Jophiel

Legend
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    1991
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  1. Quote:
    Originally Posted by Samuel_Tow View Post
    Much much better. Launch content is better than this, at least in terms of storytelling.
    To repeat myself form a few nights ago, I just ran an arc where the "story" was "Run errands for this villain until he's happy enough to turn himself in."

    His errands were to make an asinine run through Indy Port (where the Warriors don't even have a presence) and then to take out some of his enemies. For all practical purposes, it was a redside arc of "Hey, I'm a villain too lazy to defeat my own enemies so go beat them up for me while I wait here". Except that I'm a hero and it took place in Talos instead of Sharkshead. Nicely trying to ask a villain to go to jail by doing his dirty work for him an an errandboy.

    Some launch content is good but a lot of it was just garbage.

    Quote:
    Ubelmann the Unknown, an arc which is still very good even after "Councilification" just about ruined it twice over. It's an interesting if simple story delving into Requiem's self-serving nature, as well as a very interesting plot of Nazi time travel.
    I ran Ubelmann right after the above arc and it was okay at best. Not nearly as stupid as the Alexander arc but nothing about it really had me wanting more. And, yes, I read the clues and souviner letter and all that stuff. Although I'd go futher than "about" and just say that the Councilifcation of it didn't "about" ruin it, it took a so-so arc and made me completely uninterested.

    Ross's arc was okay. I was at least interested enough to want to do the next mission and see what happened. And the mechanics were pretty good aside from me hating the final mission (but that was on account of the character I was on, it'd probably be more fun on anyone else including Empathy defenders). It didn't strike me as "better" than Cooling's arc though and I've done Cooling more than Ross.

    I'm not saying that Cooling's arc is fantastic but it sure as heck isn't the nadir of arc writing in this game.
  2. Jophiel

    Children

    Quote:
    Originally Posted by Memphis_Bill View Post
    (And for the other poster - we have no quadruped skeletons. Therefore, no dogs/cats/llamas/etc.)
    My Peruvian hero, Pachamama, demands llamas!

    In fact, I demand a Llama Herder MM set. Prepare to be spat upon, evil-doers!
  3. Jophiel

    Children

    Quote:
    Originally Posted by Utopia View Post
    People seem ok with smacking old people around in Paragon. Plus, in the Lady Grey Task Force, you could fail Penelope and be forced to watch as she dies, poor girl. Line crossed.
    Crossing the line doesn't mean you have to laugh at the line, flip it the bird and run off, leaving the line miles in the distance behind you.
  4. If I HAD to pick one or the other (none of this 'middle ground' stuff for me!) then I'd go very difficult to kill/moderate damage. I have a tank at 50% on his positionals* and it's nice to just roll things without a care in the world. If it takes me a few minutes longer to mow them down, who cares? I ain't goin' nowhere.

    That's not to talk down the other option; I'm leveling a few scrappers and they're great fun in an offensive manner than I never get from my tank. But you're not killing things if you're running back from the hospital. So I'll take the "impossible to kill" answer and be happy that we're not actually forced into a single choice.

    *Li'l somethin' extra for those Cimeroran spears and various rifle bursts...
  5. Quote:
    Originally Posted by SilverAgeFan View Post
    For me, I'm really more interested in things that make convincing animalistic COSTUME DETAILS... not necessarily for beast men and women. So again, fur shoulders, feathered cuffs, etc etc.
    Yes, this. I have no desire to play as Eagle-Head Man but I'd love some furred garment options, loincloths, tied leather vests or other costume options that could relate both to Eagle-Head Man and other more human characters.

    This pack will be my "Mutant booster" as regarded by the animal-costume folks. If it's all animal stuff, count me out. If they throw in some token costume items to appeal beyond that (as they did wolf tails), I'll take a look.
  6. Quote:
    Originally Posted by Dispari View Post
    So, the new redside arc? I run it on every new toon I bring out of Praetoria.
    Huh. I was trying to remember the ending of the redside arc and then it finally hit me -- that "fight" against a bajillion Longbow or whoever it was.

