Kazo

Citizen
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  1. Here is a MA/SR build I have. With suppressed Hide, it should have 45.3 Melee/Range/AoE Defence.

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Hidden Kazo: Level 50 Natural Stalker
    Primary Power Set: Martial Arts
    Secondary Power Set: Super Reflexes
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Medicine
    Power Pool: Fighting
    Ancillary Pool: Weapon Mastery

    Villain Profile:
    Level 1: Storm Kick -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(31), C'ngImp-Acc/Dmg(33), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(34)
    Level 1: Hide -- DefBuff-I(A), DefBuff-I(7)
    Level 2: Crippling Axe Kick -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg(21), C'ngImp-Dmg/Rchg(23), Mako-Acc/EndRdx/Rchg(31)
    Level 4: Focused Fighting -- DefBuff-I(A), DefBuff-I(5), DefBuff-I(5), EndRdx-I(43)
    Level 6: Assassin's Blow -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Acc/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Acc/Dmg/Rchg(15)
    Level 8: Focused Senses -- DefBuff-I(A), DefBuff-I(19), DefBuff-I(21), EndRdx-I(40)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(13), DefBuff-I(42)
    Level 14: Super Jump -- Jump-I(A), Jump-I(46), Jump-I(46)
    Level 16: Focus Chi -- RechRdx-I(A), RechRdx-I(17), ToHit-I(17), ToHit-I(19)
    Level 18: Cobra Strike -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg(34), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(37)
    Level 20: Placate -- RechRdx-I(A), RechRdx-I(40)
    Level 22: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(23), DefBuff-I(48)
    Level 24: Aid Other -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(25), Dct'dW-EndRdx/Rchg(25), Dct'dW-Heal/Rchg(27), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Rchg(46)
    Level 26: Aid Self -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(27), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(43), Dct'dW-Rchg(43)
    Level 28: Quickness -- Run-I(A)
    Level 30: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(36), DefBuff-I(42)
    Level 32: Eagles Claw -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dmg/Rchg(37), Mako-Acc/EndRdx/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39)
    Level 35: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(40)
    Level 38: Practiced Brawler -- EndRdx-I(A)
    Level 41: Boxing -- Empty(A)
    Level 44: Tough -- ResDam-I(A), ResDam-I(45), S'fstPrt-ResDam/Def+(45), EndRdx-I(45)
    Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), DefBuff-I(48)
    Level 49: Physical Perfection -- EndMod-I(A), EndMod-I(50), RgnTis-Regen+(50), Mrcl-Rcvry+(50)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Spiritual Core Paragon
    ------------
    Level 1: Assassination
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Heal-I(9)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(7)



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  2. OK ,here is my last attempt. With this build I plan to play almost always in Granite Armor. If there are any major problems with this build as well, then I guess I will just wait untill when I have a better understanding of the game and making builds and stuff.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Metamorphic Rocks: Level 50 Natural Tanker
    Primary Power Set: Stone Armor
    Secondary Power Set: Super Strength
    Power Pool: Leaping
    Power Pool: Teleportation
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(3), GftotA-Run+(43)
    Level 1: Jab -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(3), C'ngImp-Dmg/EndRdx/Rchg(7), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(9)
    Level 2: Earth's Embrace -- Numna-Heal(A), Numna-Heal/Rchg(19), Numna-Heal/EndRdx(19), Numna-Heal/EndRdx/Rchg(29), RechRdx-I(37)
    Level 4: Haymaker -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg(13), C'ngImp-Dmg/Rchg(37)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(9), GftotA-Run+(40)
    Level 8: Mud Pots -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(13), Oblit-Acc/Dmg/Rchg(15), Sciroc-Acc/Dmg/EndRdx(15), EndRdx-I(23)
    Level 10: Taunt -- Zinger-Taunt/Rchg(A), Zinger-Taunt/Rchg/Rng(11), Zinger-Acc/Rchg(25)
    Level 12: Recall Friend -- EndRdx-I(A)
    Level 14: Teleport -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27), Zephyr-ResKB(31)
    Level 16: Rooted -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(17)
    Level 18: Hasten -- RechRdx-I(A), RechRdx-I(25)
    Level 20: Knockout Blow -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(21), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg(23), C'ngImp-Dmg/Rchg(34)
    Level 22: Punch -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(31), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg(43), C'ngImp-Dmg/Rchg(43)
    Level 24: Super Jump -- Jump-I(A)
    Level 26: Minerals -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(29), GftotA-Run+(45)
    Level 28: Rage -- RechRdx-I(A), RechRdx-I(42)
    Level 30: Boxing -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/Rchg(42), Stpfy-Acc/EndRdx(45), Stpfy-EndRdx/Stun(46), Stpfy-Stun/Rng(48)
    Level 32: Granite Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(33), DefBuff-I(33), Aegis-ResDam(33), Aegis-ResDam/EndRdx(34), ResDam-I(34)
    Level 35: Hurl -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(36), Decim-Dmg/EndRdx(36), Decim-Dmg/Rchg(36), Decim-Acc/EndRdx/Rchg(37)
    Level 38: Foot Stomp -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Dmg(40), Oblit-%Dam(46)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Tough -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(45), S'fstPrt-ResDam/EndRdx(46), EndRdx-I(50)
    Level 47: Weave -- LkGmblr-Rchg+(A), GftotA-Run+(48), GftotA-Def/EndRdx(48), RedFtn-Def/EndRdx(50)
    Level 49: Physical Perfection -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- RgnTis-Regen+(A), RgnTis-Heal/EndRdx(27), Numna-Regen/Rcvry+(40), Numna-Heal(42)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(11)
    Level 4: Ninja Run



