(If I'm alone in this follow-up question to the OP, please ignore.)
Alot has been said about the nature of role playing, what constitutes good roleplaying, etc. This is all good stuff from the general/theoretical level. But at the nuts and bolts technical level there's really not much information out there beyond "look for other roleplayers, they usually hang out at Gemini Park on the Virtue Server".
Some good pointers might be:
1. Are there channels for roleplaying, or do people just use local? Or do they form teams, so the New Guy has to break character a bit and ask for an invite or channel name?
2. What is the convention for executing missions v. maintaining dialog with other players. Ie, should we expect in-character mission completion followed by an expected break to chat it up a bit ("Well, that was a close shave, no? How did you fall into this hero racket anyway? Now to see what kip has to say about this data we pinched off that council file in there...")? Or should the novice roleplayer not start into a new roleplay session if there's a mission that just _must_ get done that evening? Or do most roleplayers just slow down the in-mission pace to allow dialog between spawns, but otherwise play remians the same ("So the last thing I remember is this blue beam of light, and when I woke up I could shoot fire from my hands. Well, back to it then. Pulling Howitzer.")
3. Aside from Gemini Park, if someone's played the game for a while and wants to see what roleplaying stories/groups are out there, where does one go, and how does one get invited to a session? After all, if you don't know what the shared story is, how do you know if your character even fits in?
4. Do most roleplayers try to work in game content to their stories or is most roleplaying solely about the players coming up with their characters' shared narrative on their own?
5. The answers to alot of these questions are undoubtably "it depends on the group". Where do the different types of roleplayers tend to congregate, and how do they get in touch with one another? I'm sure there's some common ground but if one group has worked their missions into their story then they will naturally pull away from an adjacent group that is roleplaying either their downtime or is creating their own story that has develop more before they go back to running missions.
Just some stuff I always wondered that fell under the heading "how do I get into role playing in CoH?" but hasn't really been answered.