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Posts
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Quote:Well the fact is, we are allowed X number of powers by level 50 and are given Y number extra of slots to put in them. It's not unreasonable to assume that originally the devs determined Y based on the value of X.Well, this isn't a statistical analysis, but I've seen several who are essentially looking a gift horse in the mouth because this doesn't come with extra slots. It ranged from "please?" to "omg this sucks". I had to edit my signature specifically for this level of whining.
Now X has changed, increased by four. A case can be made for increasing Y to follow suit and I don't think asking for it should be out of the question. I've already stated I think 3-4 more slots by 50 would be plenty, but I'm not holding my breath or waiting on them.
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Quote:I wouldn't say 'perfectly'. The eyebeams of those characters are usually very potent. Our eyebeams are very 'meh'; a Medium damage single target attack with a little defense debuff.For the other characters that use eyebeams (Superman, Gladiator, a few others I'm not thinking of), the eyebeams are part of a larger set of powers, which Laser Beam Eyes covers perfectly.
Eyebeams in comics typically range from this...
...which I'd say was a High damage single target attack,
to these...
...which I'd peg as being Extreme DoT cones with knockback.
A case for the Incarnate system? You tell me.
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The prequil comic shows he took the space ship that carried him to Earth as a baby.
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The East and West have been stealing from each other, artistically speaking, for centuries.
It's a beautiful cycle and I hope it continues.
The bass tacks of the matter is, the big-eyed look of anime was lifted heavily from Felix the Cat and early Disney(Ub Iwerks). Young Japanese artists of that day were as capivated by a look and style that was as farily novel to them as the style found by kids who grew up in the West 40 years later watching Astroboy and Robotech. What they watched influenced their personal style and what you get is each culture apeing the other's stylistic quirks as viewed through the pure lense of a child's eyes with the end result continuing to mutate and evolve.
The thing is, eventually, the style will cease to be novel due to sheer saturation and its pupularity will wane until the cycle comes back around in the generation after.
The humorous thing to note is who admits to being influenced and when. Currenly, most Western artists freely admit to being influenced by anime and manga, but few Japanese artists will cop to it when they swipe from the West. But when the cycle was at its opposite point, Osamu Tezuka freely admited to being a huge admirer of Disney for example.
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Quote:Question:Not to be argumentative, but we are getting extra slots. We're getting the four slots that automatically come with each fitness power for free. Every character will be able to use four more enhancements than they can now.
While I can't agree with anyone asking for extra slots, I have liked the idea several years old now to remove the free enhancement slot we get for each power and instead add an extra enhancement slot to the following level. If we want to throw in the obligatory one enhancement slot into a power we can, but we could also leave some power unslotted and therefore divert slots to areas we may want them more.
If you don't want to slot a power at all, even its default slot, why did you take it? I can't imagine why you'd use a power in such a state or that you couldn't find one aspect worth enhancing.
I supposed possibly you took it because you "had" to, because it was a prerequisite for the power(s) you actually wanted.
In that case, I'd suggest again that the devs take the power prerequisites off all regular, Patron and Ancillary pools and allow players to take a power as long as they meet the level requirment. You'd still be limited to a set number of pools, of course; no dipping into both Energy and Pyre Mastery for example.
City Traveler would still allow vets the advantage to get their travels at level 6, but everyone else could then take their travel power at 14 without needing one of the powers in the pool.
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Quote:This is not the place for it, but the devs as a collective are surely not stupid. The have demonstrated they are capable of planning, designing and executing many features and systems for this game. I have complete faith they could alter the name system to allow duplicate names and anticipate and solve the problems that would arise from that.Dude, make up your mind. You were/are on at least one Devs ignore list already for calling them stupid from what I have read on the boards.
On an individual level however, some particular devs have demonstrated things I've called them on.
-Lack of knowledge and respect for the super hero genre.
-Prioritizing design based on outdated fantasy MMO mechanics at the expense of being more faithful to the superhero genre.
-Only ever reaching for low hanging fruit and short changing players on the execution systems and features that should have been more fleshed out.
-On occasion, hypocrisy.
That's a few off the top of my head. None of which impact the devs ability as a group to pull of a change to the naming system or not.
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Quote:I agree with this.Still, I think a lot of the "old" in the game comes from NPCs and building structures as opposed to the players themselves.
Outfit your character in a t-shirt and jeans and then run a tip mission with Frostfire and compare. That clashes more than any couple of old/new parts would. The citizen NPCs and enemy groups should really be re-created with player costume assets.
