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  1. If I put the Efficacy Adapter in there then it's breaking the rule of 5.
  2. I've revised my build a little bit to give myself more END recovery and Regen without having to sacrifice to much defenses.

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Asura: Level 50 Natural Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Regeneration
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Storm Kick
    • (A) Crushing Impact - Damage/Recharge
    • (3) Crushing Impact - Accuracy/Damage/Endurance
    • (3) Crushing Impact - Damage/Endurance/Recharge
    • (5) Crushing Impact - Accuracy/Damage/Recharge
    • (5) Crushing Impact - Damage/Endurance
    • (7) Touch of Death - Chance of Damage(Negative)
    Level 1: Fast Healing
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (25) Numina's Convalescence - Heal/Recharge
    • (45) Numina's Convalescence - Heal
    • (45) Numina's Convalescence - Heal/Endurance
    • (46) Regenerative Tissue - +Regeneration
    Level 2: Reconstruction
    • (A) Doctored Wounds - Heal/Endurance
    • (7) Doctored Wounds - Heal/Recharge
    • (9) Doctored Wounds - Heal/Endurance/Recharge
    • (9) Doctored Wounds - Heal
    • (11) Doctored Wounds - Recharge
    Level 4: Quick Recovery
    • (A) Performance Shifter - Chance for +End
    • (11) Efficacy Adaptor - EndMod
    • (13) Efficacy Adaptor - EndMod/Recharge
    • (23) Efficacy Adaptor - EndMod/Accuracy
    • (43) Efficacy Adaptor - EndMod/Endurance
    • (45) Efficacy Adaptor - EndMod/Accuracy/Recharge
    Level 6: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (46) Luck of the Gambler - Defense
    Level 8: Cobra Strike
    • (A) Touch of Death - Accuracy/Damage
    • (13) Touch of Death - Damage/Endurance
    • (15) Touch of Death - Damage/Recharge
    • (15) Touch of Death - Accuracy/Damage/Endurance
    • (17) Touch of Death - Damage/Endurance/Recharge
    • (17) Touch of Death - Chance of Damage(Negative)
    Level 10: Dull Pain
    • (A) Doctored Wounds - Endurance/Recharge
    • (19) Doctored Wounds - Heal/Recharge
    • (19) Doctored Wounds - Heal/Endurance/Recharge
    • (21) Doctored Wounds - Heal
    • (21) Doctored Wounds - Recharge
    Level 12: Focus Chi
    • (A) Recharge Reduction IO
    Level 14: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (23) Luck of the Gambler - Defense
    Level 16: Integration
    • (A) Numina's Convalescence - Heal
    • (25) Numina's Convalescence - Heal/Endurance
    • (27) Miracle - Heal
    • (27) Miracle - +Recovery
    • (48) Numina's Convalescence - Heal/Recharge
    • (50) Numina's Convalescence - Heal/Endurance/Recharge
    Level 18: Crippling Axe Kick
    • (A) Touch of Death - Accuracy/Damage
    • (29) Touch of Death - Damage/Endurance
    • (29) Touch of Death - Damage/Recharge
    • (31) Touch of Death - Accuracy/Damage/Endurance
    • (31) Touch of Death - Damage/Endurance/Recharge
    • (31) Touch of Death - Chance of Damage(Negative)
    Level 20: Hasten
    • (A) Recharge Reduction IO
    • (33) Recharge Reduction IO
    • (33) Recharge Reduction IO
    Level 22: Boxing
    • (A) Empty
    Level 24: Tough
    • (A) Impervium Armor - Resistance
    • (33) Impervium Armor - Resistance/Endurance
    • (34) Impervium Armor - Resistance/Endurance/Recharge
    • (50) Impervium Armor - Endurance/Recharge
    Level 26: Dragon's Tail
    • (A) Obliteration - Damage
    • (34) Obliteration - Accuracy/Recharge
    • (34) Obliteration - Damage/Recharge
    • (36) Obliteration - Accuracy/Damage/Recharge
    • (36) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (36) Obliteration - Chance for Smashing Damage
    Level 28: Instant Healing
    • (A) Doctored Wounds - Endurance/Recharge
    • (37) Doctored Wounds - Heal/Recharge
    • (37) Doctored Wounds - Heal/Endurance/Recharge
    • (37) Doctored Wounds - Heal
    • (39) Doctored Wounds - Recharge
    Level 30: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (39) Luck of the Gambler - Defense/Endurance
    Level 32: Eagles Claw
    • (A) Touch of Death - Damage/Endurance/Recharge
    • (39) Touch of Death - Accuracy/Damage
    • (46) Touch of Death - Damage/Recharge
    • (48) Touch of Death - Accuracy/Damage/Endurance
    • (48) Touch of Death - Damage/Endurance
    • (50) Touch of Death - Chance of Damage(Negative)
    Level 35: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (42) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 38: Moment of Glory
    • (A) Luck of the Gambler - Recharge Speed
    • (42) Luck of the Gambler - Defense/Recharge
    • (43) Recharge Reduction IO
    • (43) Recharge Reduction IO
    Level 41: Conserve Power
    • (A) Recharge Reduction IO
    Level 44: Physical Perfection
    • (A) Performance Shifter - Chance for +End
    Level 47: Super Speed
    • (A) Run Speed IO
    Level 49: Resilience
    • (A) Steadfast Protection - Resistance/+Def 3%
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Critical Hit
    Level 0: Ninja Run



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  3. I was thinking of dropping Crane Kick for Cobra Strike because of the stun proc. Anyone?
  4. Working on a build for my Martial Arts/Regen. Please look at it and tell me if I can improve/fix anything.

