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Posts
1991 -
Joined
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That's 'cause you walk around holding a grinning kid! Hard to be intimidating like that.
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This isn't what you're thinking of but, years ago, a few friends and I had a SG called The Breakfast Club. I had Makin' Bacon, my scrapper (that bio chitin skin colored red with white highlights) & Bluberry Muffin, my blaster (energy, of course). We also had The Western Omelet, General Java and more. Good times...
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Know of a place to upload and host a file? I'm not sure what the casual file hosting places are these days.
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Quote:Sure thing. And, yes, I do have the wedding pack.Can you provide a .costume file, so that if I attempt to make an outfit, I can have the proper head? If not, no big.
Nice design, Starwind! I sort of wish I had used that cape from the start now for my classic outfit. Not that there's anything really keeping me from changing...
{
Scale 9.486
BoneScale -0.1758
ShoulderScale -0.3782
ChestScale -0.1094
WaistScale 0.1933
HipScale -0.07779
LegScale -0.1
HeadScales 0, 0, 0
BrowScales -1, 0.17, 0.01
CheekScales 0, 0, 0
ChinScales -1, -1, 0
CraniumScales 0, -0.34, 0
JawScales -1, -1, 0
NoseScales -0.36, 0.23, 0
SkinColor 234, 160, 137
NumParts 27
BodyType 1
CostumePart ""
{
Geometry Tight
Texture1 Tights
Texture2 !Hips_Stripe_2
DisplayName P1525729866
RegionName "Lower Body"
BodySetName Tight
Color1 255, 255, 255
Color2 212, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry Tight
Texture1 Tights
Texture2 none
DisplayName P566009771
RegionName "Upper Body"
BodySetName Tight
Color1 255, 0, 0
Color2 255, 255, 255
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry Masked_Bald
Texture1 skin_head_06
Texture2 Lips
DisplayName P687117166
RegionName Head
BodySetName Standard
Color1 212, 0, 0
Color2 192, 99, 192
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry Smooth
Texture1 skin_bare
Texture2 Sleeve
DisplayName P3937616722
RegionName "Upper Body"
BodySetName Tight
Color1 255, 255, 255
Color2 255, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry Hi_Heels
Texture1 Tights
Texture2 Sharp
DisplayName P2104750136
RegionName "Lower Body"
BodySetName Tight
Color1 212, 0, 0
Color2 255, 255, 255
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry Jewel
Texture1 Jewel_01a
Texture2 Jewel_01b
DisplayName P177456852
RegionName "Upper Body"
BodySetName Tight
Color1 227, 227, 227
Color2 255, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry Long_04
Texture1 Long_01a
Texture2 Long_01b
DisplayName P2681220175
RegionName Head
BodySetName Standard
Color1 97, 30, 30
Color2 26, 17, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry tiara_05
Texture1 Tiara_01a
Texture2 Tiara_01b
DisplayName P2793026233
RegionName Head
BodySetName Standard
Color1 255, 0, 0
Color2 255, 255, 255
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry Tight
Texture1 Base
Texture2 bird_01
DisplayName P2281134661
RegionName "Upper Body"
BodySetName Tight
Color1 255, 255, 255
Color2 192, 99, 192
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry none
Texture1 none
Texture2 none
DisplayName P772741860
RegionName "Upper Body"
BodySetName Tight
Color1 255, 253, 0
Color2 192, 99, 192
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry none
Texture1 none
Texture2 none
DisplayName P2371314042
RegionName Head
BodySetName Standard
Color1 255, 253, 0
Color2 192, 99, 192
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry Half
Texture1 cape_top_01
Texture2 none
DisplayName P1987928225
RegionName Capes
BodySetName HalfMantle
Color1 212, 0, 0
Color2 255, 255, 255
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry half_47
Texture1 generic_01a
Texture2 generic_01b
DisplayName P33398819
RegionName Capes
BodySetName HalfMantle
Color1 255, 255, 255
Color2 212, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx capes/CapeLongFem.fx
Geometry none
Texture1 Cape_01
Texture2 Cape_Stripe_3
DisplayName P4269015351
RegionName Capes
BodySetName HalfMantle
Color1 212, 0, 0
Color2 255, 255, 255
Color3 255, 255, 255
Color4 212, 0, 0
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry none
Texture1 none
Texture2 none
DisplayName P1848153390
RegionName Head
BodySetName Standard
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
} -
Nice! I'd probably reverse the cape colors just to make it a white eagle on a red field but that's a minor change. Which boots are those? All the other parts I recognize.
