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  1. Need to change your sig now, Tommeay. SG got fixed.
  2. The problem is that the great soloers.... are also great in groups!

    A few builds get the best of both worlds, the rest... not so much.
  3. Dang! I was already starting to scheme on how I'd be spending the $45 / month I was about to save by cancelling my accounts.

    Thanks for the heads-up, Statesman.
  4. I think it makes sense to classify all of the pets as <Pets>. It would be inconsistent if some pets were <Minions> and others were <Pets>. That having been said, I think Pets doing ~55% less damage than Minions is too harsh. It would make a lot more sense if pets did the same damage as minions but had a lower damage cap.

    The bottom line is that I think that this fix hits Phantom Army too hard. I can't comment on Fire Imps because I've never used them. It would be good to see one of the following changes made to Phantom Army,

    -Increase duration
    -Reduce recharge time
    -Increase damage
    -Reduce endurance cost

    Some combination of the above would bring Phantom Army back into balance. Too much was taken away and not enough given back.