LaserJesus

2010 Player's Choice Best Comedy Arc
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  1. Quote:
    Originally Posted by NuclearToast View Post
    Gummicons.

    --NT
    That sounds like the next lame Transformers toy line.
  2. Quote:
    Originally Posted by airhead View Post
    Note that reviewers sometimes do not rate arcs they're reviewing, and for good reasons - typically, they want to see fixes to the arc first. Other reviewers may give a rating with barely a two-line comment (which can also be appropriate). Since this system was put in place, a number of reviewers have gone back and assigned ratings where it wasn't clear. For all these reasons and more, "Number of Reviews" means completely different things with regards to each reviewer, so should not be considered a competition.
    I personally plan to eventually go through and replay arcs that I've reviewed that have been stated by the author to have been updated, and change the rating accordingly.
  3. I noticed that A Career of Evil is on your list, it should probably be taken off due to the fact that it no longer exists. Since prisoners constantly get taken out and put back in, I decided screw it and took it down permanently.
  4. Quote:
    Originally Posted by TerminusEst13 View Post
    I strongly disagree!
    It doesn't count if you actively search them out, jerk.


  5. ********, 33% achiever? I guess because I don't care for grinding for teh lewts, but I love me some badges.
  6. I think at the beginning, everyone was making missions to test out the new shiny features. Now a lot of people have moved back to just playing the game instead of creating MA missions, barring farm missions of course.

    Also, now that there's not a ton of badges that require people to play your arcs, getting publicity isn't something that's incredibly important to people unless they're actively trying to make a good arc and get feedback on it. And even if someone is trying to get hall of fame, the only bonus from getting it is another arc slot, so only people who like writing stories care.

    I will say, I have definitely seen a LOT less build up/rage and such. Far less missions filled to the brim with extreme AVs and such too.

    So, to summarize, the only people actively making story missions nowadays are people who care about stories and making fun missions, and those people are usually trying to get better at doing so.
  7. Bricked Electronics
    Arc ID: 2180
    Author: @GlaziusF
    Rating: 4 stars

    Short Version
    Good characterization of the NPCs, and a well defined plot make for a good story arc.

    Plot Synopsis
    Mark Freeman, expert hacker for the PPD sends you on a mission to learn more about the traces of data left on a refurbished cell phone, leading to an evil plot, like always.

    Story
    Again, the NPCs are well characterized. They all have personality, from Mark Freeman's rambling about technology to the Council base leader's paranoia. The story's a bit wordy, but that's not a bad thing if you don't mind reading.

    Honestly, I don't have much to suggest to make the story better. However, in the last mission, the contact claims that I have 10 minutes to stop the bank robbery. However, the actual timer was 15 minutes.

    Mechanics
    Aside from the third mission, where I got iced by an ambush that was summoned on me by a boss, and where I had a little trouble hunting down a glowie in the council base, there was little frustration. The custom enemies weren't overpowered in the slightest, and should be easy enough for any character who isn't a complete wuss.

    Final Thoughts
    A good mission to play through with a low level character for sure. I recommend it.
  8. The exact method that leads up to the final number isn't anywhere near a science for me, but the general idea you should take away from a rating I give is this:

    5 Stars: I was thoroughly impressed by the arc. I don't give this out much. Not because I'm incredibly hard to please, but 5 stars to me is an arc that really stands out, either through very good quality in writing or using the MA system to do something really impressive.

    4 Stars: This is what I will rate most really good arcs that I recommend everyone to try out. If I had fun, had no problems with the plot, and didn't run into any frustrating points, this is probably what you will get.

    3 Stars: An arc that I would not suggest against playing. It was entertaining enough for me to have some fun, but needs some more work to make it better.

    2 Stars: Arcs that definitely need more work. If the writing is lackluster, or I get frustrated while playing it, this is what it'll get.

    1 Stars: I wish I had never played this arc.

    As such, not a whole lot of arcs get 1s and 5s from me. Off the top of my head I think I've given out only 2-3 each of 1s and 5s over the course of reviewing.
  9. Just a minor note, Drakule doesn't have stealth. I removed it in I15 because some people reported not seeing his character model. In the third arc he does have the reflection effects fly, which does make him see-through, but he should still be perfectly visible to people without perception.

