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Posts
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Joined
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Does it really matter that much I thought CoX was a game that was designed to look like a comic and alot of comics arn't relistic with dodgy backgrounds and things with teh only real attantion to detail going into characters and powers, Which this game far outshines any of the other mmo's I have played by a wide margin.
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Nope. At least two of the DB moves involve thrusts. You don't thrust with axes. Well, you can, but it doesn't generally get you very far.
The set animations were designed for swords, not axes, and definately not blunt weapons.
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Pend on the axes some axes had a point to the tip for just such a move admisedly they were double bladed and two hand and were more like a advanced halberd bit like a pole axe really but thats besides the point axes can be thrusted. -
I gahtered that I was just pulling out powers that are tecnicually alreeady animated and therefore would be easier to implament than completley new powers sides it's only an idea.
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I don't know about other but I'd like to see the option of non-super powered travel powers asI have 2 toons in particular that I have normal or tech as there origin and I try and keep to that in my builds and as you already incorerate a few tech based temp travel powers I didn't think that a secondary group geared towards this wouldn't be too hard. For example
Tear 1: Teleport Friend: just have a device in hand and this would work.
Tear 2: Localised Supergroup Portal: Would function a bit like the Ourobous Portal
Tear 3: Jump Pack: Basicly super Jump
Tear 4: Jet Pack: Either Sky Raiders or Goldbrickers
Just something thats been bugging me for a while. -
I only have the one MM and it's only at lvl 22 but Thugs/Poison is teh powerset I chose and I have yet to regret it debuff the big sod and it's easily taken down in seconds.
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I'd have them useing exsisiting Villins as a power set ie. Freakshows or Tsoo both I think would be fun to muck about with.
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Ok, that makes thing a bit clearer I was just having a bit of trouble compltely understandinding things and in regurds to Devices yeah I realised I'd mucked up at about lvl 8 but decided to stick it and see if I could make it work. Bout the only thing from Devices I've taken extra from devices was the targeting Drone.
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Helps a fair bit but I don't see Sonics in that lot
oh and;
Airhorns lvl 19
and Sgt. is lvl 10 -
Sorry this may be an obvious question to you Vetran players but have been wondering about the major differences between the element types effects and what are the benifits of each.
For example Airhorn my Sonic/Gadget blaster seems to be very poor at hitting most targets and I've included a lot of aim bonus' to my slots and that non of his attacks does straight up damage, like my shriek power will now genrally to 12 points followed by 12 points.
Where as Sgt. Longshot my Assult Rifle/Energy Blaster will do around 36 points with his Slug ability and hits most times.
Thanks all