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Posts
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I am in favor of abolishing ratings in favor of a "Like Only" system.
The idea being, when someone Likes your arc, they are added to a cross-indexed database system that allows you to:
- Contact people who liked your arc to get more info on what they liked/disliked.
- Find out who else liked an arc you liked.
- Find out what other arcs that person liked.
- Add/organize those who liked your arcs in categories: "Likes anime" "Likes mystery" "Likes xp"
This would allow you to improve your arcs by increasing the aspects that are liked as well as contact people for advise.
You would also be able to find arcs you will like by creating lists of people with similar tastes, and hunting down arcs they like.
If there must be a ratings system, I'd rather it be something like:
0 stars: I did not like this arc enough to recommend anyone play it.
1 star: I liked this arc, but it needs a lot of improvement.
2 stars: I liked this arc a lot; not perfect but great.
3 stars: I liked this arc so much I can't think of how it can be improved. -
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I am fully in favor of there being an obvious but unobtrusive way of getting the Real Number on any powerset baked into the character creator.
That being said, that does not solve the problem of people wanting refunds for a powerset they feel underperforms in the field.
NOTHING WILL.
Not Real Numbers, not grace periods, not Test, not Beta. A person's mind can change about the feel of a powerset at any time and for any or no reason.
Sure, it would be nice for NCSoft to have some policy other than "All Sales are Final". Maybe if it can also be shown to be financially practical by an actual bean counter, they will.
Until then, farewell, Shubbie thread. It was entertaining. -
Posting so this will show in my Control Panel. Will be making a guess later.
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Fair enough, and looking forward to it!
Thank you for replying -
Quote:I am aware; and I understand that backtracking and making that choice 'flexible' would be a HUGE PANCAKING HASSLE.I think on one of the UStrems, Posi said they knew Who Would Die before they even started writing the missions (IIRC).
...I just think it would be worth it. -
To Rednames:
Is it possible to set up ANY kind of system where the players get to determine "Who Will Die?" A vote in altering the course of the game's lore is certainly something worth money to me (although, full disclosure, I'm a VIP).
Preferably something like: in the penultimate mission, the mission holder gets dialogue with each of the Phalanx or Surviving 8, and chooses one to perform a Heroic Sacrifice? Or Redside, gets to push the button on one before the climactic rescue/malfunction? The resulting 'votes' would be tallied and the aftermath dealt with in the final mission...
Heck, I'll take buying votes in the store, a forum poll, anything.
If we can get a storyline a year where we can divert the path of the future, I beleive that will generate enormous good will (and revenue) for the game: who else does that?
If I can briefly mention other companies without being modded, I'll just drop AEG, that did it with a tabletop game, LARP, and card game (even when the players found an unexpected Third Option), and Microsoft that did it (for a while) with an MMO.
...please?
To Players: Do you care Who will Die? Do you want a say in this storyline or future storylines? -
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Quote:Heh.Actually, it does. I've never been refused a refund at a movie theater. I still think they should have paid me for watching that half hour of The Medallion, though.
I could be wrong, but I don't beleive movie theatres are obligated (legally, morally, or ethically) to give refunds. They have no way of knowing what movies a patron will like. Also, movie theaters have no way of improving their individual cut of a distributed film. I love Hudson Hawk, yet I am sure many people got their money back after watching it.
The fact that theaters do so as a favor to the customer is very nice, however.
Restaurants are a bit different, to give a counter-example. I go to a particular restaurant because of its' reputation for fresh, quality ingredients, well-prepared. They don't serve the same food to everyone by definition, and they are prepared to change my individual meal to my liking and needs within reason. They, IMHO, are obligated to give refunds for selling poor food.
When purchasing a period of access to the exact same electronic good as a hundred thousand other people, you are not required or able to tailor it to one user's preference.
In fact, the opposite is required. -
Quote:Yes!Singing unicorn hand puppets that shoot rainbows out their...hand-holes?
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If one is the type of person to exploit a refund rule to play a set to 50 and then get the points back, time to 50 is a factor.
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Quote:In a game where even under MARTy, you can level to 50 in 3 days, the refund window would have to be less than, say, 8 hours to be meaningful.As for revolving purchases, provided you limit the refund period, I don't see an issue but I'll admit I'm shooting from the hip here.
Which would (ironically?) make it meaningless. -
Well of course some people don't think Stj performs up to standard. Over a hundred thousand people play this game. Name any power, and there are a thousand people who don't think it performs up to standard.
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This thread wins a new Van Canto fan!
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In this particular game, where a character can easily cruise to level 50 in 3 days, there may be an issue with a future policy of time-sensitive refunds. To be meaningful, such a refund grace period would have to be less than 8 hours long. I do not exaggerate.
In my opinion, we would be much more likely to see some sort of 'trial system' involving the Test Server before that happened: Buying the power unlocks it for use on the test server only until it is autoconfirmed at the end of the remorse window. Or something equally problematic for both sales and fun.
The law of Unintended Consequences is a PANCAKE.
Indeed, what if you (were able to) purchase something for a character that they will not be able to use or even try out for several levels?
In any case, I feel Shubbie's particular situation: refunds because "I just don't like the power" or even "the way this power relates to other powers changed after purchase" are unlikely if a system where the power can be easily numerically compared to other powers can be put in place.
Standard Code Rant aside, here is what I think would be a good idea:
The option to buy a power does not appear until after you move to the customization screen where you can see and alter your powers' animations/effects. Just before you confirm, you are given an obvious but optional button that links you to the Real Numbers.
Note, however, that this would not solve Shubbie's problem. Beside the fact that he thought the numbers had changed until it was proven that they hadn't, buyer remorse is still possible to set in hours/levels later and you see how the power 'feels'. Or after the power is altered, or after some other power is altered, or after some other power is introduced. Or after an RP event changes how you perceive the character. Or after a movie comes out that changes how you perceive the character.
In all cases where the product is being returned for a subjective reason: "It's not as good as super strength" as opposed to an objective reason: "The DPA is not as high as that of super strength, and I bought it because it was" IMHO a refund should not even be considered. Even in cases where a power is numerically rebalanced after purchase, I'm not sure its' warranted, because then you are effectively saying, "I bought the power because it was broken, and I don't want the balanced version."
Also: Gold Farmers. -
Quote:The overall quality of a set is subjective.Lets say for example
Im not expecting an A, but it needs to be a B which it isnt.
Therefore, a cash value cannot be placed on the quality of a set relative to any other set.
Now if you want them to charge per DPS or something, that would be different. -
There is a tendency to associate superheroes with flashy, tight, revealing, and in some cases literally fetishistic costumes (in either application of the word 'fetish', heh) and to that extent I can see drawing the conclusion of some degree of exhibitionism...
On the other hand, not every girl who wears a miniskirt and high heels out is looking to be gawked at. Sometimes one dresses up for a particular 'self-identity' which may be drawn from cheesecake culture, but isn't intended in the moment to attract stalkers.
In the case of superheroes, at least part of the costume is to inspire. Maybe you want to be scary like Batman, to evoke an ethos or culture like Wonder Woman, or maybe your old pajamas just became iconic, like Superman. But once you have developed a super identity that is known to the public, it only makes sense to return to it when you do similar derring, like a pen name. -
Quote:Agreed.However, there is one thing the developers can do right now, with only the tech that is live at this moment: when a new powerset is released, post a list of all the correct in-game names of all the powers for every AT that gets it, so that we can pull up the existing in-game information sheets on those powers. It's not an ideal solution, but it can be done immediately, and I think it should.
Granted, people will still complain hours and levels after the fact, but finalized info before purchase is only fair.