Lady_Sadako

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  1. Lady_Sadako

    Drops II

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    I've also not seen anywhere mentioned that a recipie expires after use. Is this the case?

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    Yes. Dropped recipes are one-use.
  2. Lady_Sadako

    Drops II

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    I think that the suggestion to allow a click to accept repice reward button to the souvenirs would be fantastic. It would allow a retroactive reward without people having to worry that they may not have room in inventory for all the available rewards.

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    But since we've all already had our DO/SO rewards for the arcs that we got souvenirs for, it would mean that we got rewarded twice.

    Unless 'random rare recipe' isn't one of the options for finishing a story arc, and it awards automatically. But I was under the impression that it would be an option.
  3. Lady_Sadako

    Drops II

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    Because you're already limited on the number of Enhancements you can hold and/or slot.

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    And now you'll have a new, seperate inventory for Recipes. I'm not seeing the issue here.
  4. Lady_Sadako

    Drops II

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    I slept through Salvage Class.

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    We're not even supposed to be able to take it yet, but I borrowed a Time Turner from Professor MacGonagall.
  5. Lady_Sadako

    Drops II

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    That is Stupid!

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    Why? You're limited in the number of Inspirations and Enhancements you can carry. You're even limited in the number of auctions you can put up.

    I believe (don't quote me) that you can increase your Inventory size with missions as you go along, but I'm hazy on the details.

    EDIT: Here we go:

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    Recipe Inventory size. Yes, it starts out at a certain size, but grows larger as you increase in Security Level. This is the same philosophy you learned about in your Salvage class. And yes, like Salvage, successfully completing certain missions or tasks will reward you with additional Recipe Inventory slots.

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    (from Professor Taylor in the University)
  6. Lady_Sadako

    Drops II

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    ... but I'm limited in the number of bits of paper carrying recipe instructions I can have on my person?

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    Yes, I'm afraid so.
  7. Lady_Sadako

    Drops II

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    make the salvage drop kind of like badges in that when i first logged on after badges went live i recieved all the badges i qualified for from the arcs i had already done.

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    The trouble with that is there's a limited amount of recipes you can carry. You can have an unlimited amount of badges, but if you suddenly received a recipe for every story arc souvenir you had, they wouldn't all fit into your inventory.
  8. Lady_Sadako

    Drops II

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    QUESTION: Do you need story arc inventions to improve your character?
    ANSWER: No, other inventions will work just fine.

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    Too general.

    Do we need story arc inventions to improve our characters in spectacular ways, such as the special effect IOs from Numina's Convalescence? Quite possibly.
  9. Lady_Sadako

    Drops II

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    Instead we are looking into other options to get you the Pool B choice so level 50s don't feel gimped.

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    That's what we needed to hear. Thank you.
  10. Lady_Sadako

    Drops II

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    Oh my...

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    I've been on these boards too long.
  11. Lady_Sadako

    Drops II

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    Positron is twiddling at the workbench now.

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    ...

    that just sounds RUDE.
  12. Lady_Sadako

    Drops II

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    I'd still rather have Pools A, C, and D and make Pool B (Story Arcs) contain a nice subset of some of what can be obtained in both Pools C and D. That way the reusable content (A C and D) contains everything one could possibly want, while Story Arcs get you valuable things via soloing that you could otherwise only get via teaming (C and D).

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    I like that idea.

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    Very, very nice.
  13. Lady_Sadako

    Drops II

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    That's still unacceptable. Some of the early sets that don't exist at the high levels have added effect enhancers (like KB protection) that high levels need.

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    Then I'll fall back on my favourite solution suggested yet: make them like badges and award them to all team members on the final storyarc mission, so you can exemplar down and get one in exactly the same way as you can exemplar down and get Spelunker.
  14. Lady_Sadako

    Drops II

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    That would only make things worse. People with shelved 50s still wouldn't be able to get it, and now anybody 45+ wouldn't.

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    No. Remove the pool in the sense that anything that would have been in that pool is now in the Trial or TF pool instead.
  15. Lady_Sadako

    Drops II

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    So, why not just add in a level 50 Arc that can be repeated as many times as you like.

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    Or just remove the Story Arc pool from the last levels in exactly the same way as the Trial pool is removed from the first levels!
  16. Lady_Sadako

    Drops II

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    * Giant Monsters don't drop recipes so they are not farmed for recipes, causing camping issues we are actively trying to avoid. As for reasons to fight Giant Monsters... well the Hive and the Abyss now contain very good reasons to defeat these guys.

