Kitsch

Informant
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  1. There are two possibilities as to why a level 20 Praetorian does not unlock either Red or Blue EAT:

    1. There is a bug that need to be addressed by the developers, be it an overhaul of the unlocking mechanism or a simple fix, that will eventually be implemented.

    2. There is going to be a created and implemented access to a new EAT (or similar mechanism) for toons created in Praetoria. Personally, I hope for this. Praetorian stories are all but over at level 20 and I would really like access to a high level reward/content for playing the Praetorian toon in lieu of access to the EAT found red and blue side.

    I prefer the latter.
  2. Despite a seriously awe inspiring collection of emotes, many toggles (specifically older powersets) use 4 possible animations.

    Unlocking various animations as options for these toggles would provide additional customization for PvE

    For Widows: Any sort of biting animation instead of melee. Go full spider on this

    For Dual Pistols: I agree with earlier posts that the Gun Fu might not fit all concepts. What about a "Gunslinger" variation for some of the powers that focus on "Quick Draw" and "Trick shots"

    What about power pool animations that derive from the origin you selected? This way there is no new UI needed to support customizations for power pools AND origins selected has an additional purpose. This would only be where appropriate (Heal, Teleport)
  3. I think that having access to generic missions and specialized missions would be an amazing addition to the concept of Super Groups. What better way to power your SG base up to its prime than running missions as a SG? Even better: allowing specific enemies or enemy types (arcane, tech, or better yet: a series of missions facing a specific enemy)

    Things the SG would need:
    - multiple members: You must have 2 sg/team members (at least)
    - Base Item to give Mission (Computer or Artifact or such)
    - Mission Teleporter (or whatever teleporter is needed)
    - Salvage: Possibly to allow for a specific type of enemy?

    Types of missions:
    - Standard Newspaper Missions.
    - Mayhem/Safeguard.
    - AV/EB Missions.
    - Specific (OFFWORLD?) Task Forces
    - Attack enemy base!
    - Defend your base from attack!

    Things the SG would earn:
    - PRESTIGE! (maybe little or no xp inf or rewards but buttloads of Prestige)
    - BASE ITEMS!: rewards/spoils of war/trophies to put up around the place.

    The Attack and Defend Missions could be scaled up or down depending on the number of people in the base (similar to the Rikti attacks) and either auto SK to 50 OR use giant monster code.

    I think that base invasions could be AMAZINGLY cool to RP. The prestige doesn't really break the game at all, except for those who really like base editing.

    People like me....