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Asura: Level 50 Natural Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Regeneration
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Storm Kick
    • (A) Crushing Impact - Accuracy/Damage
    • (3) Crushing Impact - Damage/Recharge
    • (3) Crushing Impact - Accuracy/Damage/Recharge
    • (5) Crushing Impact - Accuracy/Damage/Endurance
    • (5) Crushing Impact - Damage/Endurance/Recharge
    • (7) Recharge Reduction IO
    Level 1: Fast Healing
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (45) Numina's Convalescence - Heal
    • (45) Miracle - +Recovery
    • (46) Regenerative Tissue - +Regeneration
    Level 2: Reconstruction
    • (A) Doctored Wounds - Heal/Endurance
    • (7) Doctored Wounds - Heal/Recharge
    • (9) Doctored Wounds - Heal/Endurance/Recharge
    • (9) Doctored Wounds - Heal
    • (11) Doctored Wounds - Recharge
    Level 4: Quick Recovery
    • (A) Performance Shifter - Chance for +End
    • (11) Performance Shifter - EndMod
    • (13) Endurance Modification IO
    Level 6: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (46) Luck of the Gambler - Defense
    Level 8: Crane Kick
    • (A) Touch of Death - Accuracy/Damage
    • (13) Touch of Death - Damage/Endurance
    • (15) Touch of Death - Damage/Recharge
    • (15) Touch of Death - Accuracy/Damage/Endurance
    • (17) Touch of Death - Damage/Endurance/Recharge
    • (17) Touch of Death - Chance of Damage(Negative)
    Level 10: Dull Pain
    • (A) Doctored Wounds - Endurance/Recharge
    • (19) Doctored Wounds - Heal/Recharge
    • (19) Doctored Wounds - Heal/Endurance/Recharge
    • (21) Doctored Wounds - Heal
    • (21) Doctored Wounds - Recharge
    Level 12: Focus Chi
    • (A) Adjusted Targeting - Recharge
    • (23) Adjusted Targeting - To Hit Buff/Recharge
    • (45) Recharge Reduction IO
    Level 14: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (23) Luck of the Gambler - Defense
    • (25) Gift of the Ancients - Run Speed +7.5%
    • (50) Gift of the Ancients - Defense/Endurance
    Level 16: Integration
    • (A) Numina's Convalescence - Heal
    • (25) Numina's Convalescence - Heal/Endurance
    • (27) Miracle - Heal
    • (27) Miracle - Heal/Endurance
    Level 18: Crippling Axe Kick
    • (A) Touch of Death - Accuracy/Damage
    • (29) Touch of Death - Damage/Endurance
    • (29) Touch of Death - Damage/Recharge
    • (31) Touch of Death - Accuracy/Damage/Endurance
    • (31) Touch of Death - Damage/Endurance/Recharge
    • (31) Touch of Death - Chance of Damage(Negative)
    Level 20: Hasten
    • (A) Recharge Reduction IO
    • (33) Recharge Reduction IO
    • (33) Recharge Reduction IO
    Level 22: Boxing
    • (A) Empty
    Level 24: Tough
    • (A) Aegis - Resistance
    • (33) Aegis - Resistance/Endurance
    • (34) Aegis - Resistance/Recharge
    Level 26: Dragon's Tail
    • (A) Obliteration - Damage
    • (34) Obliteration - Accuracy/Recharge
    • (34) Obliteration - Damage/Recharge
    • (36) Obliteration - Accuracy/Damage/Recharge
    • (36) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (36) Obliteration - Chance for Smashing Damage
    Level 28: Instant Healing
    • (A) Doctored Wounds - Endurance/Recharge
    • (37) Doctored Wounds - Heal/Recharge
    • (37) Doctored Wounds - Heal/Endurance/Recharge
    • (37) Doctored Wounds - Heal
    • (39) Doctored Wounds - Recharge
    Level 30: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (39) Luck of the Gambler - Defense/Endurance
    • (48) Gift of the Ancients - Defense/Endurance
    • (50) Gift of the Ancients - Run Speed +7.5%
    Level 32: Eagles Claw
    • (A) Mako's Bite - Damage/Recharge
    • (39) Mako's Bite - Damage/Endurance
    • (46) Mako's Bite - Accuracy/Damage
    • (48) Mako's Bite - Accuracy/Endurance/Recharge
    • (48) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (50) Mako's Bite - Chance of Damage(Lethal)
    Level 35: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (42) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 38: Moment of Glory
    • (A) Luck of the Gambler - Recharge Speed
    • (42) Luck of the Gambler - Defense/Recharge
    • (43) Recharge Reduction IO
    • (43) Recharge Reduction IO
    Level 41: Conserve Power
    • (A) Recharge Reduction IO
    • (43) Recharge Reduction IO
    Level 44: Physical Perfection
    • (A) Performance Shifter - Chance for +End
    Level 47: Super Speed
    • (A) Run Speed IO
    Level 49: Resilience
    • (A) Steadfast Protection - Resistance/+Def 3%
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Critical Hit
    Level 0: Ninja Run



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  5. Looking to make a Scrapper AT thats useful in group situations so I can play with friends more often. One of my bros said DM/SD is really good, but neither of us have played it so its just based on what he has seen. Does anyone have any suggestions?
  6. Looking to make a Scrapper AT thats useful in group situations so I can play with friends more often. One of my bros said DM/SD is really good, but neither of us have played it so its just based on what he has seen. Does anyone have any suggestions?
  7. A friend and I are having a debate on which AT would fair better against purely mobs that deal smashing and fire based damage.

    He is saying I won't be able to last with a lot of mobs even by eating purples.

    Basically does anyone have any experience they can share with us about these two sets so we can determine which will be able to kill the fastest with the least amount of tax.