Johnny_Butane

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  1. Quote:
    Originally Posted by Durakken View Post
    No. In the Flashpoint Timeline Bruce Wayne died, but both his parents survived. His father became Batman and his mother became the Joker.
    You can see exactly how much I care about this event.


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  2. Quote:
    Originally Posted by Arnabas View Post
    Ok, so I haven't been paying too much attention to this (partly because it irritates me), but is this going to be an "Age of Apocalype"-type of thing that will be undone in a year?
    Yes and no.

    They're doing an 'Age of Apocalypse' kind of event right now called FLASHPOINT to lead into these reboots.

    As part of the event the DC Universe was changed so that:

    -Aquaman and Wonder Woman are at war with each other and have destroyed most of Europe in the crossfire and the rest of the world is next.

    -Bruce Wayne died with his mother in that alley as a child and his father is the current Batman.

    -Cyborg is the United States' main superhero.

    -Superman was never found by the Kents, was taken into government custody and kept underground in captivity like an animal for 30 years.


    Of course, the Flash knows all of this is wrong and is trying to repair the timeline. But he wont be able to put it all back perfectly so it will probably result in the new DC universe all these books are relaunching for. So basically, they've created this crapsack world as part of this event so that the rebooted books will look that much better in comparison.

    Since the restarted books are yet another timeline, yeah, they can just undo it in a year if it bombs hard. They kept themselves an easy out.


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  3. What happens when I summon Statesman but he's already helping someone else?

    And what happens when two people on a team summon Statesman at the same time?

    THE GAEM IS RUIN!



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  4. Quote:
    Originally Posted by Arcanaville View Post
    They gave you the option of playing Brutes. And they are awesome. Jeez what more do you want?
    Tanker damage caps raised so they deal the same damage at cap as Brutes, minus ~25% to compensate for Bruising and the HP cap difference.

    or

    Change the Tanker AT description on the site to be truthful like the first post in this thread says.



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  5. Quote:
    Originally Posted by Von Krieger View Post
    From what was mentioned, it seems like it was a +1 in level to the enhancement. No idea about specials or purples.
    Black Pebble specifically brought up Luck of the Gambler global speed 7.5% and said "it makes it like you have two of them".

    Now, he's not a powers guy, so he could very well be mistaken. If he's not, that brings up more questions. Like, what does it do to a damage proc? Does it still respect the Rule of 5?



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  6. Quote:
    Originally Posted by reiella View Post
    Would like more information on the Enhancement Boosters.

    How do they work in general? Is it just a level shift on the enhancement? Is there a limit to how much you can 'boost' an enhancement?

    How do they work with special enhancements?

    How do they work with purples which are effectively fixed level?

    More will be revealed as time goes on I'm certain [after all, we should be able to figure it out once we can start using them ].
    Also, if you use them on an enhancement, and then respec or use the enhancement unslotter, what happens to the boost?


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  7. Johnny_Butane

    Oooh

    Quote:
    Originally Posted by Scythus View Post
    So your solution to make Nemesis less "cartoonish" is to make him even MORE cartoonish? How does that work?
    Oh, it's not "realistic" for villains in hiding to make broadcasts and release videos about the attacks they've made and threaten to make? Where have you been the past 10 years, or do I have to be more explicit?


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  8. Quote:
    Originally Posted by Samuel_Tow View Post
    I've seen so many bits and pieces of new info lately that I'm starting to get a little confused. It being 3 AM doesn't help, but I honestly just lost track of what's supposed to come out when. Let's see if I can break this down into several questions:

    1. Is Freedom launching with I21 will it launch afterwards (possibly with I22)?

    2. Time Manipulation and the First Ward are in I21, right?

    3. Are we certain that Titanic Weapons are NOT in I21 but will instead come out later?

    4. We heard a lot about really awesome power customization. When is that slated to happen?

    5. Aside from Incarnate stuff, what else am I forgetting?

    I apologise if I'm asking stupid or obvious questions. I know the info is out there, as well as here on the forums, but it's scattered in Ustream chats and articles and interviews and offhand comments and I can no longer keep track of these. I'm not looking for specifics or exact schedules, just rough ideas will be fine.
    1. Yes.
    2. Yes.
    3. Yes.
    4. We have? News to me.
    5. The store and every new thing in it. The Paragon Rewards program. Presumably the beginning of Signature Arcs. The next round of Powerset Proliferation. New costume sets. Possibly changes to the power pools. New tutorial and beginning arcs. Revamp to Mercy and Atlas.