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  3. I was reading around and read that soft caps for incarnate content was 59% while all other content was 45%, So I made a build that would allow me to tank incarnate content as well. For this build I gave up the want for really high recharge and just settled for enough passive recharge to combat the reduction from granite armor. More input wanted as well, also could someone quote a price for this build if you could.

    Hero Plan by Mids' Hero Designer 1.942

    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Tanker
    Primary Power Set: Stone Armor
    Secondary Power Set: Super Strength
    Power Pool: Fighting
    Power Pool: Teleportation
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(3), GftotA-Run+(37)
    Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(5), KntkC'bat-Knock%(7)
    Level 2: Earth's Embrace -- Numna-Heal(A), Numna-EndRdx/Rchg(7), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(9)
    Level 4: Haymaker -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(11), P'ngS'Fest-Dmg/Rchg(11), ExStrk-Dmg/KB(13), ExStrk-Acc/KB(13), ExStrk-Dam%(15)
    Level 6: Boxing -- Empty(A)
    Level 8: Rooted -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(15), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(17), Numna-Heal(19), Numna-Regen/Rcvry+(19)
    Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(21), Mocking-Taunt/Rchg/Rng(21), Mocking-Acc/Rchg(23), Mocking-Taunt/Rng(23), Mocking-Rchg(25)
    Level 12: Recall Friend -- Empty(A)
    Level 14: Teleport -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(27)
    Level 16: Hasten -- RechRdx-I(A), RechRdx-I(27)
    Level 18: Brimstone Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(29), RctvArm-ResDam/Rchg(29)
    Level 20: Knockout Blow -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(31), P'ngS'Fest-Dmg/Rchg(31), ExStrk-Dmg/KB(33), ExStrk-Acc/KB(33), ExStrk-Dam%(33)
    Level 22: Crystal Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34), GftotA-Run+(37)
    Level 24: Mud Pots -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Rchg(34), Oblit-Dmg(36), Oblit-%Dam(36), Oblit-Dmg/Rchg(43)
    Level 26: Minerals -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), GftotA-Run+(39)
    Level 28: Rage -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg(31), RechRdx-I(37)
    Level 30: Tough -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(39), GA-End/Res(40)
    Level 32: Granite Armor -- DefBuff-I(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(40), Aegis-ResDam(42), Aegis-ResDam/EndRdx(42), Aegis-ResDam/Rchg(42)
    Level 35: Hurl -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg(43), Thundr-Dmg/Rchg(43)
    Level 38: Foot Stomp -- Mocking-Taunt(A), Mocking-Taunt/Rchg(45), Mocking-Taunt/Rchg/Rng(46), Mocking-Acc/Rchg(46), Mocking-Taunt/Rng(46), Mocking-Rchg(48)
    Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(45), GftotA-Def/EndRdx(48), GftotA-Run+(48)
    Level 44: Maneuvers -- LkGmblr-Rchg+(A), HO:Cyto(45), GftotA-Run+(50)
    Level 47: Conserve Power -- RechRdx-I(A)
    Level 49: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- RgnTis-Regen+(A), RgnTis-Heal/EndRdx(50)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(39)