    I guess maybe it was because I did it on a Mastermind with no personal attacks but that "fight" was the most plodding, tedious single mission I've ever done. Even worse since I had it set for a higher team size so I spent most of it trying to Brawl down large swarms of running mobs while waiting for my pet summons to recharge. It made my run back and forth through Independence Port seem exciting. I'd rather face an ambush of ten Titans than go through that again (at least that'll give me some action). On the other hand, the same Mastermind skipped his way through the blueside arc without much problem.

    I suppose character makes all the difference for these things.
  7. Quote:
    Originally Posted by Eva Destruction View Post
    There's a shield generator? I didn't find a shield generator. And even if I had, any traps player can tell you they don't last long against a Titan, since they like to hug you and get asploded by AoEs.
    Yeah, it's about halfway through the Sky Raiders "tunnels". You defeat a jump bot in an alcove and a SR shield generator attaches itself to you. Unfortunately, if it's defeated, it's gone for good.

    The first time I did it, it was on a Bots/FF MM and I didn't know how to contact Nance and have no idea what became of the generator. Probably got hung up in the architecture and left behind.

    The second time (KM/SR Scrapper), I ran by a side room without clearing it. Nance decided to be a hero and go solo it and my generator followed him instead. By the time I realized I left them behind, they were both dead. This goes back to your "dumb as bricks" comment.

    The third time (DP/Traps Corr), I had double force fieldy goodness and Nance for my Titan fight and did it without much trouble... even with Nance taking a suicide plunge after the Titan.

    I didn't have a serious problem with it any of those three times. The MM was annoyed by the PPD until I learned to just Teleport Other the glue & flashbang guys to me and let them get bot-crushed before they could react. The Scrapper laughed off the glue patches (Quickness) and ate three purples for the Titan fight (Castillo is a wuss). The Corruptor managed to just plow through everything. I'll probably run my next level appropriate character through it as well. I don't doubt it's difficult for some characters but I personally haven't had a problem with it.
  8. Quote:
    Originally Posted by Eva Destruction View Post
    Never mind that low-level characters often don't have the tools to deal with an "interesting" fight
    They give you a couple interesting tools -- calling upon an old contact and hijacking a Sky Raiders shield generator -- but unfortunately it's too easy to either not be able to access them (Nance) or lose them (shield) before even reaching the platform.
  9. It would be helpful if Cooling came after the Nance arc so you were at least guaranteed the option of Nance's help. Or if it was just set a couple levels later so you decided to either take or skip Nance's arc. As is, you get the choice to do either at lvl 20 without having any idea of how Cooling's arc will end.

    Of course, Nance manages to get himself killed easily enough in my experience. When I ran it on my DP/Traps Corr, I just cleared out the entire base and then went back to call Nance exclusively for the final Castillo/Titan fight where he provided some helpful firepower. Even then, the Titan fell off the platform and Nance jumped after it while I rolled my eyes and did the newspaper emote as I waited for the Titan to come back upstairs and finish.
  10. Realizing that this invokes the usual "I know the Devs job better than the Devs" thing, there's already a script in place for name purges. I find it hard to believe that it would take a significant effort to change a few variables (max level & time unsubscribed) and run it. At least, not so much time that "The Devs should be working on [X] instead" needs to be a serious consideration.
  11. On a team of 8, each player only needs to type around 3.75 characters (including spaces) within that time.

