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Users computer security is in question here, and we deserve a redname answer on this.
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What's wrong with the ones you were already given?
GhostRaptor, quoted over here:
'there will be no private data sent to Double Fusion or the advertisers. They only information they receive is data about how often the ads are viewed.'
GhostRaptor, clarifying yet again:
'As has been said earlier in the thread (and elsewhere): the only information that DF/advertisers receive is how many times, and for how long, each ad is viewed for. *Nothing* else.' -
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Empathy isnt a villainous trait, generally speaking. From a fiction standpoint, it will likely never be given to Villains as a set.
Back to thematics Empathy isnt really a villainous trait. From a fiction standpoint, it wasnt our first choice to port over and the reason corruptors didnt receive it in the first place as part of the release of City of Villains. If we were to add an Empathy Like set, it would need to be all new and not a port of it, to make it fit into the Villainous theme. As such, that fell out of the scope of Issue 12s powerset proliferation and is why it wasnt included.
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My dear Doctor:
If you ignore the word 'Empathy' and simply look at what the powerset does, there's nothing uniquely heroic about it. Most of the powers don't even tie in to the intended 'empathy' theme at all. Fortitude? Adrenalin Boost? Regeneration Aura? Recovery Aura? These are much more to do with bioenergetics than with Empathy.
The only power that actually reflects the powerset's supposed theme is Absorb Pain.
It seems to me that a purely mechanical issue is being determined by story concerns. Moreover, those story concerns seem to be based upon the title of the powerset (Empathy) rather than its actual theme and function (body boosting and restoration). So we're forced to ask if this is really such a big deal as it appears, especially since the Empathy title seems fairly arbitrary.
At least the Poison powerset involves the character spitting nasty stuff out. That's not very heroic, I grant you. Heroes may breathe fire, but spitting is a bit gross. But I don't believe there's one single animation in the Empathy set that isn't already found over in the Villain powersets.
The last time story concerns were allowed to dominate mechanical ones, we had the Patron Power Pools, and nobody needs me to recap the issues people had (and still have) with those. -
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cant you AT LEAST keep the normal sounds
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Captain Calendar is coming to save you! -
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I may just quit the game over this, because your basically gimping the game just for people who have GIMP computers.
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I don't think I've laughed this much since 'Full Life Consequences'... -
'Come back tomorrow'?
AARGH!
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Legacy Chain appearing heroside! Excellent!
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So rather than get a whole second account to satisfy my altitis, I can just add more slots to my account, meaning my new characters get all my Vet Rewards?
Win! -
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More Real Numbers: Players can now display stats on powers before they choose them enabling more informed power selection and new temporary powers allow players to display enemy stats.
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So how long before ParagonWiki has a complete list of all enemy stats, I wonder?
I've wanted to know what's vulnerable to what for a long time. -
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the way I read the blurb is that the 10-15 content will be heroes only..
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Check the quote from Hero 1 I posted a couple of posts back.
There are hero AND villain arcs in the 10-20 region, and they are different. -
I thought this post from Hero 1 should be reproduced here, since it refers directly to the Midnight Squad content:
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Greetings: Crazy Monkeys
I wanted to pop in to quell some, but by no means all, of the rumors and general discussions that Ive come to love, admire and fear on the boards.
The Midnight Squad missions, of which there are multiple arcs, are equal in content for both Heroes and Villains. Heroes get a single longer StoryArc regarding the Midnight Squad and Villains get two shorter StoryArcs. All of these arcs tie in to the Midnighter Club and the Cimerora, as well as two other arcs (one hero and one villain) that we didnt mention in the release. As far as the line from the release, The Midnighters hold a secret that could bring the alien assault to an end, but without the help of the Heroes of Paragon City it will remain Lost forever. That line refers to the Midnight Squads hero StoryArc.
I hope that helps to clarify and redirect your discussions appropriately.
Stay true
Hero 1
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Anyone else wondering what the "Familiar Threat" is that the Midnighters are rallying the troops for?
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I've got a pretty good idea...
