Lighthouse_NA

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  1. [ QUOTE ]
    That was a pretty sweet program watchin someone play the game live. More should be done with that in the future. Plus Posi kinda answered my question about the shield powerset.

    [/ QUOTE ]

    Yeah, we think it's pretty cool too. If anyone has any ideas for using Dyyno's streaming technology with the game or something they would like to stream that they think would be interesting for the rest of the community (that is of course CoH related) please send me a private message.
  2. [ QUOTE ]
    will there be a download of it available later?

    [/ QUOTE ]

    I'm not sure on a transcript or download, will be available so tune in. MMORPG.com will have the page live in about 10 minutes (4:50 Pacific)
  3. Positron will be broadcasting live in 45 minutes (5 PM Pacific / 8 PM Eastern). Be sure to tune in and check it out!
  4. Have you obtained the 4 year anniversary badge for all the characters you want to get it on? If not, act now! Log them from now through Monday, June 2nd to obtain this commemorative badge! After the 2nd, you won't be able to get it any more!
  5. [ QUOTE ]
    I'm going to guess there's a major exploit fix in this patch. It's honestly the only reason this patch should have gone live without some tweaks first. There's some major changes that didn't get nearly ironed out. Night Widow changes are buggy and is Hover still as fast as Fly? Even the Stalker changes have a tweak coming up according to Castle.

    So, what was so game breaking that this had to go live?

    [/ QUOTE ]

    We don't post notes on exploit or other changes. There were a number of Known Issues that were corrected in the update on the 28th. We'll have a new public Known Issues list (that's nicely shorter than previous) on the website shortly.

    Thanks for your patience as we work through issues and our apologies for any inconvenience caused by known issues. We are already working on another build internally - look for patch notes to the Training Room on that later this week or early next week.
  6. [ QUOTE ]
    Do not like the animation changes to widows. Please put them back pre patch.
    I do not need 3 attacks with pretty much the same animation.

    [/ QUOTE ]

    Please see Back Alley Brawler's post on this here.
  7. Hey gang,

    I thought I'd point out the ongoing discussion with Back Alley Brawler about Widow Animations. I know that BAB has some good ideas for where the animations are going, but thought it might be cool of someone captured the animations in question and hosted them for reference. Especially for those interested in the VEATs.

    You can find the thread here.

    Just a thought
  8. MMOABC.com recently interviewed City of Heroes Executive Producer and NCsoft Norcal Studio General Manager Brian Clayton to find out what's currently going on and future plans for the MMORPG title. Here’s an excerpt:

    [ QUOTE ]
    Also, among MMORPGs it (CoH/CoV) has an unrivaled character creation system that results in every character being different. Our players love to create interesting and unique characters as evidenced by over 32 million of them having been created in North America alone!

    We also think that City of Heroes / Villains has a nice combination of mass market friendly gameplay and the right amount of depth to keep the hardcore gamer challenged.

    [/ QUOTE ]

    Click here to read the full article.


    To discuss this announcement, please join us here.
  9. Please use this thread to discuss the below announcement.


    MMOABC.com recently interviewed City of Heroes Executive Producer and NCsoft Norcal Studio General Manager Brian Clayton to find out what's currently going on and future plans for the MMORPG title. Here’s an excerpt:

    [ QUOTE ]
    Also, among MMORPGs it (CoH/CoV) has an unrivaled character creation system that results in every character being different. Our players love to create interesting and unique characters as evidenced by over 32 million of them having been created in North America alone!

    We also think that City of Heroes / Villains has a nice combination of mass market friendly gameplay and the right amount of depth to keep the hardcore gamer challenged.

    [/ QUOTE ]

    Click here to read the full article.
  10. This Thursday evening at 5pm PST / 8pm EST, City of Heroes / Villains lead designer Matt “Positron” Miller will be testing Dyyno’s streaming technology with a live demonstration straight from his computer desktop of some of the new content from Issue 12: Midnight Hour.

    Matt will give viewers a brief tour of the new Villain Epic Archetypes, including creating new characters in the costume creator and demonstrating their powers in game. As part of this, he will take viewers on a tour of the new Roman and Greek inspired zone, Cimerora, and he’ll try to answer your questions along the way.

    This is a test and there is the possibility that technical issues could arise but we hope that you will join us to experience this exciting new technology and City of Heroes game content.

    Read the details on MMORPG.com.

    Click here on Thursday to visit MMORPG.com’s Dyyno Room and watch the live video stream!

