Johnnykat

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  1. ...I agree with Foo!

    Well, here's a song you can Mooove to!

    CLICK ME!
  2. Quote:
    Originally Posted by Katfood View Post
    Very nice Johnnykat!
    Thanks!...now I just need to get the colored version posted!
  3. I know I would be interested to see how claws does on brutes myself too, but I am equally concerned it may not be so great...

    Both /WP and /Elec seem like they could be interesting fits.
  4. Quote:
    Originally Posted by The_Foo View Post
    Badass!
    Quote:
    Originally Posted by Kheldarn View Post
    Freakin Awesweetastic!
    Quote:
    Originally Posted by The Masked Shrike View Post
    Wow! She's like a heavy metal album cover about to explode into awesomeness.
    Thanks guys...I'm diggin these comments!
  5. Quote:
    Originally Posted by VexXxa View Post
    OMFG!!! JKat!! She looks....*can't find a big enough word*....she looks....exXxtremely HAWT!!!
    Thanks VexXxa...glad you likey!
  6. Agreed...best non-purple way to go for +rech, but also best way to annoy the team lol. Although, we should have alot of -KB (I hope) with the amount of Doms we have so far. Everything should be rooted - literally. (Yes, a plant dom joke)
  7. Another new WIP for VexXxa. I hope to get the final colorized version soon!

    For a larger version of the image, click the image below. It will take you to my DA page.

  8. Hi all!

    Well, I finally have VexXxa's WIP ready to post here! Thanks for your patience VexXxa...the colored final version will be here soon (I hope).

    For a larger version of the one posted below, please click image:

  9. Johnnykat

    D.r.a.t. #3

    I'll be your Huckleberry (ahem) I mean, you can put me down as a possible artist.
  10. I said it before and I have to say it again...very nice Foo! Great composition!
  11. Quote:
    Originally Posted by The_Foo View Post
    This one's for Eddy: The Swan


    Couldn't get her right in CoH, but not so bad in CO!
    Oh btw, ya...this CO version of Swan looks really good! Still sooo wrong, but really cool. There are some aspects of this games character creator I would love to see brought over to CoH.
  12. Nice work Foo - I agree with the composition comment - great design!
  13. Quote:
    Originally Posted by The_Foo View Post
    So is anyone outstanding here? Did everyone get a go-round?
    Yup...still working on VexXxa's. If the fates allow, the WIPs will be here in a couple days and a color version to follow. (oh gawd, I am committing myself here to possible launch dates... )
  14. Nice work Cashoo - I really like the dynamic coloring and motion in the lines!
  15. Hey Apro - lookin good man! Well, you have given me a chance to catch up abit I hope to be posting my work for VexXxa soon! Looking forward to seeing how this piece develops.
  16. Sorry for the belated welcome to the art forums Some really nice work from Cashoo...gratz Scoots!
  17. Ya...plant/elec dom here like VexXxa said. I been wanting an excuse to roll one for awhile now - this looks like alot of fun! Now if we only knew when i16 was going to hit...
  18. :Smacks Forehead:

    Oh boy...here we go again with "extensive data-mining"...I love how this term gets applied to massive changes that inherently the devs feel they need to make, but can't fully justify it by any other means. I also don't understand why is it lately when the devs announce some new and interesting features - like new power sets or game content, they have to sour it by removing a game mechanic they admit to not really being a problem right off the bat! Posi states that the concern for bridging requests really wasn't as big as a problem as they thought! It was a misperception by the dev team! But hey, since our data-mining shows that requests for bridging isn't a problem like we "thought", then lets go ahead and change it quick now! Come on...the only reason why it doesn't show up in your data-mining is because you probably only looked at the last 4 to 6 months. Hello, that is how long AE has been out and there hasn't been a need for bridges - you already fixed that! LOL However you "over-corrected". If you really want us to use the non-AE game content again, maybe (and I cringe to suggest this) simply turn off auto-SKing in AEs or apply this new system only to AEs and people will eventually not abuse it (I mean enjoy it) so much. They will go back to the more "balanced" system that already exists! Now, you may reply with "well we don't want to see the spam of bridging again" ...well again, sounds like you "added" a new mechanic that is going to be awesome which is the email/broadcast filter. Based on actual game play (not short-term "extensive data-mining"), it's the broadcasting and emails that annoy people the most. If other players don't see how some other players choose to play the game, then obviously they can't complain about it. Hence, 1) add broadcast/email filters, 2) leave SKing alone or add your new way as an "option", 3) Fix AE so it doesn't auto SK and allow it to be the alternate mission creator it was intended to be.

    Ultimately, the dev team really needs to consider how far it "over-corrects" a problem they recently created and not practically re-write the entire game in one issue. It was bad enough you couldn't adjust certain ATs for PvP, now you are taking that same philosophy to PvE. PLEASE seriously consider this new CoX 2.0 before you force it on us!
  19. Johnnykat

    recent work

    Some VERY COOL works there FD.
  20. Johnnykat

    Free-time pics

    Interesting look. Nice job!