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  4. Here is a build I made, I plan to always use Granite Armor when I am tanking, but If I wish to take a more offensive roll then I will still have some good defense to use with out the offensive reduction of Granite Armor. I tried to slot as much +Rech as possible, while in Granite Armor with Hasten up, I should have +97.5% Rech. This build my be expensive or not, I am not sure about prices at all, but I do not really care, from what I can tell this build should be really good and if it takes me a long while to get it I am OK with that. If there is anything wrong/I need to improve on please let me know. I am still new at this.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Metamorphic Rocks: Level 50 Natural Tanker
    Primary Power Set: Stone Armor
    Secondary Power Set: Super Strength
    Power Pool: Teleportation
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Stone Skin -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(46)
    Level 1: Jab -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Acc/EndRdx/Rchg(9), Mako-Dmg/Rchg(15)
    Level 2: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(45)
    Level 4: Haymaker -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg(13), C'ngImp-Dmg/Rchg(37)
    Level 6: Punch -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(7), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg(13), C'ngImp-Dmg/Rchg(37)
    Level 8: Mud Pots -- Oblit-Dmg(A), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-Dmg/Rchg(42), Oblit-%Dam(46)
    Level 10: Taunt -- Zinger-Taunt/Rng(A), Zinger-Taunt/Rchg(11), Zinger-Taunt/Rchg/Rng(25), Zinger-Acc/Rchg(42), Zinger-Dam%(46)
    Level 12: Recall Friend -- EndRdx-I(A)
    Level 14: Teleport -- Range-I(A), Range-I(31), EndRdx-I(31)
    Level 16: Rooted -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(43)
    Level 18: Earth's Embrace -- Numna-Heal(A), Numna-Heal/EndRdx(19), Numna-EndRdx/Rchg(19), Numna-Heal/Rchg(27), Numna-Heal/EndRdx/Rchg(27), Numna-Regen/Rcvry+(40)
    Level 20: Knockout Blow -- Hectmb-Dmg/EndRdx(A), Hectmb-Dmg/Rchg(21), Hectmb-Acc/Dmg/Rchg(21), Hectmb-Acc/Rchg(23), Hectmb-Dam%(34)
    Level 22: Crystal Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
    Level 26: Minerals -- LkGmblr-Rchg+(A), LkGmblr-Def(45)
    Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(48), GSFC-Build%(48)
    Level 30: Boxing -- Empty(A)
    Level 32: Granite Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33), Aegis-ResDam(33), Aegis-ResDam/EndRdx(34), Aegis-ResDam/Rchg(34)
    Level 35: Hurl -- Apoc-Dmg/EndRdx(A), Apoc-Dmg/Rchg(36), Apoc-Acc/Dmg/Rchg(36), Apoc-Acc/Rchg(36), Apoc-Dam%(37)
    Level 38: Foot Stomp -- Armgdn-Dmg/EndRdx(A), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Dam%(40)
    Level 41: Focused Accuracy -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(42)
    Level 44: Physical Perfection -- EndMod-I(A), EndMod-I(48)
    Level 47: Tough -- GA-3defTpProc(A)
    Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- RgnTis-Heal/EndRdx(A), RgnTis-EndRdx/Rchg(31), RgnTis-Heal/Rchg(40), RgnTis-Heal/EndRdx/Rchg(43), RgnTis-Regen+(50)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(11)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 15% DamageBuff(Smashing)
    • 15% DamageBuff(Lethal)
    • 15% DamageBuff(Fire)
    • 15% DamageBuff(Cold)
    • 15% DamageBuff(Energy)
    • 15% DamageBuff(Negative)
    • 15% DamageBuff(Toxic)
    • 15% DamageBuff(Psionic)
    • 7.38% Defense(Smashing)
    • 7.38% Defense(Lethal)
    • 7.38% Defense(Fire)
    • 7.38% Defense(Cold)
    • 7.38% Defense(Energy)
    • 7.38% Defense(Negative)
    • 3% Defense(Psionic)
    • 7.06% Defense(Melee)
    • 9.88% Defense(Ranged)
    • 7.06% Defense(AoE)
    • 16% Enhancement(Heal)
    • 53% Enhancement(Accuracy)
    • 92.5% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 302.2 HP (16.1%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Held) 3.3%
    • MezResist(Immobilize) 8.8%
    • MezResist(Stun) 2.2%
    • MezResist(Terrorized) 2.75%
    • 10.5% (0.18 End/sec) Recovery
    • 90% (7.03 HP/sec) Regeneration
    • 5.04% Resistance(Fire)
    • 5.04% Resistance(Cold)
    • 14% RunSpeed




    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  5. you said SC for S/L is 45% I am at 70% so is that a waste?

    also when you said 5 is the most you can get out of it, what are you referring too.
  6. Quote:
    Originally Posted by LSK View Post
    Why are you taking the concealment pool? Tanks need to be seen to be of effect, and stealth is a big end hog, not to mention invisibility u can not do anything with it. Btw can u data chunk it? can not see it.