'Dorjan did as the Emperor bid him, and led us down to the dark to meet these friends in darkness his family was supposed to have. We followed Dorjan deep underground through dark caverns until we found worked stone and great halls. Then there was movements in the shadows, and we all felt surrounded by spirits. A man came forth and welcomed Dorjan as a brother. he welcomed the Emperor to the halls of the Path of the Dark, and bid us enter. Then I saw that this man was not a man, nor were any of those who watched from the shadowed halls. I looked to Dorjan for guidance, as we had fought together and stood side by side. But now I saw that Dorjan was shifting form into a shape that was not his own.'
'I saw things moving towards us. The Emperor exhorted them. Fear overcame me.'
'Through the darkness, I ran.'
'This is strange. This account you found makes it seem like the Path of the Dark is an ancient order dating back to Rome. Why would they be hooked up with the Council? This can't be good. I'm going to keep looking into it. I'll let you know as soon as I have something.'
(from the Path of the Dark arc) -
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Okay, speculation:
It will not be co-op.
It will be smaller than you're thinking, on the order of the existing Ouroboros story arcs.
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It is rather odd that the thread title mentions Roman 'maps' rather than a Roman zone. -
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Rome? Ancient Rome?
The Coming Storm? The villain of Time?
Path of the Dark, anyone?
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Yes, exactly!
'There is a familiar threat in an ancient land and the Midnighters need the help of both Heroes and Villains to stop it.'
You don't suppose....? -
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So, if Cimerora is just another hero zone designed to confront the enemy of time...
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No, it's hero/villain.
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There is a familiar threat in an ancient land and the Midnighters need the help of both Heroes and Villains to stop it. Players step foot upon the ancient land of the Roman Cimeroran Peninsula..
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So that's actually a pile more 35-50 content for Villains. -
I wonder if Corruptors got Empathy.
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/Storm Corruptors... done.
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wait. WAIT.
did you give the villains Empathy, too?
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Can't wait to see them! Any idea when we will?
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/Storm Corruptors... done.
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Have I tooold you lately that I love you -
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For the immediate future, however, I am pleased to announce Issue 12: Midnight Hour for City of Heroes, which will be going into closed beta testing soon. Midnight Hour brings with it a slew of exciting new features including the long anticipated Villain Epic Archetypes, which will be available to anyone who achieves level 50 in City of Villains. The current Hero and Villain Archetypes will benefit from Powerset Proliferation, where we took over twenty existing powersets and gave them to Archetypes that didnt have access to them before. If you ever wanted to play a Controller with the powerset of Plant Control, now is your chance! Psychic Blasters are now a reality, as well as Axe and Mace wielding Brutes. With Powerset Proliferation players now have even more character combinations to choose from.
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PSYCHIC. BLASTERS.
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HOLY CRAP.
Axe brutes! Plant controllers!
THERE HAD BETTER BE STORM CORRUPTORS. -
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Pretty sure it was already confirmed the buffs affected only the owner. So the page the Devs wrote up is either wrong or they made them team buffs just in the last few days since they were discovered. Frankly I think the Dev write-up about that is wrong.
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Isn't there a 'live update' before the pets are available? They could be changing them from the way they are now to a team buff. -
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Or are buffable? Because my Ill/FF's Wisp is going to live for a good amount of time if so.
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If I remember right, the Euro forums said they were buffable and invisibleable. -
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One enemy AOE and it's all gone.
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I suppose you could FF them, and with +20% Def already from eight of the things, they might survive a bit longer... -
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Yeah it's +1.75% End recovery not +1.75 End/sec.
It's like an extra set IO set bonus.
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So with eight blue wisps on a team, if the bonuses stack (and that is a very big if) that would be +14% End rec, and +20% DEFENCE.
WHOA.
Kind of puts the Leadership pool in the shade, don't you think!
I foresee 'long term vet only' teams in the future... -
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According the Paragonwiki, the Shield Drones will give an extra 1.75end/sec, is that accurate?!
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I thought it was +1.75% End recovery. Hmm...