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  9. Quote:
    Originally Posted by Deus_Otiosus View Post
    Brutes
    Brutes shouldn't exist.

    And until the devs make suitable reparations for throwing Tankers under the bus, I'm not going to stop of my own volition.



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  10. Johnny_Butane

    Oooh

    Quote:
    Originally Posted by Doc_Reverend View Post
    Good point. I think that might be part of the problem. They never seem to decide if he sticks to the shadows or likes to ham it up. I mean, in every appearance he comes across as really wanting to break into a full villainous monologue. Which I'd be fine with. We need more evil monologues.
    I had an idea a while ago. It went with a series of suggestions I was going to make directed at revitalizing zone content/events/street sweeping. Basically to give people a reason to 'go on patrol'.

    The one relevant to this was the Nemesis Propaganda Booth.
    Basically, in a random populated area in any zone, a Nemesis Drill tank pops up and deploys a device that shows an automated video/projection of Nemesis delivering a hammy propaganda speech over the loud speakers and leveless 'invasion code' troops to defend it. The booth itself would have a good hunk of HP and periodically use a Personal Force Field like the Fake Neme do, only more often. Once the propaganda device and drill tank were destroyed, a Tip would drop to an instanced mission to destroy a nearby Nemesis hideout or some such.


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  11. Johnny_Butane

    Oooh

    Quote:
    Originally Posted by Doc_Reverend View Post
    He's like Dr. Doom if Doom wasn't constrained by his obsession with Reed Richards or his pretenses of honor or nobility.
    I agree with most of what you're saying, but I have to call attention to this.

    He's more like Dr. Doom if Doom kept his ego in check and never took credit for anything he's done. And, he shouldn't be.

    Allow me to explain.

    Nemesis is supposed to have this grand self-importance, like all good megalomaniac super villains.

    Despite the fact he's probably the individual that has had the most impact on the affairs of the CoH world, he makes little impact with the player.

    We don't get to see him hijack television broadcasts and proclaim his superiority and make his "rule you all" speech. The most 'face time' we get of him is in the RWZ arc where he's talking down to Lady G. He spends so much time in the shadows pulling the strings that we forget about him. And that should be intolerable to him.

    He's now a joke, a meme. He comes off less active than other villains of his stature like Recluse, when in fact he obviously isn't.

    Yes, from a logical perspective he can do way more damage if he keeps operating like he has been, mostly in quiet and by proxy. But, I don't think that fits his character. As you said, he's Dr. Doom, not Loki. He should be so confident that he is making public displays and telling everyone what he's going to do because you cannot possibly stop him.

    To me, what it comes down to is he's got a Dr. Doom/Golden Age Lex Luthor mentality, but he's using David Xanatos/Loki's modus operandi, and that's never tracked with me.



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  12. Quote:
    Originally Posted by GI Justice View Post
    Everyone, stop replying to Johnny. It'll never be enough. Regardless of what you say, facts presented, of quoted developer intent
    As good excuse as any to dig up "developer intent":

    Quote:
    As promised, I've been looking into the issues facing Tankers; I thought I'd explain the direction we're going. As we analyed it, Tankers have three very valid concerns (aside from the issues with specific power sets):

    1. Without Provoke, they are not a real Tanker. Those people who enjoy the MMP role of "meat shield" have trouble holding aggro properly.
    2. The Tanker's defense stats can be matched by a properly slotted Scrapper - but the Tanker can not approach the Scrapper in damage.
    3. The Tanker doesn't "feel" like a comic book Tanker should. And frankly, this one really, really bothered me. Because our game is a comic book MMP.

    So - here's the solution we're going to try internally. We went through a ton of possible solutions, and we weighed each one against how well they answered the three points above as well as how long it would take to get done.

    1. Tankers will get a "provoke" like AOE effect on their melee attacks. The more a Tanker lands his blows, the more and more mobs he'll attract. The bonus here is that it's not exactly like Provoke (it's not ranged) - but it makes a lot of sense. Some huge monstrosity is bashing the heads of a villain group - they're going to get more and more concerned about taking him/her out....

