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bah this thread is 10 pages long and you wanted me to go find my own answers?! bah!
thanks for the link!
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now, you wouldnt get damage mitigation from it, but wouldnt you get more raw defense from manuvers? burns about the same endurance and then you can toss in tactics. thats what i was looking at, not taking the fighting pool. ive not had much luck with leaping line for resisting anything as my dark, i still seem to be the center of attention when it comes time to get held if stuff isnt pre-aggroed by a tank.
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quick question - how does fear interact with DoT damage?
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The cowering effect will be broken by DoT and any mob who takes damage will return atacks at his full attack rate. These attacks will be debuffed and their chance of hitting will be reduced by the fear effect. The mobs generally won't run, but instead just return debuffed attacks. So the fear isn't broken by damage, just the ghetto hold turns into more of a ghetto immobilize.
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apparently debuffs dont break fear anymore.. so with darkest night and the debuff on fearsome stare from the dark defender line, not sure i *care* if it breaks the fear hehe.
ill just have to pick up tar patch to stop the scatter (dark/rad, no tentacles.) -
quick question - how does fear interact with DoT damage?
i was considering leveling up a dark/rad defender with the intention of doing howling twilight (unresistable ranged aoe stun with minor dot) then fearsome stare to lock them down. toss in a cosmic burst after the fear and theyre double disoriented, debuffed, feared, and probably saying to each other "do you have an awaken?"
but if you do, say, a dot attack (like howling twilight, or irradiate, or fluffy's tenebrous tentacles) and then do fear, do the pulses of the dot "break" the fear after the initial tic if you nail them with fear right AFTER the dotting power is thrown? -
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What crash bugs have you found?
What bugs are there that are so critical?
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Energy Absorption for ice tankers buffs the player's defense as if you had only landed it on one enemy regardless of how many enemies are about you when you do it. This has caused several ice tankers to turn down jobs they would normally be able to do - task forces, respecs.
it was reported as bugged on test, it is on geko's known issue list and he acknowledged it, but no word on when it will be done.
i think ice is just perhaps cursed. maybe up there with gravity. why do i always pick the cursed AT's first, then pick the nerfed-shortly-thereafter AT's next, anyone know?