    *Note: The live stream is limited to up to 500 viewers, so be sure to tune in early!


    To discuss this announcement, join us here.
  11. Please use this thread to discuss the below announcement.


    This Thursday evening at 5pm PST / 8pm EST, City of Heroes / Villains lead designer Matt “Positron” Miller will be testing Dyyno’s streaming technology with a live demonstration straight from his computer desktop of some of the new content from Issue 12: Midnight Hour.

    Matt will give viewers a brief tour of the new Villain Epic Archetypes, including creating new characters in the costume creator and demonstrating their powers in game. As part of this, he will take viewers on a tour of the new Roman and Greek inspired zone, Cimerora, and he’ll try to answer your questions along the way.

    This is a test and there is the possibility that technical issues could arise but we hope that you will join us to experience this exciting new technology and City of Heroes game content.

    Read the details on MMORPG.com.

    Click here on Thursday to visit MMORPG.com’s Dyyno Room and watch the live video stream!

    *Note: The live stream is limited to up to 500 viewers, so be sure to tune in early!
  12. On the morning of Wednesday, May 28th we pushed out a new patch to City of Heroes and City of Villains. While this was mostly a follow up patch to the launch of Issue 12: Midnight Hour, it did include a few new features, including a new Hover animation along with other animation revisions and improvements and revision to some basic Stalker attributes.

    Click here to read the complete Patch Notes.

    Click here to discuss this update.
  13. Please use this thread to discuss the patch to live version 15.20080521.1 that went out on May 28th, 2008.

    Click here to read the Patch Notes.
  14. [ QUOTE ]
    silly question about the Freespec....when ish 12 hit was the freespec switch toggled inadvertently? I checked an alt that I was sure that didnt have one before ish 12, and it had one and I was able to freespec it. Or was I lucky recipient of a nice glitch?

    As to Global Chat Handle reset....Thanks!

    [/ QUOTE ]

    Yes, a free respec was given out during the maintenance on May 20th that launched Issue 12.
  15. Please use this thread to discuss the below announcement.


    During the regularly schedule maintenance on the morning of Friday, May 30th (starting at 6 AM Pacific and lasting for 2 hours) we will be running the following grants on the live servers:
    <ul type="square">[*] Free Respec
    This will grant a respec to characters that does not stack with any previous free respecs a character may have. Given this non-stacking nature, if you have a free respec currently, you may want to use it before the grant is run.
    [*] Free Tailor Token
    This will apply free tailor or facemaker session tokens for each costume slot a character has.
    [*] Global Chat Handle reset
    All accounts initially start with the ability to change their global chat handle one time. This grant will reset that and allow accounts who had previously changed their global chat handle to do so again. This is a one time chat handle change, so please use it wisely.[/list]
  16. During the regularly schedule maintenance on the morning of Friday, May 30th (starting at 6 AM Pacific and lasting for 2 hours) we will be running the following grants on the live servers:
      [*] Free Respec
      This will grant a respec to characters that does not stack with any previous free respecs a character may have. Given this non-stacking nature, if you have a free respec currently, you may want to use it before the grant is run.
      [*] Free Tailor Token
      This will apply free tailor or facemaker session tokens for each costume slot a character has.
      [*] Global Chat Handle reset
      All accounts initially start with the ability to change their global chat handle one time. This grant will reset that and allow accounts who had previously changed their global chat handle to do so again. This is a one time chat handle change, so please use it wisely.[/list]To discuss this announcement, please join us here.
  17. On Wednesday, May 28th starting at 6 AM Pacific (9 AM Eastern) the North American City of Heroes / City of Villains servers will come down for maintenance. The downtime is expected to last 2 hours. The purpose of this downtime will be to upgrade the servers to version 17.20080521.1 that is currently in testing on the US Training Room. Read the Training Room Patch Notes here, or view the live patch notes on the Patch Notes Web Page once the patch is underway.

    To discuss this announcement, please join us on the Technical Issues Forum.
  18. Edition 49 of "The City Scoop” a publication for Supers by Supers!

    Here it is, Issue #1 of year #2 for The City Scoop, otherwise known as Issue 49.

    If you have concerns regarding the content of the Scoop please direct your comments via PM to Lighthouse or Ex Libris.

    If you would like to do a feature article, have an event covered, or join "The City Scoop" team please PMSnow_Globe or Pants_Stealer

    If you or someone you know should be considered for ‘Behind the Mask’ Teldon

    If you need some “Advice” contact Lady_Athyna or would like to “Ask The X” contact LiquidX

    Finally if you have a Classified Ad you would like included please contact: LadyK
  19. Edition 49 of "The City Scoop” a publication for Supers by Supers!

