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  1. UPDATED: I forgot to include breaking down components from TFs. These numbers have been updated.
    UPDATED x2 : I have doubled my expected Shard drop values, as my Thread drop is not entirely accurate, and the TF estimate I gave at the end resulted in an average shard drop rate that is about half what I am used to.

    So I ran several trials last week (didn't keep count, I'd guess maybe 15-20? I had a lot of extra time last week due to RL circumstances), and it looks to me like initial estimates as to the difference between Trial and non-Trial advancement rates were way off. From my experience this last week, the vast majority of threads come from completion components and Astral Merits, not Thread drops themselves. I've got a common Judgement and the rare Destiny and Lore (for the level shifts). The rare components and uncommon components were all drops, which are effectively "free" compared to non-trial content since I don't have to spend threads on them. I then converted something like 30 or 40 Astral merits to make the common components I needed. I think I got a total of about 90 actual Thread drops between Tuesday and Saturday (I wish I had an exact total for that one, but I don't. I do know that I used 60 actual Thread drops to craft my first common power (Judgement) before giving up on saving Astrals for the mysterious stuff Positron says they'll buy, and converting them to Threads on the spot to make my 2 rares. 90 is a high estimate; I am only 100% positive that I got 74, and then I ran one more Lambda, and I've never gotten more than 16 in a Lambda run).

    So, there's a lot of randomness and other factors that go into this, but, assuming I'd spent this last week running regular content and converting the shards to threads instead, what would be the difference in my progress?

    Theoretical Comparison of Trial vs. Non-Trial advancement based on my performance from last week

    I didn't fully keep track of what I got, but I can work backwards to figure it out based on what I crafted, and what I have left. I made 1 common power (60 Threads) and 2 rare powers, and have several components and some merits left over. Here's the breakdown:
    • The common power took 3 common components, which are 20 Threads each, so it cost 60 Threads
    • The 2 rare powers used a total of 7 common components (3 for the common power, 2 for the uncommon, 2 for the rare) each, so that's a total of 14 x 20 = 280 Threads spent on the common components alone.
    • Then, I had to use 1 uncommon and 1 rare each. An Uncommon requires 60 Threads, so that's 120 total Threads (though I didn't make either, they were rewards for completion).
    • The rare components take 4 Uncommons + 100 Threads (I'm leaving inf out of it, as the actual thread costs are so astronomical that the inf is a drop in the bucket), so thats 4 x 60 + 100 = 340 per rare, so 680 Threads total for my two rares.

    Total Threads used: 60 + 280 + 120 + 680 = 1,140 Threads

    I also still have Astrals and Empyrians left over, and several extra uncommons, which can be broken down into 8-10 threads or used, and one Rare component. We'll assume that I'm only going to use 2 of the Uncommons (since I don't intend to go beyond Rare with that character, if I did, the others would be worth more) and break down the rest. Astrals give 4 Threads, and Empyrians give 20.
    • Empyrian Merits: 6 x 20 = 120 Threads
    • Astral Merits: 8 x 4 = 32 Threads
    • Uncommon Components (usable): 2 x 60 = 120 Threads
    • Uncommon Components (unusable): 7 x 9 = 63 Threads (going with the average for the 8-10 range)
    • Rare Components: 1 = 340 Threads (as established above)

    Total usable Threads remaining: 120 + 32 + 120 + 63 + 340 = 675 Threads

    Total effective Thread gains for all my runs from last week: 1,140 + 675 = 1815 Threads

    Had I been running full team TF content for that time, assuming that the drop rate for Threads is 5 times that of Shards (as we were told in Beta), then that means that I would have earned 18 shards for my effort instead of 90 Threads from drops. That would then be converted over 2 days into 18 Threads (obviously, I'd have waited until I had 20 Shards to convert, but you get the point). (EDIT: I'm adding component breakdowns, which I missed) Now, I couldn't actually have been running full team TF content for that time, as I couldn't devote my mornings or my lunch hour to it, as my average TF time is probably 1 hour, but if we assume I ran 9 TFs (2 per day Tues-Thurs is 6, with 2 on Friday night and 1 Saturday morning), that would be 9 more shards plus the notice, which is 4-6, so I'll say 5. That means 14 more shards, for a total of 32 Threads converted over 3 days. EDIT 2: However, if I ran 9 TFs, that would suggest that I earned 2 shards per TF from drops over an hour, which has not been my experience. I'm going to double that, as 4 per TF is probably closer to my average, which means 18 more Threads for 50 Threads total.

