JonasAlbrecht

Apprentice
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  1. After a year long haitus, I re-upped Friday and purchased Going Rogue. This is my build in its current form, after a respec to take advantage of the Fitness inherent change. It has served me well, but I'm looking for any advice on improving it. My goals are survivability, and maintaining a theme that omits "overt" powers like laser eye beams. Incidentally, I don't have the City Traveler reward, I just blundered through the build without thinking about the proper order of things.


    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Kitty Heart: Level 50 Magic Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Temp Invulnerability
    • (A) Impervium Armor - Resistance/Endurance
    • (3) Impervium Armor - Resistance/Endurance/Recharge
    • (3) Impervium Armor - Resistance
    • (5) Impervium Armor - Psionic Resistance
    • (5) Steadfast Protection - Resistance/+Def 3%
    Level 1: Jab
    • (A) Crushing Impact - Accuracy/Damage
    • (7) Crushing Impact - Damage/Endurance
    • (7) Crushing Impact - Damage/Recharge
    • (9) Crushing Impact - Accuracy/Damage/Recharge
    • (9) Crushing Impact - Accuracy/Damage/Endurance
    • (11) Hecatomb - Chance of Damage(Negative)
    Level 2: Dull Pain
    • (A) Doctored Wounds - Heal/Endurance
    • (11) Doctored Wounds - Endurance/Recharge
    • (13) Doctored Wounds - Heal/Recharge
    • (13) Doctored Wounds - Heal/Endurance/Recharge
    • (15) Doctored Wounds - Heal
    • (15) Doctored Wounds - Recharge
    Level 4: Super Jump
    • (A) Jumping IO
    Level 6: Haymaker
    • (A) Crushing Impact - Accuracy/Damage
    • (17) Crushing Impact - Damage/Endurance
    • (17) Crushing Impact - Damage/Recharge
    • (19) Crushing Impact - Accuracy/Damage/Recharge
    • (19) Crushing Impact - Accuracy/Damage/Endurance
    • (21) Accuracy IO
    Level 8: Unyielding
    • (A) Impervium Armor - Resistance/Endurance
    • (21) Impervium Armor - Resistance/Endurance/Recharge
    • (23) Impervium Armor - Resistance
    • (23) Impervium Armor - Psionic Resistance
    • (25) Resist Damage IO
    Level 10: Combat Jumping
    • (A) Luck of the Gambler - Defense
    • (25) Luck of the Gambler - Recharge Speed
    Level 12: Taunt
    • (A) Perfect Zinger - Taunt/Recharge
    • (27) Perfect Zinger - Taunt/Recharge/Range
    • (27) Perfect Zinger - Accuracy/Recharge
    Level 14: Hasten
    • (A) Recharge Reduction IO
    • (29) Recharge Reduction IO
    Level 16: Kick
    • (A) Damage Increase IO
    Level 18: Invincibility
    • (A) Luck of the Gambler - Defense/Endurance
    • (31) Luck of the Gambler - Defense
    • (31) Luck of the Gambler - Recharge Speed
    • (31) HamiO:Enzyme Exposure
    • (33) HamiO:Enzyme Exposure
    Level 20: Knockout Blow
    • (A) Hecatomb - Damage
    • (33) Hecatomb - Damage/Recharge
    • (33) Hecatomb - Accuracy/Damage/Recharge
    • (34) Hecatomb - Accuracy/Recharge
    • (34) Hecatomb - Damage/Endurance
    • (34) Accuracy IO
    Level 22: Tough
    • (A) Impervium Armor - Resistance/Endurance
    • (36) Impervium Armor - Resistance/Endurance/Recharge
    • (36) Impervium Armor - Resistance
    • (36) Impervium Armor - Psionic Resistance
    Level 24: Hand Clap
    • (A) Razzle Dazzle - Accuracy/Recharge
    • (46) Razzle Dazzle - Accuracy/Stun/Recharge
    Level 26: Tough Hide
    • (A) Luck of the Gambler - Defense
    • (37) Luck of the Gambler - Recharge Speed
    • (37) Kismet - Accuracy +6%
    Level 28: Rage
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    Level 30: Resist Elements
    • (A) Resist Damage IO
    • (40) Resist Damage IO
    Level 32: Unstoppable
    • (A) Recharge Reduction IO
    Level 35: Hurl
    • (A) Apocalypse - Damage
    • (40) Apocalypse - Damage/Recharge
    • (42) Apocalypse - Accuracy/Damage/Recharge
    • (42) Apocalypse - Accuracy/Recharge
    • (42) Apocalypse - Damage/Endurance
    • (43) Accuracy IO
    Level 38: Foot Stomp
    • (A) Armageddon - Damage
    • (40) Armageddon - Damage/Recharge
    • (43) Armageddon - Accuracy/Damage/Recharge
    • (43) Armageddon - Accuracy/Recharge
    • (45) Armageddon - Damage/Endurance
    • (45) Accuracy IO
    Level 41: Focused Accuracy
    • (A) Endurance Reduction IO
    • (45) Endurance Reduction IO
    Level 44: Physical Perfection
    • (A) Healing IO
    Level 47: Resist Energies
    • (A) Resist Damage IO
    • (50) Resist Damage IO
    Level 49: Resist Physical Damage
    • (A) Impervium Armor - Psionic Resistance
    Level 50: Cardiac Radial Paragon
    Level 0: Portal Jockey
    Level 0: Freedom Phalanx Reserve
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Gauntlet
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Regenerative Tissue - +Regeneration
    • (46) Miracle - Heal
    • (46) Miracle - +Recovery
    • (48) Numina's Convalescence - Heal
    • (48) Numina's Convalescence - +Regeneration/+Recovery
    • (48) Numina's Convalescence - Heal/Endurance
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (37) Endurance Modification IO
    • (50) Performance Shifter - EndMod
    • (50) Performance Shifter - Chance for +End
  2. Fantastical. Have 1,000 cool points.
  3. [ QUOTE ]
    My intense hatred of PvP aside, slotting RPD up (to rely on it's passive for toggle loss) even with +2s as I do with the other passives only yields a S/L resistance of:17.4%., or +9.9% over no slots. I don't know how much that would really help you all by itself.

