Liolel

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  1. Liolel

    The Kudos Thread

    I want to thank everyone responsible for making city of heroes the great game that it is. Its full of memerable aspects, to many to list.

    But I will mention one which is probally pretty old to most.

    Despite getting the game on launch day, I've progressed at a slow rate due to being a somewhat causual gamer. So it wasn't until recently that I got a look at dark astroia. The area design there is just wonderful. All the ghost like figures in the backround the disapear when you approch them, the fog that limits your line of sight, the hordes of zombies. It has quite some atmosphere and is quite creepy. Of course its partly so creepy because I was there on a kill x banished pantheon mission, and I was solo and to stubbern to find a group, so my strategy was to sneak around and pick of enemies that seperated themselves from their group. Basically a game of cat and mouse where its a litte ambigious who's really the cat and who's really the mouse.
  2. The fix worked perfectly for me. Well granted I hit level 20 just a little after the fix took place, but I didn't experince the problems others described from before the fix. Although I did fail the cape mission once, it was when I was facedown in the same room of the time caspule, and the second time I beat it with no problems.
  3. [ QUOTE ]

    2. Hover - Just remember hover is a Defesne power NOT a travel power. Use defense slots on it not just speed buffs


    [/ QUOTE ]

    It may not be a travel power but I've had to use it a such a few times between level 8-14 (When I got fly). The thing is when you get a mission with the door in the gruff (in skywalk) at level 8, or in the land of the lost (in skywalk again) somewhere around level 12, or deep into boomtown (at around level 12) walking there isn't really a option. Luckily I'm patient, so I would turn on hover and just take 6 minutes getting there and back, and since your endurance recovers faster then hover drains it your safe unless you get too close to the ground.