    Trial content reward equivalent: 1815 Threads

    Non-Trial content, for equivalent time: 50 Threads

    That's the equivalent of 36.3 times more Threads for running trials, and I didn't even include the slot unlocks (I unlocked all 4, so that would be the equivalent of another 150 Threads). Obviously, there was some luck involved here-- I did get 3 rares, but even if those were commons (I actually found uncommons to be the most common-- I only got one common drop), the difference would be staggering.

    In conclusion: Yeah, your mileage may vary, but let's stop using the "5 times as long" value. It's closer to 35 for me. It would have taken me 36 weeks to do what I did last week if I tried to use the Shard conversion to do it, and that's assuming that same level of activity on a full team for the full 36 weeks, never playing another character. That's about 9 months.

    If anyone else kept track of theirs, please post in here, and maybe we can attempt to get a good average estimate of the difference.
  2. This is a helpful idea, but I think what they really need to do is to find a way to allow the trial to start when everyone is in a different zone.

    If they can whip up a Trial Staging area in the meantime, that would be great, but I think their long term goal should be to eliminate the requirement to be in the same zone.
  3. Quote:
    Originally Posted by blueruckus View Post
    There was a scrapper using judgement who was claiming to land criticals with his judgment. Whether this is true or not, I was unable to determine but who knows.
    Note that some Judgement powers have a chance for extra damage against certain classes of foes. I don't know if the word "Critical" is actually used when this happens.

    Quote:
    Originally Posted by Necrotech_Master View Post
    there is currently a bug with ion judgement, the initial hit is not affected by dmg buffs, but when it does a jump, the jumps are buffable by dmg buffs atm
    Ahh, that makes sense.
  4. A teammate of mine last night said that Build Up, red inspirations, and possibly AAO were all buffing her common Ion Judgement. She says she used Build Up and downed a bunch of reds and tripled her damage with it.

    This is not supposed to be the case according to the patch notes, and it wasn't the case the last time I tested it in Beta (though I tested it with Rage and Fury, not Build Up and red insps or AAO). She /bugged it, and I posted about it in the Incarnate Slots bug thread in the Beta forums.

    Has anyone else tested this? I don't have Judgement yet on live, so I can't, and the Beta server is locked.
  5. Quote:
    Originally Posted by Frostbiter View Post
    I like the changes they made, but man is that an awkward shot. She looks like she is making a dead run to the ladies room and nothing is gonna stop her.
    I agree. This costume looks better, but that shot is really awkward. I have a negative reaction to how the actress looks as Wonder Woman based on it (she just looks like some girl in a Wonder Woman costume), but I really don't think it's fair to judge that on this shot. That may even be her stunt double (she looks pretty different from the original image to me).

    Hopefully they changed the script as well.
  6. Quote:
    Originally Posted by Arcanaville View Post
    Honestly, I don't, which is unusual. But out of context, that's not something I would ordinarily say.
    I reworded it because I couldn't remember the exact words, and honestly, I only mentioned it to make a Portal reference. My goal was to make you laugh (or probably just chuckle, or maybe half-smile, or possibly just be mildly amused with no external display of amusement), not revisit that argument.

    Now I'm going to make myself feel like the Joke Explainer, and revisit the argument in order to explain myself.

    Quote:
    What I do say is that archetype and powerset decisions are immutable in the game currently, which means they should not normally be alterable. If you want something that the game doesn't have and you use a placeholder, when what you actually want comes out you'll have to reroll, because the game doesn't and cannot know what your original intent was nor honor it to be fair to other players it will enforce the decision on.
    That whole thread was a discussion about why we should or shouldn't have the ability to respec powersets and/or ATs. Saying "you can't change your character's powersets because it's currently an immutable decision" is kind of an odd argument against changing the game to make the decision mutable, isn't it?