    2. As a Tanker lands more and more blows, he'll start doing more and more damage. The longer the fight, the more powerful the Tanker becomes. I can't say that the Tanker will do as much damage as a Scrapper - but it'll certainly be more than he does now. This ability really gets to the core of a comic book Tanker. He's extremely powerful - but at the start of a fight, he holds himself back some. As the battle progresses, he lets loose....I prefer this system to a power because this way it's inherent. It's simply the nature of the Archetype. And it also sets the Tanker apart from the Scrapper's criticals.
    Their intent for Tankers was different than the mess Tankers are now.
    And, IMO, problems 2 and 3 still exist and are frankly even worse since the advent of Brutes (which only came to exist to steal and occupy a mechanic and role intended for Tankers).


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  13. Johnny_Butane

    Oooh

    Quote:
    Originally Posted by Arilou View Post
    Arachnos as a whole jumping ship? that would be... Interesting.
    Like, if someone took over the organization and wanted to give them a veneer of legitimacy to the international community, perhaps to capitalize on an impending disaster like the Coming Storm.

    Think:
    http://marvel.wikia.com/Dark_Avengers_%28Earth-616%29

    Recluse is pretty heavy handed. He's not making much progress taking over the world because, duh, his actions look obviously evil to the world at large. But someone looking to make gains in power with a more subtle touch would try something like this. First they'd have to get Recluse out of power, though.

    It would be deliciously ironic how villains, by way of Ouroboros, are responsible for putting Recluse in power, could well be the ones helping to take him out of power in the signature arcs.


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  14. Quote:
    Originally Posted by BigBoss Eyepatch View Post
    If a Tanker had the same damage as say a Scrapper, and kept their top of the rungs durability, well, why play a brute, stalker, or scrapper ever again?
    As long as Brutes and Scrappers are buffed, healed a protected by their team and keep their same damage, and as long as their survivability is more than enough to survive solo and continue doing superior damage, there's no reason to play a Tanker ever again.



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  15. Johnny_Butane

    Oooh

    Quote:
    Originally Posted by Arilou View Post
    That always struck me as weird, btw. Scirocco? Sure, he'd jump ship, but GW is arguably the most loyal of the lieutenants. (if to Arachnos, and not Lord Recluse)
    Right. She's bound to Arachnos, not Recluse.

    So if, say, the majority of the organization broke away from Recluse OR someone ousted Recluse from his position as Arachnos leader and took the organization in another direction...

    But who could weave a scheme like that?



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  16. Quote:
    Originally Posted by Hazmatter View Post
    I suspect the OP is asking about the Hulk as portrayed in the Avengers animated series. I seem to recall a bit in the second part of the Breakout episode where Hulk and Banner have a conversation in their shared headspace, Bruce trying to convince the Hulk to help the other heroes in New York. Hulk agrees, on the condition that Banner "goes away" and he gets to stay the Hulk without changing back.
    The original characterization aside (I'm talking his very first appearance as gray and grouchy), the Banner and Hulk personae agreeing to work together has resulted in a Hulk that personality-wise is closer to the Joe Fixit personality, albeit green. Said personality is, like I said, closer to his early characterization such as in the first issues of the original Avengers comic.

    The 'savage' Hulk came a little later and frankly that wouldn't work in a series like this where they want him as a regular member.

    It's worth noting this isn't a perfect fusion of Banner and Hulk personalities, since Banner has agreed to take a back seat. Normally, that is attributed to the 'Professor Hulk' persona, who retains Banners genius and intellect, but none of his emotional hangups, most of the Hulks strength, and a generally more 'handsome' and less brutish appearance.


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  17. Quote:
    Originally Posted by untoldhero View Post
    you didnt read every response did you?
    You didn't read my very first sentence, did you?


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  18. Quote:
    Originally Posted by Patteroast View Post
    I would hope that in any set of descriptions of all the archetypes, any broad comparisons would be to all the other ATs, instead of just a subset. I think knowing that Tankers are medium damage compared to all ATs is more useful to a first-time player than that they're the lowest damaging of melee ATs.
    Ok, that's a compelling counter argument.

    Quote:
    .. especially if you could go look at the melee ATs and see that none of the others are rated at 'low'. There's no need to complicate it with sub-categories.
    And Brutes are rated 'High' for both. That should raise some flags.