    Here it is, Issue #1 of year #2 for The City Scoop, otherwise known as Issue 49.

    If you have concerns regarding the content of the Scoop please direct your comments via PM to Lighthouse or Ex Libris.

    If you would like to do a feature article, have an event covered, or join "The City Scoop" team please PMSnow_Globe or Pants_Stealer

    If you or someone you know should be considered for ‘Behind the Mask’ Teldon

    If you need some “Advice” contact Lady_Athyna or would like to “Ask The X” contact LiquidX

    Finally if you have a Classified Ad you would like included please contact: LadyK

    Discussion on the latest edition of "The City Scoop" is located here.

















































































































  20. The City Scoop Staff































































































































  21. Classifieds







    TO: The Sinclair Syndicate. Just a public note of thanks for always being
    there, even when the viewing public doesn't know that it's you. Without your
    help, some of the coolest shots in my videos would never happen (to say nothing
    of me meeting deadlines). And in case you missed it, the I-12 teaser was
    dedicated to you guys. Thank you.



    - Johanna Sinclair





    The Cooperative Story project is in need of authors. You can locate the current
    work
    here
    . Support, commentary and introductions are located
    here
    . The idea is simple: Find an author you know well and can work
    with, and write a story together. At present, all styles are welcome. We look
    forward to your contributions.




    Lost: Paradigm Shift Device. Contact Demented Cynic at Portal Corp. by Friday.
    Remember to bring Hawaiian shirt.





    Want to be part of the VEAT Army? Yes we are an offshoot branch of the FUSION
    empire in the Protector dimension loyal only to Ghost Widow. We are destined
    for greatness.



    Ghost Widow has ordered my organization to form a new sect in support of special
    operations. I will recruit within our ranks as well as go outside of our known
    coalition. These chosen members will go to an academy for training as various
    Arachnos soldiers. While I do not like to be told how to run FUSION, Widow
    assures me that I will be rewarded for forming this group.



    My first order of business is to choose villains among my organization that
    display some of the following qualities: Mind control, knowledge of poisons,
    stealth, acrobatics, weapons fighting, and most importantly do not display fear
    and that would die if I ordered them to do such. I have at least 20 in mind
    from my 150 Villain organization that fit this criteria. Over the next few
    weeks I will begin listing them in preparation for training.



    This training will consist of a series of trials and strike forces ordered by
    Ghost Widow. More to follow soon.



    Want to know more?
    Please come to the Veat Army Project






    LOST: My pet Alpha Bomb has been lost. Last time I had him he was on Protector.
    He has been last seen on Champion, but bounces to different places. He is very
    sly and can go by different names, but he always responds to Yo Gamma. If found
    please contact Crimson Betrayal.




    Do you have an event coming up? Are you going to attend an upcoming event? Do
    you want to see or even write an article for The City Scoop? Drop a line to
    LadyK a week in advance, and you too could be a guest writer for The City
    Scoop.




    Hiram Giovanni's Deli and Pizzeria


    Food, Fence and Forgery

    "Everything's Kosher"




    Help Wanted: Writers for The City Scoop. Please contact Snow_Globe,
    Pants_Stealer, or Marcian_Tobay for submission details.




    Lost: One sense of humor. If found, please return to Agent Omega.





    WANTED: Fan Artist to draw my character. I cannot offer much compensation other
    than any of the wares I would otherwise sell on the Auction House. If you are
    interested, please contact Hakuro de Killer on the Virtue Server




    Head of the Thug Security Task force is looking for new pryotechnic thug. IQ
    required, and tank like urges removed (or supply your own self rez). Thanks
    Mal Boneface





    Lost: Hub of the Wheel of Destruction. If found, please contact Azuria. P.S.
    Please do not use to construct deadly wheel of Destruction. Thanks. -Azuria





    Lost: One Zinc Oxide bottle, last seen on the beach of Independence Port. Lost
    it last Sunday when I rushed to a costume contest. Burnt LifeGuard





    Need to sell something? Post it in The City Scoop Classifieds. Send PM to LadyK.












  22. Food
    & Recipes






    With Issue 12's subject matter and myself being a bit of a food historian, I
    thought I would step back and shed some light on the food of ancient Rome, the
    Italian peninsula and the whole of the Roman Empire.



