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Posts
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Joined
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Did anyone ask him if Regen is getting nerfed again in I5? (I'm soooo optimistic about issue5 aren't I?)
Let me guess, pve mobs get to drop toggles now with brawl in I5?
I hear so much talk about fun this and fun that, but try fighting in the arena with a scrapper or tank and see how you like doing nothing but pounding your chest over and over again while someone spams their toggle drop powers. -
I happen to live in Ohio, 1 hr north of columbus actually.
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I think its funny someone would cancel their account because a feature was pushed back another month or two. I say, go ahead and cancel it, less lag on the servers.
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Skills is in Issue 5...
Issue 4 revolves around the Arenas (now under construction)....
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WOOHOO!!!!!!
YES!!!!!!
Thats what I've been waiting for!
After reaching level 50 with my scrapper, I've tried making new characters, but can't really get into it. Releveling, reexploring, rebadge collecting, same missions over again. I just can't get into it. I love my lvl 50 scrapper, that's the hero I wanted since I saw those first tidbits of what kind of powers there will be in CoH.
I designed my toon for pvp, I consider AI practice in sharpening my pvp skills. I plan to be a full time pvper, spending time pveing only when a SG friend needs help with a mission.
Now that I've got level 50, there isn't really much left to do except kill the same mobs over and over. I mean killing AI has been funner in this game than any other MMORG I've played, but when it comes right down to it, I play MMORGs to fight other players, not AI. I fight AI to level, but I fight players for fun. That's my personal philosophy. Reader, u might think repetitive pve is fun, but I don't. It's fun the 1st time, and goes down hill from there till its just boring.
CoV for me is the only reason I'm gona keep playing this game, I mean I love the game, but without pvp, I'd just get too bored with it. Of the 40 some games on my shelf, the only ones I still play are the ones I haven't beat and the ones that involve pvp.
I been inactive in the game for a couple weeks now, kinda getting bored, but States, your quote above has got me fired up. Don't listen to those content crybabies, issue 4 needs pvp. The arena is what the powergamer/pvp crowd needs to keep their interest in this awsome game.
My advice to the content crowd who were bashing States' quote above: Get level 50, enjoy the content of getting level 50. Make a kheldian, enjoy that content up to level 50. By the time you've got both to level 50, and enjoyed all the content in the game, issue 5 will be here with the SSOCS or whatever its called, which by the way, I care nothing about unless it can be used for pvp. -
In other mmorgs I've played, any time the devs say tweak, it meant nerf. I ain't trying to jump the gun on the CoH devs, so far they've been the best dev team I've played under, however, when its not told us what they're gona tweak when they've said all the other improvements they intend to make, the tweak goes from sounding like improvement to a nerf.
On another note, Revive does not need replaced by another power. It does however need to be improved. I took revive so I could rez myself without going to the hospital or asking people for an awaken, the bad thing about revive is, if there are mobs nearby, and you rez, you do not have any endurance to turn on integration or IH, so you immediately get mezd or shot, and u die (again). Revive needs to be like the freakshow revive, instant rez, full hitpoint (at least 75%) and 50% (at least 25%) endurance. -
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2. After analysis, Scrappers CAN NOT reach the same levels of resistance as a Tank. Regeneration, though, is a small concern.
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Statesman's statement here makes me nervous. Sounds like they are thinking of "tweaking" instant healings regeneration rate or endurance cost or both which in essence is the only power we regen scrappers have to keep us alive other than reconstruction. Reconstruction being an emergency heal. Without instant healing, we will die. No ifs ands or buts, we will die. Without integration, we will lose instant healing and we will die. Without endurance, we will lose integration and instant healing, and guess what? We will die. Both powers use alot of endurance. I got killed by a sapper and a tactical operative, sapper drained my endurance, kept me held, t.o. took care of the rest. IH takes 28 painful levels to get, it defines the regeneration aka "wolverine wannabe" powerset. It currently has a high endurance cost and good healing rate. Unfortunately, without powers like tough, a regen scrapper cannot take very much damage. If the damage taken is more than his/her regen rate, the scrapper dies.
I honestly hope this "tweak" is not a nerf to IH or any other power in regen. Maybe its a fix to revive, possibly giving us 25% endurance along with 75% hps. Its hard to turn on toggles when u have no endurance after self rezzing. Instant healing, however, does exactly what it is supposed to do, it allows the scrapper to heal fast. Nerfing IH or any regen power would give me a bad taste for this game. It seems like in the MMORG world, the professions or powers or skills you choose are always the ones to get nerfed. *shakes head* I really enjoy my regen scrapper the way he is. I play solo, rarely group with others, I've also found I die alot more now that I'm in the 40s than I did when I was in the 30s, but I don't mind, I have fun. I do not want to be so gimped that I am forced to group with a healer just to take on a +2 boss.
Statesman, please let us regen scrappers know what you intend to "tweak". Thankyou.