Not to let this stop anyone else -- I have multiple slots after all and appreciate any ideas! -
I'd prefer to have her face visible. If you want to sacrifice her hair by slapping some sort of helmet on her, that's cool.
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My first "main", the Polish Princess is still in her original suit despite having a total of four costume slots. I can't change the original (well, I could but I won't) but I wanted to have a more 'modern' outfit for her in one of the alt slots. Something more armored or tech without being enormously bulky. But I suck, suck, suck at armored style costumes.
So I turn to you to see if you have any idea. I have all the costume pack boosters/box bonuses open except for the Science booster (so... Valkyrie, Magic, Cyborg, Justice... that might be it?). Never bought any Vanguard stuff but I have enough merits for some if I needed it. Keeping the red/white theme is a must (she's still the Polish Princess after all) and I'd like to keep my bird but I know icons can look goofy placed over some armor styles so that's not a requirement.
Anyone want to take a stab at it? Here's her classic outfit for reference. I tried to put her in the Valkyrie cape the other day (the one with the eagles) but ultimately decided to leave her classic outfit untouched and just have a new one built from the ground up.
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That's pretty cool. It's the Praetorian version of Polish Princess!
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Looks great even as a B/W, especially with the strict contrasts.
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Three more very cool pieces. There's something about the style of the Daybreaker Alpha (the Taclobanon one) that grabs me. The "brushstrokes" (well, I assume its digital) or something. The other two are very nice as well. Also, I didn't have Taclobanon on my DA watch list until you posted those so there's that!
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Maybe they have a legitimate complaint... "We only allow hard-core porn here, Nancy-boy!"
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Daybreaker is great as well
Excellent detail on the armors which make them readily identifable without looking too muddled in detail.
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All good but we all know that Moxie is the one that's all kinds of awesome
Seriously, great work on the pose, lighting, art style, etc. Looks fantastic. -
Looks good! I like the work on the tattoos.
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Just FYI, the server events are by Pyro, not me. I did hold a contest before which might have been the source of the confusion
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Quote:That's an interesting question because I had it come up (of sorts) recently. I was posting a piece done of Tally-Ho and, in discussing her reticule, I mentioned that the artist was going to draw it in but circumstances changed it. I then posted a rough showing the originally intended pose complete with reticule hardware.When you've been commissioned and send out a rough sketch for approval to the buyer, how do you feel about them sharing the sketch with others?
I deliberated a little bit on whether or not to share the rough since it obviously wasn't intended for public display and ultimately cropped it down to just the head to make my point without posting the whole thing. -
Another vote for the channels. I'd have probably gotten bored and quit the game by now if not for them (and a friend who started was about to quit before I turned him onto the channels and he started getting regular groups). I was in a couple SGs which were all nice people but either seemed to have nothing going on or what was going on was AE farms that I had no interest in. Now I'm in a tiny SG of myself and a couple old college friends I found playing and my main teaming/TF time comes from the channels.
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Quote:Drop out of college and start doing commissions again, okay?I like giving away free art so I can run my experimentations. I also like being paid, but haven't had a day of difficulty grabbing and running my commissions since I launched my site. Overall, THIS COMMUNITY has made my budding artistic aspirations nothing but a joy.
Thanks. Appreciate it.