    Quote:
    What I would say is you're martial arts not because the game says so, but because you said so when you rolled your character.
    And this brings us to the argument we had. I didn't say so when I created my character. I said "I really want him to be an unskilled fighter, with more punches, something like a street fighter, but if I just wait for that set, I'll never get to play him, so I'll make him Martial Arts for now, and recreate him when I get something better". I never expected to be able to convert him into something that fit the character better, but I offered the character up as an example for why someone might want the ability to respec powersets beyond FOTM reasoning.

    The gist of our argument was that you (I'm paraphrasing here) said that my character is what it is in the game, not a representation of what it is in my head, while I feel the exact opposite, and that playing representations of what is in your head is the entire point of an RPG. This is not an argument I want to get into again. Let's just disagree on it.

    Quote:
    Also, unless this was *really* long ago, I wouldn't have been making any bets against MA getting punch animations. I had a pretty good idea those were coming eventually all the way back in '07.
    MA getting punches never entered into that discussion, actually. I only mentioned it because I happened to get something that worked for me that I never expected, and it connected my joke back to this thread.
  7. Quote:
    Originally Posted by Arcanaville View Post
    So, yeah. And on that note, the alternate punch animation... does anyone use it? I tried, really hard to get used to it, and finally just gave up. Taking EC and then using the punch is like like taking Siphon Life and slotting it for tohit debuff. I'm sure there are people that do it, I just will never understand why.
    I use it. I've got a character whose fighting skill is... not skill. It's luck. Therefore, I take the least skillful looking attacks for him.

    Remember that argument we got in way back when, discussing the idea of powerset and/or AT respecs, when I said that my character should have the "Street Fighting" set when it came out because it would fit his concept better and I was only using MA as a stand-in, and you were like "No. Your character is Martial Arts, because the game says so" and I was like "NOO WAAY" and then Martial Arts got punches?

    That was great.
  8. I'm really enjoying this discussion about how the search/ranking system could be, but I feel the need to cynically say that I think that at this point, I don't think it matters. Too many design mistakes were made at I14 launch, and the AE is unfixable without a radical overhaul and some way to convince the players that, yes, it really is different.

    I think one of the biggest mistakes was the theme. It effectively labels all content as "fake" content. I know that it was done to separate player and developer content, so that players knew if they were doing player or developer content, but they should have separated it via the User Interface for the player, not via lore for the character. Were I to have designed the system, I'd have had a tab next to Contacts for accessing player content, and it would be explicitly labeled as such in the nav bar. Custom contacts would have been scattered around the zones as generic NPCs when not active (instead of holograms). In short, it should have been designed to appear as similar as possible to regular content in execution, but labeled clearly for the player to know that it's custom content.

    I also think it was a mistake to have a hard cap on slots. If I was willing to continue to make arcs due to other issues being resolved, I'd be willing to keep paying them for more slots.

    If you think I'm being overly pessimistic, please do attempt to convince me not to be. I'd love for this feature to be all that it could be.
  9. Quote:
    Originally Posted by BrandX View Post
    I hear this, and realize we still need a Dual Pistol/Armor AT just do I can have the best of both worlds!
    I would happily take a melee range Pistols set for the Melee ATs. According to police statistics I've read, pistols are most effective within 7 to 15 feet against live targets. Coincidentally, most melee attacks are 7 feet, with the largest range melee attack (KoB) being 15 feet, so that matches up pretty well.

    This is a superhero game, so of course we should have superhuman pistol usage at an 80 foot range (as we already do), but I don't understand what the problem is with also having some realistic range usage as well for people who want pistol users that have some defensive training, powers, or armor aside from gadgetry and elemental melee attacks. For some reason, everybody laughs at that, without having any problem with the massive range reduction on Assault Rifles in comparison to their actual effective range.
  10. Quote:
    Originally Posted by Eva Destruction View Post
    You are also implying though, that people should get to decide what other people get to play, which is where I disagree. This is the part where a majority of shiny-chasers with the attention span of a ferret on Red Bull decide that single-mission meta-humor gets to be played and people looking for actual well-written stories are right back to "I can't find anything good."
    I'm not sure that's what she's implying. I think it's the logical conclusion that those kinds of arcs will get the most plays in a Youtube system, yes, but meanwhile, those of us that want well written stories would have a means for finding them due to features like favorites lists and channels.