    The first major food fallacy is that there was no pasta in Italy before Marco
    Polo. This is so wrong; however it was not the pastas we are used to. Since the
    tomato is a New World crop—as are corn, bell peppers and chilis—these were not
    staples in the Roman diet, so no Marinara, no Bolognaise, no nada. However,
    there were wheat dumplings that were boiled in salted water or stuffed with
    fillings of cheeses, herbs and meat, then baked or boiled. These were often
    served with sauces of browned butter, cream and cheeses, plain or with the
    "Roman Ketchup." This sauce was truly the ancestor of Worcestershire sauce and
    the Asian fish sauce, and was made similar to the Asian style. The leftovers of
    the fishing industry were set in the warm Roman sunshine to ferment, with a lot
    of salt to keep the flies away. After about a month, the guts and heads were
    reduced to a lemon yellow paste that was used on just about everything from the
    morning porridge to the evening meals.


    Most food was boiled, since it was easier to maintain a temperature in water.
    And when you are cooking over an open fire, this can be a plus. Mini ovens,
    similar to the Middle Eastern Tanginess were often used as well. Terracotta
    vessels, often with leaded glazes, were placed in or near the fire and left to
    bake all day. Bread was the main staple of the Roman diet, for all classes,
    from slaves to the wealthiest Senator. But don't think that it was the white
    fluffy stuff we have today. All of the Roman flour was stone ground and
    leavened with wild yeasts. It had most of its proteins in tact, had a more
    chewy texture and, if you were poor, little bits of granite from the mill. Fish
    was also a main stay of the free Roman diet, since it was readily available.
    Meat was highly prized since it was so hard to store. Beef wasn't really that
    often eaten; keeping cows for dairy was common though. Chickens and other
    domesticated fowl were also kept for eggs. Goats and sheep were also a source
    of proteins. However there were other meat sources, most common to the larger
    cities and the lower classes. Rat and pigeon were common tavern fair, often
    being caught in the building itself.


    Speaking of taverns, yes wine was the primary drink of the Roman world, but
    again not as we are used to it today. Most wine was diluted with water or milk,
    heated, spiced or sopped up with bread. It was really a social faux pas to be
    drunk or drink undiluted wine.



    Any liquid that could be fermented was. This was a natural occurrence and a
    great way to preserve things. Grape and other fruit juices for wines, wheat for
    beers and honey for mead, all fermented using the natural wild yeasts in the
    air. The quality of the beverage again was dependant on a person's station and
    personal wealth. The poor receiving the dregs, wine with more in common with
    vinegar than with Chianti. One thing is true: all wine was red, and this is due
    to the nature of the wine-making process.


    No meal would be complete without dessert, and Roman meals were no exception.
    Bread could be layered with fruit, honey and cream to make a trifle/parfait, or
    English style puddings could be baked with mashed fruit, bread crumbs, honey
    and spices. It would be a long time before cannolis and tiramisu.



    If you are ready for your own Roman Feast, here are a few recipes and
    instructions on how to make a clay oven.






    Fast clay oven

    Measure the inside of your standard oven or interior of your BBQ. If you are
    cooking over an open fire, you can skip this step. Head to a hardware store or
    garden center and buy a terracotta pot set, pot and saucer, which will fit in
    your oven or BBQ. Make sure that when the pot is turned upside down, not only
    will it fit in your oven but there is room between the lip of the pot and the
    lip of the saucer. Preheat your new clay oven by placing it into your main heat
    source and then turning on the heat. If you are using an open fire, just let it
    get to a decent temperature before you start cooking.










    Clay oven fish with herbs

    4 whole dressed trout or other fresh water fish


    Fresh herbs, rosemary, thyme, dill, bay leaf, parsley

    Butter

    Salt


    Lightly grease a sheet of aluminum foil (not authentic but great for easy
    cleanup) with butter. Lightly salt the fish, inside and out. Stuff the fish
    with the herbs. Preheat your oven and clay oven to 350 deg. F. Then bake for
    15-30 minutes or until the fish is firm, and slightly flaky. Pepper is a nice
    touch, but also not historically accurate. If you want to, you can buy a cedar
    plank from a cooking supply store to add a more authentic flavor.