    COH is such an easy mode game, it's pathetic
  12. I just spent the last hour "working" for Ashwin Lannister, a contact in Independence Port. This is what I did:

    -- Say hello to Ashwin. He says hi back and sends me to talk to the mayor of Croatoa
    -- Take the train to Croatoa and run to the mayor. He says "Hi".
    -- Run back to Ashwin. Notice this didn't even give me token xp. At least now we can get going, right?
    -- Take a train mission to a city map and rescue seven hostages from Council. They had different names so I couldn't just make a single target bind for them.
    -- Head back to Ashwin. He needs me to run and talk to a guy outside Terra Volta
    -- Run across I. Port to Terra Volta
    -- Get told to enter TV and kill 35 Sky Raiders. I auto-completed this.
    -- Run back across I. Port to Ashwin.
    -- Ashwin says I need to talk to some Warrior guy and get him to turn himself in. Go to Talos Island and run across to the dock Alexander hangs out on
    -- Alexander needs me to prove myself. I'm not sure why I can't just have Alexander "turn himself in" via violence but apparently as a hero I'm supposed to run errands for villains to convince them to turn themselves in nicely.
    -- Alexander says I need to run in circles in I. Port. This will prove how strong I am or something. At the very least, it'll prove my patience.
    -- I run to five different call boxes in I. Port, each one at least 700 yds from the next, some up to 1.5 miles.
    -- Run back to Talos & back to Alexander
    -- Alexander is so impressed by my ability to run in circles that he thinks I'm ready to test myself for real. So he needs me to take out 35 gray con Family members in I. Port.
    -- Head back to I. Port. Run around beating up gray con minions.
    -- After the last Family guy, I stop and eat some food (the player, not the character). Partway through, some Warriors come running by and attack me (the character, not the player). I'm not sure how that ambush was supposed to work if I had actually trotted back to the train after the last guy but whatever...
    -- Hump back to Talos. Alex needs me to go to Atlas Park to beat someone up.

    So, after an hour, I have defeated about 25-35 Council members, skipped 35 Sky Raiders and defeated 35 no xp gray con Family. Makes me miss Rogue PPD, constant ambushes and a visit from Castillo every twenty minutes. No wonder people play the new arcs and sing their praises no matter how many plot holes the story has.

    (Edit: Just entered the Warehouse. Defeat All. Awesome.)
  13. Quote:
    Originally Posted by Samuel_Tow View Post
    If "find non-brain-dead players" is the prerequisite for a decent challenge, then that's a prerequisite I can respect.
    I guess I just don't see it as a "better" challenge. It's not especially "worse" either, but it reminds me of old school Complete Heal chains from Everquest or something. Cast your CHeal, sound off, next cleric waits the prerequisite time, fires his, sounds off, etc. Druid waits for the cleric sounds offs and fires a patch heal. Main tank calls off aggro, secondary tank maintains aggro just under the main tank. Main assist calls targets, melees make sure to stay behind the target, etc etc. You can have some idiot players in there but as long as the principles are sharp and know their jobs and communicate, it should all go okay. Tick-tock-tick-tock.

    All very clockwork and a "challenge" in its own way but it doesn't feel like an especially heroic challenge. It's more just finding out the trick to work the system. Once you've cracked it, the only challenge lies in finding people with a functioning brain to go through the motions. But that's always going to be the issue with MMORPGs.
  14. Quote:
    Originally Posted by Silver Gale View Post
    Okay, I don't want to devalue your experience or anything, but please imagine for a moment that instead of a team of players who work together well and are willing to report back, you had three or four prima donnas who don't need no stinkin' communication because *they* know what they need to do and if the rest of the team doesn't fall in behind them, well, too bad for the rest of the team.
    It's a challenge in micromanagement. That tends to be the issues of "challenges" in MMORPGs -- either it's the challenge of brute forcing something into a pile of goo or else the challenge of "tricks" that you need clockwork precision on or else you've just wasted an hour or two. Especially in the second case, you then tend to wind up with one person who can make the whole thing an effort in futility and veterans who either don't want to team with "newbies" (or else browbeat them the entire time to ensure success).
  15. Quote:
    Originally Posted by Bad_Influence View Post
    I am not sure exactly which mission it was, but it was near the end. The NPCs were not Family, they were PPD and I don't know about you, I do not need multiple PPD Ghosts glue-trapping me at once. I just don't.
    Sounds like the ambush from the mission with the three NPC allies. I think. But that one spawned just three mobs for me.