    Thanks again for the run through! Sorry again about the +5 boss. I tested it when I first made it and it spawned at a lower level. For some reason they seem not to be doing that anymore.
  10. Good lord, I can't believe you went through the monstrosity of the Arc Reviews thread in it's entirety. However, there's Uniocracy of Gray, in all of it's... glory?

    I figured my average would be low. I'm a bit stingy with the 5 stars.
  11. Quote:
    Originally Posted by PhiloticKnight View Post
    You mean the guys that think that DAVID HASSLEHOFF is a huge star?

    lolGermans
    Look, as a man of mostly German ancestry, I can tell you that all Germans are insane.

    Of course, the other part of me is Irish, so I'm drunk AND insane.

    That's not meant to be racist. I really love to drink, is all.


    Mmmm... beer.
  12. LaserJesus

    I16 Closed Beta

    Quote:
    Originally Posted by Rikis View Post
    Posting something completely unrelated. Thanks to being linked to BaBs twitter page, I now know he plays Civ4. I just want to make a quick comment, civ4 is evil and fun. I played a game on Noble as the Japanese (Tokugawa) in a Huge map intent on winning by conquering the world in the era of the samurai. I ended up winning in 1990 something by getting to Alpha Centuri first. Ahh, how you can change history.
    I think it's the Aztecs who get the special Warrior that gets bonuses against Archers. I once did a 2 player game to see how fast I could kill my opponent by Quecha rushing them. I believe I won in like 900 AD.

    That was a fun game.
  13. City of Ho Ho Ho, Or A Claus in Paragon
    Arc ID: 18775
    Author: @Tubbius
    Rating: 4 stars

    Short Version
    A mix of good old fashioned Christmas Special ridiculousness and an uncertainty over the Tubbius Claus character's mental state made this mission have a certain charm.

    Plot Synopsis
    Tubbius Claus is a hero who claims to be Santa Claus, and he needs your help protecting his list from naughty criminals!

    Story
    While I never laughed out loud, I had a definite feeling of amusement throughout the arc. That may, of course, be because I imagined Tubbius' dialogue being read in the South Park Santa Claus voice. However, it's got the classic Miracle on 34th Street angle of Santa seeming to be an insane person, which definitely helps. The main villain continues the insanity by holding a grudge against Santa because he never had a good Christmas in his childhood, and taking it out on an old man who works at City Hall who may or may not even BE Santa.

    The missions could use a little more sprucing up, though. I love the Outcasts and Trolls being mad at Santa for not getting presents. A patrol or two with dialogue of that nature would add some spice to the missions and keep that joke up.

    Mechanics
    The arc is perfect for low level characters. You fight Outcasts and Trolls, with 2 custom bosses, neither of which have anything powerful. Tubbius as an ally doesn't get in the way too much, mostly dropping a couple control powers here and there and healing you when your life gets low.

    It's a real shame there's no Christmas present option for glowies in the MA. Even better would have been Christmas present defendable objects. Having to save Christmas presents from naughty Outcasts would have been brilliant.

    Final Thoughts
    A charming arc that's lowbie friendly. Definitely a good one to play, especially if you're in the Christmas spirit.
  14. Quote:
    Originally Posted by BaconLordBob View Post
    Pretty much, but I also hang out with my awesome cop friend a lot.
    His superpower is the best. He just tells people to cut it out and they stop.

    Obviously a mind controller.
  15. Quote:
    Originally Posted by BaconLordBob View Post
    My Cat walked all over my keyboard once putting in some random string of characters, and when I went to delete it I got sucked into the Internet
    So now you drive the villains crazy because you're a lunatic?
  16. Quote:
    Originally Posted by BackAlleyBrawler View Post
    So weird. The exact same thing happened to me.

    Only in my case it was Jonas Brother's and Miley Cyrus albums.

    And we don't have a cat.

    So weird.
    Don't try to hide your addiction to the Disney channel by blaming a cat, BaBs.
  17. Quote:
    Originally Posted by Justice_Blues View Post
    Yeah, the mobs will only be lowered to their lowest available level, or raised higher then their highest. If there is no suitable boss to use in the level range you want, you are stuck with either using a custom mob or changing your level range. Can't even change to use a Lt., since standard Lt. will not show up to be picked for a boss encounter.
    The main problem I have with it is the fact that when I first made the arc, the boss did level down to 40 when I tested it out with a lower level character. For some reason, it doesn't anymore.
  18. Defying Fate
    Arc ID: 110866
    Author: @Getsumei Kitsune
    Rating: 3 stars

    Short Version
    A short arc that should be solo friendly for characters of every level, but didn't really leave a strong impression on me.