Glancing at Paragon Wiki, Crey, Family, Outcasts, PPD, Skulls, Hellions, Warriors, and Ghosts enemy groups could easily be updated and up-rezed with minimal work using mainly parts that are already in the costume editor for players.
Nemesis soliders, Lost, Vahzilok and some others would require new assets because I don't see equivalent parts available for them.
If the devs are going to be updating costume parts, they should kill two birds and update the NPCs and enemy groups to use them at the same time.
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I preface this by saying I'm in no way an entertainment lawyer and this is based on my rough understanding from a creator's perspective.
No, it isn't. You can't trademark a common word. For example, both DC comics and Marvel comics have characters named 'Match'. One is a mutant with flame powers, and one is Superboy's evil twin. Long before Disney bought Marvel, Marvel had a character named 'Beast' and so did Disney.
Example: If Marvel put out a book about a superhero named 'Dog', they couldn't trademark the name in and of itself. They'd have to title the book 'Ultimate Adventures of Dog' or something and trademark that. Even if they trademarked the logo for the book 'Dog' in a distinctive font like the comic 'Spawn' for example, that doesn't stop someone else from using 'Dog' as a character name with a different font.
The catch is, Marvel can however hold a copyright on Phoenix's looks and backstory. Another company can have a character named Phoenix if it is distinct enough from Marvel's. In that same manner, legally speaking, you could have a CoH character named Wolverine provided he wasn't a mutant, wasn't a hundred years old, wasn't short and hairy, didn't have claws, didn't wear yellow, blue and brown, etc.*
The name filter in this game however, doesn't run on law. You can't make a bright pink mutated carp Electric Blaster named 'Spawn' even though if McFarlane said anything, it wouldn't hold up in court. The name is blocked to save GM's from getting support tickets and to save on legal fees if McFarlane wanted to lauch a frivolous case against them.
*Here's where Marvel gets tricky. Ever notice how varied and random Wolverine's backstory and history has been? He's been a super hero, a spy, an assassin, a mercenary, a night club owner, etc. This is (in part) Marvel trying to protect him. If another company was foolish enough to want to write about a character named Wolverine, they'd have to make sure he was in no way similar to any of those, lest Marvel could say "our Wolverine was a space cowboy too. Clearly they are infringing on our character."
So yeah, we still can't use Phoenix as a character name, but it's not because Marvel has trademarked the name.
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This thread is not a suggestion, nor an idea.
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Quote:What about improved model detail? The tank tops and t-shirts in the game so are tight they look painted on(Sure. Not saying that this is in the queue or anything, but take a look at the tank top. Currently, it's a simple cut-out without any details. Now look at a real-world tank top (like this one http://www.undershirtguy.com/wp-cont...n-tank-top.jpg) and note the trim and stitching along the edges and bottom. Also note the subtle folds and even subtler fabric texture. These are things that could be improved in an updated texture. Would it still be a plain white tank top? Of course! But it'd be a lot more realistic and convincing.
)!
Even guys who wear tight shirts to show off their pecs have folding and bunching around their waist that texture doesn't suffice for.
On the female side of things, their tank tops and t-shirts cling like they came from a wet t-shirt contest, but without the see-through. Of course, I know some players who don't see that as a negative thing...
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Quote:I personally lean towards this option.HYPOTHETICAL OPTION 2: We leave the old version alone and put the new version immediately below it in the Costume Creator.
Pro: Nothing is 'taken away.'
Con: Outmoded art remains, clashes progressively more with newer, modern assets. Menus swell with 2 options for each basic piece, making it harder to navigate.
First, even if you think the new part looks better in every way, somebody will disagree and prefer the old option. All you can hope for is the vast majority prefer the new costume part and the people using the old clashing pieces are few and far between.
Second, as long as the new menus to separate the old and new pieces are designed intelligently, they shouldn't be that much harder to navigate. Personally, I don't try to fly through the costume editor at speed when creating a costume. It's not a rush process. Either I know the part I'm navigating too, or I'm flipping through options.
Third, there's something to consider that goes with my first point:
Did you ever read Understanding Comics by Scott McCloud? You know how it's easier for people to project themselves onto a simple smiley face instead of a more detailed drawing? I feel something similar happens with costume parts (and not just faces). It's easier for a player to find a costume piece that "works" for what they want to use it for when it's less detailed.
When you guys update the piece and add more model and texture detail, it may not be the detail that the player was filling in with their mind.
Quote:Possible grist for the mill:
--non-animated tails were left in Costume Creator when Animated Tails were added. Do any of you use the non-moving ones at this point?
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Quote:I can't respond to several different ongoing conversations at once and effectively communicate in all of them.I offered a serious reply to a post that's been quoted in there and Butane didn't see fit to respond.