    Pear and plum pudding

    2 pears, slightly soft, peeled and cubed

    2 plums pealed and cube


    ½ of unseasoned bread crumbs

    Up to ¼ cup of honey (depending on the sweetness of the fruit)

    1 egg

    Cinnamon, nutmeg and clove to taste


    In a medium bowl, add the fruit; mash with the back of a wooden spoon until a
    paste is formed. Add the bread crumbs, honey, egg and spices; stir until it is
    well combined. Grease a shallow baking dish, pie tin or cake round with some
    butter; pour the mixture into the dish. Bake inside your clay oven, at 350 deg.
    F. for about 30 min or until the mixture is set and a knife sent into the
    center comes out clean. Turn out and cool, then slice like a cake or leave in
    the pan and spoon out portions.





    (These recipes were taken from a BBC/History International show on Roman
    England.)

















  23. Base Showcase



    The Elven Tree





    Who is your base designer and who are your supergroup leaders?



    SG Lead: Xenathia Swiftbolt

    SG 2nd in Command: Thamior Swiftbolt


    SG base Architect: Ice'Macil Swiftbolt ( @IceHeart.) - That's me!



    Which server is your base on, and is it a Hero or Villain SG/VG?


    We're goodly wood elves, hailing from the Heroic landscapes of the Virtue
    Woods.




    When was your supergroup established?


    We just had our first birthday a little while ago! Our SG was created on April
    01, 2007.



    How many players are in your supergroup?


    We have some seventy elves, dwarves and other fey creatures annotated in our
    membership parchments



    What is the approximate value of your base?



    That nice bald human fellow who does the accounting at the Atlas park SG
    registration desk says that our patch of the woods is juuust a tad south of 8
    million...



    How much time do you spend working on your base? How much time have you
    invested so far?



    This was actually a completely new project for me. My main SG is in Triumph and
    from there, we had a common friend that introduced me to Xenathia, the lead of
    the Swiftbolt clan at Elven Tree. She saw and liked the work I had done at the
    base in Triumph and asked me to join Elven Tree and rework the base here since
    they had lost their base architect a couple months ago. All in all, redoing the
    base completely took me about thirty hours (it was a loong weekend). I expect
    I'll spend some four-to-six hours monthly keeping the base updated from now on.



    What is your favorite thing about base editing? Least favorite?



    Favorite: Well, just base editing by itself, if you understand what I mean. The
    option to have a small part of the game customized the way we want it for the
    purposes of our SG. It does add a nice extra dimension that not many games
    have. Even more useful if you like RP (you did notice we are in that crazy
    server, Virtue, right?).



    Least favorite: Not having a Z axis control.. I love the building and
    creativity, but having to do the whole "magic desks" thing, and place, say
    sixteen desks just to put a single cabinet high in a wall, then do it all over
    again for the next cabinet.. Doesn't make a lot of sense and gets old fast.







    What is your favorite base item? Least favorite?


    I like the Leader's Desk a lot. Doesn't do much, but it looks really nice. I
    think it's simple and elegant, and fits nicely with the rest of the base theme,
    all wood and trees.



    Least favorite, it would be the 'potted' part of the Potted Trees. I wish we had
    trees coming straight out of the floor for base items. I mean, come on! Who has
    a 16 foot tree in a tiny pot anyway!? The poor thing would have no roots. It
    would wither and die!



    What is the highest thing on your wish-list for new base items?


    Beyond the Z axis control, most of my pains are in that

    list of suggestions
    (Snow Globe note - New thread for Issue 12 can be found here:

    Base Issues List, post-I12
    ) that the community made a while ago. (Kudos for the
    great effort to Warface, Snow Globe, yourself, Bonker and others that I forget
    right now).



    Perhaps I'd wish to have more 'arcane' decor items. Many of the items in the
    'Room details' are rather modern; I'd like to have, for example, a candle on
    top of a skull instead of a telephone on my desk And the thing is that many of
    those items are presumably already created, since you can see them in missions.



    If you could give just one piece of advice to a new base editor, what would
    it be?



    Join the "BaseBuildersInc." global channel—fast! I have gotten more base tours,
    tips, questions answered, etc., in the last four months or so since I joined
    that channel, that in all the year and a half before I did, trying to google
    for ways to do things. The channel is the home to builders both new and
    experienced, and everybody is really friendly. Probably the best way to 'build
    your building skills.'



    Anything else you'd like to add about your SG, your base or the base system
    in general?



    I'll have to paraphrase our SG lead, Xenathia Swiftbolt, on something she said
    as part of the welcome chat to a new member, and it kind of stuck in my memory
    (the quote may not be literal to what she said, but it definitely reflects the
    idea): "Here at Elven Tree we're more than just a bunch of heroes running
    around for missions, we're a family."


    I think that sentiment embodies what every SG should aim for, and is something
    that we honestly do try at Elvens'.