    You, Bubbawheat, Police Woman, and others would have favorites lists. Also (I don't know if this is how Youtube channels work, but MA channels should work like this) you all could collectively have a channel and invite other players to it that seem like-minded, and together everyone could post arcs that they like in-game, instead of on the forums where far less players are aware of your lists.

    I don't know about you, but I never click links on Youtube's home page. Yet I still find Youtube to be extremely beneficial because I can find good content that other people have recommended (usually through other sources outside of the website, but if I wanted to specifically look for regular youtube content, I'd use the tools it has). Yes, this does require someone to find that content in the first place, but as an author, if I know about your list, and know that you like the kind of arcs I write, I can send you a message and ask you to try my arc. There won't be any pressure to "5 star" it, because all that matters is if you like it enough to put it on your list. If it's not good enough for you to put on the list, I know you aren't going to feel pressured to do so anyway, because you care about the quality of the content on your list more than one stranger's feelings. Putting crap on your list would result in less people playing arcs on your list, harming more people than the authors of the crap in the long run.

    Yes, the system would still be loaded with farms and other stuff we don't want to play, but we'd have good mechanisms for finding what we wanted.
  11. Quote:
    Originally Posted by Eva Destruction View Post
    Yes, but if there were new ones, people could get shards doing new stuff.
    Yes, I was just explaining my thought process when I posted the original comment that you replied to. I know that you get shards in them, but it's irrelevant because they've been abandoned.
  12. It depends on my character.

    I have characters that shouldn't have the ability to call lightning from the sky. Those will take the mechanically powerful one with no visual effect.

    My characters that should have the ability to call lightning from the sky will absolutely take that over the more mechanically powerful power.
  13. Quote:
    Originally Posted by Eva Destruction View Post
    You get shards in Dev's Choice missions, which is why it bugs me so much that there haven't been any in so long. Most of my 50s are out of non-repeatable contacts and there are only so many tips.
    Since there are so few Dev Choice missions, the fact that the AE can drop shards from them is really only relevant for people who don't care about new stories, which means they'd probably rather be farming the same canon mission instead.
  14. Quote:
    Originally Posted by Samuel_Tow View Post
    I want my "end game" to take place after the game has actually ended, that's pretty much the entirety of my preference. I want to have the closure of having completed all of the game's progress, so that I can now use all of my earnings in an entirely new and fun experience liberated from the rat race of progression and unburdened by consequences of failure. And, yes, I realise this sounds like a sandbox.
    Same. I wanted more stuff to do, not more stuff to get. It feels like we're getting a little more to do, and a lot more to get. And those things to get redefine my characters for me in multiple ways, which is not something I ever expected.
  15. I've been so unmotivated that I've been having trouble finding the motivation to even post in this thread.

    I've received some great feedback about the last arc I wrote, and I'm proud of it, and want to improve it, but since I feel like it doesn't really matter because so few people will play it, I have trouble finding the motivation to work on it.

    I agree with the Youtube goal. Ideally, as a player, I'd be able to eventually find authors that I like, but also players that I agree with. I could follow them, and share favorites, and I could completely avoid the farms because we'd create our own ecosystem of story-focused players and authors.

    As an author, my goal would be to find someone known who I knew liked the kind of arcs that I wanted to create, and I could then ask them to try my arcs. If they liked them, they would add them to their lists and I would get the kind of people that I want to play my arcs to play my arcs. As an author, I don't want everyone to play my arcs. I just want people that want to play the kind of arcs I write. Though Arcanaville talks about authors being left out in the cold, it still would be better than our current system.

    There are also definite problems with the system that stem from a reward system that differs from the rest of the game. Patrol XP doesn't work in it, you can't get Shards or H/V-merits, etc. I also have trouble as a player because I hate that all the stories take place in a VR arcade. Sure, it can tell me my character is going to Atlas or wherever, but I see her just uploading herself into the big yellow column in Dr. Aeon's Funhouse.

    All of this contributes to my apathy about the AE, which is too bad, because it's the one feature that I think has the most potential in this game.
  16. Quote:
    Originally Posted by Cowman View Post
    It'd be like making Superman a communist!