    Plot Synopsis
    Save the life of a young genetic engineer from the evil machinations of the corporation she works for.

    Story
    The plot itself makes sense. Evil head of genetic corporation makes deal with a demon to gain super powers and wishes to use genetically engineered supersoldiers to rule the earth. Standard stuff. However, it's kind of bare bones. All of the missions are really short, with only a couple of clues that don't contain much information. There aren't any patrols to spruce up the missions with dialogue, either. That would especially be nice in the first mission, where there's council for no real reason. A patrol talking about why they're in the abandoned lab would be nice.

    I was also disappointed that there weren't any bio-roids in the last mission, as the threat of them was more or less what started the arc.

    Mechanics
    Like I said in the short review, the arc is solo friendly for all levels. Unfortunately, in one part it's a little TOO solo friendly. The custom demon in the second mission is a lieutenant, and its bio states that it's a powerful demon. I killed it so fast that I didn't even see what its powersets were, and I had to go check my NPC tab to read its dialogue, which consisted of it bragging about how much more powerful it was than me. I know I'm a level 50 scrapper, meaning that I'm a killing machine, but this guy should really be a boss. On heroic, he'll scale back down to a lieutenant anyhow, and he won't leave people like me scratching their head at how this guy is considered any kind of powerful.

    The other thing is the ally in the last mission. Does it really need to be extreme on both powersets? I know assault rifle and devices don't really have anything super spectacular that one shots enemies all the time, but it seems like it's more than necessary, as you never fight anything stronger than a boss in the mission.

    Final Thoughts
    This isn't a bad arc by any means, and I wouldn't suggest against playing it. However, the arc could be made far better with some extra stuff to flesh it out some more.
  19. Quote:
    Originally Posted by Tahlana View Post
    This can't really be explained entirely without techno-bable. The idea was that the race being transcended couldn't be the ones to initiate that action, thus they required an "outsider". If I have enough room (the arc is 99.89% full) I may add another line about this to clarify.
    Technobabble is important in situations like this. Without a proper explanation as to why it has to be done, it's instantly recognizable as a handwave purely for plot purposes, to give the player a reason for having to be there. Of course, even when it is explained properly, it's still a handwave. However, it will be a handwave that makes sense.


    Quote:
    I'm not sure what you are referring to here, there is no "time jump" or time travel or really any significant passage of time between the missions. I'm curious what gave you this impression? What wasn't portrayed well for you?
    Reading through it again, I see that I created the time jump/memory hole scenario in my head to have it make sense. Reading through it again with the knowledge that such a thing wasn't your intention, it now doesn't make any sense.

    Quote:
    Originally Posted by Fractured One, Intro text, 2nd mission
    "Something has gone wrong, Phantom Protector. Terribly, terribly wrong. The Kyrdosi are in the Void Shadow now, but all is not well. I cannot see what has happened to them and so I must ask you to go there and seek the fate of the Kyrdosi. I cannot send you fully into the Void Shadow, for no physical being can exist there, but I can send you to the edge, the border between your Time and the Void."
    Quote:
    Originally Posted by Fractured One, Sendoff text, 2nd mission
    For an instant you think you recognize the burning figure before you. You are considering asking him who he is when he seems to read your thoughts and reply. "You cannot yet know who I am, for though I exist in the Void Shadow outside of time, for you I do not yet exist at all. The Void Shadow is like that. It is a strange place, like a dark bridge that links realities and times." "Now go! Seek the Kyrdosi and save them if you can."
    The line "for you I do not yet exist at all" gave me the impression that I'd been sent back in time, and somehow my memories were sent back as well. After all, I just talked to this guy. I should recognize him as the guy I just talked to, and he exists in a sense due to the fact that he's interacting with me.

    However, if that wasn't your intention to give a time jump effect, then all this merely means is that in this arc, my character apparently shoots first, and asks questions later, so to speak. A mysterious man pops up and says "Save these aliens" and I apparently don't think to ask him who he is until after saving the aliens goes horribly wrong. That, to me, is even worse than a poorly executed time jump/memory hole scenario.