    I still think the picture the current website description paints of Tankers is patently false and is dishonest.


    Quote:
    I think devastating is certainly apt.
    All I'm going to say on that tangent is that I was the only thing 'devastated' by Tanker damage in my first experiences playing them. I only wish to spare anyone else from falling for falsehoods coming from what should be a trustworthy source.


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  19. Quote:
    Originally Posted by Kioshi View Post
    I wouldn't say they 'rank low' as JB suggested but 'do medium damage' would be better imho.
    If something only comes in two sizes, and the one in question isn't large, it's a small.
    There's a fairly large gulf between Tanker damage and the damage of the rest of the melee ATs. No melee AT does lower damage. So, if they're high damage, the Tanker must be low.

    Now, he may be "medium damage" over all, but when in the realm of melee compared to Brutes, Stalkers and Scrappers, which is what the sentence is doing, that makes it low. We wouldn't compare Tanker melee damage to Defender melee damage because Defenders aren't a melee AT.



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  20. If you haven't read it yet, and no one has brought it up yet, remember the Rule of 5.
    Only 5 of the same kind and amount of set bonus will take.

    Example, lets say you have six attack powers. And you slot each of them with an IO set that gives you a 2.5% Recovery bonus. The sixth will be ignored and you'd only have 12.5% bonus total.

    Or say you have three attacks slotted with that same IO set, and three armor toggles with another IO set that also gives you 2.5% Recovery bonuses for it. Again, that sixth 2.5% will not take effect.

    But, if you slotted one of those attacks or toggles with an IO set that gives you 3% Recovery bonus, that WOULD take.


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  21. With CoH F2P coming up, if the devs aren't going to fix Tankers, for the sake of honesty to new players, they should change/update the Tanker AT description on the official web site to be truthful.

    This:

    Quote:
    The Tanker is an irresistible force combined with an immovable object. This Archetype can take and dish out all sorts of damage.

    The Tanker is not totally invulnerable, but his skills allow the other Archetypes to play their parts, too. The Tanker is a devastating hand to hand combatant, and ranks second only to the Scrapper in sheer melee power. He possesses some ranged abilities, though far below those of the Blaster or the Defender.

    Tankers proudly stand in the front lines of battle in order to protect their comrades and, of course, the innocent.

    Should be changed to this:

    Quote:
    The Tanker is an immovable object. This Archetype can take all sorts of damage.

    The Tanker is not totally invulnerable, but his skills allow the other Archetypes to play their parts, too. The Tanker ranks low in sheer melee power compared to the Brute, Scrapper or Stalker, but his attacks can weaken his target and cause them to take more damage.

    Tankers proudly stand in the front lines of battle in order to protect their comrades and, of course, the innocent.



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  22. Quote:
    Originally Posted by Golden Girl View Post
    Statesman was only like that because he took all his power at once - we're doing it a bit at a time, which means the Well can't control us.
    We were told that by someone the Well could very well be controlling.


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  23. Quote:
    Originally Posted by Megajoule View Post
    My characters declined Hami-Os for exactly that reason. (Well, also I didn't want to take part in raiding as it was back then, but that merely dovetailed with the "you want me to WHAT?" factor.)

    And I'll confess that I did kind of want to see those "consequences" show up sometime, despite (or because) the howls from the players would be epic.
    There still may be "consequences" for buying into the Well and becoming an Incarnate.


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  24. Johnny_Butane

    Oooh

    Arcs have shown that Protean is still out there, so it's a safe bet he'll be involved in this somehow.

    The Going Rogue trailer about switching sides showed Manticore and Ghost Widow prominently, as well as States and Recluse.

    Mender Silos, at least at one point, thought Manticore was important to the Coming Storm.

    Manticore "died" already in the comic.

    I think the broken bow is obvious misdirection.



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  25. Quote:
    Originally Posted by Zortel View Post
    I really like the Freedom Phalanx novel for that. Also, I'd love to see the Three Sisters restaurant in game.
    So would I.

    I don't have the novel on hand at this exact moment, but wasn't it supposed to be in Steel Canyon? If so, maybe they'll put it in if they ever give Steel the revamp treatment.

    And Manticore's mansion, wherever it's supposed to be.
    And Statesman's building.



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