    Oh, wait....
    That was a really good Elseworlds story.
  17. Quote:
    Originally Posted by Obitus View Post
    Heh, yeah, wasn't there actually a quote from a former CoH developer basically laughing at the absurdity of a self-contained City of Villains? A quote from long before even CoH launched, if I recall.
    Yep, Rick Dakan, the original CoH Lead Designer, said it in August of 2002. It was a side note in a larger question involving PvP and why CoH originally wasn't intended to have player villains at all.

    Here is the relevant paragraph (emphasis mine):

    Quote:
    Originally Posted by Rick Dakan
    Now, before you say anything, I know there are other ways to do player versus player in a more controlled manner. You can have safe zones for new folks and/or danger zones where such combat takes place. Dark Age of Camelot seems to be using this latter strategy fairly well. But that kind of solution doesn't work for City of Heroes. Maybe if we had two cities - one full of villains, the other full of heroes - warring with one another, it might work. But that would be a very different and, in my opinion, very silly game indeed.
    Amusingly, he ends the section with this:

    Quote:
    Beyond the potential social crises that would arise from such a game, it would require a great deal of extra content for it to be a good game. I think about all the content we're putting in to support our players' heroic activities. We'd have to do just as much extra work to make the villain game as much fun, and that's just not feasible for all the reasons you can imagine. Alternately, I suppose, we could spend half of our time on each and then they could both suck. Hmmmm, maybe we'll do that...
  18. Quote:
    Originally Posted by Lothic View Post
    I'm willing to bet there will be things I won't like about the show either, and that's even if a miracle occurs and it gets like 10 seasons worth of episodes. But I won't really know that for sure until I actually WATCH the show.

    Much like my BSG Boomer/Starbuck example there are many shows that sounded like there were going to be terrible elements to them that eventually worked out within their own environments.
    There are some things that I don't need to see in completion to agree or disagree with. If they proposed giving Wonder Woman a gambling addiction, I wouldn't need to see that to think it didn't fit the character. If they proposed making her made of blue energy, I wouldn't need to see that to think that it didn't fit the character. If they proposed making her male, I wouldn't need to see that to think that it didn't fit the character.

    Quote:
    Will this new show manage the same? Your "expert opinion" on it is as good as my "expert opinion".
    You keep focusing on whether the show will work. While I did predict that it would fail much earlier in the thread (but I don't claim to be an "expert" on anything of that nature), that is not the topic of our conversation.

    I'm just saying that Wonder Woman would not be CEO of a company named after her homeland that sells merchandise branded with her superhero identity, and I think having her do that shows a lack of respect for the character. If you disagree, that's fine. I just want to be clear when expressing my opinion, and make sure that you understand that my opinion is not "she cannot be changed in any way for a TV show".
  19. Quote:
    Originally Posted by Lothic View Post
    If she doesn't need to be "100% static" then why can't Wonder Woman have a "corporate front" that she uses to further her heroic goals?
    Because there are numbers between 0% and 100%.

    The character doesn't need to be "unfamiliar with the ways of man's world" anymore. She can grow out of that. She doesn't have to have the invisible jet. She doesn't have to have the exact same costume (but I'd appreciate it if they tried to keep the important elements to make her recognizable. This costume will be okay if they fix the shininess). She doesn't have to be involved with Steve Trevor.

    But this third identity is a BIG change to her as a person. And I'm against that change as much as I'd be against Batman not having Wayne Enterprises.

    Quote:
    I understand this new show is "outside your comfort zone" and I myself have never once said that I think what they are doing is 100% guaranteed to work as a new TV show. That's STILL not going to stop me from giving it a chance.
    It's not about my "comfort zone" or whether it will "work" as a show or not, it's about the integrity of the character. And I'm not trying to stop you from giving the show a chance. I'm going to give it a chance. But if they keep the Themiscera Industries angle, I already know I won't consider her to be Wonder Woman.
  20. Quote:
    Originally Posted by Lothic View Post
    I've been a fan of Wonder Woman for over 30 years.
    I simply have no need to keep the character in a box unchanged forever. *shrugs*
    I just said she didn't need to be 100% static. But I guess you've decided that's what I'm saying, so I don't really see the point in continuing this discussion.
  21. Quote:
    Originally Posted by Lothic View Post
    I'd support seeing if someone could make that idea work before, once again, I -assumed- it was a dumb idea. These characters have been around for 70+ years - why must they be 100% static for every generation?
    They don't have to be 100% static. But there's a core to the character that is very important. Batman and Iron Man run corporations. It's part of what makes them who they are. Superman and Wonder Woman do not run corporations. Making them run one changes their core concepts.