    Quote:
    I'm curious what gave you the idea that the contact was a Kyrdosi scientist? This is never stated and I never had any intention of implying it.
    You did not implicitly state it, true. However, it was heavily implied whether you intended it or not. If a strange, half-real, black-and-white fire man shows up and tells me that I am needed on an alien planet to save their entire race, I'm probably going to assume that he's one of them. There's also the souvenir.

    Quote:
    Originally Posted by Souvenir
    The residents of that world, in order to survive their planet's death, transcended to another state of existence in the Void Shadow, a place outside of Time. They sought your aid in this transition, as only an Outsider could survive the process.
    It states that the Kyrdosi sought my aid. Except, it was the Fractured One, who was later revealed to be a fragment of me. This implies that the Fractured One was masquerading as a Kyrdosi to get me to go to the planet to save them.

    Also, here's another case of the transcendence device not making sense. It's stated in one of the clues that all of the Kyrdosi inside the building were not transformed by the device. Unless the device is made out of some kind of poison that only effects Kyrdosi, they would survive the process of turning it on.

    Quote:
    Basically the contact (the Fractured One) is just a fragment of you and is (as you become in mission 4) unstuck in time and unable to veer away from its predestined course. The paradox of the Fractured One's existence is intentional and very deliberately written. It's something that different people can think about and interpret differently and in their own way.
    I fully understand that. This isn't a case of me not getting what you're going for. In my review I even stated that the problem isn't even that it's a paradox. The problem is that the Fractured One is a total moron. He complains about being trapped in his state, when he perpetuates his own existence for all time.

    For him, the best course of action would be to do absolutely nothing, and never bring me to the Kyrdosi planet in the first place. Since the Kyrdosi will die no matter what I do, then it's better to just let them blow up with their planet instead of activating their device that will cause them to become crazy universe destroying monsters. That will make it so the player character won't have to fracture themselves to get into the void shadow to stop them, and the Fractured One will never have come into existence.

    Again, this is not a case of me saying that time paradoxes suck. This is a case of the contact's motivations making no sense.

    Quote:
    The variables aren't sensitive to capitalization, rather this is because you attacked the group while out of range of the boss, or the boss was unable to target you. Both can happen in AE and the regular game, there isn't anything that I can do to fix that. Ask the Devs.
    I'm fully aware of the fact that they'll sometimes just plain not say it properly. However, the proper way to use $heshe at the beginning of a sentence is $HeShe. Ask the devs. Or, just go look at the Architect Entertainment Instructor.
  20. I'm having a horrible time with this auto-level down thing. It's like it doesn't even work. The level range for 'Tis Nobler in the Mind has been changed from 45-54, as one of the bosses refuses to level down past 45, and the only other option in that group is a freaking robot, which would not work at all for the story.
  21. I'm still accepting reviews, and yes, your arc is on my list Tubbius. Sometimes I get really sporadic with my reviews. Real life and all, you know the drill.
  22. Quote:
    Originally Posted by Impish_Kat View Post
    Yep, imagine how confusing it was for a friend to be talking about her godchildren, and the other person was asking why she was swearing so much!

    In another forum, I ran afoul of their filter when I mentioned changing chlorinated pools to saltwater pools. I had to edit by phrase and word to figure out which one was the trigger. Finally to separate salt-water to get it to work right. It annoyed me because "salt water" is an adjective + noun, whereas "saltwater" is an adjective in it's own right. *sigh*
    Don't talk about such things! There are kids about!

    They may read in between the lines and be ruined forever!
  23. Quote:
    Originally Posted by Kiralyn View Post
    I'm reminded of the WoW forums, which go to the extreme of censoring words within longer words.

    For example, grape (small round fruit) becomes g!$%#. And you also can't talk (successfully) about the several magic cloaks in the game whose names begin with Drape.

    /facepalm
    Oh, kind of like the MA editor does sometimes?

    I'm not sure if you still can't write hazardous in there.
  24. Quote:
    Originally Posted by Jack_Power View Post
    You know.. When your language filter interferes with the character names in the game, it might be wise to review said filter.
    Reminds me of my days in Everquest, fighting Drnltrices.

    Good times indeed. You know, except the Everquest part.