I'm not sold on name purges.
Chase says it best:
Quote:-A name purge that has a low risk of alienation probably will also have a low rate of successful purges, so might not be worth the development time.
-A purge system that's more aggressive may be successful in freeing more names, but alienate more people, so might be too risky to develop.
And the fact of the matter is, I'm on both sides of that issue:
I'm sitting on a few names too, for when I have the time to devote to launching them/making a build push. I sit on them because I don't want to lose the name, but at the same time, I'd have no qualms about sharing them with someone if I can still use them too.
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Quote:One of the Incarnate slots shown before is a PBAoE team buff. This slot comes in various flavours of buffs. IIRC, one of them was +Regen and +Recovery.I would guess that you can make up for things with the Incarnate stuff, and they're going to leave it at that.
Now, if this buff afffects the caster as well, and if the up/downtime is reasonable, it may be an alternative using as many slots for Stamina and Health as an Incarnate.
So that's a "maybe"?
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Quote:Lots of gold on the surface. Looks very nice for some people. Not so much fun if you disagree.They've made you into a pariah, now. They wouldn't listen to you even if you tried to argue that water was wet.
It's just so ludicrous, especially when I saw another thread somewhere on this board where someone else was getting hammered for doing what almost everyone else in this thread has been doing to you. So yeah, they're rather inconsistent too. It tells me this is more about who is popular than anything else, and they'll manufacture a reason to hate if one isn't there. That sort of thing really grates on me.
That others have said this board is so wonderful for being friendly always makes me laugh. It might be "less petty and hateful" but that's not really the same thing now, is it? Haha.
Now where have I seen that kind of thing before before?
"Looks can be deceiving..."
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Quote:I've been told as far back as middle school that my writing "reads" very differently from person to person for some reason. What seems innocuous to one person comes across hostile to another. I can assure you I've not been intentionally spewing venom in this thread.You have got to be kidding me.
You really must be seeing an entirely different reply than I am, then.
I am however getting a little vexed that some people seem to be intentionally going out of their way to misconstrue what I've been saying.
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Quote:No, but I bet the devs do, and they're the ones who floated the idea at HeroCon, likey for a reason.A significant number of people might not like the current system. A far greater number might be unhappy with a changed system. Do you have any evidence that one side is heavier than the other?
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Quote:This would just result in a wave of people re-subbing a week before the scrub just to secure their name before vanishing again at the end of the month.I'm saying the devs need to say screw the inactive accounts.
If I can do a /getglobalname and not get a globalname name for the name search, that name needs to be freed up.
I think names that are on inactive accounts of 1 (maybe 2) years, no matter the level, need to br freed up. Those people aren't playing.
Right now is the perfect time to be doing it. GR just came out, it's been out for awhile, plenty of time for those long inactive accounts to have their names purged (no matter their level), for others to use.
Even if they don't use the name any more and even if they had never intended to come back before hearing about the purge, they will return just to keep the name.
That's human nature.
You can see how much people fuss over being asked to just to possibly share a name in this thread. Losing a name even though they never use it? Yeah, they'll pony up $15, some just out of spite. Then they'll come to the forum and complain about it.
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Quote:Then they should back up their opinion with well thought-out counter arguments that hold up to scrutiny.Continuing to demonize the other side by implying they aren't thinking, are reacting emotionally, or are for some reason afraid just makes you look like a jerk.
So far most of the counterarguments have been fear-based and irrational. Fear of being mistaken for a griefer and having a GM take action against you. Fear of being blacklisted by all teams forever. Etc. These were easily refuted; the system doesn't work that way, the devs know better and have likey anticipated such things beforehand especially when people have pointed out such issues before.
Quote:Lots of us have been here since i0 and are still here, this topic comes up periodically, it's been discussed to death.
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Quote:The Weevil (the one in Issue 10 of the Blue King comic) left the game 5 years ago. If he ever comes back, no matter how unlikely it is, I'd like for him to keep his name. But at the same time, someone who hasn't paid for the game in half a decade and may never come back is holding a great name hostage (he's level 50, no name purge below that is going to free it up). This is one of the reasons I support a system that allows for duplicate names.
Please note that I have all of the names I really want, so my post isn't about me (for CoH, at least. In a new superhero game, if I can't get the names for my 3 favorite characters, I may not even play it). I actually care about the fact that when I get a name I like, it deprives someone else of the ability to use that name. I don't want my choices to impact other players like that.