    Quote:
    As case in point at first I thought it was a very weird/dumb idea for the recent Daivd Eick Battlestar Galactica to change the roles of Boomer and Starbuck to females. I had actually watched the original BSG when it first aired and I just thought the whole idea of such a fundamental change was near-blasphemy. Turns out it worked out quite well and became part of a show that had 4 MORE seasons than the original series.
    If you rank Wonder Woman on the same level with characters from a 1-season (or 1.5 season if you count Battlestar 1980) ensemble sci-fi from the late 70s, then I think I understand our difference in perspective.
  22. Quote:
    Originally Posted by Lothic View Post
    I'm honestly not sure it'll "work" either. I'm simply willing to give the concept a chance to play out on screen before I -assume- it's a bad idea. *shrugs*
    It's not an assumption! It's not Wonder Woman. Wonder Woman doesn't do that.

    You know, I have a question: Would anyone support the idea of Superman having a "public identity" of Kal-El that ran a corporation called Krypton Industries, that sold Superman merchandise?
  23. Quote:
    Originally Posted by Lothic View Post
    There's a simple way they could avoid the "disrespect" to the character you're talking about. All they have to do is establish that Themyscera Industries is a big time contributor to all sorts of charities and worthy causes. I could easily see Wonder Woman being willing to "profit" off of her own name and image if she was able to use the money gained from that to be able to finance disaster relief, disease research, green technologies, homeless shelters and so on.
    I'd rather she just spent her time saving people's lives instead of running a corporation named after her homeland that sells merchandise branded with her name. I don't really think donating to charities makes up for the cheapness inherent in the concept. It's just not something Wonder Woman would do.
  24. I really enjoyed Ally McBeal. I hated the main character, but the supporting cast was fantastic, and the writing was great.

    I just want Wonder Woman to be treated with respect. I think this whole "Themyscera Industries" idea isn't treating her with respect. Wonder Woman sells Wonder Woman merchandise? That's intensely self-centered, and goes against everything she stands for. Wonder Woman is about love, honor, forgiveness, generosity, selflessness, strength, and integrity. Not the superficiality that I saw in the pilot synopsis.

    She-Hulk can be superficial sometimes, and it's fun and light-hearted. But she's She-Hulk. Wonder Woman isn't like that. And yeah, if this succeeds and replaces the public's view of what Wonder Woman is, I'll be very unhappy. If it fails, it will have been a waste of a chance for the character.

    I'll watch the first episode and hope that I'm wrong about it not treating Wonder Woman with respect, but from what I've seen, it doesn't look good.
  25. Quote:
    Originally Posted by Fista View Post
    Let's all be honest here. This show has EPIC FAIL written all over it. The script is crap and the costume looks like she got it as Party City for Halloween. I think it's pretty obvious strong female/superhero came first with Kelly and then he realised, "Oh wait isn't there some one like that all ready?" All original concept and then he slapped the Wonder Woman name on it for a selling point.
    That makes a lot of sense.

    On the other hand, sometimes they actually do get a property and then put somebody that doesn't appreciate it for what it is in charge of it. Maybe Wonder Woman will fight a giant spider in the third episode.

    You know, if you replaced "Themyscera Industries" with a law firm, and dropped the triple identity bit, this would probably make a great She-Hulk show. She-Hulk's comics have been light hearted, with her hanging out with friends, partying, and having romance issues, and David E. Kelly certainly knows how to make a light-hearted show about lawyers that like to hang out, party, and have romance issues.

    Hell, maybe Fista is right, and he originally wanted to make a She-Hulk show, was turned down by Marvel, and tried to modify it to fit Wonder Woman.