast majority exists, not when there are people who try to circumvent not getting the name they wanted by using periods or dashes or underscores. As someone pointed out earlier in this thread, there could very well be people who've "taken" the name you wanted which are still playing or have recently played.

    So, show me where this vast majority of yours vehemently objects to this idea.

    Quote:
    3 to 6 months is a hiatus and no one would object to limiting the script to anything over that time frame. Longer than that you take your chances the name won't be available if you ever come back.
    Is this actual NCSoft policy? The way you worded this sounds as if it is, but this thread is the first time I've heard about anything involving character name wipes.
  24. LittleDavid

    Free the names!

    I'm still of the mind that genericizing the names of players who haven't been playing in a while is not the right solution to this problem; and I'm saying this as a guy who's run into the issue of how many names have been taken already.

    Shifting importance from unique character names to unique global names would fix the major problems here. It doesn't have to read like an e-mail address either; the global name of the player could instead be displayed in the character info window, or made as an optional "sub-title" that appears under the selected badge of the character, sort of like how henchmen have their Mastermind's name as a subtitle.

    I know the rules, so all I'll say is I've seen this kind of system work very well. I would vastly prefer it to coming back to CoH after a hiatus, only to find my characters have been genericized due to a name sweep.
  25. Hey Tunnel Rat, does your work as an FX artist cover things like the effects from weapon-using powersets? (Might be a silly question, but hey.) If so, I've got a few suggestions!

    Allow players to select alternate effects for weapons, where applicable; especially if it's a weapon that has different effects than what the player has when it's used by an enemy group.

    For example, Council/Fifth Column marksmen, when they snipe you, have a "laser bolt" effect rather than the sniper rifle shot Assault Rifle characters have. Since we can get a Council Assault Weapon in-game, why not give the option for characters to use the "laser bolt" effect for the Sniper Rifle power?

    Also, Nemesis rifles. When Nemesis soldiers use them, they have that exploding musket thing going on. It'd be cool if those effects were available for Assault Rifle characters for Slug, or somesuch.

    My suggestion does bleed into sound effects territory since a lot of these effects have their own sounds too, and I *would* like to see the Tommy Gun assault rifle use the actual tommy gun noises that Family gunners have ... but yeah!

    The other suggestion I have; while it's related to this, I haven't seen a more appropriate All Things Art thread for it yet, so I'll pitch the idea here:

    Add Praetorian Resistance weapons to Assault Rifle and Dual Pistols!

    (And I'd love to see Praetorian Resistance effects added to Assault Rifle and Dual Pistols customization. You could use the Clockwork Plasma Spray for the Flamethrower! And maybe the Resistance Heavy Barrel shot for the Sniper Rifle ... )