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    Let me guess - the first phase of the Hamidon Trial entails defeating 5 Giant Monsters?
  17. Lady_Sadako

    Drops II

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    * Not every level has all four pools (early levels don't have Pool D, the Trial pool)

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    Well, in THAT case...

    ... why not just remove the Story Arc pool from levels 45-50, and assign all the relevant rewards to trials and TFs, since level 45-50 characters can do ANY trial or TF from anywhere in the game?
  18. [ QUOTE ]
    More 35-40 and 40+ content? Yay.

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    QFT. Especially the first bit!
  19. This makes me particularly happy:

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    Beyond that we’ve got plans for new objects, some UI tweaks to the Architect mode, and both a Hero Task Force and Villain Strike Force for the mission computer.

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    wootness!
  20. (Dear Mods, I dunno if copy & pasting from WarCry is allowed, please delete if not)

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    WarCry [LemonLass]: When will you add custom colors for powers? This is something alot of us have wanted since the game came out because I believe it is vital to a hero or villians uniqueness.


    Matt Miller: As much as I would love to have a purple energy blast or green fire, I don’t see it happening anytime soon. The problem stems from both the way the powers were made, and the sheer amount of powers we have, some of which are obviously un-colorable. We did some internal experimentation with power colorization back before City of Villains launched, and while pleased with the results, it in reality proved to us that undertaking the task of adding this to the game was going to be monumental. Time and money would simply be better spent making content for the game that actually meant something to the power of your character as opposed to something purely cosmetic.


    WarCry [Reighn328]: Are there any plans to, and if so when are they going to, redo the early level content? Over the past two years the mission design has gotten much better, but I'm still running the same old missions I was running when I started. From a new player point of view, I know some of the very early mission doors are deep within red zones. As a new player, I would find that very frustrating, to not even be able to make it to my first mission when I'm still actively trying to learn the game.


    Matt Miller: Included with the launch of Issue 8, we revamped Faultline, introducing a whole zone of new content for level 15 to 25 Heroes. Our biggest concern right now is the level 35 to 40 content (for Heroes) and level 40 to 50+ content for both Heroes and Villains. After we address these levels, we will look where the community wants us to focus our attention, and if there is a strong enough voice, then the early level stuff will get looked at again.


    WarCry [Poison Pill]: What are the cons or the downside of opening up the Villain Patron Power Pools. Specifically, turning them more into a buffet choice instead of a set of four for each archetype?


    Matt Miller: We really wanted a strong story-tie element with the Patron Power Pools (PPP’s). The fact is that your choice of patron should consider Role-Play reasons as well as power-gaming ones. If we allow you to pick and choose powers from the various PPP’s then we throw out the RP reasons to choose a patron in the Arachnos organization, and the only reasons left are game mechanics ones. Once we distil everything down to that, then all the powers get scrutinized and the four “best” ones are chosen by the community, and suddenly every villain in the game has the same four Patron Powers, at which point we wasted a lot of work, and everybody becomes “cookie cutter” once again.


    WarCry [Kyper]: Will we ever see new epic archetypes? I know we're supposed to get some form of kheldian for villains, but what about incarnates? Are they coming? If so, when? If not, which epic archetypes are being worked on?


    Matt Miller: Epic Archetypes (EAT) are never easy. Even simply opening up Kheldians to Villains is ripe with unforeseen consequences and problems. And designing one from the ground up, creating the new powers, animations, FX, sounds, and mission content starts getting expensive development wise. Then there is the game balance factor to consider.

    EAT’s have been on the features list of most of the issues since Issue 4. The problem is, when determining workloads and schedules, they are unfortunately some of the first things that are cut. From a production standpoint, when given the choice between an expensive feature 10% of the players will get to see and enjoy, and one that 90% of the players will get to see and enjoy, it’s almost a no-brainer.

    That being said, EAT’s will remain features to add to the game. We are not abandoning the concept (I’d have told you if we were). We just need to get them into a schedule and have them stick.



    WarCry [ilr]: The most common complaint (aside from "Nerfs") among players who've quit this game, is "The Grind". Is anything planned in upcoming issues to smooth the "XP" curve and add variation in Tasks that grant XP?