    If anybody wants to reach out to me directly, either for our SG or for questions
    about base building, feel free to
    PM me on the forums
    , try a shout in the "BaseBuildersInc.," channel or
    just send a tell to "@Iceheart." (note the dot) in-game. I'll be happy to help
    any new builders wherever I can.














  24. Market Watch




    A Cost:Benefit Analysis





    This column is supposed to be about the market, but the market was only added to
    the game to support the invention system. Today we will look at one of the
    intersections between the market and Invention Origin enhancements (IOs). I'd
    like to dive into some detailed numbers, but that means we'll have to look at a
    very specific example. I chose the pure Resistance IO from the Titanium Coating
    set, as applied to the Dark Embrace power in the Scrapper /Dark Armor powerset
    for a level 50 Scrapper facing a melee attack by a level 53 Iron Strongman from
    the Carnival of Shadows.






    Titanium Coating

    Effectiveness











































    Enhancement
    Benefit
    Level 25 19.2%
    Level 35 22.0%
    Level 45 24.3%
    Level 46 24.5%
    Level 47 24.8%
    Level 48 25.0%
    Level 49 25.2%
    Level 50 25.5%




    The Titanium Coating set ranges from level 25 to 50. We'll look at the
    effectiveness of that recipe at different levels, and compare the effectiveness
    to the average price to get a sense of the true cost:benefit ratio of this IO.




    First, let's lay out all of the numbers. The stronger of the two hammer attacks
    from the Strongman does 265.05 points of smashing damage. Dark Embrace provides
    22.5% resistance to smashing and lethal damage, unslotted. It also provides 15%
    toxic and negative energy resistance, but that doesn't matter for this example.
    The next number we need is the enhancement value of the Titanium Coating. The
    benefit of any IO depends entirely on the level of the IO itself. The level of
    the character is immaterial. We'll limit ourselves to enhancements of the
    following levels:



    Note: Damage Resistance is a schedule B enhancement. All of the pure resistance
    set IOs give the same benefits, though not all exist in the same level ranges.
    A common damage resistance IO will also give the same benefit, but they only
    exist at levels divisible by five. An even level SO would give 20% benefit. A
    +3 SO would give 23%.


    The last set of numbers we need are the prices. As always, prices vary from day
    to day, even from minute to minute. I did my best to get a reasonable average
    of prices over the last ten days or so. Still, there is no guarantee that you
    will see the same prices when you look at the market. Not only is there a delay
    between the time when I write and the time when you read, but I saw some really
    wild variations in price from day to day. Despite these limitations, I still
    found the results quite interesting, and I hope you will too.




    Titanium Coating Costs






























































    Level
    Crafting CostEstimated

    Salvage Cost
    Average


    Recipe Cost
    Level 25 37,400 20,000 20,000
    Level 35 66,200 20,000 100,000
    Level 45 187,100 1,000 250,000
    Level 46 198,720 1,000 350,000
    Level 47 210,340 1,000 500,000
    Level 48 221,960 1,000 425,000
    Level 49 233,580 1,000 500,000
    Level 50 490,400 1,000 550,000






    Why does the price of salvage drop suddenly after the level 35 recipes?
    Alchemical Silver. It's the only ingredient for Titanium Coating that has any
    significant expense, and it isn't used for the higher level enhancements.


    Now that we know all the numbers, let's talk about the formulas we will use them
    in.


    Once we add a single enhancement to the Dark Embrace power, what will the new
    damage resistance be? Base damage resistance + (Base damage resistance *
    enhancement value). How much damage will we actually take from that giant
    mallet? Original damage * damage resistance.




    As for price, of course, we just add up the costs to get the final price for the
    enhancement. You can also buy the enhancement pre-crafted. During the time I
    was paying attention, I never saw a crafted Titanium resistance IO sell for
    less than it would cost to make it yourself.



    That sure is a lot of numbers. Let's work through one set together: the level 25
    IO. It provides 19.2% enhancement to Dark Embrace's base 22.5% resistance.
    19.2% of 22.5 is 4.32, giving us a total of 26.82% damage resistance. That
    mallet does 265.05 points of smashing damage. Without the enhancement, Dark
    Embrace would resist 22.5% of that attack, or 59.6 points of damage. Thanks to
    our level 25 enhancement, Dark Embrace blocks 26.82% of the damage, or 71
    points of damage. The enhancement spared us from 11.4 points of damage. 11.4 is
    4.32% of 265.05, to look at it another way. That's the benefit. What about the
    cost? It would probably cost you something like 77,400 influence to obtain,
    craft, and slot a level 25 Titanium Coating resistance IO. That IO took us from
    22.5% resistance to 26.8% resistance, so we gained 4.3 points of resistance at
    the cost of 77,400 influence. That's 18,000 influence per point of damage
    resistance.



