Kefkari

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  1. Can you verify the recharge on Lightning Rod? Hopefully 20-30seconds, and not 180.
  2. Kefkari

    Accuracy

    WOW!!!!eleven!

    I had no idea my brawl attack was LOWERING my effective hit rate [thus DPS], due to slotting & accuracy differences o_0

    Brawl aside, this definetly explains how I can miss an entire buildup attack chain against blue minions (I think). I guess I need to be a bit more careful on my slotting & attack chain used.
  3. Kefkari

    Accuracy

    _Castle_,

    Did you check your previously posted log file, to see if you ever missed more then 3 times in a row?
  4. Kefkari

    Accuracy

    Did you check the streak breaker, accuracy enhancements, accuracy inspirations, & other accuracy buffs as well?

    4-5 attacks with buildup and 1x so accuracy in all attacks should have an incredibly low probabliity of all missing a blue minion - yet I've seen that several times, when most likely statistically I should see that once every few months.
  5. I hit 26 this morning and learned Energy Transfer.

    (a)The attack hits incredibly hard. Unenhanced it does nearly double damage as Bonesmasher (with 3SO damage enhancements).

    In pve, my damage has increased significantly. I can quickly take 3-4 monster size groups now using placate/as/buildup/et.

    In pvp, [once slotted] I imagine I will be using this attack with buildup as an opener opposed to AS most of the time, then follow up with placate/as. As ET's damage w/ buildup is slightly lower then a non-buildup AS, with a very short activation time - and no interrupt.

    (b) I did not have the power before todays patch, so I don't know how the health drain was before. As is, the health drain seems almost trivial. The boosted damage output from this attack shortens fights more then enough to make up for the health loss (compared to the health I would take by scrapping longer).

    ---------------------------------------------------------
    (1)Are most of you double recharge slotting this, orr 1xrecharge & 1xEndo?
    I'm leaning towards 2xrecharge.


    (2)With the reduced health drain added to this power, is it too good? Is it balanced with other Stalker primaries?

    Based on what a stalker is supposed to do (Stalking ), it seems like this is a very huge advantage in a stalkers primary role compared to other primaries.

    --Should I be worried about a Stalker only damage reduction on this power? Especially with the minimal health drain on it.
  6. If that is the case, are we going to see blasters hp brought back down to a more reasonable level for pvp purposes?

    Or raising MM's hp up to reasonable levels? :P
  7. Still confused...

    Is the upcoming change only going to effect under level 20 missions? (please let that be the case!)

    Or all missions?

    Also, please hurry up with the difficulty slider!