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Posts
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Joined
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Impossible. The game ended shortly after it began. Sorry, bro.
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I knew the ambush for the Titan was dependant on where the team was, but not Babbage...
I knew about the Titan because I saw it in KR once. I swapped characters to get the badge, and by the time I got back, it was too late. Those were the days when I was playing on Dial Up, so Titan was looong gone. -
*waits for Healix to start adding recruitment posters to the thread*
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Snakes: Why'd it have to be ssssssnakessss?
Wait... -
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The Family: Welcome To The Family by Avenged Sevenfold
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Nope. No avatar. There's not even any code for it when I view the page source.
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You DO realized that the game ended about 24 hours after it started, right? It's been off the first page at least twice that I've seen.
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Quote:This coming weekend, it's mini-vacation time. We're headed back to Orlando and Disney. We're Annual Passholders now, and we have the Park Hopper benefit, too.Lol guilty...
Now get to it! I wantz mah birfday artz nao!
Quote:Namesake toon on Guardian? Check.
Had a birthday recently? Check.
Feels left out and wants his binkie? Check.
(I'd probably pick a random from your Alt Alphabet...) -
Teaming gets even better because it seems that you can also get multiple shards from one defeat.
Friday night, on an ITF, I got 2 Shards from a foe, and not 5 mins. later, I got THREE! The very next mission, another team mate got 2 Shards, and then 3. -
It's due to Ultra Mode. You need to have a computer and video card capable of handling the high-end settings of UM, or you'll lag. Turning off UM, and setting graphics as low as they go eliminate the lag.
I brought this issue up during the GR Closed Beta. It seems nothing ever came of it. -
I believe that another part of the ITF Lag Issue is the sheer number of Capes present. It's VERY easy to get HUGE clumps of mobs in one area in the second mission.
Before he was canned, Brawler did some tests on a multi-cape system, and found that the more capes there were, the worse performance degraded. 2 was bad, 10 was worse, and 100 was similar to what I've heard about lag in WoW Raids. -
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Oh wow. I'm so sorry to hear this, MorrGan.
I'll continue to keep the thoughts and prayers headed your way. -
Blarg.
Yes, I'm very way behind. And, sadly, it looks like it's going to stay that way for, well... I dunno how long. :|
Life likes to take over (damn you, life! Leave me and my fantasy alone!), and there's not much you can do about it.
Currently, when I get free time, I try to log in to the game, and work on some projects there. Hell, right now, I don't even visit the forums on a daily basis, and I can't remember the last time I went to dA. *sigh*
I hope to be able to come back to this eventually. It was pretty fun to do.
I apologize to anyone who was looking forward to getting an HBAS (like anyone actually wanted one... >.> <.<). Like I said, I hope to be able to come back to this, so I guess there's still a possibility that it'll happen... Soon™!
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This was just brought up over at the VidiotMaps forums. Turns out the problem is with the actual in-game maps. It seems they've changed, so the overlays no longer match up.
Blondeshell will have a fix as time permits. -
That was my inital thought. But I've been told by red-names that it is account-wide, and you only need to log in 1 character.