    [/ QUOTE ]

    Alright then, time for the respec.
  4. Something was bothering me about 1-slotting RPD, and I just realized it. In PvP, my toggles get dropped alot. With no defense placed in RPD, I don't know if Kitty Heart will stand a chance in a lot of PvP conditions.


    Not that she's any kind of powerhouse in them now.
  5. So far so good. What should I take in place of laser beam eyes?
  6. [ QUOTE ]
    [ QUOTE ]
    Taunt is auto-hit, you do not need to put an acc in it. Also it costs no end to use. If you want it 2-slotted, try a recharge reducer and a taunt duration instead.

    [/ QUOTE ]
    I don't even think the darn thing accepts ACC enhancers, and if it does, it's definitely a bug.

    Follow Ivy. She knows of what she speaks!

    [/ QUOTE ]

    That was a copy and paste mistake I had made. It should have been 2 recharge
  7. Thanks Iron Vixen. Not slotting RPD makes sense, even if it gives me a weird feeling.

    Which attacks should I put my focus in? Jab and Punch, for their speed? Haymaker and KB, for their fight ending ability? Is Jump Kick a good attack?
  8. Here's Kitty Heart's build. She's currently level 36, and I'd like to know if I am going in the right direction.

    (01) Resist Physical Damage: - 5 Dam Res.
    (01) Jab: - 1 Acc, 1 End Rdc.
    (02) Temp Invulnerability: - 1 End Rdc, 4 Dam Res.
    (04) Dull Pain: - 3 Healing, 2 Recharg.
    (06) Resist Elements: - 5 Dam Res.
    (08) Unyielding: - 1 End Rdc, 4 Dam Res.
    (10) Punch: - 1 Acc, 1 End Rdc.
    (12) Combat Jumping: - 1 Def Buff.
    (14) Super Jump: - 1 Jump.
    (16) Resist Energies: - 5 Dam Res.
    (18) Taunt: - 1 Acc, 1 End Rdc.
    (20) Haymaker: - 1 Acc, 1 End Rdc.
    (22) Invincibility: - 1 End Rdc, 4 Def Buff.
    (24) Swift: - 1 Run Speed.
    (26) Tough Hide: - 4 Def Buff.
    (28) Health: - 3 Healing.
    (30) Stamina: - 3 End Recovery.
    (32) Unstoppable: - 1 Recharge.
    (35) Knockout Blow: - 1 Acc, 1 End Rdc.

    Kitty's definitely Tank first, and as such, I may be overly neglecting her attacks. She's also a concept build. She wont end up with any overt super powers like Laser Beam Eyes.
  9. EDIT: Sorry, didn't read the whole thread.