    There's the mission in the building where you then have to rescue the rogue agents but I don't remember that one having an ambush. I could be wrong. I can't believe that I'd forget multiple waves of 8 NPCs each. A bug perhaps?
  16. Quote:
    Originally Posted by Bad_Influence View Post
    How in the name of flaming hell is my level 20 Controller supposed to defeat wave after wave of 8+ NPCs, all eight running at her at the same time? Does she have the endurance for that? Since she hasn't even hit SOs yet, you can guess the answer. And yes, she is heavily slotted for End, as are all smart Controllers.

    Does she have the hit points to withstand hits from eight NPCs at once? Well, duh. This is on +0/0 by the way.
    I'm not trying to be at all snarky but asking because I just played through this arc at x0 and don't recall.

    When is there waves after wave of 8+ NPCs rushing you? The most I can think of are the waves of 3 NPCs when you finish the first arc and arrest the Family boss (except the waves are staggered), the Family attack on the police station (except they don't rush and force you to look around the station to find them), and a couple small 3 mob ambushes (the warehouse where you have the three SWAT guys helping and an ambush in the Sky Raider base).
  17. Jophiel

    Costume help

    One more just because I realized that a riot shield needs a riot helmet.

    I like this guy and would be tempted to go crack skulls with him if I didn't already have a lvl 50 SD/WM Tank.



    Oh, and I'm not sure how appropriate the police gear belt is for all these but it seems to look best with the Baggy Enforcer top and the Samurai chest piece. Otherwise his waist joint looks like an action figure. The gear helps cover it and fill it out.
  18. Quote:
    Originally Posted by Oedipus_Tex View Post
    What I sometimes wonder about some types of roleplay is whether some groups prefer not to acknowledge being one of many thousands, maybe hundreds of thousands of heroes living in Paragon.
    I think that's just a standard conceit of MMORPGs. Why is Fantasy-ville being threatened by Level 2 goblins if there's Level 100 guards hanging around the gates all day and the "hero" population outnumbers the farmers & merchants 2000:1? Doesn't do you any good to think about it.
  19. Jophiel

    Costume help

    Another option (Flack Jacket, black skin, double monocle):



    I used the gray next to black for both of these and adjusted the light/contrast a little to help show the parts.

    Edit: Or, just to go REAL obvious about what you're going for...

  20. Jophiel

    Costume help

    Without the Resistance piece from GR, you can also try one of the Samurai chest pieces (vet reward?)

  21. Quote:
    Originally Posted by Kiana Wolf View Post
    Lord Pumpkin Strudel.
    Yoink!
  22. Jophiel

    Costume help

    Obligatory link to the Costume (Re)Design Help thread. Not that you're not welcome to post here but you may get more help there. I might take a crack at it myself but not until tonight since I'm about out the door for now.

    Are you lacking any costume booster packs (or all of them)?
  23. Quote:
    Originally Posted by Denji View Post
    Is there anything in the ToS or something akin to that that'll guarantee that you'll get to keep said names if your account becomes inactive for X amount of years?
    Presumably not since they've purged names in the past.
  24. Quote:
    Originally Posted by Toony View Post
    I'd say in their eyes it'd be stealing. They didn't give the name to you.
    Nor did they make any attempt to keep it. I don't remember any guarantees that you get to keep your name forever once you stop paying.

    Quote:
    If I was the lead developer I sure as hell wouldn't delete everyones names because they didn't play for a year or two. Because if I do that I am banking on never ever getting those people to resub.
    Eh. As I said upthread, I lost names from previous purges when I wasn't subbed. Didn't have any impact on my decision to resub or play again. However weak the "New players will get discouraged and leave" argument is, the "Returning players will ragequit" argument isn't any stronger.
  25. Quote:
    Originally Posted by Toony View Post
    after you went and stole all their characters names because they didn't pay an upkeep.
    "Stole"? That's a bit of hyperbole. Especially when you note that they're not paying anything to retain having them.