    I do not plan to use them, just have them to slot in the Luck of the gambler 7.5% recharge bonus.

    also i do not know how to find the hex code, but the top of the export has link that downloads the file
  7. I just recently started playing again and was starting to do some planning. My question is will my toon get the 7.5% Recharge from Luck of the Gambler if I put it on 3 abilities I do not plan on using at all? These are Stealth, Grant Invis, and Invis.

    Here is my build. I tried to get as much recharge as possible to have hasten and energize as always/as close to as always on. Please suggest any changes you see fit.

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    KazoWAR: Level 50 Mutation Tanker
    Primary Power Set: Electric Armor
    Secondary Power Set: Electrical Melee
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Concealment
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Charged Armor -- GA-ResDam(A), GA-End/Res(5)
    Level 1: Charged Brawl -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Dmg/EndRdx/Rchg(9)
    Level 2: Lightning Field -- Oblit-Dmg(A), Oblit-%Dam(21), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
    Level 4: Conductive Shield -- GA-ResDam(A), GA-End/Res(5)
    Level 6: Static Shield -- GA-ResDam(A), GA-End/Res(7)
    Level 8: Grounded -- GA-ResDam(A), GA-End/Res(9)
    Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(33)
    Level 12: Energize -- Panac-Heal(A), Panac-Heal/EndRedux(13), Panac-EndRdx/Rchg(13), Panac-Heal/Rchg(15), Panac-Heal/EndRedux/Rchg(15), RechRdx-I(45)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(19), Mocking-Taunt/Rchg/Rng(19), Mocking-Acc/Rchg(37), Mocking-Taunt/Rng(40), Mocking-Rchg(46)
    Level 18: Lightning Reflexes -- Run-I(A)
    Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21)
    Level 22: Boxing -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(23), C'ngImp-Dmg/EndRdx(23), C'ngImp-Dmg/Rchg(25), C'ngImp-Acc/Dmg/Rchg(27)
    Level 24: Tough -- GA-ResDam(A), GA-End/Res(25)
    Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36)
    Level 28: Thunder Strike -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(29), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31)
    Level 30: Chain Induction -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(31), Hectmb-Acc/Rchg(36), Hectmb-Dmg/EndRdx(40), Hectmb-Acc/Dmg/Rchg(43), Hectmb-Dam%(43)
    Level 32: Stealth -- LkGmblr-Rchg+(A)
    Level 35: Grant Invisibility -- LkGmblr-Rchg+(A)
    Level 38: Lightning Rod -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Dmg/EndRdx(40), Armgdn-Dam%(50)
    Level 41: Focused Accuracy -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(42), AdjTgt-ToHit/Rchg(42), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-EndRdx/Rchg(43)
    Level 44: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(46)
    Level 47: Physical Perfection -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(48), Efficacy-Acc/Rchg(48), Efficacy-EndMod/Acc/Rchg(48), Efficacy-EndMod/Acc(50), Efficacy-EndMod/EndRdx(50)
    Level 49: Invisibility -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(17), Panac-Heal/Rchg(17), Panac-Heal/EndRedux/Rchg(34), Panac-Heal(34), Panac-Heal/+End(36)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(11), Efficacy-EndMod/Acc/Rchg(11), Efficacy-Acc/Rchg(33), Efficacy-EndMod/Acc(33), Efficacy-EndMod/EndRdx(34)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 16% DamageBuff(Smashing)
    • 16% DamageBuff(Lethal)
    • 16% DamageBuff(Fire)
    • 16% DamageBuff(Cold)
    • 16% DamageBuff(Energy)
    • 16% DamageBuff(Negative)
    • 16% DamageBuff(Toxic)
    • 16% DamageBuff(Psionic)
    • 2.5% Defense(Smashing)
    • 2.5% Defense(Lethal)
    • 3.13% Defense(Fire)
    • 3.13% Defense(Cold)
    • 1.25% Defense(Melee)
    • 1.56% Defense(AoE)
    • 1.8% Max End
    • 80% Enhancement(Accuracy)
    • 6% Enhancement(Heal)
    • 105% Enhancement(RechargeTime)
    • 140.6 HP (7.5%) HitPoints
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 4.4%
    • MezResist(Stun) 6.6%
    • 23.5% (0.39 End/sec) Recovery
    • 50% (3.9 HP/sec) Regeneration
    • 5.04% Resistance(Fire)
    • 5.04% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 1.26% Resistance(Negative)
    • 10% Resistance(Toxic)