Chase's point about genre differences is an important one. Superhero and Supervillain names are almost always descriptive. Fantasy names are usually just names. Frodo and Aragorn could have been Grilo and Malakar (or any other random fantasy names) when the Lord of the Rings was first written, and the end result would be a different set of sounds to identify them by. Batman could have been Bat-Man (and was, originally) or Bat Man, but no other name would work but some combination of Bat and Man without completely changing the character, because his name has a very specific meaning. It's the same with Spider-Man and Captain America. Some characters like The Flash would still work with any other name that implied speed, but there are a limited number of words that imply speed, and the more players you have, the less people have viable names for a hero with super speed as their primary focus. We already have to contend with copyrighted names, competing with other players makes the pool of descriptive names very small.
Well put.
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Quote:The crowd, like a number of people in this thread, reacted with a knee jerk response with no time to give any thought to the matter and without any information or facts.What part of that was unclear to you? The majority of the people in that room, and the majority of the people in this thread, do not seem to want the system to insist on pushing at us, and find the current system perfectly equitable.
That is not something to make a decision based on.
Given information and time to think, they may well have given a different answer. They may have found that the fears they had were unfounded and based on misconceptions.
For that matter, I don't see a "majority" in this thread on either side of the fence. The number of people posting in this thread or at that QA session versus the number of people playing the game, is very tiny.
The reasons people are giving for being against freeing up the names don't really hold up to scrutiny. A number of them are based on wild assumptions and others mostly emotionally fueled from what I see.
Besides, a number of things come to mind that "the majority" on these forums railed against that turned out OK. Merging the markets. Unlimited respecs. Cross-faction ATs. ED. Even free Fitness for crying out loud.
If the devs brought up changing the naming system, chances are it's FOR something they want to do, like in preparation for cross-server teaming. Meaning I'm less about trying to sway the devs here and more about trying to figure out why people would be against this and maybe shoot down some of their fears and show them their concerns are perhaps misplaced.
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Quote:This is a fallacy.There's really no need to pretend there aren't perfectly good names out there.
The fact there are other names available is irrelevant. There are always going to be "names" available, even if they are just random letters. The question is how far do you have to go from the name you want before it's not the name you want anymore. You personally may not have minded going 'Jack Wild', but you do not speak for everyone.
Accept that other people do mind. Since you are very flexible about names, how would the system allowing duplicate character names hurt you? You seem all too willing to just use another name if you found too many people using one you like.
If someone wants to use the name Shadow Lord, they should be allowed to. They should not be blocked from having it because four years ago someone took the name, got it to level 25 and then walked away from the game never to return. That's not something a name purge would affect. Nor would it be fair if that person did come back and found themselves Generic'ed.
The preferable alternative, the one that serves both people equally and hurts both the least, is to allow duplicate names.
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Quote:He contentds that with duplicate names, the wrong people would get ignored, and further that it would snowball because his his theoretical freinds would ignore that person just because their freind said to.Wow, look at those goalposts move! What're you running in them?
I countered that such a situation would snowball regardless of the naming system if he truly thinks people can't think for themselves.
Quote:Sorry, in the current system today, both sides can log any interaction and by comparison of those logs show who was being the problematic one.
Quote:In a duplicate naming system, this isn't necessarily the case.
Furthermore, the server logs are what a GM goes by, not the chat logs you have locally, which can be fabricated. A GM may request a player's logs to show him where in the server logs to look(which I've never actually seen happen), but the GM will not take player chat logs as fact.
What your and Mandu's counter argument comes back is the knee jerk assumption that chat logs wont show global names. They likely would if changes were made to the name system. The devs are not that short sighted.
Beyond that, if some people aren't going to check someone's global name and are just going to blindly ignore someone because their friends tell them to, altering the naming system won't change that either way.
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Quote:If you blindly add people to your ignore list just because your friend told you to, your problem is bigger than the game allowing duplicate names.For example let's say I'm in an global channel with Hyperstrike and he tells me and everyone else about this jerk he met the day before running a character named "Johnny Butane". An hour or so later I see you on your character named "Johnny Butane", and I say in my global channel, "Hey here's that guy that was a jerk to Hyperstrike. Someone in the global asks me what your global name is and I tell them. Just like that you've been added to 30+ ignore lists and you don't know why your having trouble finding teams.
As in your example, TODAY with no change to the system, Hyperstrike could tell you and everyone in your global channel that anyone was a jerk with no evidence and he could even specify a Global name just because he has a grudge against a guy he teamed with. The end result would be the same.
That means the flaw isn't with the nameing system, or even the ignore system, the flaw is with you and your friends not thinking critically for yourselves. Changing the name system won't change that either way. It would be no different than it is now.
And frankly, if they are that sheep-like and gullible, I doubt I'd mind being on their ignore list.
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