    Doing the same calculations for other levels of that IO, and tossing in some
    other enhancements just for fun, we get this handy dandy chart.









































































































































    Enhancement
    Benefit %Actual BenefitTotal ResistanceDamage
    Taken
    Total Cost
    Level 25 IO 19.2 4.32 26.82 193.96 77,400
    50 SO 20 4.5 27 193.49 39,600
    Level 35 IO 22 4.95 27.45 192.29 167,200
    Level 45 IO 24.3 5.47 27.97 190.92 438,100
    Level 46 IO 24.5 5.51 28.01 190.8 549,720
    Level 47 IO 24.8 5.58 28.08 190.62 711,340
    Level 48 IO 25 5.63 28.13 190.5 647,960
    Level 49 IO 25.2 5.67 28.17 190.39 734,580
    Level 50 IO 25.5 5.74 28.24 190.21 1,091,400
    Three 50 SOs 56 12.6 35.1 172.02 118,800
    Two Level 50 IOs 49.7 11.18 33.68 175.77 2,182,800
    Three Level 50 IOs 58.48 13.16 35.66 170.54 3,274,200
    Level 25 full set 50.96 11.47 33.97 175.02 324,400
    Level 50 full set 57.52 12.94 35.44 171.11 4,067,400





    There you have it! Aren't numbers fun? The first column shows the enhancement,
    or enhancements. The next column shows the value of the enhancement in terms of
    the percentage benefit it offers. Applying that percentage to our 22.5% damage
    resistance power gives the third column: the actual improvement in damage
    resistance. Adding the third column to 22.5 gives us the fourth column: total
    damage resistance after the enhancement is slotted. The next column shows how
    much damage will be taken each time that Strongman swings his big mallet. The
    final column is the total cost.


    See how the price goes up more dramatically than the performance does, level by
    level? The 22.5% base resistance is free. Adding a few more points of damage
    resistance is pretty easy. After that, every little improvement becomes more
    and more expensive. I included two and three level 50 IOs and three level 50
    SOs, as well as the total damage resistance gained from a full set of Titanium
    Coating enhancements at levels 25 and 50. Of course, slotting a full set into
    Dark Embrace will give other benefits, like reduced endurance, as well as the
    set bonuses.



    There are a lot of numbers there, but I'd like to draw your attention to a few
    things in particular. Notice how the price jumps when you move from level 49 to
    level 50? The difference in performance is miniscule. This is one of the many
    places in the invention system where you can save an enormous amount of money
    with very little impact on performance. In fact, compare the level 25 IO to the
    level 50. The difference in performance still isn't all that large, but the
    difference in price is tremendous. People tend to assume that a level 50 IO
    must be twice as good as a level 25 IO, because 50 is twice as big as 25. As
    you can see, it just isn't true. The level 50 IOs are better, but not nearly
    twice as good. The price, on the other hand, is far more than twice as much. If
    you are feeling poor, buy low. You might be surprised by how little difference
    it makes to your performance, and how much difference it makes to your
    pocketbook.



    Another thing to look at: see the way the prices for the IOs go up and down,
    without regard to level? I was surprised by how much the prices varied in this
    set. I guess it's because demand isn't very strong, since Titanium Coating has
    lackluster set bonuses. I think you can easily pay half of what I have listed
    here if you place a low bid and wait for a week or so. On the other hand, you
    could find yourself paying double the numbers I show if you pay whatever it
    takes to get it now now NOW. My averages are rather misleading, really, since
    the actual prices people paid varied by a factor of ten or even a hundred over
    the course of just a few days.



    Look at the SOs versus IOs. There is very little difference in performance, but
    a great deal of difference in price. One conclusion is that people really can
    ignore the IO system without gimping themselves. The performance of the SOs
    comes quite close to the performance of the IOs. You might be tempted to look
    at this chart and conclude that SOs are cheaper than IOs. I don't think that's
    a safe conclusion. We are only looking at the price of a single set of
    enhancements at one particular level. Remember, IOs never expire. You can slot
    those level 25 IOs at level 22 and never touch them again. The SOs need to be
    replaced over and over and over. The cost really does add up.