    Matt Miller: We’re always looking for ways for players to enjoy earning XP. First and foremost is that it can’t be exploitable. With Issue 9 we are getting some refined data-mining tools that will help us determine with better accuracy where the problem areas are and make adjustments accordingly.



    WarCry [various posters]: Can you give us an update on basses? They’ve not had much added to them since launch and players want to know what you’re planning for them?


    Matt Miller: Well, since they’ve launched we’ve added Empowerment Stations, Storage Items (for Enhancements, Inspirations, and Salvage), low-end power/control objects, and low cost rooms that help supergroups start using their bases’ functionality faster. In addition, a recent patch radically adjusted Rent (aka Upkeep) for owning a base, so much so that a Supergroup that uses just their starting 8x8 plot needn’t ever worry about rent!

    Beyond that we’ve got plans for new objects, some UI tweaks to the Architect mode, and both a Hero Task Force and Villain Strike Force for the mission computer.


    WarCry [SilverWeasel]: Will numerous sets that are now being overlooked due to their difficulty of play (AR: Solo Defenders : Empathy) get a look at to allow them to function efficiently solo?


    Matt Miller: Some sets are just inherently hard to solo with, and this is by design. We wanted some powersets to truly shine in a team environment, hand crafted for the player who likes to play in groups. There are some powersets (and some would argue entire Archetypes) that are centered around solo play. This may not have been the answer you were looking for, but this was a design decision that was baked into the game from day one, and retrofitting it now would be a very dangerous operation, not only for game-balance reasons, but for “my character doesn’t play like she used to” reasons as well. When we make changes to the game, we are always conscious of the phrase “You can’t make an omelette without breaking some eggs.” But in our case there are many, many, people who think the egg is just fine the way it is, and didn’t want omelettes to begin with.



    WarCry [Flying Code Monkey]: Server Transfer, presumably for a fee. Will it ever happen? If so, how will you resolve conflicting names?


    Matt Miller: It will happen. If you transfer to a server where your name is already taken, you will be asked to rename your character.



    WarCry [Mr Remarkable]: Nearly a year and a half ago, you told us the next powersets you'd implement for heroes would be melee based. Is that still true? Will the Street Fighting set that Geko had on his white board at about that time ever see the light of day? What about more defensive sets for Tankers and Scrappers?


    Matt Miller: When it comes to Powersets, there are no shortages of great ideas. Unfortunately, like Epic Archetypes that I talked about earlier, they are not easily implemented and are always competing with other features for the next Issue. If I could wave my magic wand and instantly create 10 new powersets, these would be the ones I’d like to see: (in NO particular order):

    Electric Hammer
    Shield Defence
    Shield Melee
    Magnetism
    Magnetic Blast
    Force Control
    Psionic Weaponry
    Street Fighting
    Akimbo Pistols
    Demon Summoning

    Obviously some powersets are more suited to some ATs than others. Demon Summoning for example, would be a Mastermind Pet set. Of course, if these make it into the game the names would probably change as well, and this entire list could change if the wind blows just right. And as a bonus I’ll pre-answer the obvious follow-up questions:

    No, I don’t know when these will appear in the game.

    No, they will not all appear at once in one update. When we introduce new power sets we’re more likely to do a couple at a time.

    Akimbo Pistols is planned as a Corruptor set at first, and it is NOT, and never will be, a Scrapper or Stalker set.

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  21. [ QUOTE ]
    Akimbo Pistols is planned as a Corruptor set at first, and it is NOT, and never will be, a Scrapper or Stalker set.

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    Well, that answers that!
  22. [ QUOTE ]
    LOL - I don't even know why they bother, by the time it is updated I9 will be released.

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    Not quite!
  23. EDIT: use this thread to discuss the Ask a Dev series article #2 from Warcry.

    The next installment of the Ask a Dev series is now available on the CoH Warcry web site. In this article, you can read Matt "Positron" Miller's answers to a variety of questions posed from the first Ask a Dev article. You can also read the introduction to Jack "Statesman" Emmert and pose your questions to him for the coming third article.



    Note from Lighthouse to Lady_Sadako: on yer forumz stealin yer threadz!
  24. Lady_Sadako

    Cryptic article.

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    Now that they have money (from us)

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    I think Marvel will probably have advanced them a dollar or two, actually.
  25. Lady_Sadako

    Consume

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    That, and I'm getting cranky in my dottage. :P

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    throw more dots!