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Posts
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Joined
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Honky Tonk
I really wanted to use the vest with robot arms. So I was only really able to use the legs and feet also not sure if i should switch guns.
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So does anyone know the reason why we cant use the new steampunk vest with robotic arms?
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It did help immensely. I just have to put it into practice, I haven't got the rust off yet.
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Thanks for taking a look at the build and improving it for me.
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Quote:this would be a great idea!! similar to the 48 month vet pet , blue and red WispFloating orbs of power.
That's what I'd prefer.
Floating orbs of glowy goodness. You can take that to mean essence, or some power from an artefact, or from the well, or what have you.
http://wiki.cohtitan.com/wiki/File:Blue_Wisp_Pet.jpg -
Quote:Holy FSM!! Thats a nice size guide; I will read it in detail later on thanks.Oooh oooh. This is where I tell you to check out my MFing Warshade guide. You'll be back up to speed in no time. Link is in my signature.
Quote:That chain isn't really as effective any more because Dwarf Mire was rejigged to a quick recharging, shorter duration damage buff. Basically the base recharge is now 20 seconds and the damage buff lasts 10.
So your Floating Purple Fortress of Doom won't be buffed for as long from Dwarf Mire. On the plus side Dwarf damage is a lot higher now because of the change.
You can also still pull off Double mire > Nuke (or baby nuke) moves via Dwarf Mire > Human Mire > Quasar/Unchain Essence. -
Its not an issue with my WS per say but an issue with me playing it. I haven't played it since around issue 12. It seems I have forgot how to play my tri-form. I don't have my macros either which makes it worse;if someone has them can you post them(Nova,Dwarf and off with a tray switch)
Also I have forgot the attack chain.
I think my chain use to be: Dwarf Mire-Mire-nova kills everything-eclipse-next mob.Does that sound right?
I had a lot of fun playing my warshade in the past and want to un-retire him now with the alpha slot being available. -
maybe the link is not working; so posting build.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Mercury Menace: Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
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Level 1: Nimble Slash C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(34), Mako-Dam%(39)
Level 1: Fire Shield Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(11), Aegis-ResDam(23)
Level 2: Ablating Strike Hectmb-Dmg(A), Hectmb-Dmg/Rchg(5), Hectmb-Acc/Dmg/Rchg(5), Hectmb-Acc/Rchg(25), Hectmb-Dmg/EndRdx(31), Achilles-ResDeb%(45)
Level 4: Healing Flames Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(11), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal/Rchg(25), Dct'dW-Rchg(36)
Level 6: Blazing Aura M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(13), M'Strk-Dmg/Rchg(29), M'Strk-Acc/EndRdx(36), M'Strk-Dmg/EndRdx/Rchg(43), M'Strk-Acc/Dmg/EndRdx(45)
Level 8: Blinding Feint C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(36), Mako-Dam%(39)
Level 10: Temperature Protection S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(43)
Level 12: Combat Jumping LkGmblr-Rchg+(A), LkGmblr-Def(15), Zephyr-Travel/EndRdx(33), Zephyr-ResKB(37)
Level 14: Super Jump Jump-I(A)
Level 16: Plasma Shield Aegis-ResDam(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam/EndRdx/Rchg(37)
Level 18: Hasten RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 20: Consume P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(21), P'Shift-Acc/Rchg(21), P'Shift-EndMod/Acc(37)
Level 22: Kick Acc-I(A)
Level 24: Tough Aegis-ResDam(A), Aegis-ResDam/EndRdx(27), HO:Ribo(33), HO:Ribo(48)
Level 26: Sweeping Strike Armgdn-Dmg(A), Armgdn-Dmg/Rchg(27), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(40), Armgdn-Dam%(40), Sciroc-Dam%(48)
Level 28: Burn Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(43)
Level 30: Weave LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(39)
Level 32: Maneuvers LkGmblr-Rchg+(A), HO:Enzym(34), HO:Enzym(46)
Level 35: Fiery Embrace RechRdx-I(A)
Level 38: Acrobatics EndRdx-I(A), EndRdx-I(42), EndRdx-I(46)
Level 41: Conserve Power RechRdx-I(A), RechRdx-I(42), RechRdx-I(46)
Level 44: Focused Accuracy GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(50), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 47: Physical Perfection P'Shift-End%(A)
Level 49: Rise of the Phoenix Amaze-Stun(A)
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Level 1: Brawl Acc-I(A)
Level 1: Critical Hit
Level 1: Sprint Run-I(A)
Level 2: Rest RechRdx-I(A)
Level 2: Swift Run-I(A)
Level 2: Health Numna-Heal/EndRdx(A), Numna-Heal(7), Numna-Regen/Rcvry+(7)
Level 2: Hurdle Jump-I(A)
Level 2: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Acc(9), P'Shift-EndMod/Rchg(9)
Level 4: Ninja Run
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I am not trying to make a farmer or take on pylons but just trying to make a fun character (for me) more durable and add some more damage. I just unlocked his Alpha Slot today and I'm not sure if Musculature or Nerve would be best. Also I have two purple sets but I doubt I will have enough Inf on all my characters combined for them but I can dream.
Any Help would be appreciated. Thanks in advance.
Click this DataLink to open the build! -
good to know, thanks.
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Is the speed of the new run same as ninja?
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I hope they add them to some kind of rotation.
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Quote:NopeWhat you and others fail to understand is that these emotes were specifically created for this pack. If not for this pack these emotes most likely wouldn't have existed at all. .
I hate repeating myself but ...
Those of us who brought GR already payed for the sports emotes as they were made for the ambiance of the 3 zones in Praetoria. So that leaves us with open gift which has been around since 2006?(paid for) and 4 new dance(PopDance,KarateDance,DiscoDance,AirGuitar) emotes, They are not worth $1 a piece. -
Where is Black Pebble who is suppose to be in charge of Brand Management for the North America section of City of Heroes?
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I am not blaming the Devs (I love the work they do) just replying back that buying this "pack" will not support the Devs as they already get paid for the great work they do.
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Quote:They already get a salary from our monthly subscriptions. Its not like they do this as volunteer work.I understand there isn't a lot in the pack. You guys also need to consider the time it takes to animate/add the objects/sound to this. I have animated it's takes time to line up to do a repeat animation not to mention how long some of the animations are. If you want it bad enough you will buy it if you don't like the price, don't want the emotes don't buy it. But come other then monthly payments. How are they going to make the money to pay for the team to keep making the free updates? I haven't bought it yet but I'm willing to dish out the cash when I have it cause I don't mind paying for the Devs time
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Quote:$5 is too highdrop it to 5 and we have a deal. its a worthy experiment, but the price is too high for the contents.
From my post on the announcement page :
Quote:The more I think of it the less I like the $8 dollar price.
I even said earlier I might buy it for half the price but my opinion has changed to: I wont buy it as for 4 bucks.
My reasoning is, those of us who brought GR already payed for the sports emotes as they were made for the ambiance of the 3 zones in Praetoria. So that leaves us with open gift which has been around since 2006?(paid for) and 3 new dance emotes which are well done but not even worth 4 bucks.