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Posts
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Joined
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but they got pretty much what they wanted otherwise.
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no -
more like this will rectify a mechanical lack of fort on red side.
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Sure pain dom is a fun set, buts its basically a rehashed emp with the powers they really wanted swapped for something else. Now that it seems like villains will get emps, the whole reasoning behind Pain Dom makes no sense at all now.
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it's a different set. if a redname said somewhere that it was intended to fill the empathy void redside then they failed at that task miserably.
if they intended to just make a new set and add it to the game then it was a great success. -
that's odd. i filed a ticket for it this morning and got a default copy/paste response 4 minutes later about the protector mapserv.
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Thank you for contacting the City of Heroes/City of Villains Support Team. This is a known issue we are currently working on; we hope to have it resolved soon. We apologize for the inconvenience, and we appreciate your patience.
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Thank you for contacting the City of Heroes/City of Villains Support Team. This is a known issue we are currently working on; we hope to have it resolved soon. We apologize for the inconvenience, and we appreciate your patience.
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it's the weekend. i hope some of those "over 50 people" on the dev team work on the weekend.
it's just protector i guess: http://boards.cityofvillains.com/showfla...=0#Post13454464 -
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Have either of you checked your system's BIOS to see if there's a Fast Write option there for you to enable?
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i cannot find an option that appears to enable fast write. i tried a few different options in bios that i thought would be related to it under northbridge settings, but nothing affected a change.
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Of course, it's also possible that something in the newer drivers has fragged up.
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i think it is more likely i am doing something wrong.
i don't know if it'll help but here is my motherboard's info.
i'll follow it with my bios info in bold.
Field Value
Motherboard Properties
Motherboard Name Asus P4S800D-X
Front Side Bus Properties
Bus Type Intel NetBurst
Bus Width 64-bit
Real Clock 200 MHz (QDR)
Effective Clock 800 MHz
Bandwidth 6400 MB/s
Memory Bus Properties
Bus Type DDR SDRAM
Bus Width 64-bit
Real Clock 133 MHz (DDR)
Effective Clock 267 MHz
Bandwidth 2133 MB/s
Chipset Bus Properties
Bus Type SiS MuTIOL
Bus Width 16-bit
Motherboard Physical Info
CPU Sockets/Slots 1 Socket 478
Expansion Slots 5 PCI, 1 AGP
RAM Slots 4 DDR DIMM
Integrated Devices Audio, LAN
Form Factor ATX
Motherboard Size 240 mm x 300 mm
Motherboard Chipset SiS655FX
Extra Features JumperFree, Stepless Freq Selection
Field Value
BIOS Properties
BIOS Type AMI
System BIOS Date 09/07/05
Video BIOS Date 03/10/17 -
hello,
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The Contact and Character Information Windows
As of Issue 8, opening the contact screen causes a drastic reduction in FPS and a jittering effect as the contacts are being loaded. Once completed, however, FPS returns to normal. This issue is universal for ATI and Nvidia users.
For ATI users with AGP cards, you will probably experience an application lockup when opening the Contacts screen if you do not have Fast Writes enabled.
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i have this issue of locking up when speaking to a contact. when i attempt to enable fast writes under the smartgart tab of catalyst control center and hit "apply" i am then prompted to reboot. when i reboot fast write is still disabled.
is there something else i need to do in order to be able to enable fast writing? my os is windows xp pro and my card is:
Field Value
Graphics Processor Properties
Video Adapter ATI Radeon 9600 XT
GPU Code Name -----
PCI Device ---- / ----
Transistors 76 million
Process Technology 0.13u
Bus Type AGP 8x @ 8x
Memory Size 128 MB
GPU Clock 500 MHz (original: 500 MHz)
RAMDAC Clock 400 MHz
Pixel Pipelines 4
TMU Per Pipeline 1
Vertex Shaders 2 (v2.0)
Pixel Shaders 1 (v2.0)
DirectX Hardware Support DirectX v9.0
Pixel Fillrate 2000 MPixel/s
Texel Fillrate 2000 MTexel/s
Memory Bus Properties
Bus Type DDR
Bus Width 128-bit
Real Clock 297 MHz (DDR) (original: 300 MHz)
Effective Clock 594 MHz
Bandwidth 9504 MB/s
Memory Timings
CAS Latency (CL) 4T
RAS To CAS Delay (tRCD) 4T
RAS Precharge (tRP) 4T
RAS Active Time (tRAS) 9T
Row Refresh Cycle Time (tRFC) 15T
RAS To RAS Delay (tRRD) 3T
Write Recovery Time (tWR) 3T -
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I find there is an extremely disparaging difference in the way coh merit rewards were calculated compared to cov merit rewards. If the developers had offered some sort of overall cap there would not be any real problem, but I have noticed a drop in villainside gameplay availability (as in people willing to join or create a SF. even ITF.) because of the methods used to distribute merit rewards.
The highest villain merit reward is a Hamidon raid which rewards 40 merits. That aside the next highest choices are the Pirates of the Sky strike force from Silver Mantis for 35 merits or a co-op LGTF in RWZ.
Compare this to the 6 (!) 40+ merit reward TF which are purely heroside. Please use some perspective and put yourself in the shoes of an average player, devs. There is currently a 'bug' where diminishing returns are applied across all TF. Perhaps a more enthusastic player will pull off 3 TF in one day (or one Dr. Q) would you choose a paltry 25 or 35 merit TF in a coop zone or would you choose one of the 6 (!) strictly heroside TF that offer 40+ merits?
Do I think the heroside TF should be nerfed? No. I think villainside SF should be boosted to match the disparity or at the very minimum the co-op zones. If I only did one TF per day I know I wouldn't be wasting my time for 35 merits when I could get 50.
The mathematical system which the developers used to calculate time spent per TF created an end result which ignored a logical outcome. People will flock to where the merits are.