Kumagae

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  1. If you ask me the Stalker AT feels fairly well balanced, its a fine, fine line really. I truly feel most the folks whining about Stalkers never got one past lvl 15. I really truly have to work for mine out there. Also I think its tricky guaging balance right now since the Hero ratio is grossly outbalanced, mostly a lot of high lvl 40+ heroes dominating the playfield. Villains have their days but once the lvl cap goes up and Villains have had some months to 'grow' I think we can better guage blance in PvP.
  2. Kumagae

    Potpourri

    Thanks for your indepth replies Castle, what I would suggest/hope for is if you leave Thunder Kicks Damage and Animation the same please increase the disorient chance which IMO would make it more attractive than pure damage.

    I am pleased Claws are being looked at, I am of the opinion that it is noticable less effective as other sets but Stalker helps hide some of that (pun intended) because your usually not in the fray scrapping and you have AS to suppliment for the sub par damage and lack of any reliable secondary effects.

    I would say give Swipe some sort of really effective secondary effect or significant DoT to compensate for such long animations. Just speaking personal preference but I feel that if an attack has poor damage thats fine as long as it either has quick animations or a good secondary effect.

    Thanks for the replies again.
  3. Kumagae

    Superhero quiz

    [ QUOTE ]
    21 out of 21.

    <sigh, shoot me>

    [/ QUOTE ]

    Shoot me next 21 for 21. Im batting 1.000
  4. [ QUOTE ]
    There is already a bonus for doing missions, why not have a small XP bonus for hunting in Hazard zones? Hazard pay doesn't seem unreasonable. Just make it so people have to decide if the extra time and risk it takes to go to these places and hunt is worth the small xp bonus.

    Maybe zone specific monsters like the Hydra in Perez?

    Or, what if a security guard near the gate can turn a team into a 'patrol'. The team is locked togeather like a Task Force, only you don't get a long series of door missions. Maybe he just gives your patrol direction, or like a "Defeat 100 Clockwork" or "Defeat 25 Clockwork Bosses" that must be completed while in that zone, with a bonus for completion. Task Forces are far to long for the casual gamer, maybe something like a mini-task force, or patrol, would be better utilized?

    I don't see how this could be exploited any more or faster than people doing missions who just skip the mission and search for hostages/flashy/boss. I've been on teams who scream through missions and just reap the XP bonus at the end. I guess there isn't an infinate supply of easy XP missions, but at least with this 'patrol' you would still have to do some work for your XP.

    [/ QUOTE ]

    I dig this idea a lot, I think this could work really well and encourage grouping in Hazzard/Trial Zones.
  5. [ QUOTE ]
    It probably doesn't help that almost everybody has a bad first experiance with Faultline. The first time most of us went in there was most likely the talk to Security Chief->Hunt 20 Vahz in Faultline that you got as soon as your level was high enough to actually enter the zone.

    Great, now I have to hunt Vahz who spawn in large groups at +1 to +6 my level solo because there's nobody else who wants to hunt in here. Oh boy, I can't wait to try attacking a group with 3 +1 Eids, 5 +1 Morts, and a bunch of +1 Abominations alone. I think I did what most people do for that mission, draw the aggro of a nearby mob and run like crazy for the police drones. Once the drones take out the eids and a few morts you can sort of muddle through the rest. It's still no picnic and certainly not a place I wanted to return to.

    [/ QUOTE ]

    Good point, I usually try to lvl up +2 from when I first get the mission (they con blue/green) then I complete it. I think the idea of making them more like Hollows with contacts there would work lovely. Even a Hospital like Dark Astoria for Faultline since its more out of the way than Boomtown. Put a Hero there for TFs even, something....Hopefully one of the devs will take note of the thread since so many good ideas are coming fourth.
  6. Yeah, I was just talking to a friend of mine about how there is more to see and more places to combat evil. I plan to make a concerted effort to make my presence felt in these areas, especially when I duo/trio with friends. I still hope they add some sort of interesting game element to promote hero activity there...seems kind of lame that those areas just sit there baron and desolate most times.
  7. [ QUOTE ]
    Yeah, the hazard zone concept doesn't seem to be working as intended. Supposedly, soloers should be hunting small packs in city zones while groups should be raking in XP in hazard zones, but it's quite the opposite.


    Both my AR/Dev (44) and Fire/Dev (42) blasters farmed minions in hazard zones like Boomtown or Terra Volta - mostly solo. Conversely, my defender gets annoyed when a group of 5 kill-steals the pack of 3 or 4 minions he had just Fulcrum shifted in Brickstown.


    I think the problem is many people who play the game don't really want to deal with the challenges posed by hazard zones. They are difiicult to get to, inconvenient if you need to sell or go to the hospital, and hard to get around in unless you have certain travel powers (the ones the FOTM builds tell you are a waste to get). And there are easier ways to get XP.

    [/ QUOTE ]

    I think this sums it up perfectly, I think this should be a priority for the Devs to address this. As stated above I think an XP bonus would be a nice incentive to battle there, also I think more of the trials and TFs could focus there as well. As an example when you do Synapses TF instead of taking out the Clockwork in Steel Canyon perhaps you have to take out 35 Clocks in Faultline. Make the Hazzard and Trial Zones more integrated into the storylines.
  8. My word, these places are perpetual ghost towns. Its a shame really because they are such nice changes layout wise and the scale is fabulous (especially Faultline). The wierd angles and vertical contrast is really cool, unless youre a Super Speedster of course.

    I swore that Faultline was supposed to be a trial zone, the place is a wasteland the villains should all move there cause I dont see any heroes there (3 at the most usually).

    I'm on Pinnacle so I cant speak for other servers, but I remember when Boomtown used to be fairly packed with players. I go there now and I see tumbleweeds and can hear a pin drop lol.

    I would love to see more than arrest xxx in Boomtown/Faultline. Its not like the Hollows or Perez Park where the places are packed with Heroes at any given time.

    What could make these places more desirable to combat in? Badges, trails, unique villains?
  9. Im really sorry if someone brought this up, Id also like to state that I dont know how this could be implemented or if it world/could work.......what about the Force of Nature? Something a being like Galactus, I wouldnt really classify Galactus as Evil. He needs planets to live, or something like the Beyonder that wanted to learn about our reality etc. Just wanted to throw that out there if it wasnt already..

    Sorry if it was mentioned.
  10. Kumagae

    Villain Emotes

    My choices would be:

    1. Beard stroking as stated before is one that would rule.

    2. I want the /atease emote combined with the /laugh emote (hands behind your back laughing). Just like the old Kung Fu flicks.

    3. Id like to have a brushing off the dirt emote, as in you finishd a tough battle and dust off that little speck of dirt so arrogantly off your shirt.
  11. I'm sorry if I overlooked it or if it was asked, is it possible to bind emotes with a saying? For instance I would like to bow and say "Bless you" or something similar.

    thanx in advance.
  12. Or he saved a bunch on his car insurance by switching to Geico.
  13. Ohhhh sounds like a possible GM Event!