    At the bottom of the chart, I included some multiple enhancement values. Three
    level 50 IOs give you the best possible performance, but the price is steep.
    Three SOs weren't that far behind, but for a fraction of the price. Because of
    ED, the third level 50 IO is mostly wasted. See how two level 50 IOs are almost
    as good as three? Not only do you save money, but you could save a slot.



    I hope these results help you to put IOs in perspective, and give you a better
    sense of value. I know that most of you aren't running around with /DA
    scrappers and using Titanium Coating, but I think I gave you enough information
    to make some calculations with your own powers and enhancements. If you're up
    for a little math, you may be surprised by the results.



    Until next time...Go. Hunt. Kill Helions!

















  25. Events



    Dr. Brainstorm's Resonance Manipulator Collapses
    Infinity Shard







    Our top scientist, Dr. Advance, received reports of large explosions from
    multiple dimensions on the morning of May 20th. These explosions were
    consistent with the recent activities of Dr. Brainstorm and his Resonance
    Manipulator. In most dimensions, these explosions appear to have caused a rift
    in the energy grid connected to all superpowered beings. This immediately
    resulted in both heroes and villains in those dimensions gaining access to new
    powers.


    Our initial report from the Infinity shard corroborated with these reports, but
    our analysts quickly detected further anomalies. Based on Longbow calculations,
    the existing energy grid on Infinity was slightly out of alignment due to a
    recent confrontation between Rikti forces and a large contingent of heroes.
    After the explosion, the energy grid quickly became unstable. Reports surfaced
    that villains scattered throughout Mercy Island and Port Oakes were losing and
    gaining powers at random. Though not confirmed, reports also indicate that the
    disturbance in the energy grid produced a negative feedback loop through those
    same villains, rendering parts of them, and in some case all of them, perfectly
    transparent. After approximately six hours of increasing instability, the
    Infinity shard disappeared from our scanners, along with all Longbow operatives
    stationed there.


    Roughly five hours later, Infinity shard reappeared on our scanners, and our
    local operatives reported increased stability. Their reports indicated that a
    large confluence of technology and magic-based heroes coordinated to
    restabilize the energy grid, although they were not able to repair the rift
    caused by the initial explosion. Longbow operatives and all local heroes are
    urged to be on the lookout for any unusual activity that may have resulted from
    the rift, including any unusual behavior of previously loyal Arachnos soldiers.

    P.E.R.C.
    Makes Fantasy a Reality!





    Hello folks! It's W.G. and I know you all probably missed me the last couple of
    weeks, and I missed you all as well, but as they say, this is only a game and
    real life can interfere. So anyway back to what we are really here to talk
    about. This week I found myself stumbling all around Galaxy City solving
    riddles in search of the infamous White Rabbit from Alice's wonderland.


    This was an event that was hosted in Galaxy City on every single server at
    different times. Once in Galaxy, you were immediately introduced to Alice
    herself, as she was the lead contact in your mission to find the White Rabbit.
    Then the event would have you meet characters such as Tweedle-Dee, Tweedle-Dum,
    and the Queen of Hearts! This was a very unique and crazy event that kept the
    players interested and made them use their brains.


    The prizes in the event were as follows:

    1st Place: a Battle Poster signed by the Dev Team.

    2nd Place: a Pack of City of Comics


    3rd Place: City of Bumper Sticker


    After the event, there was a Bunny Hop party in Pocket D where red names showed
    up and gave some festive titles for those that attended. This was a great time
    for people to dance like crazy and learn some things from the Alice crew.
    Everyone was having fun and the party was a blast. Another great event!


    In closing, I would like to thank P.E.R.C. for making another great event for
    the playing community! Keep up the good work, and keep the people happy. Rock
    on!


    ~W.G.






    Additional Events:




    This Memorial Day, May 26th, Freedom Factor will be hosting our
    second and now annual Memorial Day March in Atlas Park under the statue of
    Atlas. It will be starting at 4 PST / 7 EST in the evening. The Cape will be
    providing entertainment with guest DJ One Hit Wonder.


    More details can be found in the Virtue Server forums.





    Fanci and Blue N Gold's Renewing of Vows


    This is on the Triumph Server in Founders Falls (where the trainer is located)
    on May 24th at 7:30pm CST.


    My hubby asked me to marry him again, and we chose the best way to do this is
    with the many CoH friends we have made over the four years we have been here.
    This is important to us because he is leaving to go back over seas to fight for
    our country soon. Please come if you can and I hope to see you there!


    ~Fanci