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Posts
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It could also just be a change in animations for a claws or spines power.
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Or it could be the Nemesis Staff seen from a strange angle.
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Okay, fine. It's not the Nemesis Staff.
It is *not* a new powerset or a re-do of spines or any other powerset. Sorry to disappoint.
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My guess is, its some kind of invention. -
Posi,
Please take a bit of time and click on this link. Lighthouse has already commented on it, as well as a few here already, and it has an awesome list of Issues that are still effecting CoX.
Current Unofficial List of Performance/QoL Issues -
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Great summary, a few points for when you do an update, CoV contacts' level ranges are a bit odd from my testing and the feedback I've gotten from people who use my site:
- Mercy Island contacts' missions level range has been narrowed down to levels 1-8
- In Port Oakes, Billie Heck appears to be level 6-10, not 5-10.
- Cap au Diable: Krylov and Percey are set at 10-14, but Peter Themari will offer missions at level 15.
-- CoV Contacts
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I'll change the Mercy Island contact stuff, but the rest....
I've received Billie Heck (and done missions) from him at level 5, so I know that's incorrect.
As for Krylov, Percy, and Themari, they're 10-15. Across my various characters I've done missions for all of them at 15, usually finishing them off (could have been the last part of an arc, but I'm just going to leave them at 10-15 anyway, since it fits logically with the level ranges for the rest of the contacts in-game).
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Excellent work Tsukiyomi. Wondering if anyone knows where there is a simliar layout to this one for the Hero side? -
Will be honest. If I had a dollar for every proposal that looked good on paper or in theory.That people brought to me. I would be beyond filthy rich. I look at numbers a lot in large volumes that can fluctuate greatly on a dime, and deal with them every single day in a real business enviroment. The only thing I can add is that while datamining and looking at statistics is very important, and can be a great essential tool. It is just that, a tool. Never ever should it dictate or be the primary overriding factor in whether or not a certain aspect of a business (game if you like) design or process should or should be not a certain way.
People for the most part play games for fun. That there should be the primary controlling factor. If there is a certain design or business (game) process,product, etc that looks great, on paper or in theory. Fine. Go ahead and try it if you believe it will work. But, if a majority of your customer or client base thinks its a poor idea or worse, not fun. You dont wait for the numbers or the product, process design or whatever to fail or show you that it will not work. You change it now. -
Hey Matt,
Got a quick question for you. In that pic of yours, is that a 20,24 or 30 inch Dell Monitor that you are using there. Just curious what settings do you view this game at? -
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Have you written, or thought about writing, a Game Play Guide? If so, now is the time to revisit it and spiff it up! Or, get writing and put your game play wisdom down in black and white!
One of the initiatives the Community Team will be tackling is to update the many guide posts on our forums. These guides are an excellent resource for our community and we want to keep them current and up to date.
So, make it your new year's resolution! Forget the gym and write or update your guide today!
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Lighthouse,
The first thing you should do for the guides is break them up into subgroups a bit like Tankers, Blasters, Brutes, Binds, etc etc. So that way its a bit more ogranized and not clumped all together. Even with search it can be a pain to go through all the clutter of guides. -
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To reiterate, since the thread was snipped:
On a full team of 8, I was getting only 3 points to my Dom bar per attack. I should have been getting about 6.5 points.
Can anyone confirm that the team size buff to Domination is working for them?
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I've tracked down the issue and am working on a fix.
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Good news for the Doms. Since I am going to roll one out for the new release, and the Dom revamp. Hopefully we will get some good news on Pet issues for MMs and Controllers as well from Castle or another Dev. -
Cool. I noticed you went with the Electrical Ancillary power and not the Ice. Was it personal preference or did you find that elec meshes better with the ice\ice?
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Good Guide CJ. I am curious though. How do you have your build laid out.